Kingdom Hearts 358/2 Days

Ampoule: Difference between revisions

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{{Game|358}}
{{game|358}}
{{expand
|create= Everything.}}
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{{nihongo|'''Ampoule'''|アンプール|Anpūru|{{LangFra|Light Bulb}}}} is one of [[Larxene]]'s weapons in ''[[Kingdom Hearts 358/2 Days]]''. As their name suggests, they are simply lightbulbs.
 
==Stats==
{|style="border:solid 2px #FFFFFF; -moz-border-radius: 10px; text-align:center" align="center"
|-
|
{{InfoWeapon358
{{InfoWeapon358
|name=Ampoule
|name=Ampoule
|image=Ampoule.png
|katakana=アンプール
|size=100px
|romaji=Anpūru
|desc=
|size=30px
|atk=+75
|desc=A weapon that draws forth its wielder's personality.
|str=+90
|strunit=+1
|ultima=+15
|mag=+0
|magunit=+1
|def=+0
|def=+0
|mag=+0
|defunit=+1
|rate=+0
|rate=+0
|bonus=+7
|rateunit=+1
|ability=None
|bonus=+9
|get=Attach [[Mystery Gear|Mystery Gear 3]]
|bonusunit=+1
|ability1=[[Thunder Finish]]
|ability2=[[Fire Finish]]
|get=[[Mystery Gear ]] (Larxene)
|char=Larxene
}}
}}
||
The '''Ampoule''' is a set of [[Knives]] available to [[Larxene]] in ''[[Kingdom Hearts 358/2 Days]]''. It represents Larxene's personality.
|-
|}


==Design==
An Ampoule "Knife" is shaped like an {{w|Incandescent light bulb}}. The grey handle is the screw cap of the light bulb. The "blade" has a yellow tint along the edges, and the silver filament is faintly visible at the base of the blade. The rest of the blade is white.


{{LarxeneWeapons}}
Its design is an obvious reference to Larxene's power over electricity, and possibly her "hot-headed" personality.
{{JokeWeapons}}
 
{{Weapon-stub}}
Ampoule is French for "light bulb".
[[Category:Joke Weapons]]
 
==Gameplay==
These knives have the same combos as [[Vol de Nuit]]. Both the ground and aerial combos are identical to the [[Foudre]] combos, minus the {{button|dsy}}-combo. The {{button|dsy}}-combo consists of Larxene leaping into the air and performing a vertical spin. After this, you are prompted to press {{button|dsy}} again, making Larxene perform her aerial finisher.
{{358Atk/o
|{{358Atk
|char=Larxene
|a10=a
|a11pow=0.5
|a12pow=0.5
|a13a=*
|a20=a
|a21pow=0.5
|a22pow=0.5
|a22y=ka
|a23a=*
|y23pow=0.75
|y23flin=◯
|a30=i
|y30y=*
|a31pow=0.5
|a31count=◯
|y31=ki
|a32pow=1.0
|a32crit=◯
|a32flin=◯
|a32count=◯
|y32pow=0.5
|y33hit=2
|y33pow=0.5
|y34hit=3
|y34pow=1.0
|y34crit=◯
|y34flin=◯
}}
|{{358Atk
|char=Larxene
|air=*
|a10=I
|a11pow=0.63
|a12a=*
|a20=U
|a21pow=0.75
|a22a=*
|a30=E
|a31pow=0.5
|a31count=◯
|a32pow=0.5
|a32count=◯
|a33pow=1.0
|a33crit=◯
|a33flin=◯
|a33count=◯
}}
}}
{{Knife}}
{{MysteryGear}}
[[fr:Birne]]
[[de:Ampulle]]

Latest revision as of 19:10, 13 December 2024

Kingdom Hearts 358/2 Days
Ampoule
Ampoule
"A weapon that draws forth its wielder's personality."
Japanese アンプール
Rōmaji Anpūru
Stats
Strength Magic
Base Unit Ultima Base Unit
+90 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +0 +1 +9 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Thunder Finish
2: Fire Finish
Obtained
Mystery Gear ③ (Larxene)

The Ampoule is a set of Knives available to Larxene in Kingdom Hearts 358/2 Days. It represents Larxene's personality.

Design[edit]

An Ampoule "Knife" is shaped like an Incandescent light bulb. The grey handle is the screw cap of the light bulb. The "blade" has a yellow tint along the edges, and the silver filament is faintly visible at the base of the blade. The rest of the blade is white.

Its design is an obvious reference to Larxene's power over electricity, and possibly her "hot-headed" personality.

Ampoule is French for "light bulb".

Gameplay[edit]

These knives have the same combos as Vol de Nuit. Both the ground and aerial combos are identical to the Foudre combos, minus the Y-combo. The Y-combo consists of Larxene leaping into the air and performing a vertical spin. After this, you are prompted to press Y again, making Larxene perform her aerial finisher.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Forward Dual-Wield Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Forward Dual-Wield Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Vertical Spin Launch
Hit 1 0.75 X X
(Ground) Horizontal Double Spin Swing
Hit 1 0.5 X X (Ground) Vertical Double Spin Downswing
Hit 2 1.0 Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 1.0 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Upswing
Hit 1 0.63 X X X
(Air) Cross Downswing
Hit 1 0.75 X X X
(Air) Vertical Double Spin Downswing
Hit 1 0.5 X X
Hit 2 0.5 X X
Hit 3 1.0