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Kingdom Hearts 358/2 Days

Harmonics: Difference between revisions

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{{game|358}}
{{game|358}}
{{expand|create=Attack Combo Information}}
{{tab|o-info}}
{{images|Kingdom Hearts 358/2 Days images}}
{{tab|Harmonics}}
{{-}}
{{nihongo|'''Harmonics'''|ハーモニクス|Hāmonikkusu}} is a weapon that can be used by [[Demyx]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Harmonics+'''.
 
==Stats==
<div class="tabber" style="float: right;">
<div class="tabbertab" title="Harmonics">
{{InfoWeapon358
{{InfoWeapon358
|name=Harmonics
|name=Harmonics
|katakana=ハーモニクス
|katakana=ハーモニクス
|image=
|romaji=Hāmonikusu
|size=45
|desc=A weapon that offers high Magic and combo reach.
|desc=A weapon that offers high Magic and combo reach
|str=+78
|str=+78
|strunit=+1
|strunit=+1
|ultima=+22
|mag=+37
|mag=+37
|magunit=+3
|magunit=+3
Line 24: Line 18:
|bonus=+10
|bonus=+10
|bonusunit=+1
|bonusunit=+1
|ability1=[[Magic Bracer]]
|ability1={{c|Magic Bracer|358}}
|ability2=[[Offensive Block]]
|ability2=[[Offensive Block]]
|ability3=[[Aero Finish]]
|ability3=[[Aero Finish]]
|get= Attach [[Hazard Gear|Hazard Gear 5]]
|get=[[Hazard Gear ]] (Demyx)
|char=Demyx
|char=Demyx
}}</div><div class="tabbertab" title="+">
|v1=Quintet
}}
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Harmonics+
|name=Harmonics+
|katakana=ハーモニクス+
|katakana=ハーモニクス+
|image=
|romaji=Hāmonikusu+
|size=45
|image=Harmonics
|desc=An upgraded Harmonics<br>Offers high Magic and combo reach
|desc=An upgraded Harmonics.<br>Offers high Magic and combo reach.
|str=+84
|str=+84
|strunit=+1
|strunit=+1
|ultima=+16
|mag=+45
|mag=+45
|magunit=+3
|magunit=+3
Line 46: Line 43:
|bonus=+12
|bonus=+12
|bonusunit=+1
|bonusunit=+1
|ability1=[[Magic Bracer]]
|ability1={{c|Magic Bracer|358}}
|ability2=[[Offensive Block]]
|ability2=[[Offensive Block]]
|ability3=[[Blizzard Finish]]
|ability3=[[Blizzard Finish]]
|get= Attach [[Hazard Gear|Hazard Gear+ 5]]
|get=[[Hazard Gear+ ]] (Demyx)
|char=Demyx
|char=Demyx
}}</div></div>
|v1=Quintet
}}
{{tab|c}}{{tab|c}}
The '''Harmonics''' is a [[Sitar]] that can be wielded by [[Demyx]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Harmonics+'''.
 
==Design==
The headstock of the Harmonics has an elegant, triangular design. There is a large gap in each of its corners, and it is silver. The neck of the sitar is long, grey, and has ridged, black edges. The body is roughly pentagonal in shape, and sports a small, semi-circular indentation in each of its two upper sides. There is a cyan diamond set in each of its lower three corners, and a grey one in each of its upper two corners. The body is predominantly blue, and has thick, black edges. The sitar has three white strings that are anchored to the body by a small, white triangular piece.
 
In acoustics, a {{w|harmonic}} is the frequency of the signal of a wave.
 
==Gameplay==
Harmonics's ground combo starts with a 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him, followed by a leap and a very fast airborne spinning attack, and ends by repeating the first move of the combo.
 
The aerial combo consists of a series of very fast airborne spinning attacks, followed by a blast of three yellow shockwaves forwards.
 
{{358Atk/o
|{{358Atk
|char=Demyx
|a10=u
|a11pow=0.63
|a12split=*
|a12pow=1.13<ref name="close">When close to the enemy.</ref><br>0.75<ref name="out">Outside soundwave.</ref><br>0.63<ref name="origin">Edge of soundwave.</ref>
|a12flin=◯<ref name="close"/><br>◯<ref name="out"/><br>X<ref name="origin"/>
|a12crit=◯<ref name="close"/><br>◯<ref name="out"/><br>X<ref name="origin"/>
|a13a=*
|a13a2=*
|a20=O
|a21pow=0.63
|a22pow=0.75
|a22flin=◯
|a22crit=◯
|a23a=*
|a30=u
|a31pow=0.63
|a31count=◯
|a32pow=1.13<ref name="close">When close to the enemy.</ref><br>0.75<ref name="out">Outside soundwave.</ref><br>0.63<ref name="origin">Edge of soundwave.</ref>
|a32count=◯
|a32flin=◯<ref name="close"/><br>◯<ref name="out"/><br>X<ref name="origin"/>
|a32crit=◯<ref name="close"/><br>◯<ref name="out"/><br>X<ref name="origin"/>
|a33a=*
|a40=ke
|a41pow=1.0
|a41flin=◯
|a41crit=◯
}}
|{{358Atk
|char=Demyx
|air=*
|a10=O
|a11pow=0.63
|a12pow=0.75
|a12flin=◯
|a12crit=◯
|a13a=*
|a20=U
|a21pow=1.0
|a21count=◯
|a21flin=◯
|a21crit=◯
}}}}
 
==Notes and references==
{{Reflist}}


In acoustics, a [http://en.wikipedia.org/wiki/Harmonics harmonic] is the frequency of the signal of a wave.
{{Sitar}}
{{DemyxWeapons}}
{{HazardGear}}
{{HazardGear}}
{{Weapon-stub}}
[[Category:Kingdom Hearts 358/2 Days weapons]]
[[Category:Sitars]]

Latest revision as of 13:25, 27 November 2024

Kingdom Hearts 358/2 Days
Harmonics
Harmonics
"A weapon that offers high Magic and combo reach."
Japanese ハーモニクス
Rōmaji Hāmonikusu
Stats
Strength Magic
Base Unit Ultima Base Unit
+78 +1 +22 +37 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +8 +1 +10 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Offensive Block
3: Aero Finish
Obtained
Hazard Gear ⑤ (Demyx)

The Harmonics is a Sitar that can be wielded by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to the Harmonics+.

Design[edit]

The headstock of the Harmonics has an elegant, triangular design. There is a large gap in each of its corners, and it is silver. The neck of the sitar is long, grey, and has ridged, black edges. The body is roughly pentagonal in shape, and sports a small, semi-circular indentation in each of its two upper sides. There is a cyan diamond set in each of its lower three corners, and a grey one in each of its upper two corners. The body is predominantly blue, and has thick, black edges. The sitar has three white strings that are anchored to the body by a small, white triangular piece.

In acoustics, a harmonic is the frequency of the signal of a wave.

Gameplay[edit]

Harmonics's ground combo starts with a 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him, followed by a leap and a very fast airborne spinning attack, and ends by repeating the first move of the combo.

The aerial combo consists of a series of very fast airborne spinning attacks, followed by a blast of three yellow shockwaves forwards.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) V-Swing Omnidirectional Sound Wave
Hit 1 0.63 X X X
Hit 2 1.13[1]
0.75[2]
0.63[3]
[1]
[2]
X[3]
[1]
[2]
X[3]
X
(Air) Horizontal Double Spin Swing
Hit 1 0.63 X X X
Hit 2 0.75 X
(Ground) V-Swing Omnidirectional Sound Wave
Hit 1 0.63 X X
Hit 2 1.13[1]
0.75[2]
0.63[3]
[1]
[2]
X[3]
[1]
[2]
X[3]
(Ground) Front Sound Wave
Hit 1 1.0 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Double Spin Swing
Hit 1 0.63 X X X
Hit 2 0.75 X
(Air) Front Sound Wave
Hit 1 1.0

Notes and references[edit]

  1. ^ Jump up to: a b c d e f When close to the enemy.
  2. ^ Jump up to: a b c d e f Outside soundwave.
  3. ^ Jump up to: a b c d e f Edge of soundwave.