Doldrums: Difference between revisions
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{{ | {{game|358}} | ||
{{ | {{tab|o-info}} | ||
| | {{tab|Doldrums}} | ||
{{ | {{InfoWeapon358 | ||
|name=Doldrums | |||
|katakana=ダルドラムズ | |||
|romaji=Darudoramuzu | |||
|desc=A weapon that boosts your Magic to give it more power. | |||
|str=+18 | |||
|strunit=— | |||
|ultima=+82 | |||
|mag=+11 | |||
|magunit=— | |||
|def=+0 | |||
|defunit=— | |||
|rate=+2 | |||
|rateunit=— | |||
|bonus=+2 | |||
|bonusunit=— | |||
|get=[[Skill Gear]] (Axel) | |||
|char=Axel | |||
}} | |||
{{tab|c}}{{tab|+}} | |||
{{InfoWeapon358 | |||
|name=Doldrums+ | |||
|katakana=ダルドラムズ+ | |||
|romaji=Darudoramuzu+ | |||
|image=Doldrums | |||
|desc=An upgraded Doldrums.<br>Boosts your Magic to give it more power. | |||
|str=+20 | |||
|strunit=+1 | |||
|ultima=+80 | |||
|mag=+12 | |||
|magunit=+1 | |||
|def=+0 | |||
|defunit=+1 | |||
|rate=+2 | |||
|rateunit=+1 | |||
|bonus=+2 | |||
|bonusunit=+1 | |||
|ability1=[[Fire Finish]] | |||
|get=[[Skill Gear+ ②]] (Axel) | |||
|char=Axel | |||
}} | |||
{{tab|c}}{{tab|c}} | |||
'''Doldrums''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Doldrums+'''. | |||
==Design== | |||
A Doldrums Chakram's outer wheel has four spikes evenly spaced along the outer edge. The inner edge sports four, triangular bumps that the cross-shaped handle attaches to. The outer edge of the main wheel is dark purple and the inner edge is navy. The tips of the handle are white, while the body of the handles are grey. | |||
{{ | Doldrums can mean a state of dullness or depression. The Doldrums is also an area of the {{w|Atlantic Ocean}}, {{w|Pacific Ocean}}, and {{w|Indian Ocean}} with incredibly still winds that lie between the belts of trade winds. Sailors would often get trapped in these waters with no sign of wind to move them out for weeks. | ||
==Gameplay== | |||
The Doldrums' ground combo starts with a slash to the upper left and then to the left again, finishing with Axel throwing them to the left, after which the Chakrams circle around him. | |||
The Doldrums' aerial combo starts with a slash to the upper right and then to the right again, finishing with a cross slash in front of Axel, after which the Charkams circle around him. | |||
{{Chakram}} | |||
{{SkillGear}} | |||
[[de:Elegie]] |
Latest revision as of 04:01, 2 November 2022
Kingdom Hearts 358/2 Days Doldrums | |||||
---|---|---|---|---|---|
"A weapon that boosts your Magic to give it more power." | |||||
Japanese | ダルドラムズ | ||||
Rōmaji | Darudoramuzu | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+18 | — | +82 | +11 | — | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | — | +2 | — | +2 | — |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Obtained | |||||
Skill Gear (Axel) |
Kingdom Hearts 358/2 Days Doldrums+ | |||||
---|---|---|---|---|---|
"An upgraded Doldrums. Boosts your Magic to give it more power." | |||||
Japanese | ダルドラムズ+ | ||||
Rōmaji | Darudoramuzu+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+20 | +1 | +80 | +12 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +2 | +1 | +2 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Fire Finish | |||||
Obtained | |||||
Skill Gear+ ② (Axel) |
Doldrums is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Doldrums+.
Design[edit]
A Doldrums Chakram's outer wheel has four spikes evenly spaced along the outer edge. The inner edge sports four, triangular bumps that the cross-shaped handle attaches to. The outer edge of the main wheel is dark purple and the inner edge is navy. The tips of the handle are white, while the body of the handles are grey.
Doldrums can mean a state of dullness or depression. The Doldrums is also an area of the Atlantic Ocean, Pacific Ocean, and Indian Ocean with incredibly still winds that lie between the belts of trade winds. Sailors would often get trapped in these waters with no sign of wind to move them out for weeks.
Gameplay[edit]
The Doldrums' ground combo starts with a slash to the upper left and then to the left again, finishing with Axel throwing them to the left, after which the Chakrams circle around him.
The Doldrums' aerial combo starts with a slash to the upper right and then to the right again, finishing with a cross slash in front of Axel, after which the Charkams circle around him.
Axel's Chakrams |
---|
Ashes | Doldrums | Delayed Action | Dive-Bombers | Combustion | Moulin Rouge | Blaze of Glory | Prometheus | Ifrit | Magma Ocean | Volcanics | Inferno | Sizzling Edge | Corona | Ferris Wheels | Burnout Omega Trinity | Outbreak | Double Edge | Wildfire | Prominence | Eternal Flames | Pizza Cut | Conformers |
Skill Gear |
---|
Sanction | Killer Bee | Moonglade | Product One | Goliath | White Tome | Werewolf | Doldrums | Tune-Up | The Magician | Jilted Anemone | Orage | Missing Ache Kingdom Key | Soul Eater | Kingdom Key D | Mage's Staff | Knight's Shield |