User:Xelias0/DissidiaKH: Difference between revisions
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If you want to participate, write to our Number III, [[User_Talk:VoidCommanderExdeath|VoidCommanderExdeath]], and he will be happy to answer your questions. | If you want to participate, write to our Number III, [[User_Talk:VoidCommanderExdeath|VoidCommanderExdeath]], and he will be happy to answer your questions. | ||
'''The Organization''' | |||
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'''Lesser Ranked Nobody | |||
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They're optional to finish the game, but they generally unlock playable characters - which is interesting. | They're optional to finish the game, but they generally unlock playable characters - which is interesting. | ||
'''Tragic Aubade''' : Roxas is a member of Organization XIII. He learns that as a member, he must kill Heartless with his "Keyblade" weapons to gather hearts. He learns that all Organization XIII, including himself, are Nobodies, people without a heart. By gathering hearts, he would allow a mysterious entity, Kingdom Hearts, to give them their hearts back. That is what says the leader, Xemnas. Roxas makes friends in the Organization : a pyromancer named Axel and a mysterious girl wielding a Keyblade, Xion. But Xion is kidnapped, and Axel captures her to bring her back to the Organization. He learns that Xion is the "Replica" of a mysterious "Sora" and that he is connected to that "Sora". As no one wants to tell him the truth, he escapes the organization. There, he fights a Xion driven insane. After remorsefully killing her, he tries to go back to the organization. He is stopped by a cloaked figure, "Riku", who recognizes him as "Sora's Nobody". They fight and Roxas wins, but Riku turns into Xehanort's Heartless and captures him... ''Unlock by completing ''' | '''Tragic Aubade''' : Roxas is a member of Organization XIII. He learns that as a member, he must kill Heartless with his "Keyblade" weapons to gather hearts. He learns that all Organization XIII, including himself, are Nobodies, people without a heart. By gathering hearts, he would allow a mysterious entity, Kingdom Hearts, to give them their hearts back. That is what says the leader, Xemnas. Roxas makes friends in the Organization : a pyromancer named Axel and a mysterious girl wielding a Keyblade, Xion. But Xion is kidnapped, and Axel captures her to bring her back to the Organization. He learns that Xion is the "Replica" of a mysterious "Sora" and that he is connected to that "Sora". As no one wants to tell him the truth, he escapes the organization. There, he fights a Xion driven insane. After remorsefully killing her, he tries to go back to the organization. He is stopped by a cloaked figure, "Riku", who recognizes him as "Sora's Nobody". They fight and Roxas wins, but Riku turns into Xehanort's Heartless and captures him... ''Unlock by completing '''Finale of Destiny''' with Sora.'' | ||
'''Sonata to Redemption''' : The Lingering Sentiment wanders in the Keyblade Graveyard, looking for "Xehanort". He fights a young Keyblade Master, "Sora", and is victorious. Soon after, an injured Xemnas appears, and the Lingering Sentiment recognizes Xemnas, calling him "Xehanort". Xemnas, who was forgotten all about his past, becomes surprised. Then, the Lingering Sentiment attacks him, but Xemnas blocks his attack. Then, suddenly, he (Xemnas) remembers something... he remembers to have seen that warrior before, and he finally says his name: "Terra..." Having remembered who Terra is, the two engage in a fierce, long battle, which ends with Terra winning. Xemnas is not disposed to give up, so he attacks the Lingering sentiment with a burst of darkness, which Terra blocks and then, attacks him with a burst of light, which | '''Sonata to Redemption''' : The Lingering Sentiment wanders in the Keyblade Graveyard, looking for "Xehanort". He fights a young Keyblade Master, "Sora", and is victorious. Soon after, an injured Xemnas appears, and the Lingering Sentiment recognizes Xemnas, calling him "Xehanort". Xemnas, who was forgotten all about his past, becomes surprised. Then, the Lingering Sentiment attacks him, but Xemnas blocks his attack. Then, suddenly, he (Xemnas) remembers something... he remembers to have seen that warrior before, and he finally says his name: "Terra..." Having remembered who Terra is, the two engage in a fierce, long battle, which ends with Terra winning. Xemnas is not disposed to give up, so he attacks the Lingering sentiment with a burst of darkness, which Terra blocks and then, attacks him with a burst of light, which weakens Xemnas. He (Xemnas) sudenly says that he wont lose his memories again, but Terra responds " Maybe not, but have already lost everything. You are just body and soul, a being without feelings, without will...without a heart". Then, he sends Xemnas to the realm of darkness again. This chapter ends with Terra saying: "Ven...Aqua.. I have finally ended this. I have finally finished with my oath.." ''Unlock by completing '''All Symphonies of Fate''''' | ||
'''Serenade of Oblivion''' : Ventus´heart now resides into Sora´s one. Form there, he has witnessed how did Sora gained the Keyblade, his infancy, who are his friends... But, now, Ventus feels something strange, but familiar at the same time. It is darkness, but is, in fact, not Sora´s darkness, but his. Then, he goes through all the Stations of the Awakening, wandering, looking for the source of the darkness. | '''Serenade of Oblivion''' : Ventus´heart now resides into Sora´s one. Form there, he has witnessed how did Sora gained the Keyblade, his infancy, who are his friends... But, now, Ventus feels something strange, but familiar at the same time. It is darkness, but is, in fact, not Sora´s darkness, but his. Then, he goes through all the Stations of the Awakening, wandering, looking for the source of the darkness. Ventus crosses figures of his past, including a mysterious man calling himself "Master Eraqus" and attempting to eliminate him. Ventus defeats that man and goes on A little later, he finds Vanitas which had been waiting for him. He explains Ventus that, even having defeated him, darkness is almost in every heart, and that it is essential for existence. He suddenly summons his Keyblade, and the two engage in battle once again. Although Ventus wins, he is suddenly knocked by Vanitas, who says that is going to "free his heart and absorb it, becoming whole once again". Ventus, remembering that his friends are his power, suddenly takes his keyblade, knocks Vanitas and ends with his existence once and for good with Master Xehanort keyblade. Then, he sleeps again, waiting for a next threat... and for his friends to come. ''Unlock by completing '''Sonata to Redemption''''' | ||
'''Endless Ballade''' : Aqua is wandering through the realm of darkness, trying to get out of there. She has lost the notion of time, and she doesn't know how many time she has been there... Through the way, she battles lots of Darksides, but she feels something dark when she defeats one. After defeating the fifth Darkside, "Terra" appears. Aqua is glad to see him again, until she remembers he is not Terra, but Xehanort. The two engage in battle, and Aqua wins, but only to see that Terra has become Master Xehanort himself. He tell Aqua that, after Terranort forgot who he was, he and Terra | '''Endless Ballade''' : Aqua is wandering through the realm of darkness, trying to get out of there. She has lost the notion of time, and she doesn't know how many time she has been there... Through the way, she battles lots of Darksides, but she feels something dark when she defeats one. After defeating the fifth Darkside, "Terra" appears. Aqua is glad to see him again, until she remembers he is not Terra, but Xehanort. The two engage in battle, and Aqua wins, but only to see that Terra has become Master Xehanort himself. He tell Aqua that, after Terranort forgot who he was, he and Terra laid on his soul, but after the transformation into a Heartless, he went to the realm of Darkness, accompanying Aqua as if he was a shadow, accumulating power until he became strong enough to be "whole" again. They engage in battle again, but he ends up severely injured, and Aqua uses this as her chance to defeat him once and for good, and attacks him with a burst of light. Then Xehanort disappears. Aqua, sad follows the endless path again, with the hope of getting out of there. | ||
The last scene shows a injured Xemnas awakening, promising to himself that it is not over yet... until he wins, and then he summons Master Xehanort's keyblade...''Unlock by completing '''Serenade of Oblivion''''' | The last scene shows a injured Xemnas awakening, promising to himself that it is not over yet... until he wins, and then he summons Master Xehanort's keyblade...''Unlock by completing '''Serenade of Oblivion''''' | ||
'''Wanderer's March''' : Sora awakens in Manor Oblivion. He then meets a mysterious hooded man, who tells him that they are both "fake" beings, made from memories. The hooded man gives Sora a chance to "reconnect" his heart to some forgotten memories. He then replays four bosses from the four secret storylines : Terra's fight against Master Eraqus, Ven's fight against Vanitas, Aqua's fight against Master Xehanort and Roxas's fight with Xion. Between those fights, the hooded man mocks Sora for those memories, telling them that forgetting those inside them would only cause him more pain. When Sora overcomes his sadness, he fights the hooded figure on the last floor, which reveals to be a copy of Roxas. "Data Roxas" fights back and, when defeated, admits that he was just there to test Sora's worth as a Keyblade Master. Data Roxas and Data Sora merge, and disappear... ''Unlock by completing '''all four bonus storylines''''' | |||
'''Waltz of Emptiness - Epilogue''' : You can play this storyline with Sora, Riku, Terra, Aqua or Ventus. The selected Keyblade master is brought to a place known as the Realm of Oblivion - even darker than the Dark Realm. In that realm dwell the fallen Organization XIII members. They fight the hero as he progresses deeper into the depths of darkness. The last one to stand is Xemnas. He tells the player that he finally regained his memories. To proof the latter statement, he summons Master Xehanort's Keyblade, and fuses it into his own body. Taking power from his memories as Terra, Master Xehanort and finally Xehanort, he confronts the player. After an exhausting battle, Xemnas is defeated. His last words are "I... I wonder where I will go now... Will I vanish like all my memories ? Will I... be whole again ?". A bright light shines then, and a mysterious voice speaks. According to it, that place is but a fragment of Kingdom Hearts. The hero has defeated the dark side of Kingdom Hearts, as well as his own. He can now proceed to the light. He then vanishes in a flash of light. ''Unlock by completing '''all storylines''''' | '''Waltz of Emptiness - Epilogue''' : You can play this storyline with Sora, Riku, Terra, Aqua or Ventus. The selected Keyblade master is brought to a place known as the Realm of Oblivion - even darker than the Dark Realm. In that realm dwell the fallen Organization XIII members. They fight the hero as he progresses deeper into the depths of darkness. The last one to stand is Xemnas. He tells the player that he finally regained his memories. To proof the latter statement, he summons Master Xehanort's Keyblade, and fuses it into his own body. Taking power from his memories as Terra, Master Xehanort and finally Xehanort, he confronts the player. After an exhausting battle, Xemnas is defeated. His last words are "I... I wonder where I will go now... Will I vanish like all my memories ? Will I... be whole again ?". A bright light shines then, and a mysterious voice speaks. According to it, that place is but a fragment of Kingdom Hearts. The hero has defeated the dark side of Kingdom Hearts, as well as his own. He can now proceed to the light. He then vanishes in a flash of light. ''Unlock by completing '''all storylines''''' | ||
==Walkthrough parts== | |||
*[[User:Xelias0/DissidiaKH/Sidequests|Sidequest list.]] | |||
==System== | ==System== | ||
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!bgcolor="#ffffff"|ATK +18, BRV +100, DEF +19, HP +676 | !bgcolor="#ffffff"|ATK +18, BRV +100, DEF +19, HP +676 | ||
!bgcolor="#ffffff"|'''Vitality Barrier''', '''Vitality Strike''', '''Critical Vitality +''' | !bgcolor="#ffffff"|'''Vitality Barrier''', '''Vitality Strike''', '''Critical Vitality +''' | ||
|- | |||
!bgcolor="#DC143C"|Void Gear + | |||
!bgcolor="#ffffff"|100 | |||
!bgcolor="#ffffff"|ATK +19, BRV +140, DEF +17, HP +550 | |||
!bgcolor="#ffffff"|'''Jump Boost +++''', '''Double Jump +++''', '''Midair Combo +++''' | |||
|- | |- | ||
!bgcolor="#DC143C"|Keeper's Gear | !bgcolor="#DC143C"|Keeper's Gear | ||
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!bgcolor="#ffffff"|ATK +17, BRV +60, DEF +20 HP +500 | !bgcolor="#ffffff"|ATK +17, BRV +60, DEF +20 HP +500 | ||
!bgcolor="#ffffff"|Crisis Half, Ice Damage +15%, Defense +15% | !bgcolor="#ffffff"|Crisis Half, Ice Damage +15%, Defense +15% | ||
|- | |- | ||
!bgcolor="#DC143C"|Vanity's Gear | !bgcolor="#DC143C"|Vanity's Gear | ||
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!bgcolor="#ffffff"|ATK +18, BRV +117, DEF +17, HP +680 | !bgcolor="#ffffff"|ATK +18, BRV +117, DEF +17, HP +680 | ||
!bgcolor="#ffffff"|Blink Attack, Chase Boost +++, Fire Damage +20% | !bgcolor="#ffffff"|Blink Attack, Chase Boost +++, Fire Damage +20% | ||
|- | |- | ||
!bgcolor="#DC143C"|Witchcraft Gear | !bgcolor="#DC143C"|Witchcraft Gear | ||
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!bgcolor="#FFFFFF"|Extra | !bgcolor="#FFFFFF"|Extra | ||
!bgcolor="#FFFFFF"|The character automatically glides. Pressing X allows that character to rise into the air, but if it is not pressed, the character will constantly lose altitude. | !bgcolor="#FFFFFF"|The character automatically glides. Pressing X allows that character to rise into the air, but if it is not pressed, the character will constantly lose altitude. | ||
|- | |||
!bgcolor="#0000CD"|Barrier | |||
!bgcolor="#FFFFFF"|Extra | |||
!bgcolor="#FFFFFF"|A normal block may also block attacks from behind. | |||
|- | |- | ||
!bgcolor="#0000CD"|Blink Attack | !bgcolor="#0000CD"|Blink Attack | ||
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|- | |- | ||
!bgcolor="#0000CD"|Double Jump | !bgcolor="#0000CD"|Double Jump | ||
!bgcolor="#FFFFFF"| | !bgcolor="#FFFFFF"|Action | ||
!bgcolor="#FFFFFF"|Increases number of jumps. | |||
|- | |||
!bgcolor="#0000CD"|Double Jump +++ | |||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|Maximizes number of jumps. | !bgcolor="#FFFFFF"|Maximizes number of jumps. | ||
|- | |- | ||
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!bgcolor="#FFFFFF"|Extra | !bgcolor="#FFFFFF"|Extra | ||
!bgcolor="#FFFFFF"|Increases the power of Fire elemental attacks. | !bgcolor="#FFFFFF"|Increases the power of Fire elemental attacks. | ||
|- | |||
!bgcolor="#0000CD"|Fire Finish | |||
!bgcolor="#FFFFFF"|Extra | |||
!bgcolor="#FFFFFF"|May inflict Ignite with normal attacks. | |||
|- | |- | ||
!bgcolor="#0000CD"|Fireproof | !bgcolor="#0000CD"|Fireproof | ||
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!bgcolor="#FFFFFF"|Extra | !bgcolor="#FFFFFF"|Extra | ||
!bgcolor="#FFFFFF"|On the ground, increases attack speed after successfully blocking an attack. | !bgcolor="#FFFFFF"|On the ground, increases attack speed after successfully blocking an attack. | ||
|- | |||
!bgcolor="#0000CD"|Guard Boost + | |||
!bgcolor="#FFFFFF"|Extra | |||
!bgcolor="#FFFFFF"|Increases the effectiveness of the Block command. | |||
|- | |||
!bgcolor="#0000CD"|Guard Boost ++ | |||
!bgcolor="#FFFFFF"|Extra | |||
!bgcolor="#FFFFFF"|Increases even more the effectiveness of the Block command. | |||
|- | |- | ||
!bgcolor="#0000CD"|Iceproof | !bgcolor="#0000CD"|Iceproof | ||
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|- | |- | ||
!bgcolor="#0000CD"|Midair Combo + | !bgcolor="#0000CD"|Midair Combo + | ||
!bgcolor="#FFFFFF"|Action | |||
!bgcolor="#FFFFFF"|In the air, push Circle at the end of a physical combo to add one more hit to the combo. | |||
|- | |||
!bgcolor="#0000CD"|Midair Combo +++ | |||
!bgcolor="#FFFFFF"|Action | !bgcolor="#FFFFFF"|Action | ||
!bgcolor="#FFFFFF"|In the air, push Circle at the end of a physical combo to add one more hit to the combo. | !bgcolor="#FFFFFF"|In the air, push Circle at the end of a physical combo to add one more hit to the combo. | ||
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!width="30%"|Unlocking Condition(s) | !width="30%"|Unlocking Condition(s) | ||
!width="50%"|Description | !width="50%"|Description | ||
|- | |- | ||
!bgcolor="#FFFFFF"|Xemnas | !bgcolor="#FFFFFF"|Xemnas | ||
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!bgcolor="#FFFFFF"|500 | !bgcolor="#FFFFFF"|500 | ||
!bgcolor="#FFFFFF"|Complete Waltz of Emptiness with Ventus | !bgcolor="#FFFFFF"|Complete Waltz of Emptiness with Ventus | ||
!bgcolor="#FFFFFF"|Allows to use Vanitas as a playable character. | !bgcolor="#FFFFFF"|Allows to use Vanitas as a playable character. Also unlocks Vanitas's hooded Alternate Costume. | ||
|- | |- | ||
!bgcolor="#FFFFFF"|Master Eraqus | !bgcolor="#FFFFFF"|Master Eraqus | ||
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!bgcolor="#FFFFFF"|Complete Finale of Destiny with Sora | !bgcolor="#FFFFFF"|Complete Finale of Destiny with Sora | ||
!bgcolor="#FFFFFF"|Allows Sora and Riku to wield Oathkeeper and Oblivion in battle, respectively. | !bgcolor="#FFFFFF"|Allows Sora and Riku to wield Oathkeeper and Oblivion in battle, respectively. | ||
|- | |||
!bgcolor="#FFFFFF"|Sphere of Darkness | |||
!bgcolor="#FFFFFF"|1000 | |||
!bgcolor="#FFFFFF"|Defeat the Vanitas Remnant once. | |||
!bgcolor="#FFFFFF"|Unlocks Vanitas Remnant as a non-playable opponent in normal matches. | |||
|- | |||
!bgcolor="#FFFFFF"|Time Paradox | |||
!bgcolor="#FFFFFF"|1000 | |||
!bgcolor="#FFFFFF"|Defeat the Unknown once. | |||
!bgcolor="#FFFFFF"|Unlocks the Unknown as a non-playable opponent in normal matches. | |||
|- | |||
!bgcolor="#FFFFFF"|Debug Mode | |||
!bgcolor="#FFFFFF"|1000 | |||
!bgcolor="#FFFFFF"|Complete the Wanderer's March | |||
!bgcolor="#FFFFFF"|In the Colosseum, grants access to the Debug Mode minigame. | |||
|} | |} | ||
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*[[User:Xelias0/DissidiaKH/Sora|Sora]] | *[[User:Xelias0/DissidiaKH/Sora|Sora]] | ||
*[[User:Xelias0/DissidiaKH/Mickey|Mickey]] | *[[User:Xelias0/DissidiaKH/Mickey|Mickey]] | ||
*[[User:Xelias0/DissidiaKH/Riku|Riku]] | *[[User:Xelias0/DissidiaKH/Riku|Riku]] | ||
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*[[User:Xelias0/DissidiaKH/Nobody Enemies|Standard Nobodies]] | *[[User:Xelias0/DissidiaKH/Nobody Enemies|Standard Nobodies]] | ||
*[[User:Xelias0/DissidiaKH/Unversed|Unversed]] | *[[User:Xelias0/DissidiaKH/Unversed|Unversed]] | ||
*[[User:Xelias0/DissidiaKH/Vanitas Remnant|Vanitas's Remnant]] | |||
*[[User:Xelias0/DissidiaKH/Unknown|The Unknown]] | |||
==Soundtrack== | ==Soundtrack== | ||
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[[User:Xelias0/DissidiaKH/Command Board|Here]] | [[User:Xelias0/DissidiaKH/Command Board|Here]] | ||
== | ==Assists== | ||
[[User:Xelias0/DissidiaKH/Assists|A better idea than simple Summons]] | |||
Latest revision as of 20:33, 25 July 2011
What is Dissidia: Kingdom Hearts ?
Dissidia: Kingdom Hearts is a dream of mine. You'd better read this only if you played Dissidia: Final Fantasy.
Dissidia: Kingdom Hearts is a fighting game involving elements from RPGs, including equipment, storylines, etc...
Developers
The current project workers are represented there. Click on the icons to go to the members' talk page.
If you want to participate, write to our Number III, VoidCommanderExdeath, and he will be happy to answer your questions.
The Organization
Lesser Ranked Nobody
Scenario
See also the Storyline Mechanics
Shining Prelude : Sora is in a world he doesn't know. He only remembers his friends somehow got to that world and he looks for them. He ends his quest facing a Darkside. When he is victorious, a cloaked figure appears near him and tells him that he has "so much to learn" and that he "knows so little". And so the true adventure begins.<br\/>See Shining Prelude
Symphony of Fate I-1 - The Keyblade Master : Sora travels many worlds to find his friends. He somehow encounters Riku. The latter wants to test Sora's strength... They fight, and Sora wins, However, the mysterious figure appears again and catches an injured Riku. Sora runs after him, but he is stopped by a man in a black cloak, who introduces himself as "what never existed". That man fights Sora, but after being defeated, he retreats, commenting on Sora's potential. Unlock by completing Shining Prelude
Symphony of Fate II-1 - Descend into Darkness : Riku travels alone, much like Sora. But his goal is different - he seeks answers to his questions... What is the strength of the Heart ? Darkness or Light ? He meets Maleficent, a witch that says that she can "give him answers", but he refuses and confronts her, to be victorious. Later, Riku travels further and encounters the King - Mickey himself. The hooded man appears again, and then begins to manipulate Riku to fall into the Darkness. To stop the process, Mickey battles Riku, but the latter uses the power of Darkness in battle and is much stronger. The Symphony of Fate ends when Riku and the hooded man merge... Unlock by completing Symphony of Fate I-1
Symphony of Fate I-2 - Door to Light : Sora reaches now Riku, but he is now controlled by the mysterious cloaked figure, "Ansem". They fight and Riku is defeated. At the end, Sora manages to find Riku, but Ansem's power turns Riku's body into his own, and Ansem, with his true form, reveals his goals : to return everything to the Darkness, by opening the door to what he calls "Kingdom Hearts". Sora defeats Ansem once more... and he fades into darkness, promising that he will rise again from the darkness. Sora is taken by the darkness at the same time, and his fate remains mysterious... Unlock by completing Symphony of Fate I-1
Symphony of Fate I-3 - Road to Oblivion : Sora wakes up in a strange manor... He progresses into the manor and is attacked by many people in black coats. As he progresses, he learns more about his past... he learns that he has already saved the "Kingdom Hearts" countless times... He learns that all that he does, he did it before... But he slowly forgets why he is here - and even who he is... Then another black-cloaked figure appears and reveals itself as "Marluxia, Lord of the Castle". He claims that Sora will be his servant. But Sora uses the last of his strength to remember what he has to do... find his friends. He fights Marluxia and is victorious. But Marluxia smirks while fading into darkness. He tells Sora that his memories are doomed... Sora then faints...Unlock by completing Symphony of Fate I-2
Symphony of Fate II-2 - Reverse Rebirth : Riku wakes up in the same manor. He finds the help of Mickey to defeat his darkness. He tries to find the way out, but he fights many opponents, including a copy of himself. As he is victorious, he reaches the final stage. There waits Ansem. He explains that he is a part of Riku, and that Riku can't deny his darkness. Riku replies that he already accepted the Darkness, but that he will eliminate Ansem. The two of them battle, and Riku wins. A man calling himself DiZ helps him. Together, he, Mickey and Diz go to some mysterious location. Unlock by completing Symphony of Fate II-1 and Symphony of Fate I-3
Symphony of Fate II-3 - Deep Dive : Riku learns that the mysterious black-hooded men are known as the Organization XIII. He learns that his friend Sora cannot wake up until one of them is defeated - because this person contains a part of Sora's memories. Riku tries to capture this person - a girl known as Xion - but soon after, she is killed by another member of the Organization, who absorbs her, preventing Sora from awakening. Riku then fights this member and is defeated. He then opens his Heart to the Darkness, turning him into Ansem to fight and defeat the enemy. Sora can finally be awaken. Unlock by completing Symphony of Fate II-2
Finale of Destiny : In this storyline, you can choose between Sora and Riku as the playable character. Sora/Riku finally meet and thanks to Sora's light, Riku goes back to his normal form. The latter then explains to him the existence of Organization XIII, and that they must defeat them to prevent their leader Xemnas to create an artificial Kingdom Hearts, for he would be a god. Defeating countless Organization members (and Roxas as an optional boss if you took Sora), they reach Xemnas. He explains that as long as darkness exists in the heart of men, there would be Nobodies, and as such, fighting is useless. However, Sora and Riku do not give up fighting their own darkness, and they defeat Xemnas. As he fights, Sora remembers Riku than "they have a place to come back to" and they vanish in a flash of light, thus ending the game. Unlock by completing Symphony of Fate I-3 and Symphony of Fate II-3
Secret Scenarios
They're optional to finish the game, but they generally unlock playable characters - which is interesting.
Tragic Aubade : Roxas is a member of Organization XIII. He learns that as a member, he must kill Heartless with his "Keyblade" weapons to gather hearts. He learns that all Organization XIII, including himself, are Nobodies, people without a heart. By gathering hearts, he would allow a mysterious entity, Kingdom Hearts, to give them their hearts back. That is what says the leader, Xemnas. Roxas makes friends in the Organization : a pyromancer named Axel and a mysterious girl wielding a Keyblade, Xion. But Xion is kidnapped, and Axel captures her to bring her back to the Organization. He learns that Xion is the "Replica" of a mysterious "Sora" and that he is connected to that "Sora". As no one wants to tell him the truth, he escapes the organization. There, he fights a Xion driven insane. After remorsefully killing her, he tries to go back to the organization. He is stopped by a cloaked figure, "Riku", who recognizes him as "Sora's Nobody". They fight and Roxas wins, but Riku turns into Xehanort's Heartless and captures him... Unlock by completing Finale of Destiny with Sora.
Sonata to Redemption : The Lingering Sentiment wanders in the Keyblade Graveyard, looking for "Xehanort". He fights a young Keyblade Master, "Sora", and is victorious. Soon after, an injured Xemnas appears, and the Lingering Sentiment recognizes Xemnas, calling him "Xehanort". Xemnas, who was forgotten all about his past, becomes surprised. Then, the Lingering Sentiment attacks him, but Xemnas blocks his attack. Then, suddenly, he (Xemnas) remembers something... he remembers to have seen that warrior before, and he finally says his name: "Terra..." Having remembered who Terra is, the two engage in a fierce, long battle, which ends with Terra winning. Xemnas is not disposed to give up, so he attacks the Lingering sentiment with a burst of darkness, which Terra blocks and then, attacks him with a burst of light, which weakens Xemnas. He (Xemnas) sudenly says that he wont lose his memories again, but Terra responds " Maybe not, but have already lost everything. You are just body and soul, a being without feelings, without will...without a heart". Then, he sends Xemnas to the realm of darkness again. This chapter ends with Terra saying: "Ven...Aqua.. I have finally ended this. I have finally finished with my oath.." Unlock by completing All Symphonies of Fate
Serenade of Oblivion : Ventus´heart now resides into Sora´s one. Form there, he has witnessed how did Sora gained the Keyblade, his infancy, who are his friends... But, now, Ventus feels something strange, but familiar at the same time. It is darkness, but is, in fact, not Sora´s darkness, but his. Then, he goes through all the Stations of the Awakening, wandering, looking for the source of the darkness. Ventus crosses figures of his past, including a mysterious man calling himself "Master Eraqus" and attempting to eliminate him. Ventus defeats that man and goes on A little later, he finds Vanitas which had been waiting for him. He explains Ventus that, even having defeated him, darkness is almost in every heart, and that it is essential for existence. He suddenly summons his Keyblade, and the two engage in battle once again. Although Ventus wins, he is suddenly knocked by Vanitas, who says that is going to "free his heart and absorb it, becoming whole once again". Ventus, remembering that his friends are his power, suddenly takes his keyblade, knocks Vanitas and ends with his existence once and for good with Master Xehanort keyblade. Then, he sleeps again, waiting for a next threat... and for his friends to come. Unlock by completing Sonata to Redemption
Endless Ballade : Aqua is wandering through the realm of darkness, trying to get out of there. She has lost the notion of time, and she doesn't know how many time she has been there... Through the way, she battles lots of Darksides, but she feels something dark when she defeats one. After defeating the fifth Darkside, "Terra" appears. Aqua is glad to see him again, until she remembers he is not Terra, but Xehanort. The two engage in battle, and Aqua wins, but only to see that Terra has become Master Xehanort himself. He tell Aqua that, after Terranort forgot who he was, he and Terra laid on his soul, but after the transformation into a Heartless, he went to the realm of Darkness, accompanying Aqua as if he was a shadow, accumulating power until he became strong enough to be "whole" again. They engage in battle again, but he ends up severely injured, and Aqua uses this as her chance to defeat him once and for good, and attacks him with a burst of light. Then Xehanort disappears. Aqua, sad follows the endless path again, with the hope of getting out of there. The last scene shows a injured Xemnas awakening, promising to himself that it is not over yet... until he wins, and then he summons Master Xehanort's keyblade...Unlock by completing Serenade of Oblivion
Wanderer's March : Sora awakens in Manor Oblivion. He then meets a mysterious hooded man, who tells him that they are both "fake" beings, made from memories. The hooded man gives Sora a chance to "reconnect" his heart to some forgotten memories. He then replays four bosses from the four secret storylines : Terra's fight against Master Eraqus, Ven's fight against Vanitas, Aqua's fight against Master Xehanort and Roxas's fight with Xion. Between those fights, the hooded man mocks Sora for those memories, telling them that forgetting those inside them would only cause him more pain. When Sora overcomes his sadness, he fights the hooded figure on the last floor, which reveals to be a copy of Roxas. "Data Roxas" fights back and, when defeated, admits that he was just there to test Sora's worth as a Keyblade Master. Data Roxas and Data Sora merge, and disappear... Unlock by completing all four bonus storylines
Waltz of Emptiness - Epilogue : You can play this storyline with Sora, Riku, Terra, Aqua or Ventus. The selected Keyblade master is brought to a place known as the Realm of Oblivion - even darker than the Dark Realm. In that realm dwell the fallen Organization XIII members. They fight the hero as he progresses deeper into the depths of darkness. The last one to stand is Xemnas. He tells the player that he finally regained his memories. To proof the latter statement, he summons Master Xehanort's Keyblade, and fuses it into his own body. Taking power from his memories as Terra, Master Xehanort and finally Xehanort, he confronts the player. After an exhausting battle, Xemnas is defeated. His last words are "I... I wonder where I will go now... Will I vanish like all my memories ? Will I... be whole again ?". A bright light shines then, and a mysterious voice speaks. According to it, that place is but a fragment of Kingdom Hearts. The hero has defeated the dark side of Kingdom Hearts, as well as his own. He can now proceed to the light. He then vanishes in a flash of light. Unlock by completing all storylines
Walkthrough parts
System
Dissidia: Kingdom Hearts uses the same battle system as Dissidia: Final Fantasy, using the Bravery and HP attack system, equipment, accessory and summon system. However, abilities are character-specific, and the equipment system is now the "Gear System". You can attach different gears that provide bonuses to Attack, Defense, Bravery and HP, as well as special effects.
Gears
Here is the list of all gears (in progress, obviously). Abilities are described below :
Name | Level | Stats | Effects |
---|---|---|---|
Skill Gear | 1 | ATK +2, BRV +9, DEF +1, HP +75 | Combo + |
Skill Gear + | 31 | ATK +8, BRV +38, DEF +9, HP +275 | Combo +, Physical Damage +5% |
Spirit Gear | 1 | ATK +1, BRV +8, DEF +2, HP +80 | Magic Haste |
Spirit Gear + | 34 | ATK +7, BRV +32, DEF +11, HP +221 | Magic Hastera, Magical Damage +5% |
Adamant Gear | 3 | ATK +1, BRV +5, DEF +3, HP +120 | Bravery Rage |
Adamant Gear + | 33 | ATK +5, BRV +29, DEF +13, HP +283 | Bravery Rage, Ground Counter, Midair Counter |
Nimble Gear | 7 | ATK +3, BRV +13, DEF +4, HP +120 | Midair Combo + |
Nimble Gear + | 39 | ATK +8, BRV +37, DEF +13, HP +270 | Midair Combo +, Levitation + |
Fated Gear | 10 | ATK +3, BRV +17, DEF +5, HP +120 | Defender |
Fated Gear + | 42 | ATK +8, BRV +39, DEF +12, HP +265 | Defender, Critical Pain + |
Pandora's Gear + | 100 | ATK +18, BRV +100, DEF +19, HP +676 | Vitality Barrier, Vitality Strike, Critical Vitality + |
Void Gear + | 100 | ATK +19, BRV +140, DEF +17, HP +550 | Jump Boost +++, Double Jump +++, Midair Combo +++ |
Keeper's Gear | Exclusive | ATK +18, BRV +105, DEF +18, HP +680 | Crisis Half, Vitality Barrier, Damage +15% |
Rebirth's Gear | Exclusive | ATK +20, BRV +115, DEF +15, HP +650 | Martyr's Heart, Critical Ex + Dark Damage +20% |
Vanishing Gear | Exclusive | ATK +17, BRV +110, DEF +20, HP +600 | Anti-Regen, Ex Gauge Consumption 10%, Defense +15% |
Twilight Gear | Exclusive | ATK +18, BRV +105, DEF +18, HP +680 | Blink Attack, Aerial Critical +, Light Damage +20% |
Abyssal Gear | Exclusive | ATK +20, BRV +50, DEF +17, HP +720 | Critical Crush +, Safe Attack, Wall Rush Damage +25% |
Celestial Gear | Exclusive | ATK +18, BRV +61, DEF +17, HP +450 | Quick Start, Attack & Retreat, Bravery Recover +50% |
Aquamarine Gear | Exclusive | ATK +17, BRV +61, DEF +18, HP +460 | Magic Hastega, Crisis Shell, Magical Damage +15% |
Chaos's Gear | Exclusive | ATK +19, BRV +70, DEF +16, HP +680 | Dark Heart, Dark Shield, Dark Damage +20% |
Blossoming Gear | Exclusive | ATK +18, BRV +62, DEF +18, HP +620 | Combo +++, Zantetsu 4%, Critical Damage +50% |
Serenade Gear | Exclusive | ATK +17, BRV +83, DEF +17, HP +480 | Magic Hastega, Endure, Damage +15% |
Selenite Gear | Exclusive | ATK +21, BRV +150, DEF +16, HP +430 | Critical Break +, Attack Ex Range +, Physical Damage +20% |
Hypothesis Gear | Exclusive | ATK +17, BRV +60, DEF +20 HP +500 | Crisis Half, Ice Damage +15%, Defense +15% |
Vanity's Gear | Exclusive | ATK +18, BRV +120, DEF +17, HP +640 | Blink Attack, Attack & Retreat, Damage +15% |
Distortion Gear | Exclusive | ATK +17, BRV +81, DEF +17, HP +480 | Magic Hasteja, Reload Boost +++, Magical Damage +15% |
Gambler's Gear | Exclusive | ATK +17, BRV +95, DEF +19, HP +460 | Critical Initiative +, Initial Bravery +100%, Bravery Recovery Rate -50% |
Majestic Gear | Exclusive | ATK +18, BRV +87, DEF +19, HP +390 | Attack & Retreat, Extra HP into Bravery, Regen +100% |
Remembrance Gear | Exclusive | ATK +18, BRV +105, DEF +18, HP +680 | Vitality Barrier, Critical Ex +, Regen +100% |
Colossus Gear | Exclusive | ATK +20, BRV +10, DEF +19, HP +800 | Crisis Half, Critical Vitality +, Wall Rush Damage +25% |
Asura Gear | Exclusive | ATK +19, BRV +120, DEF +17, HP +640 | Extra Jump, Aerial Critical +, Wind Damage +15% |
Forsaken Gear | Exclusive | ATK +18, BRV +78, DEF +16, HP +720 | Chaos Magic, Magic Hastega, Dark Damage +15% |
Discharge Gear | Exclusive | ATK +17, BRV +160, DEF +17, HP +390 | Attack & Retreat, Initial Bravery +50%, Bravery Regen |
Nightmare's Gear | Exclusive | ATK +17, BRV +60, DEF +18, HP +520 | Concentration ++, Crisis Shell, Magical Damage +15% |
Volcanic Gear | Exclusive | ATK +18, BRV +117, DEF +17, HP +680 | Blink Attack, Chase Boost +++, Fire Damage +20% |
Witchcraft Gear | Exclusive | ATK +18, BRV +100, DEF +17, HP +640 | Status Boost +++, Chaos Magic, Fire Damage +15% |
Exclusives are Level 100 Gears that only one character can equip. See Character Pages for informations.
Abilities
Ability | Type | Description |
---|---|---|
Aerial Critical + | Extra | Increases slightly chances of dealing a critical hit when in the air. |
Aero Finish | Extra | May inflict Air-Toss with normal attacks. |
Anti-Regen | Extra | Cancels the opponent's Ex Mode Regen. |
Attack Ex Range + | Extra | Absorbs nearby Ex Force while attacking. |
Attack & Retreat | Extra | Allows to avoid immediately after performing an attack. |
Auto-Glide | Extra | The character automatically glides. Pressing X allows that character to rise into the air, but if it is not pressed, the character will constantly lose altitude. |
Barrier | Extra | A normal block may also block attacks from behind. |
Blink Attack | Extra | For a split second at the beginning of an attack, the character is invincible |
Bravery Rage | Extra | When hit by a HP attacks, gain Bravery equal to 1/10 of total damage. |
Bravery Rage + | Extra | When hit by a HP attacks, gain Bravery equal to 1/5 of total damage. |
Bravery Rage ++ | Extra | When hit by a HP attacks, gain Bravery equal to 1/3 of total damage. |
Bravery Regen | Extra | Gives Regen bonus to Bravery instead of HP. |
Brick Wall + | Extra | Allows to take some Brave Attacks without flinching. |
Chaos Magic | Extra | Enhaces Status Effect inflicting rate. |
Chase Boost +++ | Extra | Increases speed of action in Chase Sequences, making attacks harder to avoid. More effective than Chase Boost ++. |
Combo + | Action | On the ground, push Circle at the end of a physical combo to add one more hit to the combo. |
Combo ++ | Action | On the ground, push Circle at the end of a physical combo to add one more hit to the combo. |
Combo +++ | Action | On the ground, push Circle at the end of a physical combo to add one more hit to the combo. |
Concentration + | Extra | Increases progressively Bravery if the character doesn't perform any actions. More effective than Concentration. |
Concentration ++ | Extra | Increases progressively Bravery if the character doesn't perform any actions. More effective than Concentration +. |
Crisis Half | Extra | Lowers all damage by 50% when at low HP. |
Crisis Shell | Extra | Reduces greatly damage done by elemental attacks while in critical life. |
Critical Crush + | Extra | Increases chances of dealing a critical hit when Guard Crushing an enemy. |
Critical Ex + | Extra | Increases even more chances of dealing a critical hit when you are in Ex Mode |
Critical Initiative + | Extra | Increases incredibly chances of dealing a critical hit when you deal the first hit. |
Critical Pain + | Extra | Increases chances of dealing a critical hit when you have low HP. |
Critical Vitality + | Extra | Increases chances of dealing a critical hit when you have full HP. |
Dark Heart | Extra | Sometimes gives physical attacks the Dark element. |
Dark Shield | Extra | Slightly increases Attack when hit by a Dark-elemental attack. |
Dash Boost + | Extra | Increases speed of Omni Air Dash, Free Air Dash and Reverse Free Air Dash to the speed of Air Dash. |
Defender | Extra | Lowers physical damage by 20% when you have low HP. |
Double Jump | Action | Increases number of jumps. |
Double Jump +++ | Action | Maximizes number of jumps. |
Endure | Extra | May survive a lethal HP attack with 1 HP. |
Endure + | Extra | Survives a lethal HP attack with 1 HP. |
Endure ++ | Extra | Survives a lethal HP attack by converting Bravery into HP. |
Ex Gauge Consumption 10% | Extra | Each dealt HP attack decreases the opponent's Ex Gauge by a certain percentage of the damage dealt. |
Extra HP to Bravery | Action | Transfers Extra regained HP into Bravery. |
Extra Jump | Action | Allows to jump even higher when pressing X while at the highest point of the jump. |
Fire Booster | Extra | Increases the power of Fire elemental attacks. |
Fire Finish | Extra | May inflict Ignite with normal attacks. |
Fireproof | Extra | Reduces the chances of being Ignited. |
Glide | Extra | While pressing X in midair, you can fly freely. |
Glide Boost | Extra | Glide Boost. |
Glide Combo | Extra | Allows to interrupt gliding at any time to perform a combo at faster rate. |
Ground Counter | Extra | On the ground, increases attack speed after successfully blocking an attack. |
Guard Boost + | Extra | Increases the effectiveness of the Block command. |
Guard Boost ++ | Extra | Increases even more the effectiveness of the Block command. |
Iceproof | Extra | Reduces the chances of being Frozen. |
Jump Boost +++ | Extra | Maximizes jump strength. |
Levitation + | Action | In the air, hold X to slow your fall. |
Magic Haste | Extra | Shortens the charge and cooldown time of the user's spells and magical attacks. |
Magic Hastega | Extra | Shortens the charge and cooldown time of the user's spells and magical attacks. More effective than Magic Hastera. |
Magic Hasteja | Extra | Shortens the charge and cooldown time of the user's spells and magical attacks. More effective than Magic Hastega. |
Magic Hastera | Extra | Shortens the charge and cooldown time of the user's spells and magical attacks. More effective than Magic Haste. |
Martyr's Heart | Extra | If one of the opponent's HP attacks reduce you to 1 HP, and you are in Break, then your Ex Gauge is instantly filled. |
Midair Combo + | Action | In the air, push Circle at the end of a physical combo to add one more hit to the combo. |
Midair Combo +++ | Action | In the air, push Circle at the end of a physical combo to add one more hit to the combo. |
Midair Counter | Extra | In the air, increases attack speed after successfully blocking an attack. |
Quick Start | Extra | Initial Bravery and Ex Gauge are increased by 25% |
Reload Boost +++ | Extra | Maximizes the speed of Reloading. |
Status Boost +++ | Extra | Maximizes enemy's Status Effect Duration. |
Safe Attack | Extra | Prevents from Breaking three seconds after dealing an HP attack. |
Thunderproof | Extra | Reduces the chances of being Jolted. |
Vitality Barrier | Extra | Lowers all damage by 50% when at full HP. |
Vitality Strike | Extra | Increases the power of physical attacks and sometimes allows them to perform a Wall Rush when at full HP. |
Windproof | Extra | Reduces the chances of being Air-Tossed. |
Zantetsu 4% | Extra | Any Bravery hit has 4% chances to inflict Break upon the opponent |
Accessories
Colosseum
PP Catalog
Name | PP Cost | Unlocking Condition(s) | Description |
---|---|---|---|
Xemnas | 500 | Complete Finale of Destiny ; unlock all other Organization XIII members. | Allows to use Xemnas as a playable character. |
Xigbar | 500 | Complete Finale of Destiny ; deliver 500 HP Attacks | Allows to use Xigbar as a playable character. |
Xaldin | 500 | Complete Finale of Destiny ; collect 50 Ex Cores | Allows to use Xaldin as a playable character. |
Vexen | 500 | Complete Finale of Destiny ; block 1000 blows. | Allows to use Vexen as a playable character. |
Lexaeus | 500 | Complete Finale of Destiny ; damage the stage 1000 times. | Allows to use Lexaeus as a playable character. |
Zexion | 500 | Complete Finale of Destiny ; master more than 150 abilities. | Allows to use Zexion as a playable character. |
Saïx | 500 | Complete Finale of Destiny ; enter Ex Mode 100 times. | Allows to use Saïx as a playable character. |
Axel | 500 | Complete Finale of Destiny ; deliver 1,500 bravery attacks. | Allows to use Axel as a playable character. |
Demyx | 500 | Complete Finale of Destiny ; have one character at level 100. | Allows to use Demyx as a playable character. |
Luxord | 500 | Complete Finale of Destiny ; obtain at least 200 000 Munny. | Allows to use Luxord as a playable character. |
Marluxia | 500 | Complete Finale of Destiny ; inflict Break 500 times. | Allows to use Marluxia as a playable character. |
Larxene | 500 | Complete Finale of Destiny ; travel 100 kilometers. | Allows to use Larxene as a playable character. |
Roxas | 500 | Complete Tragic Aubade | Allows to use Roxas as a playable character. |
Xion | 500 | Complete Tragic Aubade and Finale of Destiny | Allows to use Xion as a playable character. |
Terra | 500 | Complete Sonata of Redemption | Allows to use Terra as a playable character. |
Ventus | 500 | Complete Serenade of Oblivion | Allows to use Ventus as a playable character. |
Aqua | 500 | Complete Endless Ballade | Allows to use Aqua as a playable character. |
Master Xehanort | 500 | Complete Waltz of Emptiness with Terra | Allows to use Master Xehanort as a playable character. |
Vanitas | 500 | Complete Waltz of Emptiness with Ventus | Allows to use Vanitas as a playable character. Also unlocks Vanitas's hooded Alternate Costume. |
Master Eraqus | 500 | Complete Waltz of Emptiness with Aqua | Allows to use Master Eraqus as a playable character. |
Star Seeker | 1000 | Complete Symphony of Fate II-2 - Reverse Rebirth | Allows for both King Mickey and Sora to wield the Star Seeker Keyblade in battle as an alternate costume. Also gives King Mickey his Birth By Sleep costume. |
Organization Cloaks | 1500 | Complete Finale of Destiny with Riku | Allows for Mickey, Riku and Roxas to wear organization 13 cloaks. Riku's give him his blindfold along with it, and its Ex Mode shows him with a shining "Soul Eater", Mickeys has his hood on and Roxas gives him his hooded version |
Power of Darkness | 2000 | Complete Waltz of Emptiness with Terra, Aqua and Ventus | Allows Terra, Ventus and Ansem to wear costumes based off of when darkness took over them. Terra gains the appearance of Xehanort. Ventus gains yellow eyes and Vanitas's red outfit. Ansem becomes bare-chested, referencing his World of Chaos form. |
Being Complete | 3000 | Unlock all Organization 13 members | Allows certain members of the group to take on the appearance of their complete beings as alternate costumes. Xigbar, Xaldin, Vexen, Lexaeus, Zexion, Saix, and Axel take on the appearances of Braig, Dilan, Even, Aeleus, Ienzo, Isa, and Lea, respectively. |
Limit Form ? | 1500 | Complete Waltz of Emptiness with Sora and Riku | Gives Sora and Riku their KH1 clothes as opposed to their KH2 standard clothes. |
Light & Dark | 1500 | Complete Finale of Destiny with Sora | Allows Sora and Riku to wield Oathkeeper and Oblivion in battle, respectively. |
Sphere of Darkness | 1000 | Defeat the Vanitas Remnant once. | Unlocks Vanitas Remnant as a non-playable opponent in normal matches. |
Time Paradox | 1000 | Defeat the Unknown once. | Unlocks the Unknown as a non-playable opponent in normal matches. |
Debug Mode | 1000 | Complete the Wanderer's March | In the Colosseum, grants access to the Debug Mode minigame. |
Characters
Playable
- Sora
- Mickey
- Riku
- Terra
- Ventus
- Aqua
- Master Xehanort
- Vanitas
- Master Eraqus
- Xion
- Roxas
- Larxene
- Marluxia
- Luxord
- Demyx
- Axel
- Saïx
- Zexion
- Lexaeus
- Vexen
- Xaldin
- Xigbar
- Xemnas
- Ansem
- Maleficent