Scenario
TBD
Battle
Mickey's style is better described as a Swift Blader, attacking with multiple, evasive attacks that, along with his small size, make him hard to hit. He also uses Holy magic in many forms for HP Attacks. His lack of Extra Abilities is compensated by his proficiency in Action abilities.
Attacks
Brave Attacks
Move
|
Type
|
CP (Mastery)
|
AP to Mastery
|
Obtained
|
Description
|
Shining Wheel
|
Ground
|
30 (15)
|
160
|
Initial
|
Spins horizontally several times around the opponent, dealing multiple hits with Keyblade.<br\/>Additional Effect : Chase
|
Magic Edge (Ground)
|
Ground
|
30 (15)
|
160
|
Initial
|
Performs multiple vertical spinning slashes towards the enemy, before a last hit that slams the enemy into a wall.<br\/>Additional Effect : Wall Rush
|
Miracle Raid
|
Ground
|
30 (15)
|
160
|
Level 17
|
Jumps backwards, before throwing the Keyblade, Strike Raid-like. Draws the enemy near, which allows other combos to be chained.
|
Key to Light
|
Ground
|
30 (15)
|
160
|
Level 26
|
Deals horizontal attacks with a surprising range, ending the combo with an ascending spinning swing.
|
Shooting Star
|
Aerial
|
30 (15)
|
160
|
Initial
|
Deals a powerful jab, before retreating and chaining with another from another angle, repeating the whole process five times.
|
Pearl
|
Aerial
|
30 (15)
|
160
|
Initial
|
Sends a single sphere of light towards the enemy, with good homing properties. Strikes the enemy multiple times if it hits. Deals Light damage.
|
Magic Edge (Midair)
|
Aerial
|
30 (15)
|
160
|
Level 3
|
Performs multiple vertical spinning slashes towards the enemy, before a last hit that slams the enemy into a wall.<br\/>Additional Effect : Wall Rush
|
Spiral Blade
|
Aerial
|
30 (15)
|
160
|
Level 38
|
Performs a spiral-like vertical spin to strike the enemy. Powerful but short ranged.
|
Brave to HP Attacks
Move
|
Type
|
CP (Mastery)
|
AP to Mastery
|
Obtained
|
Description
|
Holy Blast
|
Aerial
|
40 (20)
|
300
|
Pearl
|
Shatters the Pearl sphere into multiple stars that converge into the enemy and explode into a burst of light.
|
HP Attacks
Move
|
Type
|
CP (Mastery)
|
AP to Mastery
|
Obtained
|
Description
|
Holy Sphere (Ground)
|
Ground
|
40 (20)
|
300
|
Initial
|
Charges a powerful sphere of light towards the enemy. Slow moving but slightly homing. An attack better described as "hard to avoid".
|
Holy Wave
|
Ground
|
40 (20)
|
300
|
Level 32
|
Summons multiple pillars of light that track the opponent on the ground.
|
Holy Sphere (Midair)
|
Aerial
|
40 (20)
|
300
|
Initial
|
Charges a powerful sphere of light towards the enemy. Slow moving but slightly homing. An attack better described as "hard to avoid".
|
Holy Beam
|
Aerial
|
40 (20)
|
300
|
Level 10
|
Summons a beam of light that follows the opponent's direction.
|
Ex Mode
Mickey's Ex Mode is called Crowning of the King ! : Mickey gains a light aura, and he gains his KH2 clothes. This allows him to avoid the opponent's attacks even quicker, and improves his "Holy" HP Attack by giving better range and tracking.
Mickey's Ex Burst is called Holy Stream : Mickey charges light, and you will have to press the Triangle button to increase its power. If you don't succeed, Mickey will perform a standard combo ; if you do, M.M. Miracle will inflict great damage and heal Mickey by half of inflicted damage.
Ability List
Ability
|
Type
|
CP (Mastery)
|
AP to Mastery
|
Obtained
|
Description
|
Ground Evasion
|
Action
|
10 (5)
|
60
|
Initial
|
On the ground, push R + X to evade opponent's attack.
|
Anti-Counter
|
Action
|
20 (10)
|
60
|
Master Ground Evasion
|
When attacking, if your attack is blocked, you perform automatically a Ground Evasion instead of staggering.
|
Midair Evasion
|
Action
|
10 (5)
|
60
|
Initial
|
In the air, push R + X to evade opponent's attack.
|
Ground Block
|
Action
|
10 (5)
|
40
|
Initial
|
On the ground, push R to guard against foe's attack.
|
Midair Block
|
Action
|
10 (5)
|
40
|
Initial
|
In the air, push R to guard against foe's attack.
|
Aerial Recovery
|
Action
|
10 (5)
|
80
|
Initial
|
When tumbling through the air, press R + X to break fall.
|
Air Dash
|
Action
|
10 (5)
|
100
|
Level 4
|
While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Air Dash
|
Action
|
10 (5)
|
100
|
Level 18
|
While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
|
Omni Air Dash
|
Action
|
40 (20)
|
300
|
Level 40
|
Press R + Triangle to dash in any direction. Hold button to extend range.
|
Free Air Dash
|
Action
|
30 (15)
|
200
|
Initial
|
Press R + Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Free Air Dash
|
Action
|
30 (15)
|
200
|
Level 29
|
Press R + Triangle to dash away from opponent. Hold button to extend range.
|
Combo +
|
Action
|
10 (5)
|
80
|
Level 6
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Combo ++
|
Action
|
20 (10)
|
120
|
Master Combo +
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Combo +++
|
Action
|
30 (15)
|
160
|
Master Combo ++
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo +
|
Action
|
10 (5)
|
80
|
Level 12
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo ++
|
Action
|
20 (10)
|
120
|
Master Midair Combo +
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo +++
|
Action
|
30 (15)
|
160
|
Master Midair Combo ++
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Jump Boost +
|
Action
|
10 (5)
|
80
|
Level 18
|
Increases jump strength.
|
Jump Boost ++
|
Action
|
20 (10)
|
120
|
Master Jump Boost +
|
Increases jump strength even more.
|
Jump Boost +++
|
Action
|
20 (10)
|
120
|
Master Jump Boost ++
|
Maximizes jump strength.
|
Double Jump +
|
Action
|
10 (5)
|
80
|
Level 41
|
Increases number of jumps.
|
Double Jump ++
|
Action
|
20 (10)
|
120
|
Master Double Jump +
|
Increases number of jumps even more.
|
Double Jump +++
|
Action
|
30 (15)
|
160
|
Master Double Jump ++
|
Maximizes number of jumps.
|
Dash Boost +
|
Action
|
10 (5)
|
80
|
Master Omni Air Dash
|
Increases speed of Omni Air Dash, Free Air Dash and Reverse Free Air Dash to the speed of Air Dash.
|
Levitation +
|
Action
|
10 (5)
|
80
|
Level 56
|
In the air, hold X to slow your fall.
|
Exp to Bravery
|
Extra
|
20 (0)
|
180
|
Level 100
|
Bravery is gained instead of Exp.
|
Exp to HP
|
Extra
|
20 (0)
|
180
|
Level 100
|
HP is gained instead of Exp.
|
Exp to Ex Force
|
Extra
|
20 (0)
|
180
|
Level 100
|
Ex Force is gained instead of Exp.
|
Quotes
In Battle
- "Go !" (While using Shining Wheel)
- "Come on !" (While using Magic Edge)
- "My turn !" (While using Miracle Raid)
- "You gotta..." (While using Key to Light)
- "Here goes !" (While using Shooting Star)
- "Light !" (While using Pearl)
- "Gotta win !" (While using Spiral Blade)
- "Light - Become power !" (While using Holy Blast)
- "Shine light !" (While using Holy Sphere)
- "Radiant light !" (While using Holy Wave)
- "Holy light... Pierce !" (While using Holy Beam)
- "I'm not gonna give up !" (While entering Ex Mode)
- "Light ! Give me power !" (While beginning Ex Burst)
- "Here goes !" (While ending imperfect Ex Burst)
- "Door to absolute light !" (While ending perfect Ex Burst)
Equipment and Accessories
Exclusive Gear
Name
|
Level
|
Stats
|
Effects
|
Majestic Gear
|
Exclusive
|
ATK +18, BRV +87, DEF +19, HP +390
|
Attack & Retreat, Extra HP into Bravery, Regen +100%
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Mickey
|
Inflict Break
|
Level 8
|
Star Shard
|
Mickey
|
Successful HP attack
|
Level 27
|
Star Stone
|
Mickey
|
Ex Burst Hit
|
Level 71
|
Star Gem
|
Mickey
|
Inflict Break
|
Level 100
|
Star Crystal
|