The concept of Assists comes from both Dissidia 012' s Assist System and Birth By Sleep' s D-Link System. Assists are allies that can be summoned in battle, but for that they need their Assist Gauge to be filled. It is filled by inputting various actions (for example, parrying an HP Attack, or dealing a very long combo...) Once the Assist is summoned, he acts as a non-controllable ally that also attacks the enemy. The Assist Gauge progressively disappears as the ally acts. Under specific conditions (similar to FFXII's Esper System) the ally may unleash a powerful attack and disappear afterward. This attack is called a "Finisher".
Assists gain levels as they are used. There are five levels. Each level grants bonuses both to the Assist (giving him a slight stat bonus and new attacks, as well as passive skills) and to the Player (by giving him special Passive Abilities)
Donald
Donald's Assist is perhaps the best Magic-oriented assist : Donald continuously throws a barrage of spells at the opponent. Most of those spells are inspired from Chain of Memories's Magical Sleights.
Attacks
Brave Attacks
Move
|
Type
|
Obtained
|
Description
|
Homing Fira
|
Ground
|
Level 1
|
Shoots a powerful fireball that chases the enemy. Deals Fire damage.
|
Aqua Splash
|
Ground
|
Level 2
|
Summons multiple water bursts under the enemy, dealing medium Ice damage.
|
Tornado
|
Ground
|
Level 4
|
Surrounds self with an attracting tornado. Deals Wind damage.
|
Homing Blizzara
|
Aerial
|
Level 1
|
Shoots a powerful chunk of ice that chases the enemy erratically. Deals Ice damage.
|
Firaga Burst
|
Aerial
|
Level 3
|
Sends several fireballs from above towards the enemy. Deals Fire damage.
|
Holy
|
Aerial
|
Level 5
|
Shoots several bursts of light that home in the enemy. Deals Light damage.
|
HP Attacks
Move
|
Type
|
Obtained
|
Description
|
Ultima (Ground)
|
Ground
|
Level 1
|
Sends multiple indigo spheres towards the enemy. These spheres can be guarded easily, but once one hits the opponent, he is locked for the rest of the attack.
|
Raging Storm
|
Ground
|
Level 3
|
Summons three fiery tornadoes that draw the foe near. Brave hits deal Fire/Wind damage.
|
Freeze
|
Aerial
|
Level 1
|
Attempts to crush the enemy between multiple icicles. If it succeeds, the opponent is trapped in a block of ice that slowly falls, dealing progressive damage - it only deals HP damage when hitting the ground and shattering. That damage counts as Ice damage.
|
Ultima (Midair)
|
Aerial
|
Level 5
|
Sends multiple indigo spheres towards the enemy. These spheres can be guarded easily, but once one hits the opponent, he is locked for the rest of the attack.
|
Finisher
When its user enters Ex Mode, Donald uses his Finisher, Fantasia, sending multiple fireworks towards the enemy. They home in so quickly that the opponent doesn't have the time to escape : he is crushed by multiple colored explosions
Ability List
Ability
|
Type
|
Obtained
|
Description
|
Ground Evasion
|
Action
|
Level 1
|
On the ground, push R + X to evade opponent's attack.
|
Midair Evasion
|
Action
|
Level 1
|
In the air, push R + X to evade opponent's attack.
|
Ground Block
|
Action
|
Level 1
|
On the ground, push R to guard against foe's attack.
|
Midair Block
|
Action
|
Level 1
|
In the air, push R to guard against foe's attack.
|
Aerial Recovery
|
Action
|
Level 1
|
When tumbling through the air, press R + X to break fall.
|
Air Dash
|
Action
|
Level 1
|
While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Air Dash
|
Action
|
Level 2
|
While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
|
Omni Air Dash
|
Action
|
Level 5
|
Press R + Triangle to dash in any direction. Hold button to extend range.
|
Free Air Dash
|
Action
|
Level 2
|
Press R + Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Free Air Dash
|
Action
|
Level 4
|
Press R + Triangle to dash away from opponent. Hold button to extend range.
|
Combo +
|
Action
|
Level 2
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo +
|
Action
|
Level 2
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Jump Boost +
|
Action
|
Level 3
|
Increases jump strength.
|
Double Jump +
|
Action
|
Level 4
|
Increases number of jumps.
|
Magic Haste
|
Action
|
Level 1
|
Shortens the charge and cooldown time of the user's spells and magical attacks.
|
Magic Hastera
|
Action
|
Level 3
|
Shortens the charge and cooldown time of the user's spells and magical attacks. More effective than Magic Haste.
|
Magic Hastega
|
Action
|
Level 5
|
Shortens the charge and cooldown time of the user's spells and magical attacks. More effective than Magic Hastera.
|
Fire Booster
|
Action
|
Level 2
|
Increases the power of Fire-elemental attacks. Only one "Booster" ability can be equipped at once.
|
Ice Booster
|
Action
|
Level 2
|
Increases the power of Ice-elemental attacks. Only one "Booster" ability can be equipped at once.
|
Magic Finale
|
Action
|
Level 4
|
When the opponent can be killed in one hit, doubles the power of magical attacks.
|
Link Abilities
Ability
|
Type
|
Obtained
|
Description
|
Magic Haste
|
Extra
|
Level 1
|
Shortens the charge and cooldown time of the user's spells and magical attacks.
|
Fire Booster
|
Extra
|
Level 2
|
Increases the power of Fire-elemental attacks.
|
Magic Finale
|
Extra
|
Level 3
|
When the opponent can be killed in one hit, doubles the power of magical attacks.
|
Ice Booster
|
Extra
|
Level 4
|
Increases the power of Ice-elemental attacks.
|
Magic Hastera
|
Extra
|
Level 5
|
Shortens the charge and cooldown time of the user's spells and magical attacks. More effective than Magic Haste.
|
Goofy
Goofy's assist focuses on protecting his caller at the cost of his life. His attacks act as annoyances to the enemy to distract him from the player.
Attacks
Brave Attacks
Move
|
Type
|
Obtained
|
Description
|
Goofy Charge
|
Ground
|
Level 1
|
Dashes towards the enemy with an accelerating speed, thus needing the perfect timing to be avoided.
|
Goofy Shield (Ground)
|
Ground
|
Level 2
|
Uses shield to block most attacks. Does not last as long as a normal Guard, but more effective.
|
Goofy Rocket
|
Ground
|
Level 4
|
Attacks with an ascending shield hit, followed by a quick spin of the shield.
|
Goofy Tornado
|
Aerial
|
Level 1
|
Attracts the enemy by spinning multiple times.
|
Goofy Shield (Midair)
|
Aerial
|
Level 3
|
Uses shield to block most attacks. Does not last as long as a normal Guard, but more effective.
|
Goofy Bash
|
Aerial
|
Level 5
|
Throws shield towards the enemy, making it boomerang back after a throw. Initiates Chase.
|
HP Attacks
Move
|
Type
|
Obtained
|
Description
|
Knocksmash (Ground)
|
Ground
|
Level 1
|
Tosses Shield as a boomerang. If it hits, throws it two more times, inflicting more hits. The shield moves in an odd, zigzag pattern, in addition to it bouncing off objects.
|
Whirli-Goof (Ground)
|
Ground
|
Level 3
|
Spins quickly, creating a small tornado. Moves erratically while spinning, dealing multiple hits.
|
Knocksmash (Midair)
|
Aerial
|
Level 1
|
Tosses Shield as a boomerang. If it hits, throws it two more times, inflicting more hits. The shield moves in an odd, zigzag pattern, in addition to it bouncing off objects.
|
Whirli-Goof (Midair)
|
Aerial
|
Level 5
|
Spins quickly, creating a small tornado. Moves erratically while spinning, dealing multiple hits.
|
Finisher
When its user parries a HP attack, Goofy follows with his Save the King finisher : he strikes the enemy with multiple attacks that look like all his attacks quickly chained together, then spins a last time and creates massive explosions around him, dealing HP damage.
Ability List
Ability
|
Type
|
Obtained
|
Description
|
Ground Evasion
|
Action
|
Level 1
|
On the ground, push R + X to evade opponent's attack.
|
Midair Evasion
|
Action
|
Level 1
|
In the air, push R + X to evade opponent's attack.
|
Ground Block
|
Action
|
Level 1
|
On the ground, push R to guard against foe's attack.
|
Midair Block
|
Action
|
Level 1
|
In the air, push R to guard against foe's attack.
|
Aerial Recovery
|
Action
|
Level 1
|
When tumbling through the air, press R + X to break fall.
|
Air Dash
|
Action
|
Level 1
|
While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Air Dash
|
Action
|
Level 2
|
While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
|
Omni Air Dash
|
Action
|
Level 5
|
Press R + Triangle to dash in any direction. Hold button to extend range.
|
Free Air Dash
|
Action
|
Level 2
|
Press R + Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Free Air Dash
|
Action
|
Level 4
|
Press R + Triangle to dash away from opponent. Hold button to extend range.
|
Combo +
|
Action
|
Level 2
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Combo ++
|
Action
|
Level 3
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo +
|
Action
|
Level 2
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo ++
|
Action
|
Level 4
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Jump Boost +
|
Action
|
Level 3
|
Increases jump strength.
|
Double Jump +
|
Action
|
Level 4
|
Increases number of jumps.
|
Ground Counter
|
Extra
|
Level 3
|
On the ground, increases attack speed after successfully blocking an attack.
|
Midair Counter
|
Extra
|
Level 4
|
In the air, increases attack speed after successfully blocking an attack.
|
Defender
|
Extra
|
Level 1
|
Lowers physical damage by 20% when you have low HP.
|
Crisis Half
|
Extra
|
Level 3
|
Lowers all damage by 50% when at low HP.
|
Vitality Barrier
|
Extra
|
Level 5
|
Lowers all damage by 50% when at full HP.
|
Critical Counter +
|
Extra
|
Level 4
|
Increases critical hit ratio after a successful block.
|
Link Abilities
Ability
|
Type
|
Obtained
|
Description
|
Defender
|
Extra
|
Level 1
|
Lowers physical damage by 20% when you have low HP.
|
Ground Counter
|
Extra
|
Level 2
|
On the ground, increases attack speed after successfully blocking an attack.
|
Vitality Barrier
|
Extra
|
Level 3
|
Lowers all damage by 50% when at full HP.
|
Critical Counter +
|
Extra
|
Level 4
|
Increases critical hit ratio after a successful block.
|
Crisis Half
|
Extra
|
Level 5
|
Lowers all damage by 50% when at low HP.
|
Stitch
Stitch uses multiple thunder-based attacks in a quick succession to stun the enemy and gain the upper hand in battle.
Attacks
Brave Attacks
Move
|
Type
|
Obtained
|
Description
|
Thunderaga Shot (Ground)
|
Ground
|
Level 1
|
Throws a ball of electricity towards the enemy. If it touches an obstacle, it will send multiple damaging sparks before exploding. Deals Thunder damage
|
Zero Gravira
|
Ground
|
Level 3
|
Summons an eerie wave of gravity that slams nearby enemies into the air. Deals Dark damage
|
Thunder Surge (Ground)
|
Ground
|
Level 4
|
Surrounds self with Thunder before charging at the enemy with an increased range. Deals Thunder damage
|
Thunder Surge (Midair)
|
Aerial
|
Level 1
|
Surrounds self with Thunder before charging at the enemy with an increased range. Deals Thunder damage
|
Thunderaga Shot (Midair)
|
Aerial
|
Level 2
|
Throws a ball of electricity towards the enemy. If it touches an obstacle, it will send multiple damaging sparks before exploding. Deals Thunder damage
|
Stun Buster
|
Aerial
|
Level 5
|
Stitch shoots once at the enemy with his blaster. It is so quick that it can't be seen, and inflicts minimal or no damage, but its excellent priority allows it to interrupt most attacks.
|
HP Attacks
Move
|
Type
|
Obtained
|
Description
|
Random Beam (Ground)
|
Ground
|
Level 1
|
Sends a green beam of energy towards the enemy. Quick starting time but long cooldown.
|
Gigawatt Shock
|
Ground
|
Level 3
|
Stitch surrounds himself with thunder that strikes in all directions around him. Bravery hits deal Thunder damage.
|
Ohana Blast
|
Aerial
|
Level 1
|
Stitch surrounds himself with a soundwave before dashing towards the enemy and releasing it, forming a circular explosion around him.
|
Random Beam (Midair)
|
Aerial
|
Level 5
|
Sends a green beam of energy towards the enemy. Long starting time but almost no cooldown.
|
Finisher
Stitch, upon Jolting the enemy. will use Ohana Beat, summoning multiple sound-shaped shockwaves that will draw the opponent in while damaging him, and Stitch will use a Ukulele as a weapon to end the attack by "shattering" the shockwaves and throwing the enemy away.
Ability List
Ability
|
Type
|
Obtained
|
Description
|
Ground Evasion
|
Action
|
Level 1
|
On the ground, push R + X to evade opponent's attack.
|
Midair Evasion
|
Action
|
Level 1
|
In the air, push R + X to evade opponent's attack.
|
Ground Block
|
Action
|
Level 1
|
On the ground, push R to guard against foe's attack.
|
Midair Block
|
Action
|
Level 1
|
In the air, push R to guard against foe's attack.
|
Aerial Recovery
|
Action
|
Level 1
|
When tumbling through the air, press R + X to break fall.
|
Air Dash
|
Action
|
Level 1
|
While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Air Dash
|
Action
|
Level 2
|
While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
|
Omni Air Dash
|
Action
|
Level 5
|
Press R + Triangle to dash in any direction. Hold button to extend range.
|
Free Air Dash
|
Action
|
Level 2
|
Press R + Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Free Air Dash
|
Action
|
Level 4
|
Press R + Triangle to dash away from opponent. Hold button to extend range.
|
Combo +
|
Action
|
Level 2
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Combo ++
|
Action
|
Level 3
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo +
|
Action
|
Level 2
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo ++
|
Action
|
Level 4
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Jump Boost +
|
Action
|
Level 3
|
Increases jump strength.
|
Double Jump +
|
Action
|
Level 4
|
Increases number of jumps.
|
Thunderproof
|
Extra
|
Level 1
|
Decreases chances of being Jolted.
|
Thunder Boost
|
Extra
|
Level 3
|
Increases the power of Thunder-Elemental attacks.
|
Thunder Finish
|
Extra
|
Level 4
|
May inflict Jolt with normal attacks.
|
Attack & Retreat
|
Extra
|
Level 5
|
Allows to avoid immediately after performing an attack.
|
Magic Haste
|
Extra
|
Level 2
|
Shortens the charge and cooldown time of the user's spells and magical attacks.
|
Magic Hastera
|
Extra
|
Level 5
|
Shortens the charge and cooldown time of the user's spells and magical attacks. More effective than Magic Haste.
|
Dash Boost +
|
Extra
|
Level 4
|
Increases speed of Omni Air Dash, Free Air Dash and Reverse Free Air Dash to the speed of Air Dash.
|
Link Abilities
Ability
|
Type
|
Obtained
|
Description
|
Thunder Finish
|
Extra
|
Level 1
|
May inflict Jolt with normal attacks.
|
Thunder Boost
|
Extra
|
Level 2
|
Increases the power of Thunder-Elemental attacks.
|
Magic Haste
|
Extra
|
Level 3
|
Shortens the charge and cooldown time of the user's spells and magical attacks.
|
Dash Boost +
|
Extra
|
Level 4
|
Increases speed of Omni Air Dash, Free Air Dash and Reverse Free Air Dash to the speed of Air Dash.
|
Attack & Retreat
|
Extra
|
Level 5
|
Allows to avoid immediately after performing an attack.
|
Peter Pan
Peter Pan is a master at using multiple multi-hits attacks to annoy the enemy non-stop.
Attacks
Brave Attacks
Move
|
Type
|
Obtained
|
Description
|
Hummingbird (Ground)
|
Ground
|
Level 1
|
Deals an extra-fast combo composed of multiple hits.
|
Quick Blitz
|
Ground
|
Level 3
|
Deals a very quick ascending slash. Hard to block if the enemy is slightly above Peter Pan.
|
Eye of the Storm (Ground)
|
Ground
|
Level 5
|
Summons a small wind vortex to surround the user, slamming enemies in the air after dealing multiple hits.
|
Hummingbird (Midair)
|
Aerial
|
Level 1
|
Deals an extra-fast combo composed of multiple hits.
|
Sliding Dash
|
Aerial
|
Level 2
|
Slashes through enemy at lightspeed.
|
Jackpot Strike
|
Aerial
|
Level 4
|
Three normal strikes... that grant an incredible amount of Ex Force.
|
HP Attacks
Move
|
Type
|
Obtained
|
Description
|
Sword Bill (Ground)
|
Ground
|
Level 1
|
Attacks the opponent with a flurry of powerful thrusts.
|
Air Passing
|
Ground
|
Level 5
|
Strikes several times sending blades of air towards the enemy. First hits deal Wind Damage before the final HP hit.
|
Barrel Roll
|
Aerial
|
Level 1
|
Deals a complicated slash looking like a barrel roll that hits all enemies.
|
Sword Bill (Midair)
|
Aerial
|
Level 3
|
Attacks the opponent with a flurry of powerful thrusts.
|
Finisher
When the player is left with 1 HP, Peter Pan will use the Finisher Neverland, attacking the enemy from all sides, dashing so quickly that he can't be seen. It deals great damage before dealing the HP blow.
Ability List
Ability
|
Type
|
Obtained
|
Description
|
Ground Evasion
|
Action
|
Level 1
|
On the ground, push R + X to evade opponent's attack.
|
Midair Evasion
|
Action
|
Level 1
|
In the air, push R + X to evade opponent's attack.
|
Ground Block
|
Action
|
Level 1
|
On the ground, push R to guard against foe's attack.
|
Midair Block
|
Action
|
Level 1
|
In the air, push R to guard against foe's attack.
|
Aerial Recovery
|
Action
|
Level 1
|
When tumbling through the air, press R + X to break fall.
|
Air Dash
|
Action
|
Level 1
|
While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Air Dash
|
Action
|
Level 2
|
While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
|
Omni Air Dash
|
Action
|
Level 5
|
Press R + Triangle to dash in any direction. Hold button to extend range.
|
Free Air Dash
|
Action
|
Level 2
|
Press R + Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Free Air Dash
|
Action
|
Level 4
|
Press R + Triangle to dash away from opponent. Hold button to extend range.
|
Combo +
|
Action
|
Level 2
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Combo ++
|
Action
|
Level 3
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Combo +++
|
Action
|
Level 5
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo +
|
Action
|
Level 2
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo ++
|
Action
|
Level 4
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo +++
|
Action
|
Level 5
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Jump Boost +
|
Action
|
Level 3
|
Increases jump strength.
|
Double Jump +
|
Action
|
Level 4
|
Increases number of jumps.
|
Windproof
|
Extra
|
Level 1
|
Decreases chances of being Air-Tossed.
|
Wind Boost
|
Extra
|
Level 3
|
Increases the power of Wind-Elemental attacks.
|
Aero Finish
|
Extra
|
Level 4
|
May inflict Air-Toss with normal attacks.
|
Attack & Retreat
|
Extra
|
Level 5
|
Allows to avoid immediately after performing an attack.
|
Dash Boost +
|
Extra
|
Level 4
|
Increases speed of Omni Air Dash, Free Air Dash and Reverse Free Air Dash to the speed of Air Dash.
|
Glide
|
Extra
|
Level 1
|
While pressing X in midair, you can fly freely.
|
Glide Boost +
|
Extra
|
Level 1
|
Glide Boost.
|
Link Abilities
Ability
|
Type
|
Obtained
|
Description
|
Glide
|
Extra
|
Level 1
|
While pressing X in midair, you can fly freely.
|
Endure
|
Extra
|
Level 2
|
May survive a lethal HP attack with 1 HP.
|
Aero Finish
|
Extra
|
Level 3
|
May inflict Air-Toss with normal attacks.
|
Dash Boost +
|
Extra
|
Level 4
|
Increases speed of Omni Air Dash, Free Air Dash and Reverse Free Air Dash to the speed of Air Dash.
|
Auto-Glide
|
Extra
|
Level 5
|
The character automatically glides. Pressing X allows that character to rise into the air, but if it is not pressed, the character will constantly lose altitude.
|
Zack
Zack's Assist is focused on powerful, offensive physical attacks that crush barriers and assault the enemy. He lacks defensive and magical abilities (Except some weak Fire spells) but he will inflict a lot of damage.
Attacks
Brave Attacks
Move
|
Type
|
Obtained
|
Description
|
Fire (Ground)
|
Ground
|
Level 1
|
Sends a slow-moving fireball towards the enemy. Deals Fire damage.
|
Blade Beam
|
Ground
|
Level 2
|
Attacks from afar with a white shockwave.
|
Dark Hazard (Ground)
|
Ground
|
Level 5
|
Performs a combo by empowering the Buster Sword with Darkness, before slamming the enemy to the ground. Deals Dark damage.
|
Dark Braver
|
Aerial
|
Level 1
|
Slams sword to the ground in a quick yet powerful descending attack. Deals Dark damage.
|
Fire (Midair)
|
Aerial
|
Level 3
|
Sends a slow-moving fireball towards the enemy. Deals Fire damage.
|
Dark Hazard (Midair)
|
Aerial
|
Level 4
|
Performs a combo by empowering the Buster Sword with Darkness, before slamming the enemy to the ground. Deals Dark damage.
|
HP Attacks
Move
|
Type
|
Obtained
|
Description
|
Hero's Entrance (Ground)
|
Ground
|
Level 1
|
Deals a quick combo before jumping and slamming sword into the ground, dealing HP damage and releasing an impressive shockwave.
|
Dark Meteor
|
Ground
|
Level 3
|
Sends a rain of dark meteors to shower on the enemy.
|
Hero's Entrance (Midair)
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Aerial
|
Level 1
|
Deals a quick combo before jumping and slamming sword into the ground, dealing HP damage and releasing an impressive shockwave.
|
Finishing Touch
|
Aerial
|
Level 5
|
Sends a dark-powered tornado on the enemy, drawing closer all enemies.
|
Finisher
Zack uses Hero's Pride as a Finisher, and only uses it when inflicting Break on the enemy. He will warp before striking the enemy several times from all sides before warping directly above the enemy and dealing the final hit that deals HP damage. The combo before the HP hit deals Dark damage.
Ability List
Ability
|
Type
|
Obtained
|
Description
|
Ground Evasion
|
Action
|
Level 1
|
On the ground, push R + X to evade opponent's attack.
|
Midair Evasion
|
Action
|
Level 1
|
In the air, push R + X to evade opponent's attack.
|
Ground Block
|
Action
|
Level 1
|
On the ground, push R to guard against foe's attack.
|
Midair Block
|
Action
|
Level 1
|
In the air, push R to guard against foe's attack.
|
Aerial Recovery
|
Action
|
Level 1
|
When tumbling through the air, press R + X to break fall.
|
Air Dash
|
Action
|
Level 1
|
While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Air Dash
|
Action
|
Level 2
|
While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
|
Omni Air Dash
|
Action
|
Level 5
|
Press R + Triangle to dash in any direction. Hold button to extend range.
|
Free Air Dash
|
Action
|
Level 2
|
Press R + Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Free Air Dash
|
Action
|
Level 4
|
Press R + Triangle to dash away from opponent. Hold button to extend range.
|
Combo +
|
Action
|
Level 2
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Combo ++
|
Action
|
Level 3
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Combo +++
|
Action
|
Level 5
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo +
|
Action
|
Level 2
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo ++
|
Action
|
Level 4
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Jump Boost +
|
Action
|
Level 3
|
Increases jump strength.
|
Double Jump +
|
Action
|
Level 4
|
Increases number of jumps.
|
Ground Counter
|
Extra
|
Level 3
|
On the ground, increases attack speed after successfully blocking an attack.
|
Midair Counter
|
Extra
|
Level 2
|
In the air, increases attack speed after successfully blocking an attack.
|
Defender
|
Extra
|
Level 1
|
Lowers physical damage by 20% when you have low HP.
|
Bravery Rage
|
Extra
|
Level 2
|
When hit by a HP attacks, gain Bravery equal to 1/10 of total damage.
|
Bravery Rage +
|
Extra
|
Level 4
|
When hit by a HP attacks, gain Bravery equal to 1/5 of total damage.
|
Critical Break +
|
Extra
|
Level 5
|
Critical Hit ratio increases while attacking an enemy in Break.
|
Link Abilities
Ability
|
Type
|
Obtained
|
Description
|
Combo +
|
Extra
|
Level 1
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Fire Booster
|
Extra
|
Level 2
|
Increases the power of Fire elemental attacks.
|
Brick Wall +
|
Extra
|
Level 3
|
Allows to take some Brave Attacks without flinching.
|
Fire Finish
|
Extra
|
Level 4
|
May inflict Ignite with normal attacks.
|
Attack Ex Range +
|
Extra
|
Level 5
|
Absorbs nearby Ex Force while attacking.
|
Pete
Pete's Assist focuses on chaotic and unpredictable attacks that inflict multiple status effects. He is annoying as an opponent, because his attacks are hard to dodge.
Attacks
Brave Attacks
Move
|
Type
|
Obtained
|
Description
|
Chaos Sphere (Ground)
|
Ground
|
Level 1
|
Throws a bouncing sphere towards the opponent. It homes in slightly and may inflict Burn, Freeze, Jolt or Air-Toss randomly. Deals Dark Damage.
|
Spheric Shield (Ground)
|
Ground
|
Level 2
|
Creates a small circular shield of light that slightly increases Bravery. It parries most Brave attacks but is helpless while facing HP Attacks and standard Guard-Crushing attacks.
|
Belly Blaster
|
Ground
|
Level 4
|
Pete dashes towards the enemy and hits him with his belly. Very quick starting, but long cooldown.
|
Temper Tantrum
|
Aerial
|
Level 1
|
Pete slams himself to the ground, dealing Brave Damage and crushing the enemy.
|
Chaos Sphere (Midair)
|
Aerial
|
Level 3
|
Throws a bouncing sphere towards the opponent. It homes in slightly and may inflict Burn, Freeze, Jolt or Air-Toss randomly. Deals Dark Damage.
|
Spheric Shield (Midair)
|
Aerial
|
Level 5
|
Creates a small circular shield of light that slightly increases Bravery. It parries most Brave attacks but is helpless while facing HP Attacks and standard Guard-Crushing attacks.
|
HP Attacks
Move
|
Type
|
Obtained
|
Description
|
Fruit Shot (Ground)
|
Ground
|
Level 1
|
Pete jumps and kicks in a giant fruit, making it bounce on the enemy and kicking it again twice (dealing Brave damage) before slamming it on the enemy with full power, dealing HP Damage.
|
Devious Smash
|
Ground
|
Level 5
|
Pete turns into "Captain Dark" and summons a dark aura with quite a short range, but that is quite quick, and blinds the enemy temporarly upon impact.
|
Justice Slam
|
Ground
|
Level 1
|
Pete turns into "Captain Justice" and attacks the enemy several times while imbued with Light.
|
Fruit Shot (Midair)
|
Aerial
|
Level 3
|
Pete jumps and kicks in a giant fruit, making it bounce on the enemy and kicking it again twice (dealing Brave damage) before slamming it on the enemy with full power, dealing HP Damage.
|
Finisher
Pete of course uses his Rumble Rave as a finisher, as a 50% chance when the opponent is inflicted a status effect. It causes him to get into Captain Dark's cart and dash at the enemy madly, increasing his bravery with each hit before the Rumble Rave explodes, dealing massive HP damage.
Ability List
Ability
|
Type
|
Obtained
|
Description
|
Ground Evasion
|
Action
|
Level 1
|
On the ground, push R + X to evade opponent's attack.
|
Midair Evasion
|
Action
|
Level 1
|
In the air, push R + X to evade opponent's attack.
|
Ground Block
|
Action
|
Level 1
|
On the ground, push R to guard against foe's attack.
|
Midair Block
|
Action
|
Level 1
|
In the air, push R to guard against foe's attack.
|
Aerial Recovery
|
Action
|
Level 1
|
When tumbling through the air, press R + X to break fall.
|
Air Dash
|
Action
|
Level 1
|
While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Air Dash
|
Action
|
Level 2
|
While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
|
Omni Air Dash
|
Action
|
Level 5
|
Press R + Triangle to dash in any direction. Hold button to extend range.
|
Free Air Dash
|
Action
|
Level 2
|
Press R + Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Free Air Dash
|
Action
|
Level 4
|
Press R + Triangle to dash away from opponent. Hold button to extend range.
|
Combo +
|
Action
|
Level 2
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo +
|
Action
|
Level 2
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Jump Boost +
|
Action
|
Level 3
|
Increases jump strength.
|
Double Jump +
|
Action
|
Level 4
|
Increases number of jumps.
|
Ground Counter
|
Extra
|
Level 3
|
On the ground, increases attack speed after successfully blocking an attack.
|
Midair Counter
|
Extra
|
Level 2
|
In the air, increases attack speed after successfully blocking an attack.
|
Defender
|
Extra
|
Level 1
|
Lowers physical damage by 20% when you have low HP.
|
Bravery Rage
|
Extra
|
Level 2
|
When hit by a HP attacks, gain Bravery equal to 1/10 of total damage.
|
Crisis Half
|
Extra
|
Level 4
|
Lowers all damage by 50% when at low HP.
|
Status Boost +
|
Extra
|
Level 3
|
Increases enemy's Status Effect Duration.
|
Status Boost ++
|
Extra
|
Level 5
|
Increases even more enemy's Status Effect Duration.
|
Fire Finish
|
Extra
|
Level 4
|
May inflict Ignite with normal attacks.
|
Blizzard Finish
|
Extra
|
Level 3
|
May inflict Freeze with normal attacks.
|
Aero Finish
|
Extra
|
Level 2
|
May inflict Air-Toss with normal attacks.
|
Thunder Finish
|
Extra
|
Level 1
|
May inflict Jolt with normal attacks.
|
Link Abilities
Ability
|
Type
|
Obtained
|
Description
|
Fire Finish
|
Extra
|
Level 1
|
May inflict Ignite with normal attacks.
|
Blizzard Finish
|
Extra
|
Level 2
|
May inflict Freeze with normal attacks.
|
Aero Finish
|
Extra
|
Level 3
|
May inflict Air-Toss with normal attacks.
|
Thunder Finish
|
Extra
|
Level 4
|
May inflict Jolt with normal attacks.
|
Status Boost +
|
Extra
|
Level 5
|
Increases enemy's Status Effect Duration.
|