Scenario
TBD
Battle
Xion, as the Replica Fighter, takes her power from all other Keyblade wielders (Except those from Birth by Sleep) to create her own style, versatile and unpredictable. She also has a great list of abilities.
Attacks
Brave Attacks
Move
|
Type
|
CP (Mastery)
|
AP to Mastery
|
Obtained
|
Description
|
Consecutive Wheel
|
Ground
|
30 (15)
|
160
|
Initial
|
Unleashes a combo of slow but powerful diagonal strikes with Oathkeeper and Oblivion, then spins horizontally several times around the opponent, dealing multiple hits with Kingdom Key D.
|
Ragnarok Maelstrom
|
Ground
|
30 (15)
|
160
|
Initial
|
Performs a quick but deadly ascending combo with Kingdom Key, before performing an horizontal spinning slash with a wide array using the Soul Eater.
|
Overtaker
|
Ground
|
30 (15)
|
160
|
Level 3
|
Performs a quick combo with Oathkeeper and Oblivion.<br\/>Additional effect : Chase
|
Edge Split
|
Ground
|
30 (15)
|
160
|
Level 17
|
Performs multiple vertical spinning slashes towards the enemy with Kingdom Key D, before slamming the Soul Eater to the ground, unleashing waves of energy to strike the enemy.
|
Sliding Barrage
|
Aerial
|
30 (15)
|
160
|
Initial
|
Dashes past the enemy, hitting him once with Kingdom Key, then attacks him by throwing the Soul Eater, Strike Raid-like.
|
Pearl
|
Aerial
|
30 (15)
|
160
|
Initial
|
Sends a single sphere of light towards the enemy, with good homing properties. Deals Light damage.
|
Hurricane Break
|
Aerial
|
30 (15)
|
160
|
Level 9
|
Performs multiple spinning attacks towards the opponent with Kingdom Key, then jumps towards the enemy and performs a vertical slash with Soul Eater.
|
Aero Blade
|
Aerial
|
30 (15)
|
160
|
Level 24
|
Performs a spiral-like vertical spin to strike the enemy with Kingdom Key D, before surrounding self with a small tornado.
|
Brave to HP Attacks
Move
|
Type
|
CP (Mastery)
|
AP to Mastery
|
Obtained
|
Description
|
Arcane Finish
|
Ground
|
40 (20)
|
300
|
Overtaker
|
Extends the Kingdom Key with Light, then performs a vertical spinning slash dealing HP damage.
|
Clear Light
|
Aerial
|
40 (20)
|
300
|
Pearl
|
Warps above the enemy and slams him to the ground with a pillar of light.
|
HP Attacks
Move
|
Type
|
CP (Mastery)
|
AP to Mastery
|
Obtained
|
Description
|
Event Horizon
|
Ground
|
40 (20)
|
300
|
Initial
|
Extends Oathkeeper and Oblivion with white energy, then performs a combo, finishing with a burst of light in shape of Nobody thorn-like pillars.
|
Master Hearts
|
Ground
|
40 (20)
|
300
|
Level 13
|
Extends Soul Eater with darkness before beginning a 7-hit combo.
|
Holy Sphere
|
Aerial
|
40 (20)
|
300
|
Initial
|
Charges a powerful sphere of light towards the enemy. Slow moving but slightly homing. An attack better described as "hard to avoid".
|
Dual Stance
|
Aerial
|
40 (20)
|
300
|
Level 31
|
Dashes past enemy with Oathkeeper and Oblivion. If you press Square again while in front of the enemy, he will take Brave Damage before the HP hit.
|
Ex Mode
Xion's Ex Mode gives her her Armor Form. This gives her more attack power and a new attack, usable by pressing R+Square : Light Field, that surrounds Xion in a sphere of light, restoring her life quicker than Regen and hurting nearby enemies. This can be interrupted by an enemy HP Attack or by stopping pressing R+Square.
Xion's Ex Burst is called Twilight Trinity : Xion attacks multiple times with other Keybladers' Keyblade, and you have to press the Triangle button when it appears on the screen. If you don't succeed, Xion will simply attack the enemy with a burst of light while dealing the last hit. If you do, a force field similar to Sora's Trinity will appear and crush the enemy.
Ability List
Ability
|
Type
|
CP (Mastery)
|
AP to Mastery
|
Obtained
|
Description
|
Ground Evasion
|
Action
|
10 (5)
|
60
|
Initial
|
On the ground, push R + X to evade opponent's attack.
|
Anti-Counter
|
Action
|
20 (10)
|
60
|
Master Ground Evasion
|
When attacking, if your attack is blocked, you perform automatically a Ground Evasion instead of staggering.
|
Dodge Roll
|
Action
|
20 (10)
|
60
|
Master Anti-Counter
|
On the ground, push R + X to dodge the opponent's attack and reflect some projectiles. Quicker than Ground Evasion
|
Midair Evasion
|
Action
|
10 (5)
|
60
|
Initial
|
In the air, push R + X to evade opponent's attack.
|
Ground Block
|
Action
|
10 (5)
|
40
|
Initial
|
On the ground, push R to guard against foe's attack.
|
Midair Block
|
Action
|
10 (5)
|
40
|
Initial
|
In the air, push R to guard against foe's attack.
|
Aerial Recovery
|
Action
|
10 (5)
|
80
|
Initial
|
When tumbling through the air, press R + X to break fall.
|
Air Dash
|
Action
|
10 (5)
|
100
|
Level 4
|
While Quickmoving, press Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Air Dash
|
Action
|
10 (5)
|
100
|
Level 18
|
While Quickmoving, press Triangle to dash away from opponent. Hold button to extend range.
|
Omni Air Dash
|
Action
|
40 (20)
|
300
|
Level 40
|
Press R + Triangle to dash in any direction. Hold button to extend range.
|
Free Air Dash
|
Action
|
30 (15)
|
200
|
Initial
|
Press R + Triangle to dash toward opponent. Hold button to extend range.
|
Reverse Free Air Dash
|
Action
|
30 (15)
|
200
|
Level 29
|
Press R + Triangle to dash away from opponent. Hold button to extend range.
|
Combo +
|
Action
|
10 (5)
|
80
|
Level 6
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Combo ++
|
Action
|
20 (10)
|
120
|
Master Combo +
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Combo +++
|
Action
|
30 (15)
|
160
|
Master Combo ++
|
On the ground, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo +
|
Action
|
10 (5)
|
80
|
Level 12
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo ++
|
Action
|
20 (10)
|
120
|
Master Midair Combo +
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Midair Combo +++
|
Action
|
30 (15)
|
160
|
Master Midair Combo ++
|
In the air, push Circle at the end of a physical combo to add one more hit to the combo.
|
Jump Boost +
|
Action
|
10 (5)
|
80
|
Level 18
|
Increases jump strength.
|
Jump Boost ++
|
Action
|
20 (10)
|
120
|
Master Jump Boost +
|
Increases jump strength even more.
|
Jump Boost +++
|
Action
|
20 (10)
|
120
|
Master Jump Boost ++
|
Maximizes jump strength.
|
Double Jump +
|
Action
|
10 (5)
|
80
|
Level 41
|
Increases number of jumps.
|
Double Jump ++
|
Action
|
20 (10)
|
120
|
Master Double Jump +
|
Increases number of jumps even more.
|
Double Jump +++
|
Action
|
30 (15)
|
160
|
Master Double Jump ++
|
Maximizes number of jumps.
|
Dash Boost +
|
Action
|
10 (5)
|
80
|
Master Omni Air Dash
|
Increases speed of Air Dash, Reverse Air Dash, Free Air Dash and Reverse Free Air Dash to the speed of Omni Air Dash.
|
Levitation +
|
Action
|
10 (5)
|
80
|
Level 56
|
In the air, hold X to slow your fall.
|
Ground Counter
|
Extra
|
30 (15)
|
150
|
Level 15
|
On the ground, increases attack speed after successfully blocking an attack.
|
Midair Counter
|
Extra
|
30 (15)
|
150
|
Level 49
|
In the air, increases attack speed after successfully blocking an attack.
|
Defender
|
Extra
|
40 (20)
|
180
|
Level 21
|
Lowers physical damage by 20% when you have low HP.
|
Magic Haste
|
Extra
|
30 (15)
|
150
|
Level 36
|
Shortens the charge and cooldown time of the user's spells and magical attacks.
|
Bravery Rage +
|
Extra
|
45 (25)
|
300
|
Master Bravery Rage
|
When hit by a HP attacks, gain Bravery equal to 1/5 of total damage.
|
Critical Crisis +
|
Extra
|
40 (20)
|
200
|
Level 68
|
Increases critical hit ratio when at low HP.
|
Endure
|
Extra
|
40 (20)
|
200
|
Level 81
|
May survive a lethal HP attack with 1 HP.
|
Attack & Retreat
|
Extra
|
30 (15)
|
200
|
Level 51
|
Allows to avoid immediately after performing an attack.
|
Exp to Bravery
|
Extra
|
20 (0)
|
180
|
Level 100
|
Bravery is gained instead of Exp.
|
Exp to HP
|
Extra
|
20 (0)
|
180
|
Level 100
|
HP is gained instead of Exp.
|
Exp to Ex Force
|
Extra
|
20 (0)
|
180
|
Level 100
|
Ex Force is gained instead of Exp.
|
Quotes
In Battle
- "There... Go !" (While using Consecutive Wheel)
- "Power ! ...Surrender !" (While using Ragnarok Maelstrom)
- "Let's go !" (While using Overtaker)
- "Come on... Useless !" (While using Edge Split)
- "See ya... You give up yet ?" (While using Sliding Barrage)
- "Light !" (While using Pearl)
- "There ! My turn !" (While using Hurricane Break)
- "Wind... Gotta win !" (While using Aero Blade)
- "Back off !" (While using Arcane Finish)
- "Light shine bright !" (While using Clear Light)
- "You're finished !" (While using Event Horizon)
- "Is that all you've got ?" (While using Master Hearts)
- "Shine Light !" (While using Holy Sphere)
- "This is it !" (While using Dual Stance)
- "Stop holding back !" (While entering Ex Mode)
- "Get ready !" (While using Light Field)
- "Now, you'll see..." (While beginning Ex Mode)
- "How's this ?" (While ending imperfect Ex Burst)
- "Light ! Time to finish you off..." (While ending perfect Ex Burst)
Equipment and Accessories
Exclusive Gear
Name
|
Level
|
Stats
|
Effects
|
Remembrance Gear
|
Exclusive
|
ATK +18, BRV +105, DEF +18, HP +680
|
Vitality Barrier, Critical Ex +, Regen +100%
|
Battlegen
Target
|
Condition
|
Recommended Level
|
Reward
|
Xion
|
Inflict Break
|
Level 3
|
Memory Shard
|
Xion
|
Successful HP attack
|
Level 29
|
Memory Stone
|
Xion
|
Ex Burst Hit
|
Level 43
|
Memory Gem
|
Xion
|
Inflict Break
|
Level 100
|
Memory Crystal
|