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Kingdom Hearts II Final Mix
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Kingdom Hearts Birth by Sleep Final Mix
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Kingdom Hearts Melody of Memory

Pulsing: Difference between revisions

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*'''Terra''': Chest at the {{c|Summit|lod}}, chest at the [[Waterside]], chest at the [[Palace Courtyard]], chest at the [[Mysterious Tower]], chest at the [[Outer Gardens]], chest at the [[Turo Prison Block]], chest at the [[Ship Corridor]].
*'''Terra''': Chest at the {{c|Summit|lod}}, chest at the [[Waterside]], chest at the [[Palace Courtyard]], chest at the [[Mysterious Tower]], chest at the [[Outer Gardens]], chest at the [[Turo Prison Block]], chest at the [[Ship Corridor]].
*'''Ventus''': Chest at the [[Mousehole]], chest at the [[Outer Gardens]], chest at the [[Ship Corridor]]
*'''Ventus''': Chest at the [[Mousehole]], chest at the [[Outer Gardens]], chest at the [[Ship Corridor]]
*'''Aqua''': Chest at the [[Gates]], chest at the [[Gizmo Gallery]]
*'''Aqua''': Chest at the {{c|Gates|ed}}, chest at the [[Gizmo Gallery]]


====Rewards====
====Rewards====

Revision as of 17:52, 4 October 2023

For the Power Crystal from Kingdom Hearts, see Energy. For the Power Gem from Kingdom Hearts χ, see Power Gem (KHχ).
Power
"A gem shard containing essence of strength. Used for item synthesis."
"A gem containing essence of strength. Used for item synthesis."
"A mysterious stone filled with power. Used for item synthesis."
Japanese 力の
Rōmaji Chikara no

Item Rarity Buy Sell
Shard ★☆☆☆☆
Gem ★★☆☆☆
Stone ★★★★☆
Power
Power
Power
Power Shard KHII.png
"A gem fragment filled with power. A very common ingredient of item synthesis."
Power Stone KHII.png
"A stone filled with power. A common ingredient of item synthesis."
Power Gem KHII.png
"A gem abundant with power. A rare ingredient of item synthesis."
Power Crystal KHII.png
"A mysterious crystal abundant with power. A very rare ingredient of item synthesis."
Japanese 力の
Rōmaji Chikara no

Type Blue Ingredient
Item Rank Buy Sell
Shard Material Class Icon C KHII.png 100[1] Munny
Stone Material Class Icon B KHII.png 200[2] Munny
Gem Material Class Icon A KHII.png 400[3] Munny
Crystal Material Class Icon S KHII.png
Pulsing
Crystal
"Used when melding commands. It attaches various abilities—some, for example, which increase the damage you deal with certain types of attacks."
Japanese 力の
Rōmaji Chikara no

Item Buy Sell
Crystal 300 Medals
Pulsing
The Pulsing Shard material sprite
"A sliver of magic that rumbles with strength. (Synthesis material)"
The Pulsing Stone material sprite
"A splintered stone imbued with might. (Synthesis material)"
The Pulsing Gem material sprite
"A fine jewel that can barely contain the force within it. (Synthesis material)"
The Pulsing Crystal material sprite
"A miraculous crystal formed of pure might. (Synthesis material)"
Japanese 力の
Rōmaji Chikara no

Item Rank Buy Sell
Shard Material Class Icon C KHIII.png 100[4] Munny
Stone Material Class Icon B KHIII.png 200[5] Munny
Gem Material Class Icon A KHIII.png 300[6] Munny
Crystal Material Class Icon S KHIII.png
Pulsing
The Pulsing Shard material sprite
"A sliver of magic that rumbles with strength."
The Pulsing Gem material sprite
"A fine jewel that can barely contain the force within it."
Japanese 力の
Rōmaji Chikara no

Pulsing, also translated as Power, is a material type introduced in Kingdom Hearts. Pulsing materials contain the essence of strength and are associated with Stop magic.

In Kingdom Hearts Birth by Sleep, Pulsing materials can be use during Command Meld to attach abilities that increase damage dealt with certain attacks.

Design

Pulsing materials are represented by deep blue jewels with an Elemental material structure.

The name "pulsing" clearly references the "essence of strength" the material contains.

Obtaining Pulsing materials

Kingdom Hearts

Drops

Japanese version
International version

Kingdom Hearts Final Mix

Drops

Kingdom Hearts II

Drops

Treasures

Kingdom Hearts Birth by Sleep

Drops

Treasures

Rewards

Kingdom Hearts III

Drops

Synthesis

The Pulsing Crystal material sprite Pulsing Crystal
Requires Obtain 30 different synthesis materials
Ingredients The Wellspring Crystal material sprite Wellspring Crystal x1
The Pulsing Gem material sprite Pulsing Gem x2
The Pulsing Stone material sprite Pulsing Stone x3
The Pulsing Shard material sprite Pulsing Shard x5

Other Methods

  • Pulsing Shard: Pulsing Shard x3 is one of the possible Prize Postcard rewards.
  • Pulsing Stone: Pulsing Stone x2 is one of the possible Prize Postcard rewards.

Kingdom Hearts Melody of Memory

Drops

Rewards

Synthesis

The Pulsing Shard material sprite Pulsing Shard
Requires Moogle Level 5 Ingredients The Writhing Shard material spriteWrithing Shard x3
EXP
EXP Bonus
The Pulsing Gem material sprite Pulsing Gem
Requires Moogle Level 7 Ingredients The Pulsing Shard material spritePulsing Shard x4
EXP
EXP Bonus

Synthesized items

Kingdom Hearts

Power materials are used to synthesize the following items:

Kingdom Hearts Final Mix

Power materials are used to synthesize the following items:

Kingdom Hearts II

Power materials are used to synthesize the following items:

Kingdom Hearts Birth by Sleep

Pulsing materials are used to add the following abilities:

Kingdom Hearts III

Pulsing materials are used to synthesize the following items:

Pulsing materials are used to forge the following Keychains:

  • the Keychain of the Favorite Deputy Keyblade Favorite Deputy LV5, 6, 8 to 10 (3 Pulsing Stones, 3 Pulsing Gems, 1 Pulsing Crystal total)
  • the Keychain of the Nano Gear Keyblade Nano Gear LV4, 7, 9 (1 Pulsing Stone, 1 Pulsing Gem, 1 Pulsing Crystal total)

Kingdom Hearts Melody of Memory

Pulsing materials are used to synthesize the following items:

Notes and references

  1. ^ The Power Shard can be purchased once 30 have been deposited.
  2. ^ The Power Stone can be purchased once 25 have been deposited.
  3. ^ The Power Gem can be purchased once 20 have been deposited.
  4. ^ The Pulsing Shard can be purchased once 30 have been deposited.
  5. ^ The Pulsing Stone can be purchased once 25 have been deposited.
  6. ^ The Pulsing Gem can be purchased once 20 have been deposited.
  7. ^ The Powerwild drops a Power Shard 20% of the time when they slip on a banana peel.
  8. ^ The Bouncywild drops a Power Shard 20% of the time when they slip on a banana peel.
  9. ^ a b The White Mushroom drops a Power Shard if a Stop spell is the last of three different spells cast on it.
  10. ^ a b In Halloween Town, Bambi drops a Power Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.
  11. ^ The Battleship drops a Power Gem 20% of the time when the Stern, Cannons, or Mast are broken.
  12. ^ The White Mushroom drops a Power Gem 20% of the time if a Stop spell is the last of three different spells cast on it, and 60% of the time if all three are a Stop spell.
  13. ^ a b In Halloween Town, Bambi drops a Power Gem 30% of the time the third time his gauge is filled.
  14. ^ The Powerwild drops a Power Shard 16% of the time when they slip on a banana peel.
  15. ^ The Bouncywild drops a Power Shard 24% of the time when they slip on a banana peel.
  16. ^ The Battleship drops a Power Gem 16% of the time when the Stern, Cannons, or Mast are broken.
  17. ^ The White Mushroom drops a Power Gem 10% of the time if a Stop spell is the last of three different spells cast on it, and 40% of the time if all three are a Stop spell.
  18. ^ When encountered at the Sunken Ship or Linked Worlds, the White Mushroom drops a Power Shard if a Stop spell is the last of three different spells cast on it.
  19. ^ In Halloween Town, Bambi drops a Power Shard 20% of the time the second time and third time his gauge is filled.
  20. ^ The Battleship drops a Power Gem 8% of the time when the Stern, Cannons, or Mast are broken.
  21. ^ When encountered at the Sunken Ship or Linked Worlds, the White Mushroom drops a Power Gem 10% of the time if a Stop spell is cast on it three times.
  22. ^ In Halloween Town, Bambi drops a Power Gem 20% of the time the third time his gauge is filled.
  23. ^ The 6th Sniperwild defeated drops a Power Stone 35% of the time, the 12th Sniperwild defeated drops a Power Stone 50% of the time, the 18th Sniperwild defeated drops a Power Stone 60% of the time, the 24th Sniperwild defeated drops a Power Stone 100% of the time, and the 30th Sniperwild defeated drops two Power Stones 100% of the time.
  24. ^ The Bruiser drops a Pulsing Crystal 6% of the time at Shop Level 1-2, and 9.6% of the time at Shop Level 3-8.
  25. ^ The Tank Toppler drops a Pulsing Crystal 6% of the time at Shop Level 4-6, and 7.2% of the time at Shop Level 7-8.
  26. ^ The Buckle Bruiser drops a Pulsing Crystal 12% of the time at Shop Level 5, and 21.6% of the time at Shop Level 6-8.
  27. ^ Soldiers can drop Pulsing Stones during fights that require you to fill up Boo's Laugh Gauge in Monstropolis.