Copycat Crisis: Difference between revisions
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|katakana=幻影の魔術師 | |katakana=幻影の魔術師 | ||
|romaji=Gen'ei no Majutsushi | |romaji=Gen'ei no Majutsushi | ||
| | |jpname=Conjurer of Illusions | ||
|image=[[File:MA Copycat Crisis.png|300px]] | |image=[[File:MA Copycat Crisis.png|300px]] | ||
|level=17 | |level=17 | ||
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|challengedesc=Perform a combined total of at least 15 Style Changes and Shotlocks. | |challengedesc=Perform a combined total of at least 15 Style Changes and Shotlocks. | ||
|bonus=1.25 | |bonus=1.25 | ||
|rewardT=Max HP+ | |rewardT=Max HP+5 | ||
|enem1=[[Bruiser]] x 4<br>[[Hareraiser]] x6<br>[[Triple Wrecker]] x10<br>[[Yellow Mustard]] x7 | |enem1=[[Bruiser]] x 4<br>[[Hareraiser]] x6<br>[[Triple Wrecker]] x10<br>[[Yellow Mustard]] x7 | ||
|enem2=[[Archraven]] x 5<br>[[Monotrucker]] x7<br>[[Spiderchest]] x7<br>[[Tank Toppler]] x8 | |enem2=[[Archraven]] x 5<br>[[Monotrucker]] x7<br>[[Spiderchest]] x7<br>[[Tank Toppler]] x8 | ||
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==Strategy== | ==Strategy== | ||
This mission has the player character facing hordes of Unversed which are harder to defeat than there were in the [[Dead Ringer]] mission, before finally rematching the Mimic Master. It is recommended to go into this mission with a screen nuke or two: [[Mega Flare]], [[Meteor]] and | This mission has the player character facing hordes of Unversed which are harder to defeat than there were in the [[Dead Ringer]] mission, before finally rematching the Mimic Master. It is recommended to go into this mission with a screen nuke or two: [[Mega Flare]], [[Meteor]] and {{c|Glacier|ability}} are especially good for taking out the Unversed hordes. If playing as Ventus, [[Faith]] is a great help: it can damage enemies while healing him. However, do not stock the player's deck solely with screen nukes: keep a [[Curaga]] or two handy, and keep a [[Sonic Blade]] and a few [[Firaga]] commands (or [[Triple Firaga]], if playing as Aqua) just in case a homing attack is needed. | ||
The Mimic Master is more relentless with its attacks this time. Start with a rushing Shotlock, e.g. [[Photon Charge]] or [[Absolute Zero]]. Make sure the Shotlock is at its maximum level, to get the most use out of it before depleting the player's Focus gauge. The Mimic Master ''can'' be hurt when it cloaks itself in fire and travels round the arena, so quickly make an opening to hurt it. | The Mimic Master is more relentless with its attacks this time. Start with a rushing Shotlock, e.g. [[Photon Charge]] or [[Absolute Zero]]. Make sure the Shotlock is at its maximum level, to get the most use out of it before depleting the player's Focus gauge. The Mimic Master ''can'' be hurt when it cloaks itself in fire and travels round the arena, so quickly make an opening to hurt it. | ||
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As the Mimic Master has more HP, it may create copies of the player character more than once during this battle. If the player is using Ventus, [[Superglide]] is the best way to avoid being sucked in and copied. Ready the rushing Shotlock to take the copies out, and use Firaga, Triple Firaga and Sonic Blade as much as needed. Heal where necessary, too. Renewal Block and Renewal Barrier are invaluable for this section. It is possible to use a screen nuke to damage as many copies as possible—Meteor is a good command for this purpose—but most screen nukes only do minimal damage to bosses, and these copies are no different. | As the Mimic Master has more HP, it may create copies of the player character more than once during this battle. If the player is using Ventus, [[Superglide]] is the best way to avoid being sucked in and copied. Ready the rushing Shotlock to take the copies out, and use Firaga, Triple Firaga and Sonic Blade as much as needed. Heal where necessary, too. Renewal Block and Renewal Barrier are invaluable for this section. It is possible to use a screen nuke to damage as many copies as possible—Meteor is a good command for this purpose—but most screen nukes only do minimal damage to bosses, and these copies are no different. | ||
If | If playing as Terra, a good way to take out the copies is by sliding and following up with [[Sonic Impact]]. Terra's copies will also use Sonic Impact; however, he can hurt his copies by using Sonic Impact relentlessly, and they will still be hurt upon taking damage while using that same ability. | ||
With enough patience, the Mimic Master should be defeated. | With enough patience, the Mimic Master should be defeated. |
Latest revision as of 13:31, 24 June 2023
Copycat Crisis ★★★★
| |
Katakana | 幻影の魔術師
|
Romaji | Gen'ei no Majutsushi |
Japanese | Conjurer of Illusions |
Arena Level | 17 |
Rounds | 8 |
Medals | 300 |
Bonus Challenge | Practices Makes Perfect Perform a combined total of at least 15 Style Changes and Shotlocks. |
Medal Bonus | Medals x1.25
|
Rewards | Terra: Max HP+5 |
Round | Enemies
|
1 | Bruiser x 4 Hareraiser x6 Triple Wrecker x10 Yellow Mustard x7 |
---|---|
2 | Archraven x 5 Monotrucker x7 Spiderchest x7 Tank Toppler x8 |
3 | Blue Sea Salt x10 Buckle Bruiser x9 Mandrake x 8 Thornbite x4 |
4 | Jellyshade x200 |
5 | Axe Flapper x5 Bruiser x4 Thornbite x7 Vile Phial x8 |
6 | Blue Sea Salt x6 Hareraiser x4 Triple Wrecker x9 Wild Bruiser x6 |
7 | Archraven x 5 Buckle Bruiser x4 Chrono Twister x5 Mandrake x8 |
8 | Mimic Master |
Copycat Crisis is the eleventh battle featured at the Mirage Arena in Kingdom Hearts Birth by Sleep.
Strategy[edit]
This mission has the player character facing hordes of Unversed which are harder to defeat than there were in the Dead Ringer mission, before finally rematching the Mimic Master. It is recommended to go into this mission with a screen nuke or two: Mega Flare, Meteor and Glacier are especially good for taking out the Unversed hordes. If playing as Ventus, Faith is a great help: it can damage enemies while healing him. However, do not stock the player's deck solely with screen nukes: keep a Curaga or two handy, and keep a Sonic Blade and a few Firaga commands (or Triple Firaga, if playing as Aqua) just in case a homing attack is needed.
The Mimic Master is more relentless with its attacks this time. Start with a rushing Shotlock, e.g. Photon Charge or Absolute Zero. Make sure the Shotlock is at its maximum level, to get the most use out of it before depleting the player's Focus gauge. The Mimic Master can be hurt when it cloaks itself in fire and travels round the arena, so quickly make an opening to hurt it.
When it shoots beams of light and darkness, stay aloft as much as possible. Jump with the correct timing to avoid it. Aqua is at an advantage if she has Doubleflight equipped in her deck. Casting a Barrier or two will make her stay aloft for longer. Dodging into the beams of darkness does not make the player invulnerable to them; they will be made blind for a period of time.
As the Mimic Master has more HP, it may create copies of the player character more than once during this battle. If the player is using Ventus, Superglide is the best way to avoid being sucked in and copied. Ready the rushing Shotlock to take the copies out, and use Firaga, Triple Firaga and Sonic Blade as much as needed. Heal where necessary, too. Renewal Block and Renewal Barrier are invaluable for this section. It is possible to use a screen nuke to damage as many copies as possible—Meteor is a good command for this purpose—but most screen nukes only do minimal damage to bosses, and these copies are no different.
If playing as Terra, a good way to take out the copies is by sliding and following up with Sonic Impact. Terra's copies will also use Sonic Impact; however, he can hurt his copies by using Sonic Impact relentlessly, and they will still be hurt upon taking damage while using that same ability.
With enough patience, the Mimic Master should be defeated.
Enemies[edit]
Unversed[edit]
|
Other[edit]
|