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Soothing: Difference between revisions

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Revision as of 18:49, 3 April 2019

Oh no! The water! I'm in big trouble if I don't fetch it!
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Issues: recipes for KH, KHFM, and KHBbS; coverage of KHBbS usage in lead

Bright
"A gem shard containing essence of vitality. Used for item synthesis."
"A gem containing essence of vitality. Used for item synthesis."
"Crystalized essence of vitality. Used for item synthesis."
Japanese うるおい
Rōmaji Uruoi

Item Rarity Buy Sell
Shard ★☆☆☆☆
Gem ★★☆☆☆
Crystal ★★★☆☆
Bright
Bright
Bright
Bright Shard KHII.png
"A gem fragment filled with brightness. A very common ingredient of item synthesis."
Bright Stone KHII.png
"A stone filled with brightness. A common ingredient of item synthesis."
Bright Gem KHII.png
"A gem abundant with brightness. A rare ingredient of item synthesis."
Bright Crystal KHII.png
"A mysterious crystal abundant with brightness. A very rare ingredient of item synthesis."
Japanese うるおい
Rōmaji Uruoi

Type Green Modifier
Item Rank Buy Sell
Shard Material Class Icon C KHII.png
Stone Material Class Icon B KHII.png
Gem Material Class Icon A KHII.png
Crystal Material Class Icon S KHII.png
Soothing
Crystal
"Used when melding commands. It attaches HP-related abilities—one, for example, which boosts your maximum HP."
Japanese うるおい
Rōmaji Uruoi

Item Buy Sell
Crystal 400 Medals[1] Munny
Soothing
The Soothing Shard material sprite
"A sliver of magic that hums with life. (Synthesis material)"
The Soothing Stone material sprite
"A splintered stone imbued with vitality. (Synthesis material)"
The Soothing Gem material sprite
"A fine jewel that can barely contain the vigor within it. (Synthesis material)"
The Soothing Crystal material sprite
"A miraculous crystal formed of pure vitality."
Japanese うるおい
Rōmaji Uruoi

Item Rank Buy Sell
Shard Material Class Icon C KHIII.png 100[2] Munny
Stone Material Class Icon B KHIII.png 200[3] Munny
Gem Material Class Icon A KHIII.png 300[4] Munny
Crystal Material Class Icon S KHIII.png

Soothing, also translated as "Bright", is a material type introduced in Kingdom Hearts. Bright materials contain the essence of vitality and are associated with Cure and Water magic. In Kingdom Hearts, they are used as normal synthesis items, while in Kingdom Hearts II, they are "modifier" materials that can be added to a recipe of the same rank to double the experience that it will give to the moogle, and are usable once the moogle reaches level 2, Novice Moogle. In Kingdom Hearts II, once all Bright materials are obtained the moogle will reward Sora with a Defense Boost.

Design

Soothing materials are represented by green jewels with light green particles resembling bubbles in them. They have a Modifier material structure.

"Bright" means "luminous" or "colorful". The bubbles in the material may be a reference to its original Japanese name, "Moisture".

Drops

Kingdom Hearts

Kingdom Hearts II

Kingdom Hearts Birth by Sleep

  • Soothing Crystal: Flood (100%/99%)

Kingdom Hearts III

Treasures

Kingdom Hearts II Final Mix

Kingdom Hearts Birth by Sleep

Recipe

Kingdom Hearts III

Soothing Crystals can be synthesized once 32 different synthesis materials are obtained.

Other methods

Kingdom Hearts III

  • Soothing Shard: Soothing Shard x3 is one of the possible Prize Postcard rewards.
  • Soothing Stone: Soothing Stone x2 is one of the possible Prize Postcard rewards.

Synthesized items

Kingdom Hearts

Bright materials are used to synthesize the following items:

Kingdom Hearts Final Mix

Bright materials are used to synthesize the following items:

Kingdom Hearts Birth by Sleep

Soothing materials are used to add the following abilities:

Kingdom Hearts III

Soothing materials are used to synthesize the following items:

Notes and references

  1. ^ The Soothing Crystal is available at Arena level 1.
  2. ^ The Soothing Shard can be purchased once 30 have been deposited.
  3. ^ The Soothing Stone can be purchased once 25 have been deposited.
  4. ^ The Soothing Gem can be purchased once 20 have been deposited.
  5. ^ The White Mushroom drops a Bright Shard if a Cure spell is the last of three different spells cast on it.
  6. ^ At Agrabah, Bambi drops a Bright Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.
  7. ^ The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is the last of three different spells cast on it, and 40% of the time if all three are a Cure spell.
  8. ^ At Agrabah, Bambi drops a Bright Gem 30% of the time the third time his gauge is filled.
  9. ^ The Bulky Vendor drops a Bright Shard if the Capsule Prize reaction is used on it.
  10. ^ The Bulky Vendor drops a Bright Stone if the Rare Capsule reaction is used on it.
  11. ^ The Bulky Vendor drops a Bright Gem if the Limited Capsule reaction is used on it.
  12. ^ The Bulky Vendor drops a Bright Crystal if the Prime Capsule reaction is used on it.