Kingdom Hearts 358/2 Days

Typhon

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Kingdom Hearts 358/2 Days
Typhon
Typhon
"A weapon that lets you string together much longer ground and aerial combos."
Japanese ティフォン
Rōmaji Tifon
Stats
Strength Magic
Base Unit Ultima Base Unit
+73 +1 +27 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +3 +13 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo-Jump
2: Combo-Air Slide
3: Critical Boost
Obtained
Omega Gear ⑥ (Larxene)
Kingdom Hearts 358/2 Days
Typhon+
Typhon
"An upgraded Typhon.
Lets your string together much longer ground and aerial combos."
Japanese ティフォン+
Rōmaji Tifon+
Stats
Strength Magic
Base Unit Ultima Base Unit
+103 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +3 +12 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Critical Boost
Obtained
Omega Gear+ ⑥ (Larxene)

The Typhon is a set of Knives that can be wielded by Larxene in Kingdom Hearts 358/2 Days. It can be upgraded to the Typhon+.

Design[edit]

The handle of a Typhon Knife is shaped like a four-pointed, sky blue star, and the blade fans outward into a hammerhead-like shape. The shaft of the blade is navy-colored while the blade itself is sky blue like the handle and studded with five spikes. These spikes are all navy blue and the middle one is twice as long as the other four.

Typhon is French for "Typhoon".

Gameplay[edit]

The ground combo with the Typhon Knives begins with a spin close to the ground followed by two more of the same attack. Afterwards she leaps into the air and flips back 360. Larxene then dives forward into a 360 clockwise spin, arms outstretched, and goes into a quick one-hand handstand flipping forward back onto her feet. Larxene begins her aerial combo by slashing to the left with her arm, then right with her left arm, and again swings to the left. She then spins four to five times with her knees tucked in and ends by untucking her legs and slashing downward before landing on the ground.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Double Spin Swing
Hit 1 0.38 X X X
Hit 2 0.38 X
(Ground) Horizontal Double Spin Swing
Hit 1 0.38 X X X
Hit 2 0.38 X
(Ground) Horizontal Double Spin Swing
Hit 1 0.38 X X X
Hit 2 0.38 X
(Ground) Vertical Spin Launch
Hit 1 0.75 X
(Ground) Drill Rush Swing
Hit 1 1.0 X X
Hit 2 1.25 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Dual-Wield 3 Continuous Swings
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.5 X X X
(Air) Vertical Double Spin Downswing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.75 X
(Air) Vertical Double Spin Downswing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.75 X
(Air) Vertical Double Spin Downswing
Hit 1 0.5 X X
Hit 2 0.5 X X
Hit 3 0.75