Kingdom Hearts 358/2 Days

Déluge

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Kingdom Hearts 358/2 Days
Déluge
Déluge
"A weapon that performs extremely well in midair. Outstanding for taking on fliers."
Japanese デリューズ
Rōmaji Deryūzu
Stats
Strength Magic
Base Unit Ultima Base Unit
+35 +1 +65 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +1 +8 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo-Jump
2: Chain Power
3: Combo-Air Slide
Obtained
Prestige Gear ④ (Larxene)
Kingdom Hearts 358/2 Days
Déluge+
Déluge
"An upgraded Déluge.
Performs extremely well in midair. Outstanding for taking on fliers."
Japanese デリューズ+
Rōmaji Deryūzu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+40 +1 +60 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +1 +9 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo-Jump
2: Combo Boost
3: Combo-Air Slide
Obtained
Prestige Gear+ ④ (Larxene)

The Déluge is a set of Knives that can be wielded by Larxene in Kingdom Hearts 358/2 Days. It can be upgraded to the Déluge+.

Design[edit]

A Déluge Knife has a sky blue handle with a blue tip and a strangely shaped blade. The blade is split into three separate blades, two on either side, and the main blade. Each of these blades has a curve on the same side, and all three are sky blue with darker blue tips. The shaft of the blade is yellow and has a circular hole in its center.

Déluge is French for "Deluge".

Gameplay[edit]

Déluge's combo, near identical to Vague's combo, is extremely fast—one of Larxene's quickest. It begins with a quick dual-slash, upward and downward, and immediately follows with an identical move, two moves that could easily be mistaken as one. After the second move, a Y-Combo opportunity arises, in which executing branches into a whole new combo taken into the air: Larxene will spin vertically upward, from which can be branched either her normal aerial combo or a completely new set upon pressing Y again. This initiates a second vertical spin identical to the first one. Pressing Y again will finish the Y-Combo with a mid-air roll, ending with a downward slash with both sets of knives. If the combo is finished normally, it ends with a low, circular sweep, knives brandished.

The normal aerial combo consists of two to four moves. It starts out with quick downward and upward slashes that are followed by a mid-air roll, ending with a downward slash with both sets of knives. Upon pressing the A button up to three times at the end of the combo, the finisher can chain up to two more mid-air roll and slashes.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Forward Dual-Wield Swing
Hit 1 0.25 X X X
Hit 2 0.25 X X X
(Ground) Forward Dual-Wield Swing
Hit 1 0.25 X X X
Hit 2 0.25 X X X
(Ground) Vertical Spin Launch
Hit 1 0.5 X X X
(Ground) Horizontal Double Spin Swing
Hit 1 0.5 X X (Ground) Vertical Spin Launch
Hit 2 1.0 Hit 1 0.5 X X
(Ground) Vertical Double Spin Downswing
Hit 1 0.5 X X X
Hit 1 0.5 X X X
Hit 1 0.75 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Dual-Wield 3 Continuous Swings
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.5 X X X
(Air) Vertical Double Spin Downswing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.75 X
(Air) Vertical Double Spin Downswing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.75 X
(Air) Vertical Double Spin Downswing
Hit 1 0.5 X X
Hit 2 0.5 X X
Hit 3 0.75