Kingdom Hearts 358/2 Days

The Fool

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 18:38, 28 November 2024 by TheSilentHero (talk | contribs) (→‎Gameplay)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Kingdom Hearts 358/2 Days
The Fool
The Fool
"Your most basic weapon.
Nothing really sets it apart."
Japanese ザ・フール
Rōmaji Za Fūru
Stats
Strength Magic
Base Unit Ultima Base Unit
+15 +85 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +0 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
No Gear (Luxord)

The Fool is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It is Luxord's basic weapon.

Design[edit]

A card from The Fool deck has a rectangular shape with two indentations in each of the longer sides, creating a ridge. The card's border is white, while the bulk of the card is grey. A thin, black outline splits the border and grey section. There is a white symbol in the center that resembles a diamond with a semi-circle chunk taken out of the side points. This symbol has a thick, black outline around it. The back side of these cards are light grey, and retain the white border.

The Fool is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered zero.

Gameplay[edit]

The Fool's normal ground combo starts with Luxord performing a 360° spin, with his cards surrounding his legs, followed by a narrow spray of cards forward and ends with an upward spiral of cards. The Y combo can be activated after the first spinning attack, and consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.

The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Circle Throw
Hit 1 0.38 x3 X X X
(Ground) Rising Launch
Hit 1 0.38 x2 X X X
(Ground) Front Throw
Hit 1 0.38 x3 X X X (Ground) Both Hands Downswing
Hit 1 1.5 X
(Ground) Tornado Throw
Hit 1 0.25 x8


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Rising Launch
Hit 1 0.38 x2 X X X
(Air) Both Hands Downswing
Hit 1 1.5