Kingdom Hearts 358/2 Days

Octiron

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Kingdom Hearts 358/2 Days
Octiron
Octiron
"A weapon that provides versatility by boosting both Strength and Magic."
Japanese 五色がね
Rōmaji Goshikigane
Translation Prismatic Gold
Stats
Strength Magic
Base Unit Ultima Base Unit
+97 +3 +15 +28 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +1 +0 +1 +14 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
2: Aero Finish
3: Alive 'n' Kicking
Obtained
Hazard Gear ⑤ (Lexaeus)
Kingdom Hearts 358/2 Days
Octiron+
Octiron
"An upgraded Octiron.
Provides versatility by boosting both Strength and Magic."
Japanese 五色がね+
Rōmaji Goshikigane+
Translation Prismatic Gold+
Stats
Strength Magic
Base Unit Ultima Base Unit
+109 +3 +15 +34 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +1 +8 +1 +11 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Thunder Finish
2: Blizzard Finish
3: Alive 'n' Kicking
Obtained
Hazard Gear+ ⑤ (Lexaeus)

The Octiron is an Axe Sword that can be wielded by Lexaeus in Kingdom Hearts 358/2 Days. It can be upgraded to the Octiron+.

Design[edit]

The Octiron has a peculiar, cross-like shape, with its blade split into two pieces. The middle blade is long, with a wide, flat tip and concave sides. The side blade fans out and sports two circular notches in its outer edge. The counterweight is of a similar shape and size to the side blade, though a bit smaller and lacking the notches. Both blades and the counterweight are black with indigo edges. The three blades are connected by a thick, white cross with red edges attached to the handle. The top tip of the handle is rust-colored and the pommel is decorated by a spike of the same color, while the rest of the handle is black.

Octiron is a fictional metal from the Discworld series, which is used to construct the most magical of artifacts.

Gameplay[edit]

The Octiron's normal ground combo starts with a two-handed downward slash, followed by Lexaeus leaping into the air while performing an upward slash, and ends with a powerful, two-handed downward slam. The Y-Combo can be activated after the first downward slash, and consists of a leap with an upward slash, followed by a powerful, one-handed downward slam before ending with a fast 360° spinning attack.

The aerial combo consists of a two-handed upward slash and a one-handed sideways swipe.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Both Hands Down Swing
Hit 1 0.63 X X X
(Air) Both Hands Upswing
Hit 1 0.63 X X
(Air) Both Hands Upswing
Hit 1 0.63 X X (Air) Falling Downswing
Hit 1 2.0 X
(Air) Both Hands Downswing
Hit 1 1.5 (Ground) Stance Horizontal Spin Swing
Hit 1 0.75 X X X
Hit 2 1.5 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Both Hands Upswing
Hit 1 0.88 X X X
(Air) Horizontal Swing
Hit 1 0.75 X X X
(Air) Both Hands Downswing
Hit 1 2.0