Kingdom Hearts 358/2 Days

Iron Black

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Kingdom Hearts 358/2 Days
Iron Black
Iron Black
"A weapon that offers high Strength
and ground combo speed."
Japanese くろがね
Rōmaji Kurogane
Translation Iron
Stats
Strength Magic
Base Unit Ultima Base Unit
+78 +3 +22 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +3 +9 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Brick Wall
Obtained
Crisis Gear ⑤ (Lexaeus)
Kingdom Hearts 358/2 Days
Iron Black+
Iron Black
"An upgraded Iron Black.
Offers high Strength and ground
combo speed."
Japanese くろがね+
Rōmaji Kurogane+
Translation Iron+
Stats
Strength Magic
Base Unit Ultima Base Unit
+85 +3 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +3 +11 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Grand Slam
3: Critical Boost
Obtained
Crisis Gear+ ⑤ (Lexaeus)

Iron Black is an Axe Sword that can be wielded by Lexaeus in Kingdom Hearts 358/2 Days. It can be upgraded to the Iron Black+.

Design[edit]

The Iron Black has a peculiar, cross-like shape, with its blade split into two pieces. The middle blade is long, with a wide, flat tip and concave sides. The side blade fans out and sports two circular notches in its outer edge. The counterweight is of a similar shape and size to the side blade, though a bit smaller and lacking the notches. Both blades and the counterweight are black with red edges. The three blades are connected by a thick, white cross with red edges attached to the handle. The top tip of the handle is pale yellow and the pommel is decorated by a bronze spike, while the rest of the handle is blue-grey.

"Iron black" reflects the weapon's coloration, and is one of several of Lexaeus's weapons named after a mineral.

Gameplay[edit]

The Iron Black's ground combo starts with a quick, one-handed thrust that resembles a guard or block-like motion, followed by a one-handed upward diagonal slash. A very quick upward slash follows this and the combo ends with a powerful, two-handed downward slam.

The aerial combo consists of a two-handed upward slash followed by a one-handed sideways slash.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush High-Speed Upswing
Hit 1 0.5 X X X
(Ground) Diagonal Upswing
Hit 1 0.5 X X X
(Ground) Launch
Hit 1 0.75 X X
(Ground) Both Hands Down Swing
Hit 1 2.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Both Hands Upswing
Hit 1 0.88 X X X
(Air) Horizontal Swing
Hit 1 0.75 X X