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Kingdom Hearts 358/2 Days

Abandoned Dogma

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Kingdom Hearts 358/2 Days
Abandoned Dogma
Abandoned Dogma
"A weapon that provides versatility by boosting both Strength and Magic."
Japanese 捨てられし理論
Rōmaji Suterareshi Riron
Stats
Strength Magic
Base Unit Ultima Base Unit
+60 +3 +40 +36 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +1 +8 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Magic Bracer
2: Aero Finish
3: Alive 'n' Kicking
Obtained
Crisis Gear ⑤ (Zexion)

The Abandoned Dogma is a Lexicon that can be wielded by Zexion in Kingdom Hearts 358/2 Days. It can be upgraded to the Abandoned Dogma+.

Design[edit]

The Abandoned Dogma Lexicon takes the shape of a semi-circle with an oval chunk taken out of the top and bottom sides of both covers. It has a large, yellow diamond at the center of each cover, as well as two smaller ones on the spine. The remaining parts of the two covers are light purple, while the remaining sections of the spine are pink. Both the diamonds and the Lexicon share a black border.

"Abandoned" means "forsaken" or "deserted". Often used in a religious context, dogma is a belief or doctrine that is believed to be absolutely true.

Gameplay[edit]

The Abandoned Dogma's ground combo begins as Zexion thrusts the Lexicon in front of him, bashing the target. It is followed with a sweeping motion with the Lexicon, and it is finished when Zexion lays the Lexicon in front of him, then releasing it outward, it growing considerable size and bursting toward the target.

Its aerial combo begins with a thrust downward, followed by a thrust up. The combo is finished as Zexion lays the Lexicon in front of him, then releasing it outward, it growing considerable size and bursting toward the target.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Vertical Swing
Hit 1 0.75 X X X
(Ground) Left-Right Swing
Hit 1 0.5 X X X
Hit 2 0.63 X X X
(Ground) Front Bite
Hit 1 0.25 X X
Hit 2 1.0 X
Hit 3 2.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.75 X X X
(Air) Upswing
Hit 1 0.75 X X X
(Air) Front Bite
Hit 1 0.25 X X
Hit 2 1.0 X
Hit 3 2.0