Kingdom Hearts 358/2 Days
White Tome
White Tome
"A weapon that boosts your Magic to give it more power."
Japanese 白き辞典
Rōmaji Shiroki Jiten
Translation White Dictionary
Stats
Strength Magic
Base Unit Ultima Base Unit
+18 +82 +11
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Skill Gear (Zexion)
Kingdom Hearts 358/2 Days
White Tome+
White Tome
"An upgraded White Tome.
Boosts your Magic to give it more power."
Japanese 白き辞典+
Rōmaji Shiroki Jiten+
Translation White Dictionary+
Stats
Strength Magic
Base Unit Ultima Base Unit
+20 +1 +80 +12 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +2 +1 +2 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
Obtained
Skill Gear+ ② (Zexion)

The White Tome is a Lexicon that can be wielded by Zexion in Kingdom Hearts 358/2 Days. It can be upgraded to the White Tome+.

DesignEdit

The White Tome is a rectangular book with a light blue hour glass shape lining its spine. The top and bottom sides are concave and both covers are dominated by a large, dark light blue "X". These marks are rather uneven and blotched, and they are each surrounded by an indigo border. All of the other visible spaces on the Lexicon are white.

“White” clearly refers to the Lexicon's light coloration. A tome can refer to a large book or one book in a series of volumes. A dictionary is a compilation of the meanings, use, and other information relating to words.

GameplayEdit

The White Tome's normal ground combo consists of a slash straight down with the spine up, a sweep from Zexion's upper right to lower left and back, and a wide angled telepathic swing that serves as the finisher. The   Combo chain consists of a sweep from left to right, a wide slash upwards, and flinging the White Primer forwards while spinning.

The aerial combo consists of two quick strikes on an angle, and spinning the White Primer forwards for the finisher.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Vertical Swing
Hit 1 0.75 X X X
 
 
(Ground) Left-Right Swing
 
 
Hit 1 0.5 X X X
(Ground) Left-Right Swing Hit 2 0.63 X X X
Hit 1 0.5 X X X
 
 
Hit 2 0.63 X X X (Air) Upswing
 
 
Hit 1 0.75 X X X
(Ground) Horizontal Circle Throw
 
 
Hit 1 1.38 (Air) Front Throw
Hit 1 0.75 X X X
Hit 1 1.38 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.75 X X X
 
 
(Air) Upswing
Hit 1 0.75 X X X
 
 
(Air) Front Throw
Hit 1 0.75 X X
Hit 2 1.38