Kingdom Hearts 358/2 Days
The Hierophant
The Hierophant
"A weapon that enables your attacks to reach a wide area and deal heavy damage."
Japanese ザ・ヒエロハント
Rōmaji Za Hierohanto
Stats
Strength Magic
Base Unit Ultima Base Unit
+52 +1 +48 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +2 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Combo-Block
Obtained
Chrono Gear ③ (Luxord)
Kingdom Hearts 358/2 Days
The Hierophant+
The Hierophant
"An upgraded The Hierophant.
Enables your attacks to reach a wide area and deal heavy damage."
Japanese ザ・ヒエロハント+
Rōmaji Za Hierohanto+
Stats
Strength Magic
Base Unit Ultima Base Unit
+57 +1 +43 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+4 +2 +2 +1 +7 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Time
2: Combo-Block
Obtained
Chrono Gear+ ③ (Luxord)

The Hierophant is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to The Hierophant+.

DesignEdit

A card from The Hierophant deck has an odd, star-like shape. The corners are spikes shaped like the spikes of the Nobody symbol. The top and bottom of the card both sport an arrowhead-shaped protrusion, between two of the corners. The border of the card is thick and black, white the bulk of it is green. There is a thin, white outline of a star that has a similar design to the top of the Nobody symbol in the center of the card. Each of the tips of this outline are almost completely filled by a white diamond, leaving a thin green space to distinguish the diamonds from the outline.

The Hierophant is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered V (5).

GameplayEdit

The Hierophant's ground combo starts with Luxord performing a 360° spin, with his cards surrounding his legs, followed by a narrow spray of cards forward, and ends with large versions of the cards protruding from the ground around him.

The aerial combo consists of Luxord slashing diagonally downwards with a larger version of the card held in his right hand, before riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Circle Throw
Hit 1 0.38 x3 X X X
 
 
(Ground) Front Throw
Hit 1 0.38 x3 X X X
 
 
(Ground) Surrounding 5-Directional Protrusion
Hit 1 1.5 x5


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Right Hand Downswing
Hit 1 0.5 X X X
 
 
(Air) Both Hands Horizontal Spin Swing
Hit 1 0.75 X
Hit 2 0.75