Kingdom Hearts 358/2 Days

Ferris Wheels

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This article is about the Chakrams.
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Kingdom Hearts 358/2 Days
Ferris Wheels
Ferris Wheels
"A weapon that offers high Magic and ground combo speed."
Japanese フェリスホイール
Rōmaji Ferisu Hoīru
Stats
Strength Magic
Base Unit Ultima Base Unit
+55 +1 +45 +31 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +3 +8 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Fire Finish
2: Combo Boost
3: Combo-Jump
Obtained
Crisis Gear ⑤ (Axel)
Kingdom Hearts 358/2 Days
Ferris Wheels+
Ferris Wheels
"Upgraded Ferris Wheels.
Offers high Magic and ground combo speed."
Japanese フェリスホイール+
Rōmaji Ferisu Hoīru
Stats
Strength Magic
Base Unit Ultima Base Unit
+62 +1 +38 +37 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +16 +3 +9 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Fire Finish
2: Magic Bracer
3: Combo-Jump
Obtained
Crisis Gear+ ⑤ (Axel)

The Ferris Wheels is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Ferris Wheels+.

DesignEdit

The main wheel of the Ferris Wheel Chakram is rather small. The outer edge is purple and the inner edge is red. The wheel is lined with eight large spikes that are purple as well. The handle is cross-shaped and white, and each end of the cross attaches to one of the spikes rather than to the main wheel.

A Ferris wheel is a rotating upright wheel with passenger cars, often used as carnival rides.

GameplayEdit

The ground combo starts out with a sliding dash towards the target, slashing with a Chakram. From there, it can branch with a   combo; the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. If the   combo is not used, the combo will branch into a double slash with one Chakram. The double slash can be repeated four times, before going into the finisher. Each combo in the ground combo can be branched with the   combo, and will always go into the same thing: the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. The finisher is the same as the   combo.

The aerial combo starts out with two simple slashing attacks, finished with a horizontal spinning slash.

Ferris Wheels
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Right Hand Upswing
Hit 1 0.63 X X X
 
 
(Ground) Overhead Leap Launch
 
 
Hit 1 1.0 X
(Ground) Right Hand Downswing Hit 2 0.75 X
Hit 1 0.5 X X X
 
 
(Ground) Overhead Leap Launch
 
 
Hit 1 1.0 X
(Ground) Forward Jump Right Hand Upswing Hit 2 0.75 X
Hit 1 0.63 X X X
 
 
(Ground) Overhead Leap Launch
 
 
Hit 1 1.0 X
(Ground) Right Hand Downswing Hit 2 0.75 X
Hit 1 0.5 X X X
 
 
(Ground) Overhead Leap Launch
 
 
Hit 1 1.0 X
(Ground) Forward Jump Right Hand Upswing Hit 2 0.75 X
Hit 1 0.63 X X X
 
 
(Ground) Overhead Leap Launch
 
 
Hit 1 1.0 X
(Ground) Right Hand Downswing Hit 2 0.75 X
Hit 1 0.5 X X X
 
 
(Ground) Overhead Leap Launch
 
 
Hit 1 1.0 X
(Ground) Overhead Leap Launch Hit 2 0.75 X
Hit 1 1.0
Hit 2 0.75


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Left Upswing
Hit 1 0.75 X X X
 
 
(Air) Right Downswing
Hit 1 0.75 X X X
 
 
(Air) Horizontal Circle Throw
Hit 1 1.25 x2
Ferris Wheels+
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Right Hand Upswing
Hit 1 0.63 X X X
 
 
(Ground) Overhead Leap Launch
 
 
Hit 1 1.0 X
(Ground) Right Hand Downswing Hit 2 0.75 X
Hit 1 0.5 X X X
 
 
(Ground) Overhead Leap Launch
 
 
Hit 1 1.0 X
(Ground) Forward Jump Right Hand Upswing Hit 2 0.75 X
Hit 1 0.63 X X X
 
 
(Ground) Overhead Leap Launch
 
 
Hit 1 1.0 X
(Ground) Right Hand Downswing Hit 2 0.75 X
Hit 1 0.5 X X X
 
 
(Ground) Overhead Leap Launch
 
 
Hit 1 1.0 X
(Ground) Forward Jump Right Hand Upswing Hit 2 0.75 X
Hit 1 0.63 X X X
 
 
(Ground) Overhead Leap Launch
 
 
Hit 1 1.0 X
(Ground) Right Hand Downswing Hit 2 0.75 X
Hit 1 0.5 X X X
 
 
(Ground) Overhead Leap Launch
 
 
Hit 1 1.0 X
(Ground) Forward Jump Right Hand Upswing Hit 2 0.75 X
Hit 1 0.63 X X X
 
 
(Ground) Overhead Leap Launch
 
 
Hit 1 1.0 X
(Ground) Right Hand Downswing Hit 2 0.75 X
Hit 1 0.5 X X X
 
 
(Ground) Overhead Leap Launch
 
 
Hit 1 1.0 X
(Ground) Forward Jump Right Hand Upswing Hit 2 0.75 X
Hit 1 0.63 X X X
 
 
(Ground) Overhead Leap Launch
 
 
Hit 1 1.0 X
(Ground) Overhead Leap Launch Hit 2 0.75 X
Hit 1 1.0
Hit 2 0.75


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Left Upswing
Hit 1 0.75 X X X
 
 
(Air) Right Downswing
Hit 1 0.75 X X X
 
 
(Air) Horizontal Circle Throw
Hit 1 1.25 x2