Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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Bright | |||
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"A gem shard containing essence of vitality. Used for item synthesis." "A gem containing essence of vitality. Used for item synthesis." "Crystalized essence of vitality. Used for item synthesis." | |||
Japanese | うるおい | ||
Rōmaji | Uruoi
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Item | Rarity | Buy | Sell |
Shard | ★☆☆☆☆ | — | — |
Gem | ★★☆☆☆ | — | — |
Crystal | ★★★☆☆ | — | — |
Bright | |||
---|---|---|---|
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Japanese | うるおい | ||
Rōmaji | Uruoi
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Type | Green Modifier | ||
Item | Rank | Buy | Sell |
Shard | — | — | |
Stone | — | — | |
Gem | — | — | |
Crystal | — | — |
Soothing | ||
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Japanese | うるおい | |
Rōmaji | Uruoi
| |
Item | Buy | Sell |
Crystal | 400 Medals[1] | — |
Bright, also translated as "Soothing", is a material type available in Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts Birth by Sleep. Bright materials contain the essence of vitality and are associated with Cure magic. In Kingdom Hearts they are used as normal synthesis items, while in Kingdom Hearts II they are "modifier" materials that can be added to a recipe of the same rank to double the experience that it will give to the Moogle, and are usable once the Moogle reaches level 2, Novice Moogle. In Kingdom Hearts II, once all Bright materials are obtained the Moogle will reward Sora with a Defense Boost.
Design
Bright materials are represented by green jewels with light green particles resembling bubbles in them. They have a Modifier material structure.
"Bright" means "luminous" or "colorful". The bubbles in the material may be a reference to its original Japanese name, "Moisture".
Drops
Kingdom Hearts
- Bright Shard: Green Requiem (10%), White Mushroom (100%)[2], Bambi (40%/60%)[3]
- Bright Gem: Search Ghost (4%), White Mushroom (10%/40%)[4], Bambi (30%)[5]
- Bright Crystal: Defender (2%)
Kingdom Hearts II
- Bright Shard: Bulky Vendor (100%)[6][KH II], Creeper Plant (4%), Hook Bat (3%), Minute Bomb (3%), Rabid Dog (3%), Soldier (4%)
- Bright Stone: Bulky Vendor (100%)[7][KH II], Aeroplane (4%), Cannon Gun (3%), Driller Mole (4%), Luna Bandit (4%), Silver Rock (3%), Tornado Step (4%), Wight Knight (4%)
- Bright Gem: Bulky Vendor (100%)[8][KH II], Aerial Knocker (4%), Magnum Loader (4%), Surveillance Robot (3%)
- Bright Crystal: Bulky Vendor (100%)[9][KH II], Air Pirate (4%), Crescendo (3%), Neoshadow (4%), Strafer (4%)
Kingdom Hearts Birth by Sleep
- Soothing Crystal: Flood (100%/99%)
Treasures
Kingdom Hearts Birth by Sleep
- Terra: chest at the Summit, chest at the Foyer, chest at the Courtyard
- Ventus: chest at the Flower Glade, chest at the Gates, chest at the Outer Gardens
- Aqua: chest at the Fountain Court, chest at Pete's Rec Room
Recipe
Kingdom Hearts III
Soothing Crystals can be synthesized once 32 different synthesis materials are obtained.
Synthesized items
Kingdom Hearts
Bright materials are used to synthesize the following items:
- Cottage (2 Bright Shard)
- Dark Ring (1 Bright Shard)
- Angel Bangle (3 Bright Gem)
- Mega-Ether (5 Bright Shard, 1 Bright Crystal)
- Gaia Bangle (1 Bright Crystal)
- Megalixir (5 Bright Shard, 3 Bright Gem, 1 Bright Crystal)
- Crystal Crown (3 Bright Crystal)
- Ribbon (5 Bright Gem)
Kingdom Hearts Final Mix
Bright materials are used to synthesize the following items:
- Cottage (1 Bright Shard)
- Energy Bangle (1 Bright Shard)
- Guard Earring (3 Bright Shard)
- Angel Bangle (1 Bright Gem)
- Dark Ring (2 Bright Gem)
- Elixir (2 Bright Crystal)
- Defense Up (3 Bright Shard, 2 Bright Gem)
- Heartguard (1 Bright Crystal)
- Cosmic Arts (5 Bright Shard, 3 Bright Gem, 1 Bright Crystal)
Kingdom Hearts Birth by Sleep
Soothing materials are used to add the following abilities:
Kingdom Hearts III
Soothing materials are used to synthesize the following items:
- Mega-Potion (3 Soothing Shard)
- Mage's Earring (3 Soothing Stone)
- Slayer's Earring (3 Soothing Gem)
- Soothing Crystal (2 Soothing Gem, 3 Soothing Stone, 5 Soothing Shard)
Notes and references
- ^ The Soothing Crystal is available at Arena level 1.
- ^ The White Mushroom drops a Bright Shard if a Cure spell is the last of three different spells cast on it.
- ^ At Agrabah, Bambi drops a Bright Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.
- ^ The White Mushroom drops a Bright Gem 10% of the time if a Cure spell is the last of three different spells cast on it, and 40% of the time if all three are a Cure spell.
- ^ At Agrabah, Bambi drops a Bright Gem 30% of the time the third time his gauge is filled.
- ^ The Bulky Vendor drops a Bright Shard if the Capsule Prize reaction is used on it.
- ^ The Bulky Vendor drops a Bright Stone if the Rare Capsule reaction is used on it.
- ^ The Bulky Vendor drops a Bright Gem if the Limited Capsule reaction is used on it.
- ^ The Bulky Vendor drops a Bright Crystal if the Prime Capsule reaction is used on it.