Kingdom Hearts 358/2 Days
Hyperion
"A weapon that lets you string together longer ground and aerial combos."
Japanese きさぎ
Stats
Strength Magic
Base Unit Ultima Base Unit
+90 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +3 +8 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Power
2: Chain Time
3: Combo-Jump
Obtained
Rage Gear ⑤ (Lexaeus)
Kingdom Hearts 358/2 Days
Hyperion+
"An upgraded Hyperion.
Lets you string together longer ground and aerial combos."
Japanese きさぎ+
Stats
Strength Magic
Base Unit Ultima Base Unit
+92 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +3 +9 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Combo-Jump
Obtained
Rage Gear+ ⑤ (Lexaeus)

The Hyperion (きさぎ Kisagi?, lit. "Wood Heron") is an Axe Sword that can be wielded by Lexaeus in Kingdom Hearts 358/2 Days. It can be upgraded to Hyperion+.

Design

The Hyperion’s handle is red with a pale yellow spike in its pommel and a sky blue spike on its tip. The blade and counterweight are one in the same on this Axe Sword, a result of the weapon’s peculiar shape. The Hyperion is shaped like a backward “S” that goes through the spike on the tip of the handle, curls over it—creating the counterweight—and then abruptly widens and curves in the opposite direction, creating the blade. The weapon is equally colored in blue and white, and the edges are mostly blue. The outer edge of both the counterweight and the blade is lined by blue spikes of varying sizes. The Hyperion Axe Sword shares its design with the Sequoia, though it has a different color scheme.

The name "Hyperion" is derived from a Titan in Greek mythology. It is also the name of a moon of Saturn, a redwood tree, and a poem. "Hyperion" is also the name of the model of Seifer's gunblade in Final Fantasy VIII, and a blueprint for a gummi ship in Kingdom Hearts.

Gameplay

The Hyperion's ground combo starts with a quick, one-handed thrust that resembles a guard or block-like motion, followed by a one-handed upward diagonal slash. A very quick upward slash follows this and the combo ends with a powerful, two-handed downward slam.

The aerial combo consists of two two-handed upward slashes followed by a one-handed sideways slash. This weapon has no   combo.

See also