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Props

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
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Then we're gonna MAKE you move!
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I'm carrying on what you yourself began, and I'm creating a brand new world, one heart at a time.
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Oh no! The water! I'm in big trouble if I don't fetch it!
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Issues: Info for KH, KHRECOM, KHREC, and KHIII; locations of KH3D Flowmotion action points

Props, also called Gimmicks (ギミック Gimikku?), are interactable objects that appear in many worlds throughout the Kingdom Hearts series. Props can be attacked, examined, or otherwise interacted with by the player.

Props usually drop Munny and MP prizes, however some also drop synthesis materials and ingredients. Some props in Kingdom Hearts II and Kingdom Hearts 358/2 Days have HP bars.

Kingdom Hearts Chain of Memories

All gimmicks that drop HP prizes, Moogle Points, or a Card use the following distribution unless otherwise noted. The Cards dropped by gimmicks are determined by the world. In Kingdom Hearts Chain of Memories the props are always reset each time the player re-enters the room, while in Kingdom Hearts Re:Chain of Memories, the props are not reset when the room is re-entered and the room must be recreated to keep on re-rolling the drops.

Drop Chance
HP prize (small) x2 13%
HP prize (small) x5 13%
HP prize (large) x3 13%
HP prize (large) x5 3.25%
Moogle Point (small) x5 9.75%
Moogle Point (large) x5 13%
Card 15%
Nothing 20%


Gimmick Locations Description Rewards
Traverse Town gimmick Traverse Town A black, three-pronged streetlight. Drops HP prizes, Moogle Points, or a Card when struck.
Traverse Town gimmick Traverse Town A wooden crate with yellow wavy lines and stars on it. Breaks when struck, dropping HP prizes, Moogle Points, or a Card.
Traverse Town gimmick Traverse Town A small, square building. Drops HP prizes, Moogle Points, or a Card when jumped on.
Wonderland gimmick Wonderland A large, red flower. Drops HP prizes, Moogle Points, or a Card when struck.
Wonderland gimmick Wonderland A small, yellow and brown mushroom. Drops HP prizes, Moogle Points, or a Card when jumped on.
Wonderland gimmick Wonderland A large, yellow and brown mushroom. Drops HP prizes, Moogle Points, or a Card when jumped on.
Wonderland gimmick Wonderland A large tree. Drops HP prizes, Moogle Points, or a Card when jumped on.
Barrel Spider's barrel Olympus Coliseum, Agrabah, Monstro, Neverland, Twilight Town, Destiny Islands A brown barrel with black hoops. When struck, either breaks and drops HP prizes, Moogle Points, or a Card, or reveals itself as a Barrel Spider and starts battle.
  • HP prize (small) x5: 13.5%
  • HP prize (large) x3: 9%
  • Moogle Point (small) x5: 13.5%
  • Moogle Point (large) x5: 9%
  • Card: 40%
  • Nothing/Barrel Spider: 15%
Olympus Coliseum gimmick Olympus Coliseum A marble column. Drops HP prizes, Moogle Points, or a Card when struck.
Olympus Coliseum gimmick Olympus Coliseum Three brown barrels with yellow wavy lines and stars on them. Drops HP prizes, Moogle Points, or a Card when jumped on.
Olympus Coliseum gimmick Olympus Coliseum A square block made of bricks. Drops HP prizes, Moogle Points, or a Card when jumped on.
Olympus Coliseum gimmick Olympus Coliseum A gray-blue block with light blue markings on it. Drops HP prizes, Moogle Points, or a Card when jumped on.
Agrabah gimmick Agrabah A small, tan barrel with silver hoops. Drops HP prizes, Moogle Points, or a Card when struck.
Agrabah gimmick Agrabah A tan barrel with silver hoops. Drops HP prizes, Moogle Points, or a Card when struck.
Agrabah gimmick Agrabah A wooden constellation with a platform on top. Drops HP prizes, Moogle Points, or a Card when struck.
Agrabah gimmick Agrabah Three tan barrels with silver hoops. Drops HP prizes, Moogle Points, or a Card when jumped on.
Agrabah gimmick Agrabah A market stall with a purple roof. Drops HP prizes, Moogle Points, or a Card when jumped on.
Agrabah gimmick Agrabah A market stall with a red roof. Drops HP prizes, Moogle Points, or a Card when jumped on.
Agrabah gimmick Agrabah A bunch of items covered in a red canvas. Drops HP prizes, Moogle Points, or a Card when jumped on.
Agrabah gimmick Agrabah A bunch of items covered in a purple canvas. Drops HP prizes, Moogle Points, or a Card when jumped on.
Agrabah gimmick Agrabah A bunch of items covered in a blue canvas. Drops HP prizes, Moogle Points, or a Card when jumped on.
Agrabah gimmick Agrabah A series of wooden posts sticking out of a wall. Drops HP prizes, Moogle Points, or a Card when jumped on.
Monstro gimmick Monstro A small platform featuring various colored spots. Drops HP prizes, Moogle Points, or a Card when jumped on.
Monstro gimmick Monstro A large platform featuring various colored spots. Drops HP prizes, Moogle Points, or a Card when jumped on.
Monstro gimmick Monstro A circular platform with a pink top. Drops HP prizes, Moogle Points, or a Card when jumped on.
Monstro gimmick Monstro Half a platform with a pink top sticking out of the wall. Drops HP prizes, Moogle Points, or a Card when jumped on.
Halloween Town gimmick Halloween Town A single black tree. Drops HP prizes, Moogle Points, or a Card when struck.
Halloween Town gimmick Halloween Town A pumpkin sporting an evil grin. Drops HP prizes, Moogle Points, or a Card when struck.
Halloween Town gimmick Halloween Town A small patch of pumpkins. Drops HP prizes, Moogle Points, or a Card when struck.
Halloween Town gimmick Halloween Town A large patch of pumpkins. Drops HP prizes, Moogle Points, or a Card when struck.
Halloween Town gimmick Halloween Town A statue of a gargoyle watching over three small gravestones. Drops HP prizes, Moogle Points, or a Card when struck.
Halloween Town gimmick Halloween Town A gravestone with a monster's appendages sticking out. Drops HP prizes, Moogle Points, or a Card when struck.
Halloween Town gimmick Halloween Town A square mausoleum sporting a scary grin. Drops HP prizes, Moogle Points, or a Card when struck.
Halloween Town gimmick Halloween Town Three black trees in a row. Drops HP prizes, Moogle Points, or a Card when jumped on.
Halloween Town gimmick Halloween Town A small building with a cobweb on the roof. Drops HP prizes, Moogle Points, or a Card when jumped on.
Atlantica gimmick Atlantica A large clam. Drops HP prizes, Moogle Points, or a Card when struck.
Atlantica gimmick Atlantica A large, blue rock. Drops HP prizes, Moogle Points, or a Card when jumped on.
Atlantica gimmick Atlantica A thin, yellow column. Drops HP prizes, Moogle Points, or a Card when jumped on.
Neverland gimmick Neverland A single round barrel. Drops HP prizes, Moogle Points, or a Card when struck.
Neverland gimmick Neverland A single cannon. Drops HP prizes, Moogle Points, or a Card when struck.
Neverland gimmick Neverland A pair of cannons. Drops HP prizes, Moogle Points, or a Card when struck.
Neverland gimmick Neverland A small, red and gold chest. Drops HP prizes, Moogle Points, or a Card when struck.
Neverland gimmick Neverland A large, red and gold chest. Drops HP prizes, Moogle Points, or a Card when struck.
Neverland gimmick Neverland Three round barrels. Drops HP prizes, Moogle Points, or a Card when jumped on.
Neverland gimmick Neverland A brown, wooden crate. Drops HP prizes, Moogle Points, or a Card when jumped on.
Hollow Bastion gimmick Hollow Bastion A bunch of small pipes. Drops HP prizes, Moogle Points, or a Card when struck.
Hollow Bastion gimmick Hollow Bastion A large pipe. Drops HP prizes, Moogle Points, or a Card when struck.
Hollow Bastion gimmick Hollow Bastion The remains of a pillar. Drops HP prizes, Moogle Points, or a Card when struck.
Hollow Bastion gimmick Hollow Bastion The remains of a pillar. Drops HP prizes, Moogle Points, or a Card when struck.
Hollow Bastion gimmick Hollow Bastion The remains of an arch. Drops HP prizes, Moogle Points, or a Card when struck.
Hollow Bastion gimmick Hollow Bastion A decorative pillar. Drops HP prizes, Moogle Points, or a Card when jumped on.
100 Acre Wood gimmick 100 Acre Wood A jar of hunny. Refills Pooh's Honey Gauge.
100 Acre Wood gimmick 100 Acre Wood Rabbit's wooden cart. Have Pooh stand in the cart to break it.
100 Acre Wood gimmick 100 Acre Wood A bunch of colorful balloons. Have Pooh hold the balloons to make him float up until Owl rescues him.
100 Acre Wood gimmick 100 Acre Wood A hole in the ground. When Pooh gets near, he'll fall in and escape with the help of balloons. Roo can be rescued from a specific hole.
100 Acre Wood gimmick 100 Acre Wood A pair of colorful balloons. Fly away when struck.
100 Acre Wood gimmick 100 Acre Wood Stumps of trees. Pooh can jump from stump to stump to impress Tigger.
100 Acre Wood gimmick 100 Acre Wood A hive populated by bees. Strike the hive to drop it, making the bees chase Pooh, who will in turn hit a tree to get Eeyore's tail.
100 Acre Wood gimmick 100 Acre Wood A wooden post. Can be struck to lower into the ground.
100 Acre Wood gimmick 100 Acre Wood One of Rabbit's cabbages. Strike to collect it. Once 14 cabbages have been collected, Rabbit will arrive to thank you.
100 Acre Wood gimmick 100 Acre Wood A set of three white flowers. Drops Moogle Points (small) when struck.
100 Acre Wood gimmick 100 Acre Wood A set of three pink flowers. Drops Moogle Points (small) when struck.
100 Acre Wood gimmick 100 Acre Wood A set of three purple flowers. Drops Moogle Points (small) when struck.
100 Acre Wood gimmick 100 Acre Wood A set of three blue flowers. Drops Moogle Points (small) when struck.
100 Acre Wood gimmick 100 Acre Wood A hollow log lying in the grass. Drops Moogle Points (small) when struck.
100 Acre Wood gimmick 100 Acre Wood A green plant. Drops Moogle Points (small) when struck.
100 Acre Wood gimmick 100 Acre Wood A berry-bearing bush. Drops Moogle Points (small) when struck.
100 Acre Wood gimmick 100 Acre Wood A bunch of dandelions. Drops Moogle Points (small) when struck.
100 Acre Wood gimmick 100 Acre Wood A patch of yellow flowers. Drops Moogle Points (small) when walked on.
100 Acre Wood gimmick 100 Acre Wood A bunch of leaves. Drops Moogle Points (small) when walked on.
Twilight Town gimmick Twilight Town A streetlight pillar. Drops HP prizes, Moogle Points, or a Card when struck.
Twilight Town gimmick Twilight Town A planter filled with flowers. Drops HP prizes, Moogle Points, or a Card when jumped on.
Twilight Town gimmick Twilight Town A stack of boxes overgrown with vines. Drops HP prizes, Moogle Points, or a Card when jumped on.
Destiny Islands gimmick Destiny Islands A large tree. Drops HP prizes, Moogle Points, or a Card when struck.
Destiny Islands gimmick Destiny Islands A wooden crate. Drops HP prizes, Moogle Points, or a Card when struck.
Destiny Islands gimmick Destiny Islands A shrub with a plume of leaves. Drops HP prizes, Moogle Points, or a Card when jumped on.
Destiny Islands gimmick Destiny Islands A small bush. Drops HP prizes, Moogle Points, or a Card when jumped on.
Destiny Islands gimmick Destiny Islands A large bush. Drops HP prizes, Moogle Points, or a Card when jumped on.
Castle Oblivion gimmick Castle Oblivion An ornament in the shape of a flower bud. Opens when struck, dropping HP prizes, Moogle Points, or a Card.
Castle Oblivion gimmick Castle Oblivion An ornament in the shape of a flower atop a pillar. Drops HP prizes, Moogle Points, or a Card when struck.
Castle Oblivion gimmick Castle Oblivion A pedestal decorated with flower motives. Drops HP prizes, Moogle Points, or a Card when jumped on.

Kingdom Hearts II

Object Locations Description Rewards
Skateboard (スケボー
Sukebō
?)
Market Street: Tram Common, Sandlot, Back Alley, Market Street: Station Heights, Station Plaza, Central Station, Tunnelway, Underground Concourse, Restoration Site, Corridors, Cave of the Dead: Passage, Valley of the Dead, Courtyard, Audience Chamber, The Hall of the Cornerstone, Cornerstone Hill, Pier, Waterway, Wharf, Agrabah, Graveyard, Halloween Town Square, Hinterlands, Toy Factory: Shipping and Receiving A standard skateboard. Allows Sora and Roxas to swiftly move through areas and perform tricks.
Tram (路面電車
Romen Densha
?)
Sunset Terrace, Market Street: Tram Common The local Tram system. Use the "Jump" then "Jump On" Reaction Commands to jump on top of the tram. This allows Sora and Roxas to reach higher places.
Ball (ボール
Bōru
?)
Market Street: Station Heights Ball used in Grandstander. Nothing
Junk (ガラクタ
Garakuta
?)
Market Street: Tram Common A bundle of metal garbage parts. Munny
Beam (ビーム
Bīmu
?)
Mansion: Computer Room A white beam of light. Allows travel between the real and data Twilight Town.
Claymore (クレイモア
Kureimoa
?)
Marketplace, Borough, Bailey, Restoration Site, Corridors Radiant Garden's own defense mechanism. Targets enemies and attacks them, causing minimal damage. Between the start of Episode 2 of Hollow Bastion, and the end of Episode 2 of Space Paranoids, Claymore targets Sora instead.
Book (
Hon
?)
Merlin's House The book containing the 100 Acre Wood World. Allows Sora to visit the 100 Acre Wood.
Computer (コンピューター
Konpyūtā
?)
Ansem's Study The computer used by Ansem. Allows Sora, Donald, and Goofy to enter Space Paranoids.
Cart (荷車
Niguruma
?)
Checkpoint, Village Cave, Ridge A red and yellow explosive cart. Drive prize (small) x6, Drive prize (large) x1
Package (small) (荷物(小)
Nimotsu (ko)
?)
Checkpoint, Village Cave, Ridge A group of red and yellow explosives with a red Chinese dragon head tied together. HP prize (small) x2, HP prize (large) x1
Rocks (
Iwa
?)
Mountain Trail A bunch of rocks blocking the path. Need to be destroyed with the Rockshatter Reaction Command.
Package (large) (荷物(大)
Nimotsu (ō)
?)
Village Cave, Ridge A red and yellow explosive rocket. MP prize (small) x4, MP prize (large) x1
Whirlwind (つむじ風
Tsumujikaze
?)
Ridge, Summit, Imperial Square, Cavern of Remembrance: Mining Area[KH II FM] A small whirlwind that Sora can ride. Can be used to move faster, lift nearby enemies, and jump higher in the air.
Armor (ヨロイ
Yoroi
?)
The West Hall A suit of armor that drops prizes when hit with a combo finish. Drive prize (small) x4
Wooden Box (木箱
Kibako
?)
Secret Passage A wooden box that can be destroyed with a combo finish. HP prize (small) x4, MP prize (small) x4
Soul (
Tamashī
?)
Underworld Cavern: Entrance, Underworld Cavern: The Lost Road, Underworld Cavern: Atrium, Valley of the Dead Small, ghostly apparitions, each emanating a yellow aura. MP prize (small) x3
Candlestick (燭台
Shokudai
?)
Underworld Cavern: Entrance, Underworld Cavern: The Lost Road, Underworld Cavern: Atrium, Cave of the Dead Passage, Cave of the Dead: Inner Chamber, Hades' Chamber Ominously lit torches with a blue flame and a grey stand that drop prizes when hit with a combo finish. HP prize (small) x5
Falling Rock (落石
Rakuseki
?)
[?] Rocks that fall from the ceiling during battles. Inflict Physical damage with a power correction of x0.1 when hitting a target.
Door (
Tobira
?)
The Hall of the Cornerstone, Cornerstone Hill A door that connects the past and present. Allows Sora, Donald, and Goofy to travel between Disney Castle and Timeless River.
Tiny Tower (小さな塔
Chīsana Tō
?)
Lilliput A tall tower of cannons used to protect the town. Using the "Stomp Bomb" Reaction Command fires little bullets from the cannons, knocking enemies back without dealing damage.
Net Containing Cargo (荷物が入った網
Nimotsu ga Haitta Ami
?)
Harbor A net filled with cargo hanging from a crane. Spins around when hit with a combo finish, dealing Physical damage to enemies it hits.
Gunpowder Crate (火薬箱
Kayaku-bako
?)
Town, Isla de Muerta: Powder Store Crates filled with explosive gunpowder. Explodes when hit with a combo finish, dealing Fire damage to surrounding enemies, and clearing nearby obstructions.
Anchor (イカリ
Ikari
?)
Ship Graveyard: Seadrift Keep A rusty anchor attached to a shipwreck. Swings like a pendulum when hit with a combo finish, dealing Physical damage to enemies it hits.
Street Stall (露店
Roten
?)
Agrabah, The Palace, Bazaar Stalls displaying wares in the city of Agrabah. Gets destroyed when hit with a non-physical attack or combo finish. May hide enemies or a treasure chest.
Arch (アーチ
Āchi
?)
Agrabah Archways connecting Agrabah's buildings. Gets destroyed when hit with a non-physical attack or combo finish.
Yellow Switch (黄色いスイッチ
Ki-iroi Suitchi
?)
Sandswept Ruins A series of egg-shaped switches that align in a vertical line. Gets activated when hit with a Thunder spell.
Blue Switch (青いスイッチ
Aoi Suitchi
?)
Sandswept Ruins A series of egg-shaped switches that align in a horizontal line. Gets activated when hit with a Blizzard spell.
Red Switch (赤いスイッチ
Akai Suitchi
?)
Sandswept Ruins A series of egg-shaped switches that align in a circle. Gets activated when hit with a Fire spell.
Tombstone (墓石
Boseki
?)
Graveyard Dark tombstones. Wobbles and collapses 2 seconds after being hit with an attack, dealing Physical damage to enemies it hits.
Stone Statue (石像
Sekizō
?)
Graveyard Statues made of stone. Starts shaking and may fall down when approached, dealing Physical damage to enemies it hits.
Guillotine (ギロチン
Girochin
?)
Halloween Town Square A tall guillotine, holding a sharp silver blade. The blade will fall when approached, dealing Physical damage to enemies it hits.
Fountain (噴水
Funsui
?)
Halloween Town Square A fountain with a statue at its center, filled with green water The statue will spin around and spit out water bullets when hit.
Drain (排水溝
Haisuikō
?)
Halloween Town Square Large, black storm drains. Water shoots out of the drain about a second after being approached.
Jack's House Gate (ジャックの家の門
Jakku no Ie no Mon
?)
Halloween Town Square A steel gate leading to Jack's house. Repeatedly opens and closes in 2 second intervals after being approached, dealing Physical damage to enemies it hits.
Merry-Go-Round (メリーゴーラウンド
Merī Gō Raundo
?)
Candy Cane Lane A festive carousel. Can be spun for about 4 seconds with the "Spin" Reaction Command, inflicting either Physical damage, or Neutral damage with a power of 0.1, to enemies it hits.
Terminal (ターミナル
Tāminaru
?)
Pit Cell, I/O Tower: Communications Room, Central Computer Mesa A computer terminal. Allows Sora, Donald, and Goofy to travel between various areas in Space Paranoids and Ansem's Study in Radiant Garden, or play Light Cycle.
Prison Door (牢獄の扉
Rōgoku no Tobira
?)
Pit Cell A door blocking the way out of the cell. Drops Cluster prizes when hit. Can be openend by using the "Freeze" Reaction Command once the Clusters Gauge is filled.

Kingdom Hearts 358/2 Days

Prop Locations Missions Rewards
Wooden Crate Underground Passage, Side Street, Sandlot  01 11 20 HP prizes, Munny; Used to reach out of reach enemies/higher elevations
Agrabah Street, Cave/Entrance Hall  15 21 24 26 30 68 Used to get to higher elevations
Yellow Switch Underground Passage  01 11 44 Raises yellow gate
Turquoise Switch Underground Passage  11 44 Raises turquoise gate
Purple Switch Underground Passage  11 44 Raises purple gate
Grandstander Ball Sandlot  37 Used in Grandstander mini-game
Jar The Palace, Agrabah Street, Agrabah Gate, Sandswept Ruins, Cave of Wonders, Cave/Entrance Hall, Cave/Pillar Room, Cave/Hidden Room, Cave/Secret Depths, Cave/Lamp Chamber  15 16 18 19 21 24 26 30 32 34 48 68 82 90 HP prizes, Munny
Hall of Empty Melodies  33 HP prizes, Munny, Potion, Samurai
The West Hall  80 Munny, HP prizes, Hi-Potions, Living Pods
Wooden Switch Agrabah Street, Cave/Entrance Hall, Cave/Abyss  15 21 24 Releases gate blocking Agrabah Gate, Cave/Pillar Room, and Cave/Hidden Room areas
Gold Column Cave/Entrance Hall  21 24 Used to reach higher elevations
Plugger Cave/Pillar Room  21 24 Activates cylindrical pillars
Statues Courtyard  22 Open secret door to Entrance Hall/Upper Level area
Wall Switches Entrance Hall Upper Level  22 Releases blocking walls
Wooden Bar Entrance Hall  22 Opens door to Courtyard
Emerald Gem Cave/Entrance Hall  24 Summons fire blocks
Fire Blocks (1, 2, 3) Cave/Entrance Hall, Cave/Pillar Room, Cave/Abyss  24 (With all three) Creates steps to Cave/Hidden Room area
Training Barrel A (Normal) The Coliseum  36 39 40 41 46 61 73 84 Points; Damage Heartless
Training Barrel B (Exploding) The Coliseum  36 39 40 41 46 61 73 84 Points; Damage Heartless
Pumpkin Bomb A (Exploding) Halloween Town Entrance, Halloween Town Square, Graveyard, Boneyard 1, Moonlight Hill, Boneyard 2  42 45 52 54 62 66 88 Light lanterns; potential damage to Heartless; can be used to make shortcut from Moonlight Hill to Graveyard
Bones Graveyard, Halloween Town Entrance, Halloween Town Square, Boneyard 1, Moonlight Hill  45 52 Give to Zero to reveal hidden Heartless locations
Balloons Halloween Town Square, Graveyard, Halloween Town Entrance, Moonlight Hill, Boneyard 2  45 52 62 Heartless
Red Potion Bizarre Room  47 51 55 57 63 65 67 69 85 Grow in size
Blue Potion Bizarre Room  47 51 55 57 63 65 67 69 85 Shrink in size
Chair Bizarre Room  47 Releases Lurk Lizard
Birdcage Queen's Castle  51 Releases Pink Concerto
Lantern Graveyard, Boneyard 1, Moonlight Hill  52 62 Once lit, unlocks Boneyard 1, Moonlight Hill, and Boneyard 2 areas
Dig Site Island, Rocky Expanse  53 77 Heartless, Phantomtail
Pumpkin Bomb B (Ice Explosion) Halloween Town Square, Boneyard 1, Moonlight Hill, Boneyard 2, Suspension Bridge, Halloween Town Entrance  62 66 88 Potential damage and freezing of Heartless
White Switches Red Rose Hedge Maze  65 Light lamps in Bizarre Room. Once all are lit, releases Novashadow
Golden Elephant Statue Cave/Secret Depths  82 Summons blocks
Blocks Cave/Secret Depths  82 Unlocks Cave/Lamp Chamber area; used to richer higher elevations
Organization XIII Device Cave/Lamp Chamber, Manor Ruins, Bizarre Room  92 Used by Xion

Kingdom Hearts Birth by Sleep

Prop Locations Description Rewards
Training Equipment Mountain Path Golden colored wheels chained to poles. Used by Terra, Ventus, and Aqua while training. HP prizes
Glass Jar Vault, Underground Waterway A typical glass jar. Nothing
Color-changing Medicine Jar (色が変わる薬ビン
Iro ga Kawaru Kusuri Bin
?)
Vault, Underground Waterway A glass jar filled with magic that changes color in the order of green -> blue -> red -> green. Green: HP prize (small) x5
Blue: D-Link prize (small) x5
Red: Creates an explosion after 3 seconds that can damage nearby enemies with a power multiplier of 3.0.
Stove Vault A fire powered stove. Activate with a Fire attack. Use the bubbles to jump to higher elevations.
Switchgear (開閉装置
Kaihei Sōchi
?)
Underground Waterway A rotating, round wheel that controls certain gates. Opens a gate for a short period of time.
Gates Opens the gate.
Ball of Yarn (毛糸玉
Keito-dama
?)
Cinderella's Room, Mousehole, Wardrobe Room A ball of colored yarn. Jump on it to roll on it. Can be used to reach higher elevations, or damage enemies with a power multiplier of 1.0. Enemies defeated like this do not give experience points.
Fork (フォーク
Fōku
?)
Mousehole A fork sticking from the wall. Used to jump to higher elevations.
Matchbox (マッチ箱
Matchi-bako
?)
Mousehole A box of matches. Hit it to make it stick out of the wall, creating a platform.
Cheese (チーズ
Chīzu
?)
Mousehole Pieces of cheese. Hit it to make it drop from the spiderweb, creating platforms.
100 Acre Woods Book (100エーカーの森の本
100 Ēkā no Mori no Hon
?)
Merlin's House An old book. Hunny Pot Board
Fountain (噴水
Funsui
?)
Fountain Court A fountain releasing a powerful spout of water. Used to reach higher elevations.
Mailbox (ポスト
Posuto
?)
Main Plaza A blue and red mailbox. Confetti[4]
HP prizes, Munny
Popcorn machine Main Plaza, Fruitball Court A popcorn machine often seen at carnivals or festivals. HP prizes, D-Link prizes, Munny
Lamp post Main Plaza, Fruitball Court, Raceway A blue colored lamp post. HP prizes, D-Link prizes
Potted Plant Main Plaza, Fruitball Court A decorated plant in a flower pot. HP prizes, D-Link prizes, Munny
Bench Main Plaza, Fruitball Court A turquoise colored bench with Mickey Mouse heads at both ends. HP prizes, Munny
Fire Hydrant Main Plaza, Fruitball Court A regular fire hydrant. D-Link prizes, Munny
Power Supply (電源装置
Dengen Sōchi
?)
Gizmo Gallery A large generator that is powered by electricity. Fill the gauge by hitting it with Thunder attacks to make the gears and levers start moving.
Clay jar Coliseum Gates, Town Near Thebes A typical clay jar. HP prizes, D-Link prizes, Munny
Gravity Control Unit (重力制御装置
Jūryoku Seigyosōchi
?)
Ship Hub, Launch Deck, Machinery Bay A terminal to control the room's gravity. Activates or deactivates gravity.
Large Container Ship Hub A large container None
Blue Container Ship Hub A blue container None
Fire Extinguisher Ship Hub A fire extinguisher None
Pixie Dust (ピクシーダスト
Pikushī Dasuto
?)
Rainbow Falls: Base, Rainbow Falls: Ascent An orb of concentrated pixie dust. Used to jump higher.
Trampoline (トランポリン
Toranporin
?)
Indian Camp A typical trampoline. Can be used to jump higher.
Totem Pole (トーテムポール
Tōtemu Pōru
?)
Indian Camp A traditional totem pole. Thundaga
Rock (
Iwa
?)
Cliff Path Numerous groups of rocks that block certain paths. Can be destroyed.

Kingdom Hearts 3D: Dream Drop Distance

Gimmick Locations Description Mechanics
Mailbox (ポスト
Posuto
?)
First District The Traverse Town mailbox. Sora: Examine after progressing Riku's story to reveal a passageway to the Post Office.
Barrel (タル
Taru
?)
Second District, Third District, Fountain Plaza, Fourth District A wooden barrel decorated with stars. Can be used to activate the Slingshot Reality Shift.
Power Switch (電源スイッチ
Dengen Suitchi
?)
Third District A switch that powers the door to the First District. Sora: Hit a few times to unlock a shortcut to the First District. Sora's Dream Eater companions will alert him to the switch's presence.
Box (
Hako
?)
Post Office A box of postage. Can be used to activate the Slingshot Reality Shift.
Pile of Luggage (荷物の山
Nimotsu no Yama
?)
Post Office A large pile of boxes. Use the Slingshot Reality Shift on a nearby enemy or gimmick to destroy the Pile of Luggage and access the treasure chest hidden behind it.
Pile of Wooden Boxes (木箱の山
Kibako no yama
?)
Fountain Plaza A large pile of boxes. Use the Slingshot Reality Shift on a nearby enemy or gimmick to destroy the Pile of Wooden Boxes and access the treasure chest hidden behind it.
Julius Manhole (ジュリアスマンホール
Juriasu Manhōru
?)
Fountain Plaza A manhole that Julius appears from once the story has been completed. Examine after defeating Julius to battle him again.
Sphere (球体
Kyūtai
?)
Square, Nave, Town, Bridge, Outskirts, Tunnels, Catacombs, A floating silver sphere with an emblem. Use to activate the Faithline Reality Shit.
Bell (
Kane
?)
Bell Tower A large bell hanging in the cathedral. Hit with a combo finisher to drop one of the following:
  • Munny (small) x10
  • Munny (small) x15
  • Droplet x15
  • Drop-Me-Not
Street Stall A (露店A
Roten A
?)
Town A street stall covered in thorns. Sora: Defeating one of the huge flower Dream Eaters will cause the thorns to disappear, transforming it into an ordinary Street Stall Flowmotion action point.
Gunpowder Barrel (火薬ダル
Kayaku Daru
?)
Bridge A metal barrel that contains gunpowder. Explodes when attacked, dealing damage to those around it.
Base power: 10; Power multiplier: x1.5
Moving Wagon (動く荷馬車
Ugoku Niuma-sha
?)
Bridge A large wagon. When attacked from the city side, it rolls towards the Outskirts and deals damage to enemies.
Base power: 10; Power multiplier: x1.0
Pile of Barrels (タルの山
Taru no Yama
?)
Bridge A pile of wooden barrels. Riku: Appears only when running away from the Wargoyle. Hit the Pile of Barrels to destroy it and clear the path.
Destructible Tower (壊せるやぐら
Kowaseru ya Gura
?)
Outskirts [...] [...]
Destructible Wall (壊せる壁
Kowaseru Kabe
?)
Tunnels, Catacombs, Machine Room, Green Room [...] [...]
Gas Pot (ガスのツボ
Gasu no Tsubo
?)
Tunnels, Machine Room, Green Room [...] [...]
Wagon (荷馬車
Niuma-sha
?)
Court of Miracles [...] Hit with a combo finisher to drop one of the following:
  • Munny (small) x10
  • Munny (small) x15
  • Droplet x15
  • Drop-Me-Not
Elevator (エレベーター Erebētā?) City [...] Examine to be transported to the lower level of the Docks once the world is cleared.
Docks Examine to be transported to the City once the world is cleared.
Rectifier 2F Examine to be transported to the Throneship.
Throneship Examine to be transported to the Rectifier 2F.
Recognizer (レコグナイザー
Rekogunaizā
?)
City [...] Riku: Examine one Recognizer to be transported to the Bridge or Throughput, and another to begin the Light Cycle mini-game.
Bridge Sora: Examine to be transported to the Docks.
Riku: Examine to be transported to the Throughput or City.
Throughput Riku: Examine to be transported to the Bridge or City.
Docks Sora: Examine to be transported to the Bridge.
Rectifier 2F Sora: Examine to be transported to another area in the room.
Recognizer (Attack Type) (レコグナイザー(攻撃型)
Rekogunaizā (Kōgeki-gata)
?)
Throughput, Rectifier 2F [...] Attacks with a laser when nearby.
Base power: 16; Power multiplier: x1.0
After performing the Code Break Reality Shift, the Recognizer can be examined to travel to another area in the room.
Door Switch (扉のスイッチ
Tobira no Suitchi
?)
Docks [...] Use the Code Break Reality Shift to open the doors.
Door (
Tobira
?)
Docks [...] Can be opened with the Door Switch.
Turret (砲台
Hōdai
?)
Docks, Solar Sailer [...] Attacks when nearby.
Base power: 10; Power multiplier: x1.5
Use the Code Break Reality Shift to either destroy the turret, make it switch targets or make it temporarily shoot prizes.
Turret with Breakable Wall (壁が壁れる砲台
Yagura ga Kabe Reru Hōdai
?)
Docks, Solar Sailer [...] Attacks when nearby.
Base power: 10; Power multiplier: x1.5
Use the Code Break Reality Shift to destroy the turret and the wall behind it.
Turret with Breakable Glass (ガラスが割れる砲台
Garasu ga Wareru Hōdai
?)
Docks [...] Attacks when nearby.
Base power: 10; Power multiplier: x1.5
Use the Code Break Reality Shift to on two out of three turrets destroy the glass.
Solar Sailer Boarding Gate (ソーラーセイラー搭乗口
Sōrāseirā Tōjō Kuchi
?)
Docks, Rectifier 1F [...] Examine to enter the Solar Sailer.
Turret with Breakable Floor (床が壁れる砲台
Yuka ga Kabe Reru Hōdai
?)
Solar Sailer [...] Attacks when nearby.
Base power: 10; Power multiplier: x1.5
Use the Code Break Reality Shift to destroy the turret and the floor it is mounted on.
Turret (Large) (砲台(大)
Hōdai (Ō)
?)
Portal: Stairs [...] Attacks when nearby.
Base power: 13; Power multiplier: x2.0
Hit a few times to get a chance to use the Code Break Reality Shift to either destroy the turret, make it switch targets or make it temporarily shoot prizes.
Ray (エイ
Ei
?)
Ocean Floor, Ocean Depths [...] [...]
Barrel (タル
Taru
?)
Monstro: Mouth A sturdy wooden barrel. Riku can stand on the barrel to cross the top of the water, but the barrel will sink after 10 seconds. It will reemerge after another 30 seconds.
Monstro: Gullet Use to activate the Bubble Burst Reality Shift.
Reversing Switch (反転スイッチ
Hanten Suitchi
?)
Monstro: Belly, Monstro: Cavity, Monstro: Bowels [...] Attack to flip the vertical orientation of the room.
Rising Switch (隆起スイッチ Ryūki Suitchi?) Monstro: Cavity A bulbous purple protrusion with yellow patches. Attack to make terrain rise from the floor.
Carriage (馬車
Basha
?)
The Training Yard, Tower Road, Shore, The Opéra [...] Examine to move between The Training Yard, Tower Road, Shore, and The Opéra.
Cart (荷車
Niguruma
?)
Mont Saint-Michel [...] Stand on top of the cart to jump to a higher location.
Wooden Box (木箱
Kibako
?)
Dungeon [...] Hit the wooden box to destroy it.
Warped Iron Bars (ゆがんだ鉄格子
Yuganda Tetsugōshi
?)
Dungeon [...] Hit the warped iron bars to destroy them.
Destructible Wood (壊せる木材
Kowaseru mokuzai
?)
Machine Room [...] Hit the wood to destroy it.
Gear Shaft (装備の軸
Sōbi no Jiku
?)
Machine Room [...] Use Pole Spin to turn the gear shaft and extend rope, creating a Rail Slide action point and lifting the heavy curtain.
Heavy Curtain (重れ幕
Omo re Maku
?)
Machine Room [...] Blocks the path to the Green Room until the Gear Shaft is activated.
Destructible Door (壊せる扉
Kowaseru Tobira
?)
Green Room [...] Hit the door to destroy it.
Costumes (衣装
Ishō
?)
Green Room [...] Hit the costumes to move them aside.
Purple Sheet Music (紫色の楽譜
Murasakiiro no Gakufu
?)
Chamber [..] Sora: Examine to enter the Cloudwalk.
Blue Sheet Music (青色の楽譜
Ao no Gakufu
?)
Chamber [..] Riku: Examine to enter the Moonlight Wood.
Red Sheet Music (赤色の楽譜
Akairo no Gakufu
?)
Chamber [..] Sora: Examine to enter the Precipice after finding both Sound Ideas.
Treble Clef (𝄞) (ト音記号(𝄞)
Toonkigō (𝄞)
?)
Cloudwalk, Glen, Fields, Moonlight Wood, Golden Wood, Snowgleam Wood [...] Use to activate the Melody Catcher Reality Shift.
Snowball (雪玉
Yukidama
?)
Snowgleam Wood [...] Jump on the snowball to ride it around, dealing damage to any enemies that collide with it.
Base power: 10; Power multiplier: 1.0
Blue-Patterned Building (青い模様のビル
Aoi Moyō no Biru
?)
Avenue to Dreams A skyscraper with irregular blue stripes. Step on the building to make it rise, launching Sora into the air.
Blue-Patterned Ground and Buildings (青い模様の地面とビル
Aoi Moyō no Jimen to Biru
?)
Contorted City A patch of buildings and ground with irregular blue stripes. The ground and buildings will rise periodically, launching Sora into the air.
Building (ビル
Biru
?)
Contorted City A floating building with a red pattern. The building will fly at Sora if he gets too near, dealing damage. The building always re-appears when re-entering the world.
Base power: 15; Power multiplier: 1.0
Use Nightmare's End to destroy the building before it collides.
White-Patterned Building (白い模様のビル
Shiroi Moyō no Biru
?)
Avenue to Dreams, Contorted City A building with a white pattern. Use Nightmare's End to destroy the building.
Illusion Generator (幻発生装置
Maboroshi Hassei Sōchi
?)
Delusive Beginning, Walk of Delusions Spherical-shaped device. Repeatedly spawns 1-2 bits that fire lasers. The bits can be destroyed in a single hit.
Base power: 10; Power multiplier: 0.5
Hit the generator to damage it. Once damaged enough, the generator becomes broken and invulnerable to damage, therefore Mirage Split must be used to destroy it and remove the illusory walls and grounds it projected.
Center Core (センターコア
Sentā Koa
?)
Delusive Beginning Energy beam surrounded by illusory walls. Shoots a laser that reflects off the walls.
Base power: 10; Power multiplier: 0.5
The inside of the walls can only be accessed through a warp hole opened by destroying the second Illusion Generator. Hit a few times and use Mirage Split to shut it down and remove the illusory walls around it.
White Road (白い道
Shiroi Michi
?)
Delusive Beginning White translucid path around the central plaza that at the top divides into two paths leading to the top hallways. Appears after using Mirage Split on the Center Core.
Moving Laser (移動レーザー
Idō Rēzā
?)
Fact within Fiction Three dark lasers on the ground of the right-side hallway. Move back and forth in the hallway, dealing contact damage.
Base power: 10; Power multiplier: 0.5

Kingdom Hearts III

Notes and references

  1. ^ Jump up to: a b Only appears when playing as Roxas.
  2. ^ Jump up to: a b c d e Gets moved to the Coliseum Gates after the Coliseum is destroyed.
  3. ^ Jump up to: a b c Only available during Episode 1.
  4. ^ Confetti cannot be obtained if it is bought at the Medal Shop.
  5. ^ Sometimes it cannot be used during the battle at the Sanctum of Time.