Superjump
Superjump (スーパージャンプ Sūpājanpu ) is a technique that appears in Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts III. It allows the user to catapult themselves in the air while in Flowmotion.
Mechanics[edit]
In Kingdom Hearts 3D: Dream Drop Distance, Superjump is a Flowmotion ability and can be used when using Wall Kick on a surface. When activated, the user catapults into the air, and can chain Superjumps by Wall Kicking back onto a surface and using Superjump again. If a Superjump is used after a Wall Kick before the user touches a wall, Wall Kick can no longer be used again until the user lands back on the ground and therefore breaks the chain of Superjumps.
In Kingdom Hearts III, Superjump is a mobility ability that costs 2 AP to equip and can be used while in Flowmotion. When activated, the user catapults high into the air. Once used, Superjump cannot be used again until the user lands back on the ground.
Learning Superjump[edit]
Kingdom Hearts 3D: Dream Drop Distance[edit]
- Sora and Riku learn Superjump after Sora meets Neku in Traverse Town.
Kingdom Hearts III[edit]
- Sora learns Superjump after defeating the Chaos Carriage at the Wetlands.