Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix

Vanitas Remnant

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Revision as of 18:50, 14 May 2024 by BraviDunno (talk | contribs) (the info bar gives a much different name to this boss (and it is rather specific), so might as well mention it)
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Vanitas Remnant

Vanitas Remnant KHBBS.png

Japanese ヴァニタスの思念
Rōmaji Vanitasu no Shinen
Translation Vanitas's Will

Type Unversed
Voice actors (Ja:) Miyu Irino
(En:) Haley Joel Osment
Game Kingdom Hearts Birth by Sleep
Variations
Ventus
Vanitas
Ventus-Vanitas
Themes Header.png

KHBBS tracks
Battle theme - Enter the Void
Vanitas Remnant

Kingdom Hearts Birth by Sleep
A physical manifestation of what remained of Vanitas's powerful thoughts and feelings.
Location HP EXP Strength Defense
Keyblade Graveyard 200 0 80 27
Physical Fire Blizzard Thunder Dark Other
x0.5 x0.25 x0.25 x0.25 x0.25 x0.5
Stun Freeze Mini Blind Ignite Confuse
x0 x0 x0 x0 x0 x0
Bind Poison Slow Stop Sleep Death
x0 x0 x0 x0 x0 x0
Zero Gravity Magnet Warp
x0 x0 x0

Rewards
Secret Gem[1], Void Gear[2]
World(s)
Keyblade Graveyard
Location HP EXP Strength Defense
Keyblade Graveyard 200 0 80 27
Physical Fire Blizzard Thunder Dark Other
x0.5 x0.25 x0.25 x0.25 x0.25 x0.5
Stun Freeze Mini Blind Ignite Confuse
x0 x0 x0 x0 x0 x0
Bind Poison Slow Stop Sleep Death
x0 x0 x0 x0 x0 x0
Zero Gravity Magnet Warp
x0 x0 x0

Rewards
Secret Gem[1], Void Gear[2]
World(s)
Keyblade Graveyard
Location HP EXP Strength Defense
Keyblade Graveyard 200 0 80 27
Physical Fire Blizzard Thunder Dark Other
x0.5 x0.25 x0.25 x0.25 x0.25 x0.5
Stun Freeze Mini Blind Ignite Confuse
x0 x0 x0 x0 x0 x0
Bind Poison Slow Stop Sleep Death
x0 x0 x0 x0 x0 x0
Zero Gravity Magnet Warp
x0 x0 x0

Rewards
Secret Gem[1], Void Gear[2]
World(s)
Keyblade Graveyard

The Vanitas Remnant, also dubbed as Vanitas's lingering spirit, is an Unversed that serves as a secret boss in Kingdom Hearts Birth by Sleep. It can be fought in the Badlands area of the Keyblade Graveyard after the player clears the Final Episode. True to its name, it is a physical manifestation of the remnants of Vanitas's thoughts, feelings, and will.

Defeating the Vanitas Remnant in the Japanese version of Kingdom Hearts Birth by Sleep earns the player a Secret Gem. In the international version and Kingdom Hearts Birth by Sleep Final Mix, defeating this boss unlocks the Void Gear and allows the Unknown to be challenged.[3]

Story

Kingdom Hearts Birth by Sleep

Terra, Ventus, and Aqua return on separate occasions to the Badlands, where they find a mysterious sphere of dark energy hovering in front of a nearby rock formation. The Keyblade wielders accept the challenge the energy sphere offers, and the Vanitas Remnant takes shape before them, just like when the real Vanitas did when he was born. The Unversed attacks, and after its defeat, it disappears back into the darkness.

Design

The Vanitas Remnant is a black-and-white version of the real Vanitas. It wears a black and white bodysuit, white boots with black soles, a white half-skirt that has torn, black tips and is held in place by three grey straps, and a smooth, black helmet that bears the Unversed insignia. It wields a monochrome version of Vanitas's Void Gear.

The portal from which the Vanitas Remnant emerges from is purple in coloration and has fragments of black rocklike material floating around it. The symbol that appears in the portal's center resembles the Keychain of the Void Gear Keyblade.

Strategy

Vanitas Remnant engaging in combat.
Vanitas Remnant engages in combat in the Keyblade Graveyard.

Terra, Ventus, and Aqua cannot use D-Links against the Vanitas Remnant. However, they still have access to Command Styles and Shotlocks. While the Vanitas Remnant will avoid most of the damage Shotlocks cause, the brief invulnerability these techniques grant makes them useful for enduring the boss's attacks. For maximum efficiency, the protagonists' equipped Shotlocks should be at their highest levels.

Depending on the approach to this battle the player wishes to take, their Keyblade of choice will vary. Keyblades with a high Strength stat are best used if one intends to fight the Vanitas Remnant using Aerial Slam. Magic-oriented Keyblades, meanwhile, are recommended if one plans to use Tornado or Seeker Mine.

Terra, Ventus, and Aqua should rely on the most basic forms of their respective dodging techniques when fighting the Vanitas Remnant, as their more offensive versions do not grant the same windows of invincibility. The protagonists should also use Potions or techniques such as Heal Strike, Renewal Block, and Renewal Barrier to recover HP, for Cure and Friend Cure spells allow the boss to also rejuvenate itself.

Terra

To compensate for his lack of speed and poor dodging ability, Terra should only use the fastest of attacks when facing the Vanitas Remnant. It is also recommended that he enter the battle against this foe with two sets of Potions, a high-level version of Mine Square or Mine Shield, all three available HP Boosts, and the Second Chance and Once More abilities equipped. To deal as much damage to the Vanitas Remnant as possible, Terra should use the Chaos Ripper Keyblade, as well as the Demolition Finish command.

When dealing with the Vanitas Remnant's Clone Burst attack, Terra should use Slide to avoid taking damage. He should not use Sonic Impact, as this technique lacks Slide's temporary invincibility. Terra can also use Keyblade strikes and fast-paced, long-range attacks like Thunder Surge to delay Clone Burst's execution. When the Vanitas Remnant uses Dark Fang, it is recommended that Terra use Slide to quickly reach the boss and then use Mine Shield or Mine Square; it is likely the Vanitas Remnant will walk into the mines and take damage in its attempt to continue attacking. If the Vanitas Remnant uses Dark Cannon, Terra can use Ars Solum to deal heavy damage. Alternatively, he can consume a Vanilla Glitz to gain early access to the Critical Impact Command Style; this will greatly increase the damage of his standard attacks, which can be used until the boss's Shotlock ends.

Ventus

When fighting the Vanitas Remnant, Ventus should use Dodge Roll to avoid taking damage. He can use Superglide to quickly dodge the boss's ranged attacks. It is recommended that Ventus have at least two sets of Potions equipped during this battle, as well as the Second Chance and Once More abilities. Tornado and Mine Square should be his main source of offense, and he should use Renewal Block to defend against the Vanitas Remnant while recovering much-needed HP.

To avoid Dark Fang, Ventus should use Dodge Roll. The temporary invincibility the technique grants him will prevent him from being inflicted with Blind. Ventus's Stratosphere Finish command also bestows brief invulnerability; it should be used in place of Command Styles. Ventus's Tornado spell is most effective at the conclusion of the Vanitas Remnant's Dark Thundaga, Clone Burst, and X-Discharge attacks.

Aqua

When Aqua faces the Vanitas Remnant, she should have Seeker Mine and all three available HP Boosts equipped. Her Keyblade of choice should either be the Stormfall or Ultima Weapon Keyblade, as both are proficient in Strength and Magic. To avoid the Vanitas Remnant's attacks, Aqua should chain multiple Cartwheels together.

Strategy 1

In addition to Seeker Mine, Aqua should have three sets of Potions and four sets of Fabracadabras equipped. After three quarters of the Vanitas Remnant's HP has been depleted, it is recommended that Aqua start using Fabracadabras to gain early access to the Spellweaver Command Style, which she can use until the boss is defeated. While not particularly powerful, Spellweaver grants Aqua invulnerability, has great range, and can hit multiple times.

Strategy 2

A strategy that involves the consumption of fewer items relies on a combination of Seeker Mine and Teleport Spike as its main source of offense. Aqua should use this command until three quarters of the Vanitas Remnant's HP has been depleted. She should then use consecutive Counter Blasts to fill her Command Gauge until Teleport Spike becomes available. It is recommended that Aqua utilize this Finish command until the Vanitas Remnant is defeated to gain temporary invulnerability and the ability to strike multiple times.

Terra, Ventus, and Aqua

A flaw in the Vanitas Remnant's A.I. allows for an easy victory against it. Simply lure the Vanitas Remnant to the large rock formation in the corner of the battlefield and retreat to the rock's opposite side. The Vanitas Remnant will be left unable to attack. Terra, Ventus, and Aqua can effortlessly defeat the boss with a Command Deck comprised entirely of Strike Raid commands.

Technique Element Status Power Block?
Continuous Slash (連続斬り
Renzokukiri
?)
Rush slash Physical 1.0

Upward slash Neutral 1.5 X
Blade of darkness Neutral Confusion 0.5 X
Performs a rushing slash, a spinning upward slash, and fires a crescent-shaped blade of darkness.
Warp Downslash (ワープ斬り下ろし
Wāpu Kirioroshi
?)
Weapon Physical 1.5

Dark Crystal Physical 1.5
Warps into the air behind the opponent and swings its weapon down, making a dark crystal thrust up from the ground.
Used as counterattack. The warp can be followed by other attacks instead such as Continuous Slash, Dark Splicer or Spin Rush Slash.
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
Physical 2.0
After split: 1.0 x5
[4]
Shoots a fireball that tracks the opponent. On the way, the fireball splits into 5 and start flying at high speed.
Dark Thundaga (ダークサンダガ
Dāku Sandaga
?)
Neutral 2.0 X
Jumps up and shoots lightning in a fan shape diagonally downward.
Shadow Dive (シャドウダイブ
Shadou Daibu
?)
Weapon Neutral 1.5 X

Shock Wave Neutral 1.0 X
Fire Neutral 1.0 X
Swings down weapon and dives into the ground, follows the opponent, then jumps out of the ground while swinging its weapon, creating a shock wave, and sprays flames around. The flames fly in a parabolic curve and create flame pillars when they hit the ground.
Contrary to other versions of this attack, the Remnant moves to the target's position very fast, and never dives back to the ground after the first jump out, making the attack end rather quickly.
X-Discharge (Xディスチャージ
X Disuchāji
?)
Shock Wave Neutral 1.0 per hit X

Spin Slash Neutral 2.0 X
Jump Slash Neutral 1.5 X
X-shape Slash Neutral 1.5 X
X-shape Blade Neutral 1.0 X
After releasing a shock wave from its body, it performs a spinning slash, followed by a jumping slash that releases shock waves in 4 directions, followed by another spinning slash, followed by an X-shaped slash which fires an X-shaped blade.
Dark Splicer (ダークスプライサー
Dāku Supuraisā
?)
Physical 1.5 per hit
Warps to the opponent's side and perform several slashes one to several times. The warping itself also damages the opponent.
Dark Spiral (ダークスパイラル
Dāku Supairaru
?)
Neutral 2.0 x1~3 X
Rushes 3 times with the Keyblade held sideways.
Dark Cannon (ダークキャノン
Dāku Kyanon
?)
Neutral 2.5 per hit X
After locking-on multiple times, turns towards the opponent and fires a laser.
Has limited range.
Curaga (ケアルガ
Kearuga
?, lit. "Curega")
(Restores HP)
Restores 50 HP to self.
Only used after the opponent's Cure command.
Spin Rush Slash (回転突進斬り
Kaiten Tosshin Kiri
?)
Physical 1.5
Charges while spinning like a drill.
Used right after Clone Burst, and also as a regular attack.
Dark Fang (ダークファング
Dāku Fangu
?)
Neutral Blind 3.0 per hit X
After warping, moves at high speed, placing fangs of darkness, and darkens the area.
Clone Burst (クローンバースト
Kurōn Bāsuto
?)
Neutral Blind 1.5 to 2.0 per hit X
Surrounds itself by an orb of darkness, sending a clone 7 times to attack the opponent, before attacking. The power depends on the type of action. Vanitas Remnant is invincible until the seventh attack.
Always starts with this attack.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Gallery

Video

Vanitas Remnant – Kingdom Hearts Birth by Sleep (Terra)

Notes and references

  1. ^ a b c Original Japanese version only.
  2. ^ a b c International version and Kingdom Hearts Birth by Sleep Final Mix only.
  3. ^ KHBBS: Dengeki PS—Nomura Interview, North American Edition Voice Actors and Added Elements
  4. ^ The split fireballs will hit Terra and Ventus even after guarding.