Abyssal Tide
Kingdom Hearts 358/2 Days Abyssal Tide | |||||
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"A weapon that performs very well in midair. Excellent for taking on fliers." | |||||
Token | |||||
Japanese | タイドフロムアビス | ||||
Rōmaji | Taido furomu Abisu | ||||
Translation | Tide from Abyss | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+55 | +1 | +45 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +4 | +1 | +4 | +2 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Combo Boost 2: Combo-Jump | |||||
Obtained | |||||
Lift Gear ③ (Roxas and Xion) |
Kingdom Hearts 358/2 Days Abyssal Tide+ | |||||
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"An upgraded Abyssal Tide. Performs very well in midair. Excellent for taking on fliers." | |||||
Token | |||||
Japanese | タイドフロムアビス+ | ||||
Rōmaji | Taido furomu Abisu+ | ||||
Translation | Tide from Abyss+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+60 | +1 | +40 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+0 | +1 | +4 | +1 | +3 | +2 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Chain Power 2: Combo-Jump | |||||
Obtained | |||||
Lift Gear+ ③ (Roxas and Xion) |
The Abyssal Tide is a Keychain for Roxas's and Xion's Keyblades that appears in Kingdom Hearts 358/2 Days. It can be upgraded to the Abyssal Tide+.
Design
The Abyssal Tide has a black handle with a black spike in its pommel. The left half of the guard is light blue with a small, black section near its base, and connects to both ends of the handle, while the right half is black, curves outward slightly, and does not connect to the bottom of the handle. Its shaft is light blue on its left half and regular blue on its right half. The head of the blade is blue and forms a large hook that curves to the left. Its teeth are comprised by three curved spikes lining the outer edge of the hook. The Keychain token is a blue five-pointed star with a small, circular gap in its center.
Gameplay
The ground combo starts with a downward slash, then an upward slash from the right and an upward slash from the left, and ending with a leap and a downward slash. Pressing after the upward slash to the left causes the user to jump into the air and spin the Keyblade above their head like a vertical buzz saw. The aerial combo starts with a trio of slashes, one horizontally to the left, one horizontally to the right, and one angled vertically down, and ends with the same buzz-saw technique as the ground combo. Note that terminating the air combo prematurely changes the final slash of the trio into a finishing blow with knockback.
The air combo propels the user a considerable amount of forward distance, allowing them to reach some locations (and chests) at the beginning of the game otherwise unreachable without high leveled Air Slides or High Jumps. A prime example is in the central area of Agrabah; one can use the combos to travel amongst the high ledges. Leviathan's aerial combo is highly similar and slightly superior at doing this.
Gallery
Lift Gear |
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Judgment | Gullwing | Paladin | Gunz | Terrene | Mystic Album | Crater | Prometheus | Power Chord | Temperance | Pseudo Silene | Irrégulier | Abyssal Tide Soul Eater | Mage's Staff | Knight's Shield | Kingdom Key D | Kingdom Key |