What is Dissidia: Kingdom Hearts ?
Dissidia: Kingdom Hearts is a dream of mine. You'd better read this only if you played Dissidia: Final Fantasy.
Dissidia: Kingdom Hearts is a fighting game involving elements from RPGs, including equipment, storylines, etc...
Developers
The current project workers are represented there. Click on the icons to go to the members' talk page.
If you want to participate, write to our Number III, VoidCommanderExdeath, and he will be happy to answer your questions.
Scenario
See also the Storyline Mechanics
Shining Prelude : Sora is in a world he doesn't know. He only remembers his friends somehow got to that world and he looks for them. He ends his quest facing a Darkside. When he is victorious, a cloaked figure appears near him and tells him that he has "so much to learn" and that he "knows so little". And so the true adventure begins.<br\/>See Shining Prelude
Symphony of Fate I-1 - The Keyblade Master : Sora travels many worlds to find his friends. He somehow encounters Riku. The latter wants to test Sora's strength... They fight, and Sora wins, However, the mysterious figure appears again and catches an injured Riku. Sora runs after him, but he is stopped by a man in a black cloak, who introduces himself as "what never existed". That man fights Sora, but after being defeated, he retreats, commenting on Sora's potential. Unlock by completing Shining Prelude
Symphony of Fate II-1 - Descend into Darkness : Riku travels alone, much like Sora. But his goal is different - he seeks answers to his questions... What is the strength of the Heart ? Darkness or Light ? He meets Maleficent, a witch that says that she can "give him answers", but he refuses and confronts her, to be victorious. Later, Riku travels further and encounters the King - Mickey himself. The hooded man appears again, and then begins to manipulate Riku to fall into the Darkness. To stop the process, Mickey battles Riku, but the latter uses the power of Darkness in battle and is much stronger. The Symphony of Fate ends when Riku and the hooded man merge... Unlock by completing Symphony of Fate I-1
Symphony of Fate I-2 - Door to Light : Sora reaches now Riku, but he is now controlled by the mysterious cloaked figure, "Ansem". They fight and Riku is defeated. At the end, Sora manages to find Riku, but Ansem's power turns Riku's body into his own, and Ansem, with his true form, reveals his goals : to return everything to the Darkness, by opening the door to what he calls "Kingdom Hearts". Sora defeats Ansem once more... and he fades into darkness, promising that he will rise again from the darkness. Sora is taken by the darkness at the same time, and his fate remains mysterious... Unlock by completing Symphony of Fate I-1
Symphony of Fate I-3 - Road to Oblivion : Sora wakes up in a strange manor... He progresses into the manor and is attacked by many people in black coats. As he progresses, he learns more about his past... he learns that he has already saved the "Kingdom Hearts" countless times... He learns that all that he does, he did it before... But he slowly forgets why he is here - and even who he is... Then another black-cloaked figure appears and reveals itself as "Marluxia, Lord of the Castle". He claims that Sora will be his servant. But Sora uses the last of his strength to remember what he has to do... find his friends. He fights Marluxia and is victorious. But Marluxia smirks while fading into darkness. He tells Sora that his memories are doomed... Sora then faints...Unlock by completing Symphony of Fate I-2
Symphony of Fate II-2 - Reverse Rebirth : Riku wakes up in the same manor. He finds the help of Mickey to defeat his darkness. He tries to find the way out, but he fights many opponents, including a copy of himself. As he is victorious, he reaches the final stage. There waits Ansem. He explains that he is a part of Riku, and that Riku can't deny his darkness. Riku replies that he already accepted the Darkness, but that he will eliminate Ansem. The two of them battle, and Riku wins. A man calling himself DiZ helps him. Together, he, Mickey and Diz go to some mysterious location. Unlock by completing Symphony of Fate II-1 and Symphony of Fate I-3
Symphony of Fate II-3 - Deep Dive : Riku learns that the mysterious black-hooded men are known as the Organization XIII. He learns that his friend Sora cannot wake up until one of them is defeated - because this person contains a part of Sora's memories. Riku tries to capture this person - a girl known as Xion - but soon after, she is killed by another member of the Organization, who absorbs her, preventing Sora from awakening. Riku then fights this member and is defeated. He then opens his Heart to the Darkness, turning him into Ansem to fight and defeat the enemy. Sora can finally be awaken. Unlock by completing Symphony of Fate II-2
Finale of Destiny : In this storyline, you can choose between Sora and Riku as the playable character. Sora/Riku finally meet and thanks to Sora's light, Riku goes back to his normal form. The latter then explains to him the existence of Organization XIII, and that they must defeat them to prevent their leader Xemnas to create an artificial Kingdom Hearts, for he would be a god. Defeating countless Organization members (and Roxas as an optional boss if you took Sora), they reach Xemnas. He explains that as long as darkness exists in the heart of men, there would be Nobodies, and as such, fighting is useless. However, Sora and Riku do not give up fighting their own darkness, and they defeat Xemnas. As he fights, Sora remembers Riku than "they have a place to come back to" and they vanish in a flash of light, thus ending the game. Unlock by completing Symphony of Fate I-3 and Symphony of Fate II-3
Secret Scenarios
They're optional to finish the game, but they generally unlock playable characters - which is interesting.
Tragic Aubade : Roxas is a member of Organization XIII. He learns that as a member, he must kill Heartless with his "Keyblade" weapons to gather hearts. He learns that all Organization XIII, including himself, are Nobodies, people without a heart. By gathering hearts, he would allow a mysterious entity, Kingdom Hearts, to give them their hearts back. That is what says the leader, Xemnas. Roxas makes friends in the Organization : a pyromancer named Axel and a mysterious girl wielding a Keyblade, Xion. But Xion is kidnapped, and Axel captures her to bring her back to the Organization. He learns that Xion is the "Replica" of a mysterious "Sora" and that he is connected to that "Sora". As no one wants to tell him the truth, he escapes the organization. There, he fights a Xion driven insane. After remorsefully killing her, he tries to go back to the organization. He is stopped by a cloaked figure, "Riku", who recognizes him as "Sora's Nobody". They fight and Roxas wins, but Riku turns into Xehanort's Heartless and captures him... Unlock by completing Symphony of Fate II-3
Sonata to Redemption : The Lingering Sentiment wanders in the Keyblade Graveyard, looking for "Xehanort". He fights a young Keyblade Master, "Sora", and is victorious. Soon after, an injured Xemnas appears, and the Lingering Sentiment recognizes Xemnas, calling him "Xehanort". Xemnas, who was forgotten all about his past, becomes surprised. Then, the Lingering Sentiment attacks him, but Xemnas blocks his attack. Then, suddenly, he (Xemnas) remembers something... he remembers to have seen that warrior before, and he finally says his name: "Terra..." Having remembered who Terra is, the two engage in a fierce, long battle, which ends with Terra winning. Xemnas is not disposed to give up, so he attacks the Lingering sentiment with a burst of darkness, which Terra blocks and then, attacks him with a burst of light, which weaks Xemnas. He (Xemnas) sudenly says that he wont lose his memories again, but Terra responds " Maybe not, but have already lost everything. You are just body and soul, a being without feelings, without will...without a heart". Then, he sends Xemnas to the realm of darkness again. This chapter ends with Terra saying: "Ven...Aqua.. I have finally ended this. I have finally finished with my oath.." Unlock by completing All Symphonies of Fate
Serenade of Oblivion : Ventus´heart now resides into Sora´s one. Form there, he has witnessed how did Sora gained the Keyblade, his infancy, who are his friends... But, now, Ventus feels something strange, but familiar at the same time. It is darkness, but is, in fact, not Sora´s darkness, but his. Then, he goes through all the Stations of the Awakening, wandering, looking for the source of the darkness. Finally, Ventus finds Vanitas' Sentiment in the Station of Awakening, and the two engage in a battle, in which Ventus wins. A little later, he finds a weakened Vanitas's Sentiment, which turns into Vanitas himself. He explains Ventus that, even having defeated him, darkness is almost in every heart, and that it is essential for existence. He suddenly summons Master Xehanort´s keyblade, and the two engage in battle once again. Although Ventus wins, he is suddenly knocked by Vanitas, who says that is going to "free his heart and absorb it, becoming whole once again".Ventus, remembering that his friends are his power, suddenly takes his keyblade, knocks Vaintas and ends with his existence once and for good with Master Xehanort keyblade. Then, he sleeps again, waiting for a next threat... and for his friends to come. Unlock by completing Sonata to Redemption
Dawning Requiem : The second-to-last chapter of the Birth By Sleep part starts with Vanitas awakening in the realm of darkness, after the battle with Ventus, although he does not understand why, because, being a heart consumed by Darkness, he is still being himself... Then, detecting a strange source of darkness, he goes to fight against it, moved by an unknown voice. In the way, he battles incredibly powerful heartless that do not represent much a treat to him, due to the strength of his power. After some time, he encounters Aqua, who battles him again, although she stops because there is something different in him, and both continue with their respective journey. Finally, he gets to Xemnas, who contains the source of the darkness. Thinking that Vanitas wants to battle him, he attacks him, and the two engage in a long battle, in which Vanitas wins, knocking Xemnas. Confused, he asks him why he wants to fight him, to which Vanitas responds: "You? No, it isn't you who I am looking for. It is HIM who I am looking for." Then, Master Xehanort appears, saying he is pleased to see them again. It is then revealed that Ventus heart was inside Vanitas, trying to help him to defeat Master Xehanort once and for good, because both had their motifs (Vanitas wanted to have revenge of him, while Ventus tried to eliminate him because he was a threat to everyone). Vanitas and his old master engage in an epic battle, in which Vanitas wins, but does not end with master Xehanort, because he knew that both his heart and Ventus one could end consumed by revenge, although he seals him forever in his own keyblade (Master Xehanort's one), leaving it stuck next to Xemnas. Finally, with his goal completed, he goes back to sleep again, joining with Ventus, thus achieving his final wish to become "whole again". Unlock by completing Serenade of Oblivion
Endless Ballade : Aqua is wandering through the realm of darkness, trying to get out of there. She has lost the notion of time, and she doesn't know how many time she has been there... Through the way, she battles lots of Darksides, but she feels something dark when she defeats one. After defeating the fifth Darkside, "Terra" appears. Aqua is glad to see him again, until she remembers he is not Terra, but Xehanort. The two engage in battle, and Aqua wins, but only to see that Terra has become Master Xehanort himself. He tell Aqua that, after Terranort forgot who he was, he and Terra layed on his soul, but after the transformation into a Heartless, he went to the realm of Darkness, accompanying Aqua as if he was a shadow, accumulating power until he became strong enough to be "whole" again. They engage in battle again, but he ends up severely injured, and Aqua uses this as her chance to defeat him once and for good, and attacks him with a burst of light. Then Xehanort disappears. Aqua, sad follows the endless path again, with the hope of getting out of there. The last scene shows a injured Xemnas awakening, after the battle against Vanitas, promising to himself that it is not over yet... until he wins, and then he summons Master Xehanort's keyblade...Unlock by completing Dawning Requiem
Waltz of Emptiness - Epilogue : You can play this storyline with Sora, Riku, Terra, Aqua or Ventus. The selected Keyblade master is brought to a place known as the Realm of Oblivion - even darker than the Dark Realm. In that realm dwell the fallen Organization XIII members. They fight the hero as he progresses deeper into the depths of darkness. The last one to stand is Xemnas. He tells the player that he finally regained his memories. To proof the latter statement, he summons Master Xehanort's Keyblade, and fuses it into his own body. Taking power from his memories as Terra, Master Xehanort and finally Xehanort, he confronts the player. After an exhausting battle, Xemnas is defeated. His last words are "I... I wonder where I will go now... Will I vanish like all my memories ? Will I... be whole again ?". A bright light shines then, and a mysterious voice speaks. According to it, that place is but a fragment of Kingdom Hearts. The hero has defeated the dark side of Kingdom Hearts, as well as his own. He can now proceed to the light. He then vanishes in a flash of light. Unlock by completing all storylines
System
Dissidia: Kingdom Hearts uses the same battle system as Dissidia: Final Fantasy, using the Bravery and HP attack system, equipment, accessory and summon system. However, abilities are character-specific, and the equipment system is now the "Gear System". You can attach different gears that provide bonuses to Attack, Defense, Bravery and HP, as well as special effects.
Gears
Here is the list of all gears (in progress, obviously). Abilities are described below :
Name | Level | Stats | Effects |
---|---|---|---|
Skill Gear | 1 | ATK +2, BRV +9, DEF +1, HP +75 | Combo + |
Skill Gear + | 31 | ATK +8, BRV +38, DEF +9, HP +275 | Combo +, Physical Damage +5% |
Spirit Gear | 1 | ATK +1, BRV +8, DEF +2, HP +80 | Magic Haste |
Spirit Gear + | 34 | ATK +7, BRV +32, DEF +11, HP +221 | Magic Hastera, Magical Damage +5% |
Adamant Gear | 3 | ATK +1, BRV +5, DEF +3, HP +120 | Bravery Rage |
Adamant Gear + | 33 | ATK +5, BRV +29, DEF +13, HP +283 | Bravery Rage, Ground Counter, Midair Counter |
Nimble Gear | 7 | ATK +3, BRV +13, DEF +4, HP +120 | Midair Combo + |
Nimble Gear + | 39 | ATK +8, BRV +37, DEF +13, HP +270 | Midair Combo +, Levitation + |
Fated Gear | 10 | ATK +3, BRV +17, DEF +5, HP +120 | Defender |
Fated Gear + | 42 | ATK +8, BRV +39, DEF +12, HP +265 | Defender, Critical Pain + |
Pandora's Gear + | 100 | ATK +18, BRV +100, DEF +19, HP +676 | Vitality Barrier, Vitality Strike, Critical Vitality + |
Keeper's Gear | Exclusive | ATK +18, BRV +105, DEF +18, HP +680 | Crisis Half, Vitality Barrier, Damage +15% |
Rebirth's Gear | Exclusive | ATK +20, BRV +115, DEF +15, HP +650 | Martyr's Heart, Critical Ex + Dark Damage +20% |
Vanishing Gear | Exclusive | ATK +17, BRV +110, DEF +20, HP +600 | Anti-Regen, Ex Gauge Consumption 10%, Defense +15% |
Twilight Gear | Exclusive | ATK +18, BRV +105, DEF +18, HP +680 | Blink Attack, Aerial Critical +, Light Damage +20% |
Abyssal Gear | Exclusive | ATK +20, BRV +50, DEF +17, HP +720 | Critical Crush +, Safe Attack, Wall Rush Damage +25% |
Celestial Gear | Exclusive | ATK +18, BRV +61, DEF +17, HP +450 | Quick Start, Attack & Retreat, Bravery Recover +50% |
Aquamarine Gear | Exclusive | ATK +17, BRV +61, DEF +18, HP +460 | Magic Hastega, Crisis Shell, Magical Damage +15% |
Chaos's Gear | Exclusive | ATK +19, BRV +70, DEF +16, HP +680 | Dark Heart, Dark Shield, Dark Damage +20% |
Blossoming Gear | Exclusive | ATK +18, BRV +62, DEF +18, HP +620 | Combo +++, Zantetsu 4%, Critical Damage +50% |
Serenade Gear | Exclusive | ATK +17, BRV +83, DEF +17, HP +480 | Magic Hastega, Endure, Damage +15% |
Selenite Gear | Exclusive | ATK +21, BRV +150, DEF +16, HP +430 | Critical Break +, Attack Ex Range +, Physical Damage +20% |
Hypothesis Gear | Exclusive | ATK +17, BRV +60, DEF +20 HP +500 | Crisis Half, Ice Damage +15%, Defense +15% |
Blazing Gear | Exclusive | ATK +18, BRV +61, DEF +17, HP +500 | Magic Hasteja, Fire Booster, Magical Damage +10% |
Vanity's Gear | Exclusive | ATK +18, BRV +120, DEF +17, HP +640 | Blink Attack, Attack & Retreat, Damage +15% |
Distortion Gear | Exclusive | ATK +17, BRV +81, DEF +17, HP +480 | Magic Hasteja, Reload Boost +++, Magical Damage +15% |
Gambler's Gear | Exclusive | ATK +17, BRV +95, DEF +19, HP +460 | Critical Initiative +, Initial Bravery +100%, Bravery Recovery Rate -50% |
Majestic Gear | Exclusive | ATK +18, BRV +87, DEF +19, HP +390 | Attack & Retreat, Extra HP into Bravery, Regen +100% |
Remembrance Gear | Exclusive | ATK +18, BRV +105, DEF +18, HP +680 | Vitality Barrier, Critical Ex +, Regen +100% |
Colossus Gear | Exclusive | ATK +20, BRV +10, DEF +19, HP +800 | Crisis Half, Critical Vitality +, Wall Rush Damage +25% |
Asura Gear | Exclusive | ATK +19, BRV +120, DEF +17, HP +640 | Extra Jump, Aerial Critical +, Wind Damage +15% |
Forsaken Gear | Exclusive | ATK +18, BRV +78, DEF +16, HP +720 | Chaos Magic, Magic Hastega, Dark Damage +15% |
Discharge Gear | Exclusive | ATK +17, BRV +160, DEF +17, HP +390 | Attack & Retreat, Initial Bravery +50%, Bravery Regen |
Nightmare's Gear | Exclusive | ATK +17, BRV +60, DEF +18, HP +520 | Concentration ++, Crisis Shell, Magical Damage +15% |
Volcanic Gear | Exclusive | ATK +18, BRV +117, DEF +17, HP +680 | Blink Attack, Chase Boost +++, Fire Damage +20% |
Paladin's Gear | Exclusive | ATK +16, BRV +75, DEF +20 HP +550 | Bravery Rage ++, Endure, Defense +15% |
Witchcraft Gear | Exclusive | ATK +18, BRV +100, DEF +17, HP +640 | Status Boost +++, Chaos Magic, Fire Damage +15% |
Exclusives are Level 100 Gears that only one character can equip. See Character Pages for informations.
Abilities
Ability | Type | Description |
---|---|---|
Aerial Critical + | Extra | Increases slightly chances of dealing a critical hit when in the air. |
Aero Finish | Extra | May inflict Air-Toss with normal attacks. |
Anti-Regen | Extra | Cancels the opponent's Ex Mode Regen. |
Attack Ex Range + | Extra | Absorbs nearby Ex Force while attacking. |
Attack & Retreat | Extra | Allows to avoid immediately after performing an attack. |
Blink Attack | Extra | For a split second at the beginning of an attack, the character is invincible |
Bravery Rage | Extra | When hit by a HP attacks, gain Bravery equal to 1/10 of total damage. |
Bravery Rage + | Extra | When hit by a HP attacks, gain Bravery equal to 1/5 of total damage. |
Bravery Rage ++ | Extra | When hit by a HP attacks, gain Bravery equal to 1/3 of total damage. |
Bravery Regen | Extra | Gives Regen bonus to Bravery instead of HP. |
Brick Wall + | Extra | Allows to take some Brave Attacks without flinching. |
Chaos Magic | Extra | Enhaces Status Effect inflicting rate. |
Chase Boost +++ | Extra | Increases speed of action in Chase Sequences, making attacks harder to avoid. More effective than Chase Boost ++. |
Combo + | Action | On the ground, push Circle at the end of a physical combo to add one more hit to the combo. |
Combo +++ | Action | On the ground, push Circle at the end of a physical combo to add one more hit to the combo. |
Concentration + | Extra | Increases progressively Bravery if the character doesn't perform any actions. More effective than Concentration. |
Concentration ++ | Extra | Increases progressively Bravery if the character doesn't perform any actions. More effective than Concentration +. |
Crisis Half | Extra | Lowers all damage by 50% when at low HP. |
Crisis Shell | Extra | Reduces greatly damage done by elemental attacks while in critical life. |
Critical Crush + | Extra | Increases chances of dealing a critical hit when Guard Crushing an enemy. |
Critical Ex + | Extra | Increases even more chances of dealing a critical hit when you are in Ex Mode |
Critical Initiative + | Extra | Increases incredibly chances of dealing a critical hit when you deal the first hit. |
Critical Pain + | Extra | Increases chances of dealing a critical hit when you have low HP. |
Critical Vitality + | Extra | Increases chances of dealing a critical hit when you have full HP. |
Dark Heart | Extra | Sometimes gives physical attacks the Dark element. |
Dark Shield | Extra | Slightly increases Attack when hit by a Dark-elemental attack. |
Dash Boost + | Extra | Increases speed of Omni Air Dash, Free Air Dash and Reverse Free Air Dash to the speed of Air Dash. |
Defender | Extra | Lowers physical damage by 20% when you have low HP. |
Double Jump | Extra | Maximizes number of jumps. |
Endure | Extra | May survive a lethal HP attack with 1 HP. |
Endure + | Extra | Survives a lethal HP attack with 1 HP. |
Endure ++ | Extra | Survives a lethal HP attack by converting Bravery into HP. |
Ex Gauge Consumption 10% | Extra | Each dealt HP attack decreases the opponent's Ex Gauge by a certain percentage of the damage dealt. |
Extra HP to Bravery | Action | Transfers Extra regained HP into Bravery. |
Extra Jump | Action | Allows to jump even higher when pressing X while at the highest point of the jump. |
Fire Booster | Extra | Increases the power of Fire elemental attacks. |
Fireproof | Extra | Reduces the chances of being Ignited. |
Glide | Extra | While pressing X in midair, you can fly freely. |
Glide Boost | Extra | Glide Boost. |
Glide Combo | Extra | Allows to interrupt gliding at any time to perform a combo at faster rate. |
Ground Counter | Extra | On the ground, increases attack speed after successfully blocking an attack. |
Iceproof | Extra | Reduces the chances of being Frozen. |
Jump Boost +++ | Extra | Maximizes jump strength. |
Levitation + | Action | In the air, hold X to slow your fall. |
Magic Haste | Extra | Shortens the charge and cooldown time of the user's spells and magical attacks. |
Magic Hastega | Extra | Shortens the charge and cooldown time of the user's spells and magical attacks. More effective than Magic Hastera. |
Magic Hasteja | Extra | Shortens the charge and cooldown time of the user's spells and magical attacks. More effective than Magic Hastega. |
Magic Hastera | Extra | Shortens the charge and cooldown time of the user's spells and magical attacks. More effective than Magic Haste. |
Martyr's Heart | Extra | If one of the opponent's HP attacks reduce you to 1 HP, and you are in Break, then your Ex Gauge is instantly filled. |
Midair Combo + | Action | In the air, push Circle at the end of a physical combo to add one more hit to the combo. |
Midair Counter | Extra | In the air, increases attack speed after successfully blocking an attack. |
Quick Start | Extra | Initial Bravery and Ex Gauge are increased by 25% |
Reload Boost +++ | Extra | Maximizes the speed of Reloading. |
Status Boost +++ | Extra | Maximizes enemy's Status Effect Duration. |
Safe Attack | Extra | Prevents from Breaking three seconds after dealing an HP attack. |
Thunderproof | Extra | Reduces the chances of being Jolted. |
Vitality Barrier | Extra | Lowers all damage by 50% when at full HP. |
Vitality Strike | Extra | Increases the power of physical attacks and sometimes allows them to perform a Wall Rush when at full HP. |
Windproof | Extra | Reduces the chances of being Air-Tossed. |
Zantetsu 4% | Extra | Any Bravery hit has 4% chances to inflict Break upon the opponent |
Accessories
Colosseum
PP Catalog
Name | PP Cost | Unlocking Condition(s) | Description |
---|---|---|---|
Summon Drop Boost | 10 | Initial | Increases the chances of an enemy dropping its Summon. Only works for one battle, but multiples may be purchased. |
Xemnas | 500 | Complete Finale of Destiny ; have all other Organization XIII members. | Allows to use Xemnas as a playable character. |
Xigbar | 500 | Complete Finale of Destiny ; deliver 500 HP Attacks | Allows to use Xigbar as a playable character. |
Xaldin | 500 | Complete Finale of Destiny ; collect 50 Ex Cores | Allows to use Xaldin as a playable character. |
Vexen | 500 | Complete Finale of Destiny ; block 1000 blows. | Allows to use Vexen as a playable character. |
Lexaeus | 500 | Complete Finale of Destiny ; damage the stage 1000 times. | Allows to use Lexaeus as a playable character. |
Zexion | 500 | Complete Finale of Destiny ; master more than 150 abilities. | Allows to use Zexion as a playable character. |
Star Seeker | 1000 | Complete Symphony of Fate II-2 - Reverse Rebirth | Allows for both King Mickey and Sora to wield the Star Seeker Keyblade in battle as an alternate costume. Also gives King Mickey his Birth By Sleep costume. |
Organization Cloaks | 1500 | Complete Mickey, Riku and Roxas Story | Allows for Mickey, Riku and Roxas to wear organization 13 cloaks. Riku's give him his blindfold along with it, and its Ex Mode shows him with a shining "Soul Eater", Mickeys has his hood on and Roxas gives him his hodded version |
Power of Darkness | 2000 | Complete Terra, Ventus, Ansem and Vanitas story | Allows Terra, Ventus, Ansem and Vanitas to wear costumes based off of when darkness took over them. Terra gains the appearance of Xehanort. Ventus gains yellow eyes and Vanitas's red outfit. Ansem becomes bare-chested, referencing his World of Chaos form and Vanitas gives him his Vanitas Sentiment form which makes him white and black and his keyblade black and white as well |
Being Complete | 2500 | Unlock all Organization 13 members | Allows certian members of the group to take on the appearance of their complete beings as alternate costumes. Xigbar, Xaldin, Vexen, Lexaeus, Zexion, Saix, and Axel take on the appearances of Braig, Dilan, Even, Aeleus, Ienzo, Isa, and Lea, respectively. |
Characters
Playable
- Sora
- Donald
- Goofy
- Mickey
- Riku
- Terra
- Ventus
- Aqua
- Master Xehanort
- Vanitas
- Master Eraqus
- Xion
- Roxas
- Larxene
- Marluxia
- Luxord
- Demyx
- Axel
- Saïx
- Zexion
- Lexaeus
- Vexen
- Xaldin
- Xigbar
- Xemnas
- Ansem
- Maleficent
Enemies
Soundtrack
Summons
Summons are actually similar to KH-Chain of Memories's Enemy Card System. Heartless drop sometimes Cards that you can activate automatically or manually. Some rare Heartless cards must be obtained via special events.
Heartless | Type | Description |
---|---|---|
Darkside | Manual | Prevents its owner from Breaking : instead, the owner stays with 0 Bravery. |
Crimson Jazz | Manual | May Burn the enemy, causing him to progressively lose Bravery for a set amount of time. |
Scarlet Tango | Automatic | May Burn the enemy, causing him to progressively lose Bravery for a set amount of time. Activated when the enemy receives Stage Bravery. |
Emerald Blues | Manual | May Freeze the enemy, preventing him from moving for a few seconds. |
Turquoise March | Automatic | May Freeze the enemy, preventing him from moving for a few seconds. Activated when the enemy does a successful HP attack. |
Air Soldier | Manual | May Air Toss the enemy, preventing him from using Aerial Recovery until he touches the ground. Only available it the opponent is in midair. |
Air Battler | Automatic | May Air Toss the enemy, preventing him from using Aerial Recovery until he touches the ground. Only available it the opponent is in midair. Activated when the enemy does a successful aerial HP attack. |
Silver Rock | Manual | May Shock the enemy, damaging his bravery if he makes contact with anything else than the ground. |
Grey Caprice | Automatic | May Shock the enemy, damaging his bravery if he makes contact with anything else than the ground. Activated when the enemy's bravery is at least twice as yours. |
Crescendo | Manual | Increases the effectiveness of Regen for a set period of time. Lasts longer than Auto version. |
Flare Note | Automatic | Increases the effectiveness of Regen for a set period of time. Activated when entering Ex Mode. |
Cannon Gun | Manual | After a set period of time, players' Bravery swap. |
Switch Launcher | Automatic | Players' Bravery swap. Activated when the opponent Summons. |
Surveillance Robot | Manual | Halves opponent's Initial Bravery. |
Guardian | Automatic | Halves opponent's Initial Bravery. Activated when the opponent uses a HP Attack. |
Icy Cube | Manual | Prevents opponent's summon's effect from taking place for a set period of time. |
Snowy Crystal | Automatic | Prevents opponent's summon's effect from taking place for a set period of time. Activated when the opponent uses a Summon. |