Kingdom Hearts 358/2 Days

Quintet: Difference between revisions

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The aerial combo consists of a series of very fast airborne spinning attacks, followed by a blast of three yellow shockwaves forwards.
The aerial combo consists of a series of very fast airborne spinning attacks, followed by a blast of three yellow shockwaves forwards.
{{358Atk/o
|{{358Atk
|char=Demyx
|a10=u
|a11pow=0.63
|a12split=*
|a12pow=1.13<ref name="close">When close to the enemy.</ref><br>0.75<ref name="out">Outside soundwave.</ref><br>0.63<ref name="origin">Edge of soundwave.</ref>
|a12flin=◯<ref name="close"/><br>◯<ref name="out"/><br>X<ref name="origin"/>
|a12crit=◯<ref name="close"/><br>◯<ref name="out"/><br>X<ref name="origin"/>
|a13a=*
|a13a2=*
|a20=O
|a21pow=0.63
|a22pow=0.75
|a22flin=◯
|a22crit=◯
|a23a=*
|a30=o
|a31pow=0.88
|a31pow=0.75<ref name="close">When close to the enemy.</ref><br>0.63<ref name="out">Outside soundwave.</ref><br>0.5<ref name="origin">Edge of soundwave.</ref>
|a31count=◯
|a32pow=0.75<ref name="close"/><br>0.63<ref name="out"/><br>0.5<ref name="origin"/>
|a32count=◯
|a33pow=0.75<ref name="close"/><br>0.63<ref name="out"/><br>0.5<ref name="origin"/>
|a33count=◯
|a34pow=1.13<ref name="close"/><br>0.88<ref name="out"/><br>0.75<ref name="origin"/>
|a34count=◯
|a34flin=◯<ref name="close"/><br>◯<ref name="out"/><br>X<ref name="origin"/>
|a34crit=◯<ref name="close"/><br>◯<ref name="out"/><br>X<ref name="origin"/>
}}
|{{358Atk
|char=Demyx
|air=*
|a10=O
|a11pow=0.63
|a12split=*
|a12pow=0.75
|a12flin=◯
|a12crit=◯
|a13a=*
|a20=O
|a21pow=0.63
|a22pow=0.75
|a22flin=◯
|a22crit=◯
|a23a=*
|a30=U
|a31pow=1.0
|a31count=◯
|a31flin=◯
|a31crit=◯
}}}}


{{Sitar}}
{{Sitar}}
{{DuelGear}}
{{DuelGear}}

Revision as of 20:36, 26 November 2024

Kingdom Hearts 358/2 Days
Quintet
Quintet
"A weapon that boosts your Magic to give it incredible power."
Japanese クインテット
Rōmaji Kuintetto
Stats
Strength Magic
Base Unit Ultima Base Unit
+35 +1 +65 +31 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Blizzard Finish
3: Magic Finale
Obtained
Duel Gear ④ (Demyx)
Kingdom Hearts 358/2 Days
Quintet+
Quintet
"An upgraded Quintet.
Boosts your Magic to give it incredible power."
Japanese クインテット+
Rōmaji Kuintetto+
Stats
Strength Magic
Base Unit Ultima Base Unit
+45 +1 +55 +35 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Aero Finish
3: Magic Finale
Obtained
Duel Gear+ ④ (Demyx)
Kingdom Hearts 358/2 Days
Quintet++
Quintet
"The ultimate Quintet.
Boosts your Magic to give it incredible power."
Japanese クインテット++
Rōmaji Kuintetto++
Stats
Strength Magic
Base Unit Ultima Base Unit
+68 +1 +32 +39 +5
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +1 +7 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Aero Finish
3: Blizzard Finish
Obtained
Duel Gear++ ⑤ (Demyx)

The Quintet is a Sitar that can be wielded by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to the Quintet+ and Quintet++.

Design

The headstock of the Quintet has an elegant, triangular design. There is a large gap in each of its corners, and it is bright blue. The neck of the sitar is long, bright blue, and has ridged, blue-white edges. The body of the Quintet is roughly pentagonal in shape, and sports a small, semi-circular indentation in each of its two upper sides. There is a cyan diamond set in each of its lower three corners, and a dark one in each of its upper two corners. The body is predominantly bright blue, and has thick, blue-white edges. The sitar has three white strings that are anchored to the body by a small, white triangular piece.

In musical terms, a quintet is a group of five that sings, dances, or plays music.

Gameplay

Quintet's ground combo starts with a 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him, followed by a leap and a series of very fast airborne spinning attacks, and ends with four quick blasts of yellow shockwaves in an outward direction.

The aerial combo consists of a series of very fast airborne spinning attacks, followed by a blast of three yellow shockwaves forwards.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) V-Swing Omnidirectional Sound Wave
Hit 1 0.63 X X X
Hit 2 1.13[1]
0.75[2]
0.63[3]
[1]
[2]
X[3]
[1]
[2]
X[3]
X
(Air) Horizontal Double Spin Swing
Hit 1 0.63 X X X
Hit 2 0.75 X
(Ground) 4-Fold Omnidirectional Sound Waves
Hit 1 0.75[1]
0.63[2]
0.5[3]
X X
Hit 2 0.75[1]
0.63[2]
0.5[3]
X X
Hit 3 0.75[1]
0.63[2]
0.5[3]
X X
Hit 4 1.13[1]
0.88[2]
0.75[3]
[1]
[2]
X[3]
[1]
[2]
X[3]


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Double Spin Swing
Hit 1 0.63 X X X
Hit 2 0.75 X
(Air) Horizontal Double Spin Swing
Hit 1 0.63 X X X
Hit 2 0.75 X
(Air) Front Sound Wave
Hit 1 1.0
  1. ^ a b c d e f g h i When close to the enemy.
  2. ^ a b c d e f g h i Outside soundwave.
  3. ^ a b c d e f g h i Edge of soundwave.