Scala ad Caelum: Difference between revisions
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The explorable section of Scala ad Caelum is divided into two areas, the first of which is {{nihongo|'''The Stairway to the Sky'''|天へ続く階段|Ten e Tsuzuku Kaidan}}, a pier located directly beneath the central citadel. Scattered throughout the town are various market stands, leisure areas, and domiciles. At the north-most point is a large golden fence that hosts a number of larger manors and stately homes, which are inaccessible. | The explorable section of Scala ad Caelum is divided into two areas, the first of which is {{nihongo|'''The Stairway to the Sky'''|天へ続く階段|Ten e Tsuzuku Kaidan}}, a pier located directly beneath the central citadel. Scattered throughout the town are various market stands, leisure areas, and domiciles. At the north-most point is a large golden fence that hosts a number of larger manors and stately homes, which are inaccessible. | ||
By going through the western keyhole-shaped gate, players will arrive at the {{Nihongo|'''Breezy Quarter'''|風の通る街|Kaze no Tōru Machi|lit. "Town Where the Wind Passes"}}, a massive urban area populated by many homes, apartment buildings, shops, and vendor stands that appear to sell books, scrolls, and various scientific instruments. In the northern center of the Quarter, there is an unusual gold, a mechanical contraption with a mural at the top, a globe in the center, and three levers—each colored red, blue, and green, respectively—to operate it. By striking the levers, players are able to manipulate the rings surrounding the globe to line up the lights; each time it is successfully lined up, the mural changes, appearing to tell the story of how Daybreak Town eventually became Scala ad Caelum. Similarly, the ground surrounding the machine bears the cobblestone and purple star-shaped motif of Daybreak Town. Going west, there is a large though non-functional water fountain. By hitting the four spiral pylons surrounding the fountain, it will begin to spew water once more. Underneath the Breezy Quarter is a large waterway, which can be accessed from a lower level near a large plaza. By reaching the end of the waterway and manipulating the chain gate, players can [[ | By going through the western keyhole-shaped gate, players will arrive at the {{Nihongo|'''Breezy Quarter'''|風の通る街|Kaze no Tōru Machi|lit. "Town Where the Wind Passes"}}, a massive urban area populated by many homes, apartment buildings, shops, and vendor stands that appear to sell books, scrolls, and various scientific instruments. In the northern center of the Quarter, there is an unusual gold, a mechanical contraption with a mural at the top, a globe in the center, and three levers—each colored red, blue, and green, respectively—to operate it. By striking the levers, players are able to manipulate the rings surrounding the globe to line up the lights; each time it is successfully lined up, the mural changes, appearing to tell the story of how Daybreak Town eventually became Scala ad Caelum. Similarly, the ground surrounding the machine bears the cobblestone and purple star-shaped motif of Daybreak Town. Going west, there is a large though non-functional water fountain. By hitting the four spiral pylons surrounding the fountain, it will begin to spew water once more. Underneath the Breezy Quarter is a large waterway, which can be accessed from a lower level near a large plaza. By reaching the end of the waterway and manipulating the chain gate, players can use [[Free Running]] up to inside the tallest windmill in the Quarter. | ||
Submerged beneath the water of the main mountain town are the upside-down ruins of Daybreak Town. The battle against the Armored Master Xehanort partially takes place around the dilapidated remains of Daybreak Town's iconic clock tower. | Submerged beneath the water of the main mountain town are the upside-down ruins of Daybreak Town. The battle against the Armored Master Xehanort partially takes place around the dilapidated remains of Daybreak Town's iconic clock tower. |
Revision as of 22:07, 15 February 2022
Scala ad Caelum (Lat: "Stairway to Heaven") is a world that appears in Kingdom Hearts Union χ, Kingdom Hearts III and Kingdom Hearts Dark Road. For gameplay purposes, it is recognized as part of the Keyblade Graveyard in Kingdom Hearts III; however, in Kingdom Hearts III Re Mind, it is recognized as its own world.
Scala ad Caelum is built upon the ruin of Daybreak Town.
Development
Scala ad Caelum was first unveiled in a teaser trailer at a Kingdom Hearts HD 2.5 Remix fan event in Los Angeles in 2014, with the working name "Cable Town."[1] Template:Section-stub
Settings and Areas
During the Age of Fairy Tales, Scala ad Caelum was the world known as Daybreak Town.
The world is perpetually sunny and clear and considered breathtakingly beautiful, consisting of a nearly infinite number of mountain towns suspended on a body of water–stretching out as far as the horizon, though the "mountains" are composed entirely of glistening white and gold buildings–with a large citadel on the top of each mountain. Nearly every building in Scala ad Caelum has at least one windmill fixed atop it. Travel between the mountains is apparently achieved through numerous inter-connected cable cars. Except for the central mountain explored in Kingdom Hearts III and Kingdom Hearts Dark Road, all of the others were abandoned even when Xehanort was living there many decades ago.
The explorable section of Scala ad Caelum is divided into two areas, the first of which is The Stairway to the Sky (天へ続く階段 Ten e Tsuzuku Kaidan ), a pier located directly beneath the central citadel. Scattered throughout the town are various market stands, leisure areas, and domiciles. At the north-most point is a large golden fence that hosts a number of larger manors and stately homes, which are inaccessible.
By going through the western keyhole-shaped gate, players will arrive at the Breezy Quarter (風の通る街 Kaze no Tōru Machi , lit. "Town Where the Wind Passes"), a massive urban area populated by many homes, apartment buildings, shops, and vendor stands that appear to sell books, scrolls, and various scientific instruments. In the northern center of the Quarter, there is an unusual gold, a mechanical contraption with a mural at the top, a globe in the center, and three levers—each colored red, blue, and green, respectively—to operate it. By striking the levers, players are able to manipulate the rings surrounding the globe to line up the lights; each time it is successfully lined up, the mural changes, appearing to tell the story of how Daybreak Town eventually became Scala ad Caelum. Similarly, the ground surrounding the machine bears the cobblestone and purple star-shaped motif of Daybreak Town. Going west, there is a large though non-functional water fountain. By hitting the four spiral pylons surrounding the fountain, it will begin to spew water once more. Underneath the Breezy Quarter is a large waterway, which can be accessed from a lower level near a large plaza. By reaching the end of the waterway and manipulating the chain gate, players can use Free Running up to inside the tallest windmill in the Quarter.
Submerged beneath the water of the main mountain town are the upside-down ruins of Daybreak Town. The battle against the Armored Master Xehanort partially takes place around the dilapidated remains of Daybreak Town's iconic clock tower.
Story
Between Kingdom Hearts Union X and Kingdom Hearts Dark Road
Ephemer founded the town of Scala ad Caelum after the destruction of Daybreak Town, and eventually a statue commemorating him is built in a fountain plaza in the town. At some point after this, Brain ends up in Scala ad Caelum were he meets Sigurd, who tells him of Ephemer's role in the town's founding and that his appearance there was ordained and that he would answer Brain's questions at headquarters and proceeds to bring him there.
Later in time, Xehanort is born in this town and given away to a cloaked person, who takes him to Destiny Islands.
Kingdom Hearts Dark Road
A young Xehanort finds his way back to Scala ad Caelum thanks to the actions of his own time-traveling Heartless and lands unconscious in that world. There he studies the Keyblade and its lore under Odin, along with his classmates Eraqus, Vor, Bragi, Urd, Hermod, and Baldr. As lower-classmen, they are aware that other worlds exist, but are forbidden from visiting them. When the upper-classmen disappear during their Mark of Mastery exam, Master Odin orders the remaining students to leave Scala ad Caelum and venture forth to other worlds in search of the missing students.
Between Kingdom Hearts Dark Road and Kingdom Hearts III
On one day, while playing Alba & Ater, Xehanort asks Eraqus about the ancient Keyblade War, which Eraqus claims is their master's favorite story. However, when Xehanort mentions the "Lost Masters" who actually started the war, Eraqus feigns ignorance, and Xehanort remains unconvinced. Xehanort muses on how on the land where the Keyblade War was fought, darkness will prevail and light expire, looking up at No Name, while Eraqus counters him by claiming that the light might surprise Xehanort and prevail, and Xehanort expresses interest in this possibility.
After their last game, Eraqus and Xehanort begin a new game of enacting a battle between seven dark pieces and one white piece.
Kingdom Hearts III
After forming the χ-blade at the Keyblade Graveyard and ascending to Kingdom Hearts, Riku says to Sora that because Master Xehanort exists outside of time and space, he can be used as a portal to trap himself in. Volunteering to defeat Xehanort, Sora, alongside Donald Duck and Goofy, decides to enter the portal, which is opened by the rest of the guardians of light using their Keyblades on Xehanort. This transports the four to Scala ad Caelum.
Sora, Donald, and Goofy start at the front of the empty town and walk into it. They notice Xehanort appearing seemly in multiple places at once, walking around. They try to pursue him, only to be confronted by twelve Replica Xehanorts, each carrying a weapon from a member of the real Organization XIII. After defeating them, Master Xehanort reappears, describing Scala ad Caelum to Sora as a former seat of power for all Keyblade wielders, and announcing he will become one with his other-selves. Xehanort and the Remnants all combine together, and Xehanort clads himself in a new Keyblade Armor. Xehanort fights Sora and his allies while bending space to his will, causing them to fight in an enclosed room, the walls folded upland, underwater, and then at the original location, although heavily damaged and flooded by the fighting. However, Sora manages to break the armor, but Xehanort then teleports to the tower in the middle of the island they are on.
Sora, Donald, and Goofy follow him to the top of the tower, where he wields the χ-blade in one final battle. Sora fights Xehanort but is defeated by Xehanort using the power of Kingdom Hearts. He is then revived by Donald and Goofy, who together defeat Xehanort.
In the aftermath of the final battle, Xehanort is insistent on his goals until Eraqus projects his spirit through Terra and beckons him to surrender. Finally admitting defeat, Xehanort congratulates Sora on his victory and hands him the χ-blade before passing away.
Kingdom Hearts III Re Mind
After traversing the hearts of five guardians in his efforts to restore Kairi's heart, Sora passes through Xehanort's portal as a heart, arriving at Scala ad Caelum ahead of his past self. He manages to recover one fragment of her heart from an unusual Shadow in the Stairway from the Sky, and four more from various locations in the Breezy Quarter, culminating in a battle with a Darkside in the plaza.
After collecting the fifth fragment, he returns to the Stairway to the Sky, where Master Xehanort reveals that Kairi's heart was divided into seven fragments in total. Before Sora can pursue the remaining two, however, his past self arrives, and Sora is forced to relive the battle with the Replica Xehanorts. After defeating them, Sora follows the connection between his heart and Riku's to return to the Keyblade Graveyard.
Characters
- Baldr's sister is mentioned as an upper class student.
Enemies
Heartless
|
Nobodies
|
Other
|
Notes and references
Kingdom Hearts III |
---|
Characters |
Party members |
Sora - Donald Duck - Goofy - Riku - Aqua Hercules - Woody - Buzz Lightyear - Rapunzel - Eugene Fitzherbert - James P. Sullivan - Mike Wazowski - Marshmallow - Jack Sparrow - Baymax Mickey Mouse - Kairi - Ventus - Lea - Roxas - Xion |
Link system |
Meow Wow - Wreck-It Ralph - Simba - Ariel - Stitch |
Antagonists |
Real Organization XIII (Seekers of Darkness) Master Xehanort - Young Xehanort - Terra-Xehanort - Ansem, Seeker of Darkness - Xemnas - Vanitas - Xigbar - Saïx - Luxord - Marluxia - Larxene - Dark Riku - Xion Vexen - Demyx - Replica Xehanort Villains Maleficent - Pete - Hades - Rock Titan - Ice Titan - Lava Titan - Tornado Titan Mother Gothel - Randall Boggs - Hans - Davy Jones - Kraken - Cutler Beckett - Dark Baymax Other Anti-Aqua |
Non-playable characters |
Seven Guardians of Light - New Seven Hearts Aced - Aeleus - Air Droids - Angelic Amber - Anna - Ansem the Wise - Apollo - Athena - Beasts & Bugs - Boo - Bouncy Pets - CDA Agent - Chip and Dale - Chirithy - Daisy Duck - Dark Figure - Dilan - Elizabeth Swann - Elsa - Ephemer - Eraqus - Even - Fred - Gigas - Go Go Tomago - Gopher - Green Army Men - Gula - Hamm - Hayner - Hector Barbossa - Hermes - Hiro Hamada - Honey Lemon - Huey, Dewey, and Louie - Ienzo - Invi - Ira - Isa - Jiminy Cricket - Joshamee Gibbs - Kristoff - Lingering Will - Little Green Men - Lumpy - Luxu - The Master of Masters - Maximus - Megara - Merlin - Minnie Mouse - Moogle - Nameless Star - Naminé - Olaf - Olette - Pascal - Patchwork Animals - Pegasus - Pence - Piglet - Philoctetes - Pluto - Rabbit - Remy - Rex - Riku Replica - Roo - Sarge - Scrooge McDuck - Supreme Smasher - Sven - Terra - Tia Dalma - Tigger - Wasabi - William Turner - Winnie the Pooh - Yen Sid - Yozora - Zeus |
Locations |
Worlds |
Olympus - Dark World - Mysterious Tower - Disney Castle - Radiant Garden - Twilight Town - Toy Box - Kingdom of Corona - Monstropolis - Arendelle - The Caribbean - San Fransokyo - 100 Acre Wood - Destiny Islands - Castle Oblivion / Land of Departure - Keyblade Graveyard - The Final World - Scala ad Caelum - Quadratum |
Terms |
Alba & Ater - Ansem's Code - Black Box - Datascape - Dream Eater - Heartless - Keyblade - Keyblade Master - Keyblade War - Kingdom Hearts - New Seven Hearts - Nobody - Port Royal - Secret Reports - Subject X - Unversed - Verum Rex - Yozora |
Gameplay terms |
Armor Mode - Attractions - Battlegate - Black Pearl - Classic Kingdom - Flowmotion - Formchange - Gigas - Glossary - Gummiphone - Gummi Ship - Keyblade Forge - Leviathan - Lucky Emblems - Make Your Mark - Memory Archive - Moogle Shop - Link - Shotlock - Situation Command - Tech Points - χ3 |
Music |
Don't Think Twice - Face My Fears - Kingdom Hearts - III, II.8, Unchained χ & Union χ [Cross] - Original Soundtrack - Unnamed tracks |
Archives |
Accessories - Armor - Artwork - DLC - Enemies - Items - Keyblades - Weapons - Removed content |
Kingdom Hearts Dark Road |
---|
Characters |
Party members |
Xehanort - Eraqus - Hermod - Bragi - Urd - Vor |
Non-playable characters |
Aced - Aqua - Ava - Baldr - Beast - Card Soldier - Carpet - Cave of Wonders Guardian - Cerberus - Cheshire Cat - Chip - Cogsworth - Ephemer - Evil Queen - Gula - Hades - Heimdall - Helgi - Hoder - Iago - Invi - Ira - Jafar - Lumière - Luxu - Magic Mirror - Maleficent - Mrs. Potts - Odin - Player - Queen of Hearts - Robed Figure - Seven Dwarfs - Sigrun - Terra - The Master of Masters - Tweedledum and Tweedledee - Vala - Vali - Vanitas - Ventus - Vidar - Wardrobe - White Rabbit |
Locations |
Worlds |
Destiny Islands - Scala ad Caelum - Agrabah - Wonderland - Dwarf Woodlands - Beast's Castle - Olympus Coliseum - Enchanted Dominion - Keyblade Graveyard - Land of Departure |
Terms |
Alba & Ater - An Oath to Return - Black coat - Cards - Child of Destiny - Corridor of Darkness - Key Art - Key Scene - Keyblade - Keyblade Armor - Keyblade Master - Mark of Mastery - True Darkness |
Archives |
Artwork - Enemies - Keyblades |