Kingdom Hearts 358/2 Days

Dissonance: Difference between revisions

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(I don't think a translation is necessary when it's the same word.)
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|name=Dissonance
|name=Dissonance
|katakana=ディソナンス
|katakana=ディソナンス
|romaji=Disonansu
|image=Dissonance KHD.png
|image=Dissonance KHD.png
|size=32px
|size=32px
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|name=Dissonance+
|name=Dissonance+
|katakana=ディソナンス+
|katakana=ディソナンス+
|romaji=Disonansu+
|image=Dissonance KHD.png
|image=Dissonance KHD.png
|size=32px
|size=32px
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The {{nihongo|'''Dissonance'''|ディソナンス|Disonansu|{{LangFra|Dissonance}}}} is a set of Knives that can be wielded by [[Larxene]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Dissonance+'''.
The '''Dissonance''' is a set of Knives that can be wielded by [[Larxene]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Dissonance+'''.


==Design==
==Design==

Revision as of 17:30, 23 June 2015

Kingdom Hearts 358/2 Days
Dissonance
"A weapon that possesses extreme Strength. Devastates tough enemies."
Japanese ディソナンス
Rōmaji Disonansu
Stats
Strength Magic
Base Unit Ultima Base Unit
+68 +2 +32 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +0 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Grand Slam
3: Combo-Block
Obtained
Nimble Gear ④ (Larxene)
Kingdom Hearts 358/2 Days
Dissonance+
"An upgraded Dissonance.
Possesses extreme Strength.
Devastates tough enemies."
Japanese ディソナンス+
Rōmaji Disonansu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+87 +2 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +6 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Combo-Block
Obtained
Nimble Gear+ ④ (Larxene)

The Dissonance is a set of Knives that can be wielded by Larxene in Kingdom Hearts 358/2 Days. It can be upgraded to the Dissonance+.

Design

A Dissonance Knife has a peculiar design, resembling brass knuckles. The handle is red and bends at an almost 90° angle. The blade is black with gold edges and fans out from the handle.

Gameplay

Dissonance's ground combo starts with a horizontal spin, followed by a vertical spin in the air, ending with Larxene shooting and twirling forward. The air combo is comprised of a slash upward with one hand, a slash downward with both hands, and finally a Knives-first dive downward.