Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix

Keepers of the Arena: Difference between revisions

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  |rewardV=[[Multivortex]]
  |rewardV=[[Multivortex]]
  |rewardA=[[Lightbloom]]
  |rewardA=[[Lightbloom]]
  |enem1=Axe Flapper x 9<br>Flood x 6<br>Buckle Bruiser x 6<br>Mandrake x 9
  |enem1=[[Axe Flapper]] x 9<br>[[Flood]] x 6<br>[[Buckle Bruiser]] x 6<br>[[Mandrake]] x 9
  |enem2=Monotrucker x 14<br>Archraven x 7<br>Blue Sea Salt x 6
  |enem2=[[Monotrucker]] x 14<br>[[Archraven]] x 7<br>[[Blue Sea Salt]] x 6
  |enem3=Chrono Twister x 4<br>Tank Toppler x 13<br>Mandrake x 6<br>Buckle Bruiser x 7
  |enem3=[[Chrono Twister]] x 4<br>[[Tank Toppler]] x 13<br>[[Mandrake]] x 6<br>[[Buckle Bruiser]] x 7
  |enem4=Iron Imprisoner III
  |enem4=[[Iron Imprisoner III]]
  |enem5=Triple Wrecker x 6<br>Bruiser x 10<br>Scrapper x 10<br>Blue Sea Salt x 6
  |enem5=[[Triple Wrecker]] x 6<br>[[Bruiser]] x 10<br>[[Scrapper]] x 10<br>[[Blue Sea Salt]] x 6
  |enem6=Thorn Bite x 6<br>Tank Toppler x 8<br>Axe Flapper x 7<br>Yellow Mustard x 9
  |enem6=[[Thorn Bite]] x 6<br>[[Tank Toppler]] x 8<br>[[Axe Flapper]] x 7<br>[[Yellow Mustard]] x 9
  |enem7=Triple Wrecker x 8<br>Mandrake x 8<br>Buckle Bruiser x 7<br>Scrapper x 7
  |enem7=[[Triple Wrecker]] x 8<br>[[Mandrake]] x 8<br>[[Buckle Bruiser]] x 7<br>[[Scrapper]] x 7
  |enem8=Sonic Blaster x 6<br>Yellow Mustard x 7<br>Mandrake x 12<br>Wild Bruiser x 7
  |enem8=[[Sonic Blaster]] x 6<br>[[Yellow Mustard]] x 7<br>[[Mandrake]] x 12<br>[[Wild Bruiser]] x 7
  |enem9=Iron Imprisoner IV
  |enem9=[[Iron Imprisoner IV]]
}}
}}



Revision as of 15:47, 20 October 2011

Keepers of the Arena is the twelfth battle of the Mirage Arena in Kingdom Hearts Birth by Sleep.

Strategy

To vanquish the hordes of Unversed that populate this battle, make sure to equip crowd-control Commands like Mega Flare, Quake, or Faith.

Iron Imprisoner III

As always, you will have to rely on a projectile Shotlock, like Bio Barrage, to make it through this round, and you must have at least one Curaga in your deck. It is also a good idea to equip Vanish, to give yourself more breathing room, and Firaga, to deal extra damage while your Shotlock is charging. Template:Section-stub

Iron Imprisoner IV

As always, you will have to rely on a projectile Shotlock, like Bio Barrage, to make it through this round, and you must have at least one Curaga in your deck. It is also a good idea to equip Vanish, to give yourself more breathing room, and Firaga, to deal extra damage while your Shotlock is charging. Template:Section-stub

Enemies

Unversed