Keepers of the Arena: Difference between revisions
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===Iron Imprisoner III=== | ===Iron Imprisoner III=== | ||
As always, you will have to rely on a projectile Shotlock, like [[Bio Barrage]], to make it through this round, and you must have at least one [[Curaga]] in your deck | As always, you will have to rely on a projectile Shotlock, like [[Bio Barrage]], to make it through this round, and you must have at least one [[Curaga]] in your deck. It is also a good idea to equip [[Vanish]], to give yourself more breathing room, and [[Firaga]], to deal extra damage while your Shotlock is charging. | ||
{{section-stub}} | {{section-stub}} | ||
Revision as of 10:14, 9 October 2010
Keepers of the Arena ★★★★★
| |
Katakana | 闘技場の支配者
|
Romaji | Tougijou no Shihaisha |
Arena Level | 20 |
Rounds | 9 |
Medals | 600 |
Bonus Challenge | ' ' |
Medal Bonus | Medals x
|
Rewards | Terra: Ultima Cannon Ventus: Multivortex Aqua: Lightbloom |
Round | Enemies
|
1 | Axe Flapper x 9 Flood x 6 Buckle Bruiser x 6 Mandrake x 9 |
---|---|
2 | Monotrucker x 14 Archraven x 7 Blue Sea Salt x 6 |
3 | Chrono Twister x 4 Tank Toppler x 13 Mandrake x 6 Buckle Bruiser x 7 |
4 | Iron Imprisoner III |
5 | Triple Wrecker x 6 Bruiser x 10 Scrapper x 10 Blue Sea Salt x 6 |
6 | Thorn Bite x 6 Tank Toppler x 8 Axe Flapper x 7 Yellow Mustard x 9 |
7 | Triple Wrecker x 8 Mandrake x 8 Buckle Bruiser x 7 Scrapper x 7 |
8 | Sonic Blaster x 6 Yellow Mustard x 7 Mandrake x 12 Wild Bruiser x 7 |
9 | Iron Imprisoner IV |
Keepers of the Arena is the twelfth battle of the Mirage Arena in Kingdom Hearts Birth by Sleep.
Strategy
To vanquish the hordes of Unversed that populate this battle, make sure to equip crowd-control Commands like Mega Flare, Quake, or Faith.
Iron Imprisoner III
As always, you will have to rely on a projectile Shotlock, like Bio Barrage, to make it through this round, and you must have at least one Curaga in your deck. It is also a good idea to equip Vanish, to give yourself more breathing room, and Firaga, to deal extra damage while your Shotlock is charging. Template:Section-stub
Iron Imprisoner IV
As always, you will have to rely on a projectile Shotlock, like Bio Barrage, to make it through this round, and you must have at least one Curaga in your deck.. It is also a good idea to equip Vanish, to give yourself more breathing room, and Firaga, to deal extra damage while your Shotlock is charging. Template:Section-stub
Enemies
Unversed
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