Kingdom Hearts Birth by Sleep
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Kingdom Hearts HD 2.5 ReMIX

Copycat Crisis: Difference between revisions

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The Mimic Master is more relentless with its attacks this time. Start with a rushing Shotlock, e.g. [[Photon Charge]] or [[Absolute Zero]]. Make sure the Shotlock is at its maximum level, to get the most use out of it before depleting the player's Focus gauge. The Mimic Master ''can'' be hurt when it cloaks itself in fire and travels round the arena, so quickly make an opening to hurt it.
The Mimic Master is more relentless with its attacks this time. Start with a rushing Shotlock, e.g. [[Photon Charge]] or [[Absolute Zero]]. Make sure the Shotlock is at its maximum level, to get the most use out of it before depleting the player's Focus gauge. The Mimic Master ''can'' be hurt when it cloaks itself in fire and travels round the arena, so quickly make an opening to hurt it.
When it shoots beams of light and darkness, stay aloft as much as possible. Jump with the correct timing to avoid it. Aqua is at an advantage if she has [[Doubleflight]] equipped in her deck. Casting a Barrier or two will make her stay aloft for longer. Dodging into the beams of darkness ''does not'' make the player invulnerable to them; they will be made blind for a period of time.
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Revision as of 20:59, 15 January 2015

Copycat Crisis
★★★★

MA Copycat Crisis.png
Katakana 幻影の魔術師

Romaji Gen'ei no Majutsushi
Arena Level 17
Rounds 8
Medals 450
Bonus Challenge '
'
Medal Bonus Medals x

Rewards Terra: Max HP+10
Ventus: N/A
Aqua: N/A
Other Battles
Day of Reckoning | Wheels of Misfortune | Risky Riches
Weaver Fever | Sinister Sentinel | Dead Ringer | Combined Threat
Treasure Tussle | Harsh Punishment | A Time to Chill | Copycat Crisis
Keepers of the Arena | Villains' Vendetta
Monster of the Sea | Light's Lessons | Peering into Darkness

Copycat Crisis is the eleventh battle featured at the Mirage Arena in Kingdom Hearts Birth by Sleep.

Strategy

This mission has the player character facing hordes of Unversed which are harder to defeat than there were in the Dead Ringer mission, before finally rematching the Mimic Master. It is recommended to go into this mission with a screen nuke or two: Mega Flare, Meteor and Glacier are especially good for taking out the Unversed hordes. If the player is entering this mission as Ventus, Salvation is a great help: it can damage enemies while healing him. However, do not stock the player's deck with screen nukes: keep a Curaga or two handy, and keep a Sonic Blade and a few Firaga commands (or Triple Firaga, if playing as Aqua) just in case a homing attack is needed.

The Mimic Master is more relentless with its attacks this time. Start with a rushing Shotlock, e.g. Photon Charge or Absolute Zero. Make sure the Shotlock is at its maximum level, to get the most use out of it before depleting the player's Focus gauge. The Mimic Master can be hurt when it cloaks itself in fire and travels round the arena, so quickly make an opening to hurt it.

When it shoots beams of light and darkness, stay aloft as much as possible. Jump with the correct timing to avoid it. Aqua is at an advantage if she has Doubleflight equipped in her deck. Casting a Barrier or two will make her stay aloft for longer. Dodging into the beams of darkness does not make the player invulnerable to them; they will be made blind for a period of time. Template:Section-stub

Enemies

Unversed