Kingdom Hearts II
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{{Game|KH2|FM2}}
{{Game|KH2|FM2}}
[[Image:Ability Screen KHII.png|thumb|300px|The Abilities screen for Sora in ''Kingdom Hearts II''. Shown are the Support and Weapon abilities.]]
[[Image:Ability Screen KHII.png|thumb|300px|The Abilities screen for Sora in ''Kingdom Hearts II''. Shown are the Support and Weapon abilities.]]
The '''Ability''' system in ''Kingdom Hearts II'' has received both minor aesthetic upgrades, as well as major mechanical changes. An Ability can now be equipped or unequipped simply by pressing {{button|t}} while highlighting its entry in the Ability menu, and are now separated into Action, Growth, and Support sets, which are distinguished by the color of their entry (blue for Action, green for Support, and yellow for Growth abilities). '''Action Abilities''' are those which are used directly in combat, and are often tied to button-presses, while '''Support Abilities''' are those which enhance the character's stats, and are often passive. ''Kingdom Hearts II'' also expands Abilities such as [[Dodge Roll]] and [[Glide]] into '''Growth Abilities''', which affect Sora's movements, and can be upgraded by leveling up his [[Drive Forms]]. ''Kingdom Hearts II'' also introduces Weapon Abilities, which are automatically equipped when using a specific weapon. These abilities require no AP, though they are not able to be replaced or unequipped without taking off the weapon as well. Each of Sora's Keyblades possesses a Support Ability, as well as Donald and Goofy's strongest weapons, and some of the rarer Armors and Accessories.  
The '''Ability''' system in ''[[Kingdom Hearts II]]'' has received both minor aesthetic upgrades, as well as major mechanical changes. An Ability can now be equipped or unequipped simply by pressing {{button|t}} while highlighting its entry in the Ability menu, and are now separated into Action, Growth, and Support sets, which are distinguished by the color of their entry (blue for Action, green for Support, and yellow for Growth abilities). '''Action Abilities''' are those which are used directly in combat, and are often tied to button-presses, while '''Support Abilities''' are those which enhance the character's stats, and are often passive. ''Kingdom Hearts II'' also expands Abilities such as [[Dodge Roll]] and [[Glide]] into '''Growth Abilities''', which affect Sora's movements, and can be upgraded by leveling up his [[Drive Forms]]. ''Kingdom Hearts II'' also introduces Weapon Abilities, which are automatically equipped when using a specific weapon. These abilities require no AP, though they are not able to be replaced or unequipped without taking off the weapon as well. Each of Sora's Keyblades possesses a Support Ability, as well as Donald and Goofy's strongest weapons, and some of the rarer Armors and Accessories.  


While Sora can still learn most of his Support and Growth Abilities through leveling up, all of his standard Action Abilities are learned after completing certain events. Like his stats, Sora will also inherit any abilities that Roxas possesses when the two reunite. However, allies no longer gain abilities by leveling, and instead gain them solely from events. Finally, each of Sora's Forms possesses its own Ability set, which temporarily replaces his normal set of Action and Growth Abilities; while the Forms also possess unique Support Abilities, these add to rather than replace those that are equipped to Standard Form. Like Weapon Abilities, the Abilities belonging to each Form require no AP, though they cannot be replaced or unequipped. These Ability sets also include the Growth Ability linked to that Form, in a version stronger than Sora can use in Standard Form.
While Sora can still learn most of his Support and Growth Abilities through leveling up, all of his standard Action Abilities are learned after completing certain events. Like his stats, Sora will also inherit any abilities that Roxas possesses when the two reunite. However, allies no longer gain abilities by leveling, and instead gain them solely from events. Finally, each of Sora's Forms possesses its own Ability set, which temporarily replaces his normal set of Action and Growth Abilities; while the Forms also possess unique Support Abilities, these add to rather than replace those that are equipped to Standard Form. Like Weapon Abilities, the Abilities belonging to each Form require no AP, though they cannot be replaced or unequipped. These Ability sets also include the Growth Ability linked to that Form, in a version stronger than Sora can use in Standard Form.

Revision as of 08:50, 12 May 2010

The Abilities screen for Sora in Kingdom Hearts II. Shown are the Support and Weapon abilities.

The Ability system in Kingdom Hearts II has received both minor aesthetic upgrades, as well as major mechanical changes. An Ability can now be equipped or unequipped simply by pressing Triangle while highlighting its entry in the Ability menu, and are now separated into Action, Growth, and Support sets, which are distinguished by the color of their entry (blue for Action, green for Support, and yellow for Growth abilities). Action Abilities are those which are used directly in combat, and are often tied to button-presses, while Support Abilities are those which enhance the character's stats, and are often passive. Kingdom Hearts II also expands Abilities such as Dodge Roll and Glide into Growth Abilities, which affect Sora's movements, and can be upgraded by leveling up his Drive Forms. Kingdom Hearts II also introduces Weapon Abilities, which are automatically equipped when using a specific weapon. These abilities require no AP, though they are not able to be replaced or unequipped without taking off the weapon as well. Each of Sora's Keyblades possesses a Support Ability, as well as Donald and Goofy's strongest weapons, and some of the rarer Armors and Accessories.

While Sora can still learn most of his Support and Growth Abilities through leveling up, all of his standard Action Abilities are learned after completing certain events. Like his stats, Sora will also inherit any abilities that Roxas possesses when the two reunite. However, allies no longer gain abilities by leveling, and instead gain them solely from events. Finally, each of Sora's Forms possesses its own Ability set, which temporarily replaces his normal set of Action and Growth Abilities; while the Forms also possess unique Support Abilities, these add to rather than replace those that are equipped to Standard Form. Like Weapon Abilities, the Abilities belonging to each Form require no AP, though they cannot be replaced or unequipped. These Ability sets also include the Growth Ability linked to that Form, in a version stronger than Sora can use in Standard Form.

The AI used to determine when allies use their Abilities has also been made more controllable. Each Action Ability can now be switched between frequent, moderate, rare, and no use.

Action abilities

Ability AP Description Obtained
Guard (リフレクトガード
Rifurekuto Gādo
?, lit. "Reflect Guard")
2 Blocks and shoots back enemy attacks using a parrying action with Square. Roxas,[1] Limit Form
Upper Slash (スラッシュアッパー
Surasshu Appā
?, lit. "Slash Upper")
4 Knocks a target into the air during a combo with Square. Sora[2]
Horizontal Slash (エアサイドスラッシュ
Ea Saido-Surasshu
?, lit. "Air Side-Slash")
2 Attacks a target from left to right during a midair combo with Square. Sora[3]
Finishing Leap (フィニッシュライズ
Finisshu Raizu
?, lit. "Finish Rise")
5 Jumps high into the air while attacking at the end of a combo with Square. Sora[4]
Retaliating Slash (リベンジスラッシュ
Ribenji Surasshu
?, lit. "Revenge Slash")
[5]
3 When knocked down, quickly regains balance and counterattacks with Square. Sora,[6] Valor Form, Wisdom Form, Lion Form
Slapshot (スラップショット
Surappushotto
?)
2 Rapidly attacks a target. Sora,[7] Limit Form
Dodge Slash (ドッジスラッシュ
Dojji Surasshu
?)
2 Unleashes an attack that deals damage to nearby enemies. Sora[8]
Flash Step[KH II FM] (フラッシュステップ
Furasshu Suteppu
?)
2 Sora does an extremely fast step attack to uppercut and break the enemy's Guard from a certain distance. Sora[9]
Sliding Dash (スライドダッシュ
Suraido Dasshu
?, lit. "Slide Dash")
2 Instantly closes in on and attacks a far target. Sora,[10] Limit Form
Round Break[KH II FM] (ラウンドブレイク
Raundo Bureiku
?)
3 If there are many enemies around Sora, Sora will do a spin slash to hits enemies who surround him. Sora[11]
Guard Break (ストライドブレイク
Sutoraido Bureiku
?, lit. "Stride Break")
3 Unleashes a powerful finishing combo move that pierces through a target's guard. Sora[12]
Explosion (エクスプロージョン
Ekusupurōjon
?)
3 Unleashes a finishing combo move that knocks down several enemies. Damage dealt is relative to magic skill. Sora[13]
Aerial Sweep (エリアルスイープ
Eriaru Suīpu
?)
2 Unleashes a powerful leaping attack on targets in midair. Sora,[14] Limit Form
Aerial Dive[KH II FM] (エリアルダイヴ
Eriaru Daivu
?)
2 While standing on the ground, Sora jumps and hits with 3 diagonal slashes towards an aerial enemy. Sora[15]
Aerial Spiral (エアスパイラル
Ea Supairaru
?, lit. "Air Spiral")
2 Closes in on far targets in midair and unleashes spinning attacks. Sora[16]
Aerial Finish (エリアルフィニッシュ
Eriaru Finisshu
?)
3 Unleashes a powerful finishing combo move to a single target in midair. Sora[17]
Magnet Splash[KH II FM] (マグネスプラッシュ
Magune Supurasshu
?)
3 Air combo finisher; When there are multiple enemies near him, Sora spins around while creating a magnetic force which explodes. Sora[18]
Counterguard (ガードカウンター
Gādo Kauntā
?, lit. "Guard Counter")
4 Counterattacks nearby enemies with Attack while performing Guard. Sora[19]
Auto Valor (オートブレイヴ
Ōto Bureivu
?, lit. "Auto Brave")
1 Automatically sets the Reaction Command to Valor in a pinch, if Valor Form is usable. Sora[20]
Auto Wisdom (オートウィズダム
Ōto Wizudamu
?)
1 Automatically sets the Reaction Command to Wisdom in a pinch, if Wisdom Form is usable. Sora[21]
Auto Limit[KH II FM] (オートリミット
Ōto Rimitto
?)
1 Automatically sets the Reaction Command to Limit in a pinch, if Limit Form is usable. Sora[22]
Auto Master (オートマスター
Ōto Masutā
?)
1 Automatically sets the Reaction Command to Master in a pinch, if Master Form is usable. Sora[23]
Auto Final (オートファイナル
Ōto Fainaru
?)
1 Automatically sets the Reaction Command to Final in a pinch, if Final Form is usable. Sora[24]
Auto Summon (オートサモン
Ōto Samon
?)
2 When a friend is down, automatically sets the Reaction Command to Summon, in the column that contains Summon, if Summon is usable. Sora[25]
Trinity Limit (トリニティリミット
Toriniti Rimitto
?)
5 A Limit Command that uses teamwork to unleash the powerful Trinity attack. Consumes all of Sora's MP. Sora[26]
Brave Shot (ブレイヴシュート
Bureivu Shūto
?, lit. "Brave Shoot")
Unleashes a powerful finishing combo move and knocks a single target off its feet. Valor Form
Brave Beat (ブレイヴビート
Bureivu Bīto
?)
Unleashes a powerful finishing combo move that successively attack several targets at once. Valor Form
Sonic Strike (ソニックストライク
Sonikku Sutoraiku
?)
Unleashes a powerful finishing combo move that pierces through a single target. Valor Form
Sonic End (ソニックエンド
Sonikku Endo
?)
Unleashes a powerful finishing combo move in a rapid midair attack to several targets at once. Valor Form
Over the Horizon (オーバーホライズン
Ōbā Horaizon
?, lit. "Over Horizon")
Leaps towards a target in a rapid attack with Square. Valor Form
Omega Finale (フリーフィニッシュ
Furī Finisshu
?, lit. "Free Finish")
Deals finishing combo moves in the middle of a combo with Square. Valor Form
Wisdom Shot (ウィズダムショット
Wizudamu Shotto
?)
Changes the command Attack to Shoot. Wisdom Form
Mobile Action (アクティブホバー
Akutibu Hobā
?, lit. "Active Hover")
Actions will be enabled while moving. Wisdom Form, Final Form
Magic Haste (マジックヘイスト
Majikku Heisuto
?)
Shortens magic casting time and enables rapid magic combos. Wisdom Form
Magic Spice (マジックスパイス
Majikku Supaisu
?)
Powers up the finishing move of magic combos. Wisdom Form
Sonic Blade[KH II FM] (ソニックレイヴ
Sonikku Reivu
?, lit. "Sonic Rave")
Limit command (Circle) - Up to 7 quick dashes with the Keyblade. Sora is invulnerable during the dashes (60 MP). Limit Form
Ars Arcanum[KH II FM] (ラストアルカナム
Rasuto Arukanamu
?, lit. "Last Arcanum")
Limit command (Triangle) - Massive Keyblade combo (75 MP). Limit Form
Strike Raid[KH II FM] (ストライクレイド
Sutoraiku Reido
?)
Limit command (Square) - Throw the Keyblade up to 5 times. Just as in Kingdom Hearts, this command ends with Judgment, a critical finisher (65 MP). Limit Form
Ragnarok[KH II FM] (ラグナロク
Ragunaroku
?)
Limit command (X) - Short aerial combo leading to a reaction command of light laser bursts. Select the third of four reaction commands for maximum damage (80 MP). Limit Form
Zantetsuken[KH II FM] (ザンテツケン?) Finishing move - a powerful thrust, the strongest single hitting finishing move in the game. Limit Form
Ripple Drive[KH II FM] (リップルドライヴ
Rippuru Doraivu
?)
Finishing move - Hits multiple enemies with an aura attack. Limit Form
Hurricane Period[KH II FM] (ハリケーンピリオド
Harikēn Piriodo
?)
Aerial finishing move - Sora spins with the Keyblade 1080 degrees vertically. Limit Form
Zantetsu Counter[KH II FM] (ザンテツカウンター
Zantetsu Kauntā
?)
After blocking with Guard, press Circle to counter with Zantetsuken. With Finishing Plus equipped, you may perform multiple combo finishers. Limit Form
Reflect Combo[KH II FM] (リフレクトコンボ
Rifurekuto Konbo
?)
Allows Guarding during a ground Combo. Limit Form
Master Strike (マスターストライク
Masutā Sutoraiku
?)
Unleashes a powerful finishing combo move that successively attacks a single target. Master Form
Disaster (ディザスター
Dizasutā
?)
Unleashes a powerful finishing combo move that draws in several enemies and successively deals damage. Master Form
Master Magic (マスターマジック
Masutā Majikku
?)
Powers up magic. Master Form
Final Arcana (ファイナルアルカナム
Fainaru Arukanamu
?, lit. "Final Arcanum")
Handling the Keyblade with great skill, unleashes a powerful finishing combo move to a single target. Final Form
Final Strike (ファイナルオーバー
Fainaru Ōbā
?, lit. "Final Over")
While spinning in midair, deals a powerful finishing combo move to a single target. Final Form
Final Arts (ファイナルアーツ
Fainaru Ātsu
?)
Unleashes a powerful finishing combo move to get rid of several targets at once. Final Form
Auto Assault (オートアサルト
Ōto Asaruto
?)
The Keyblade automatically unleashes attacks in various situations. Final Form
Crime & Punishment (クライムペナルティ
Kuraimu Penaruti
?, lit. "Crime Penalty")
A Keyblade held in each hand unleashes powerful magic spells. Final Form
Combo Upper (コンボアッパー
Konbo Appā
?)
Knocks a target into the air during a combo with Square. Lion Form
Aerial Impulse (エアインパルス
Ea Inparusu
?, lit. "Air Impulse")
Tackles and attacks a target in midair during a combo with Square. Lion Form
Finishing Blast (フィニッシュバースト
Finisshu Bāsuto
?, lit. "Finish Burst")
Deals damage to nearby enemies at the end of a combo with Square. Lion Form
Running Tackle (ダッシュインパクト
Dasshu Inpakuto
?, lit. "Dash Impact")
Unleashes a rapid tackle on a single target while attacking during Dash. Lion Form[27]
Dash (ダッシュ
Dasshu
?)
Moves rapidly while pressing down Square. Lion Form[28]
Donald Fire (ドナルドファイア
Donarudo Faia
?)
2 Unleashes a firestorm that attacks nearby enemies. MP Cost: 10 Donald Duck[2]
Donald Blizzard (ドナルドブリザド
Donarudo Burizado
?)
2 Unleashes a barrage of ice at the enemy. MP Cost: 10 Donald Duck[29]
Donald Thunder (ドナルドサンダー
Donarudo Sandā
?)
2 Call down a bombardment of lightning bolts on your target! MP Cost: 10 Donald Duck
Donald Cure (ドナルドケアル
Donarudo Kearu
?)
3 Cures Party Member's HP. MP Cost: All Donald Duck
Fantasia (ファンタジア
Fantajia
?)
3 A Limit Command that unleashes Donald's powerful Comet spell. Consumes all of Sora's MP. Donald Duck[30]
Flare Force (フレアフォース
Furea Fōsu
?)
3 A Limit Command that unleashes Donald's powerful Duck Flare spell. Consumes all of Sora's MP. Donald Duck[31]
Goofy Tornado (グーフィートルネド
Gūfī Torunedo
?)
2 Creates a vortex to draw enemies close and attack them! MP Cost: 10 Goofy[32]
Goofy Bash (グーフィーブレイド
Gūfī Bureido
?, lit. "Goofy Blade")
2 An effective ranged attack, throwing a shield at the enemy from afar. MP Cost: 10 Goofy
Goofy Turbo (グーフィーターボ
Gūfī Tābo
?)
2 Dashes through enemies, bouncing them towards Sora. MP Cost: 10 Goofy[14]
Tornado Fusion (トルネドフュージョン
Torunedo Fyūjon
?)
3 A Limit Command that unleashes Goofy's spinning attack, Whirli-Goof. Goofy[33]
Teamwork (ユニゾンアスリート
Yunizon Asurīto
?, lit. "Unison Athlete")
3 A Limit Command that unleashes Goofy and Sora's joint attack, Knocksmash. Consumes all of Sora's MP. Goofy[17]
Mushu Fire (ムーシューファイア
Mūshū Faia
?)
2 Mushu attacks nearby enemies by breathing fire. MP Cost: 10 Mulan[34]
Flametongue (フレイムタン
Fureimutan
?)
2 Rushes in and attacks enemies in midair while engulfed in Mushu's fire. MP Cost: 10 Mulan[34]
Dragonblaze (ドラゴンブレイズ
Doragonbureizu
?)
3 A Limit Command that unleashes Mulan and Sora's joint attack, Red Rocket. Consumes all of Sora's MP. Mulan[34]
Furious Shout (フュリアスベロウ
Fyuriasu Berou
?, lit. "Furious Bellow")
2 Knocks down nearby enemies with enraged shouts. MP Cost: 10 Beast
Ferocious Rush (フェロシアスランジ
Feroshiasu Ranji
?, lit. "Ferocious Lunge")
2 Attacks the enemy successively with a rush of enraged tackles. MP Cost: 10 Beast
Howling Moon (ハウリングムーン
Hauringu Mūn
?)
3 A Limit Command that unleashes Beast and Sora's joint attack, Twin Howl. Consumes all of Sora's MP. Beast
Divider (雪月花
Setsugekka
?, lit. "Snow, Moon, and Flowers")
2 Attacks nearby enemies while flying through the air. MP Cost: 10 Auron
Healing Water (いやしの水
Iyashi no Mizu
?)
3 Restores the Party's HP. MP Cost: 99 Auron
Overdrive (オーバードライブ
Ōbādoraibu
?)
3 A Limit Command that unleashes Auron and Sora's joint attack, Bushido. Consumes all of Sora's MP. Auron
No Mercy (マーシレスリー
Māshiresurī
?, lit. "Mercilessly")
2 There is no escaping from this attack! MP Cost: 10 Jack Sparrow
Rain Storm (レインストーム
Rein Sutōmu
?)
2 Throws weapons at the enemy successively. MP Cost: 10 Jack Sparrow
Bone Smash (ボーンクラッシュ
Bōn Kurasshu
?, lit. "Bone Crush")
2 Throws bombs continuously at the target. MP Cost: 10 Jack Sparrow
Treasure Isle (トレジャーアイランド
Torejā Airando
?, lit. "Treasure Island")
3 A Limit Command that unleashes Jack Sparrow and Sora's joint attack, Bluff. Consumes all of Sora's MP. Jack Sparrow
Slash Frenzy (スラッシュラッシュ
Surasshu Rasshu
?, lit. "Slash Rush")
2 Stops enemy movements with a rapid swarm of attacks. MP Cost: 10 Aladdin
Quickplay (クイックプレイ
Kuikkupurei
?)
2 Pounces on the enemy to obtain orbs. Aladdin
Trick Fantasy (トリックファスター
Torikku Fastā
?, lit. "Trick Faster")
3 A Limit Command that unleashes Aladdin and Sora's joint attack, Speedster. Consumes all of Sora's MP. Aladdin
Blazing Fury (怒りをまとう火炎
Ikari o Matou Kaen
?, lit. "Blaze Clad in Fury")
2 Becomes engulfed in flames in flames and chases the enemy. MP Cost: 10 Jack Skellington
Icy Terror (恐怖につかまる吹雪
Kyōfu ni Tsukamaru Fubuki
?, lit. "Blizzard Gripped by Terror")
2 Ice crystals form around and attack the target. MP Cost: 10 Jack Skellington
Bolts of Sorrow (悲しみのつづく雷
Kanashimi no Tsuzuku Ikazuchi
?, lit. "Continuing Thunder of Sorrow")
2 Lightning bolts rain down upon the target. MP Cost: 10 Jack Skellington
Applause, Applause (アプローズプリーズ
Apurōzu Purīzu
?, lit. "Applause, Please")
3 A Limit Command that unleashes Jack and Sora's joint attack, Dance Call. Consumes all of Sora's MP. Jack Skellington
Fierce Claw (フィアスリークロウ
Fiasurī Kurou
?, lit. "Fiercely Claw")
2 Attacks the target successively. MP Cost: 10 Simba
Groundshaker (アースシェイカー
Āsu Sheikā
?, lit. "Earth Shaker")
2 Attacks surrounding enemies with an earth-shaking battle cry. MP Cost: 10 Simba
Healing Herb (大自然のいやし
Daishizen no Iyashi
?, lit. "Nature's Healing")
3 Restores the Party's HP using the powers of nature. MP Cost: 99 Simba
King's Pride (キングスプライド
Kingusu Puraido
?)
3 A Limit Command that unleashes Simba and Sora's joint attack, Wildcat. Consumes all of Sora's MP. Simba
Scouting Disk (オートディスク
Ōto Disuku
?, lit. "Auto Disk")
2 Releases a disk that automatically finds and attacks an enemy. MP Cost: 10 Tron[35]
Pulsing Thunder (パルスサンダー
Parusu Sandā
?, lit. "Pulse Thunder")
2 Releases electricity to attack nearby enemies. MP Cost: 10 Tron[35]
Complete Compilement (フルコンパイル
Furu Conpairu
?, lit. "Full Compile")
3 A Limit Command that unleashes Tron and Sora's joint attack, Setup. Consumes all of Sora's MP. Tron[35]
Dark Aura (ダークオーラ
Dāku Ōra
?)
2 Stops enemy movements with dark magic spells as commanded when Sora's combo is about to end. MP Cost: 10 Riku
Dark Shield (ダークシールド
Dāku Shīrudo
?)
2 Blocks enemy attacks with a shield of darkness as commanded. MP Cost: 10 Riku
Cure Potion (キュアポーション
Kyua Pōshon
?)
3 Restores the Party's HP. MP Cost: 99 Riku
Eternal Session (エターナルセッション
Etānaru Sesshon
?)
3 A Limit Command that unleashes Riku and Sora's joint attack, Session. Consumes all of Sora's MP. Riku

Growth abilities

Ability AP Description Obtained
High Jump LV1 (ハイジャンプLV1
Hai Janpu LV1
?)
2 Jump a little higher than usual. The longer Circle is pressed down, the higher the jump. Sora,[36] Valor Form
High Jump LV2 (ハイジャンプLV2
Hai Janpu LV2
?)
2 Jump even higher than before! The longer Circle is pressed down, the higher the jump. Sora,[37] Valor Form (LV3)
High Jump LV3 (ハイジャンプLV3
Hai Janpu LV3
?)
2 Now you can jump really high! The longer Circle is pressed down, the higher the jump. Sora,[38] Valor Form (LV5)
High Jump MAX (ハイジャンプMAX
Hai Janpu MAX
?)
An extreme jump! Jump even higher than you thought possible! The longer Circle is pressed down, the higher the jump. Valor Form (LV7)
Quick Run LV1 (エアスライドLV1
Ea Suraido LV1
?, lit. "Air Slide LV1")
2 Sora,[39] Wisdom Form
Quick Run LV2 (エアスライドLV2
Ea Suraido LV2
?, lit. "Air Slide LV2")
2 Sora,[40] Wisdom Form (LV3)
Quick Run LV3 (エアスライドLV3
Ea Suraido LV3
?, lit. "Air Slide LV3")
2 Tilt the left analog stick and push Square to sprint rapidly. Keep the button pressed down for distance. Sora,[41] Wisdom Form (LV5)
Quick Run MAX (エアスライドMAX
Ea Suraido MAX
?, lit. "Air Slide MAX")
Tilt the left analog stick and push Square to sprint rapidly. Keep the button pressed down for distance. Wisdom Form (LV7)
Dodge Roll LV1[KH II FM] (ドッジロールLV1
Dojji Rōru LV1
?)
3 Sora,[42] Limit Form
Dodge Roll LV2[KH II FM] (ドッジロールLV2
Dojji Rōru LV2
?)
3 Sora,[43] Limit Form (LV3)
Dodge Roll LV3[KH II FM] (ドッジロールLV3
Dojji Rōru LV3
?)
3 Sora,[44] Limit Form (LV5)
Dodge Roll MAX[KH II FM] (ドッジロールLV4
Dojji Rōru MAX
?)
Limit Form (LV7)
Aerial Dodge LV1 (エアドッジLV1
Ea Dojji LV1
?, lit. "Air Dodge LV1")
3 Sora,[45] Master Form
Aerial Dodge LV2 (エアドッジLV2
Ea Dojji LV2
?, lit. "Air Dodge LV2")
3 Sora,[46] Master Form (LV3)
Aerial Dodge LV3 (エアドッジLV3
Ea Dojji LV3
?, lit. "Air Dodge LV3")
3 Press Circle in midair to jump again. It is useful for dodging enemy attacks. Sora,[47] Master Form (LV5)
Aerial Dodge MAX (エアドッジMAX
Ea Dojji MAX
?, lit. "Air Dodge MAX")
Press Circle in midair to jump again. It is useful for dodging enemy attacks. Master Form (LV7)
Glide LV1 (グライドLV1
Guraido LV1
?)
3 Sora,[48] Final Form
Glide LV2 (グライドLV2
Guraido LV2
?)
3 Sora,[49] Final Form (LV3)
Glide LV3 (グライドLV3
Guraido LV3
?)
3 Press Square in midair to ride the wind at great speed. Keep the button pressed down for longer action. Sora,[50] Final Form (LV5)
Glide MAX (グライドMAX
Guraido MAX
?)
Press Square in midair to ride the wind at extreme speed. Keep the button pressed down for longer action. Final Form (LV7)

Support abilities

Ability AP Description Obtained
Synch Blade (シンクロブレード
Shinkuro Burēdo
?, lit. "Synchro Blade")
Equips a Keyblade in each hand. The ability of the left hand weapon becomes available as well. Valor Form, Master Form, Final Form
HP Gain[KH II FM] (HPゲイン
HP Gein
?)
Limit Form
Endless Magic (エンドレスマジック
Endoresu Majikku
?)
Unleashes magic combos endlessly. Master Form
Light & Dark[KH II FM] (ライト&ダーク
Raito & Dāku
?)
Two Become One
Scan (ライブラ
Raibara
?, lit. "Libra")
2 Inspects the target's current HP. Sora (LV 4),[KH II] Sora,[51] Double-Keyblade Roxas, King Mickey
Aerial Recovery (エアリカバリー
Ea Rikabarī
?, lit. "Air Recovery")
2 Quickly regains balance with Circle when knocked down. Roxas[52]
Combo Master (コンボマスター
Konbo Masutā
?)
4 Sora[53]
Combo Plus (コンボプラス
Konbo Purasu
?)
1 Increases maximum combo by 1 when on the ground. Equip more to enable more combos. Sora,[54] Sora,[55] Valor Form, Wisdom Form,[KH II] Lion Form, Lion Form, Sleeping Lion
Air Combo Plus (エアコンボプラス
Ea Konbo Purasu
?)
1 Increases maximum combo by 1 when in midair. Equip more to enable more combos. Sora,[56] Sora,[57] Valor Form, Master Form, Master Form, Lion Form, Lion Form, King Mickey, Star Seeker
Combo Boost (コンボアップ
Konbo Appu
?, lit. "Combo Up")
3 Increases the damage of the finishing move on the ground relative to the number of hits in the combo. Sora (LV 7[58]/9[59]/17[60]), Decisive Pumpkin
Air Combo Boost (エアコンボアップ
Ea Konbo Appu
?, lit. "Air Combo Up")
3 Increases the damage of the finishing move in the air relative to the number of hits in the combo. Sora (LV 36[58]/44[59]/73[60]), Hero's Crest
Reaction Boost (リアクションアップ
Riakushon Appu
?, lit. "Reaction Up")
2 Increases damage dealt by Reaction Commands. Sora (LV 15[58]/23[59]/33[60]), Roxas,[61] Guardian Soul
Finishing Plus (フィニッシュプラス
Finishhu Purasu
?, lit. "Finish Plus")
5 Unleash successive finishing moves after combos. Sora (LV 49[58]/65[59]/85[60]), Roxas,[61] Rumbling Rose
Negative Combo (コンボマイナス
Konbo Mainasu
?, lit. "Combo Minus")
2 Decreases maximum combo on the ground and in midair by 1. Sora (LV 36[60]/44[58]/73[59]), Fenrir
Berserk Charge (チャージバーサク
Chāji Bāsaku
?, lit. "Charge Berserk")
5 Increases strength during MP Charge and enables combos to continue endlessly. The combo finishing move is not available while this is active. Sora (LV 49[60]/65[58]/85[59]), Fatal Crest
Damage Drive (ダメージドライヴ
Damēji Doraivu
?)
3 Restores the Drive Gauge every time damage is taken. The amount restored to the Drive Gauge is relative to the damage received. Sora (LV 15[59]/23[60]/33[58])
Drive Boost (ドライヴブースト
Doraivu Būsuto
?)
3 Allows greater restoration of the Drive Gauge during MP Charge. Sora (LV 25[58]/28[59]/47[60]), Oblivion
Form Boost (フォームブースト
Fōmu Būsuto
?)
5 Increases the duration of each Drive Form. Sora,[62] Sora,[63] Oathkeeper
Summon Boost (サモンブースト
Samon Būsuto
?)
5 Increases the amount of time the Summon will stay. Sora[64]
Combination Boost (コンビブースト
Konbo Būsuto
?, lit. "Combo Boost")
4 Increases the amount of time spent for Limits. Sora (LV 31[58]/39[59]/59[60])
Experience Boost (EXPチャンス
EXP Chansu
?, lit. "EXP Chance")
3 Increases the amount of experience gained when defeating an enemy in a tight situation. Sora (LV 7[60]/9[58]/17[59]), Gull Wing
Leaf Bracer (リーフベール
Rīfu Bēru
?, lit. "Leaf Veil")
1 Casting Cure on yourself will continue even when attacked. Sora (LV 20)
Magic Lock-On (オートロックマジック
Ōto Rokku Majikku
?, lit. "Auto-Lock Magic")
1 Automatically locks on to a target when casting Fire, Blizzard, Thunder, or Magnet. Sora (LV 12)
Draw (ドロー
Dorō
?)
3 Draws in and obtains nearby orbs. Equip 2 to obtain far orbs. Sora (LV 25[60]/28[58]/47[59]), Sora,[65] Limit Form, Master Form, Master Form,[KH II FM] Roxas,[61] Donald Duck,[66] Goofy,[67] Mulan, Jack Sparrow, Jack Sparrow, Jack Sparrow, Follow the Wind, Draw Ring
Jackpot (プライズアップ
Puraizu Appu
?, lit. "Prize Up")
4 Increases drop rate of munny, HP and MP orbs. Equip the whole Party to further increase the drop rate. Sora (LV 36[59]/44[60]/73[58]), Donald Duck,[68] Goofy,[69] Aladdin, Tron, Wishing Lamp
Lucky Lucky (ラックアップ
Rakku Appu
?, lit. "Luck Up")
5 Will bring luck by increasing the drop rate of items. Equip the whole Party to further increase the drop rate. Sora (LV 41[70]/53[71]/99[72]), Sora,[73] Limit Form, Roxas,[61] Roxas,[61] Donald Duck,[74] Goofy,[75] Jack Sparrow, Jack Skellington, Sweet Memories,[KH II] Meteor Staff,[KH II] Genji Shield,[KH II] Lucky Ring
Drive Converter[KH II FM] (ドライヴコンバータ
Doraivu Konbāta
?)
5 Sora (LV 41[76]/53[77]/99[78]), Sweet Memories[KH II FM]
Fire Boost (ファイアアップ
Faia Appu
?, lit. "Fire Up")
3 Increases damage done by fire-based attacks. Sora (LV 15[60]/23[58]/33[59]), Donald Duck,[79] Mulan,[34] Jack Skellington, Bond of Flame, Rising Dragon[KH II FM]
Blizzard Boost (ブリザドアップ
Burizado Appu
?, lit. "Blizzard Up")
4 Increases damage done by blizzard-based attacks. Sora (LV 31[60]/39[58]/59[59]), Donald Duck,[80] Jack Skellington, Mysterious Abyss, Shaman's Relic[KH II FM]
Thunder Boost (サンダーアップ
Sandā Appu
?, lit. "Thunder Up")
5 Increases damage done by thunder-based attacks. Sora (LV 41[60]/53[58]/99[59]), Donald Duck,[81] Jack Skellington, Tron,[82] Photon Debugger, Meteor Staff,[KH II FM] Shock Charm+
Item Boost (アイテムアップ
Aitemu Appu
?, lit. "Item Up")
2 Increases effect done by healing items on the field. Sora (LV 7[59]/9[60]/17[58]), Double-Keyblade Roxas, Goofy, Mulan, Beast, Jack Sparrow, Aladdin, Tron, Riku, Monochrome, Rising Dragon,[KH II] Nobody Lance,[KH II FM] Save the King
MP Rage (ダメージアスピル
Damēji Asupiru
?, lit. "Damage Aspiré")
3 Restores MP relative to the amount of damage taken. Equip more to increase the effect. Sora (LV 41[71]/53[72]/99[70]), Sora,[83] Limit Form, Donald Duck,[84] Goofy,[85] Auron, Simba, Hidden Dragon, Shaman's Relic,[KH II] Save the Queen+,[KH II FM] Nobody Guard,[KH II FM] Save the King+,[KH II] Shade Archive+
MP Haste (MPヘイスト
MP Heisuto
?)
3 Increases MP restoration speed after MP is fully consumed. Sora,[86] Final Form, Limit Form, Auron, Aladdin, Tron,[82] Circle of Life, Precious Mushroom, Akashic Record, Full Bloom+
MP Hastera (MPヘイスラ
MP Heisura
?)
4 Greatly increases MP restoration speed after MP is fully consumed. Master Form, Roxas,[61] Donald Duck,[87] Jack Skellington, Precious Mushroom+, Akashic Record+
MP Hastega (MPヘイスガ
MP Heisuga
?)
5 Remarkably increases MP restoration speed after MP is fully consumed. Wisdom Form, Wisdom Form,[KH II FM] Riku, Ultima Weapon, Save the Queen+,[KH II] Premium Mushroom, Frozen Pride+
Defender (ディフェンダー
Difendā
?)
3 Increases defense in a pinch. Sora (LV 31[59]/39[60]/59[58]), Double-Keyblade Roxas, Goofy,[88] Beast, Jack Sparrow, Simba, Riku, Kingdom Key,[KH II] Spell's Relic+, Nobody Lance,[KH II] Ogre Shield
Damage Control[KH II FM] (クライシスハーフ
Kuraishisu Hāfu
?, lit. "Crisis Half")
5 Sora (LV 41[77]/53[78]/99[76]), Goofy,[89] Kingdom Key,[KH II FM] Centurion+, Save the King+[KH II FM]
Protect[KH II FM] (プロテス
Purotesu
?)
Palatial Mushroom
Protera[KH II FM] (プロテラ
Purotera
?)
Palatial Mushroom+
Protega[KH II FM] (プロテガ
Purotega
?)
Limited Mushroom
Second Chance (ラストリーヴ
Rasuto Rīvu
?,
"Last Leave")
4 Ensures 1 HP remains after taking massive damage. Sora (LV 49[59]/65[60]/85[58]), Double-Keyblade Roxas, Goofy,[90] Beast, Riku
Once More (コンボリーヴ
Konbo Rīvu
?,
"Combo Leave")
4 Ensures 1 HP remains after taking damage from a combo. Sora (LV 25[59]/28[60]/47[58]), Double-Keyblade Roxas, Goofy,[91] Auron, Aladdin, Riku
EXP Zero[KH II FM] (EXPゼロ
EXP Zero
?)
1 Roxas,[61] Winner's Proof
Auto Limit (オートれんけい
Ōto Renkei
?, lit. "Auto Link")
1 Automatically sets the Reaction Command to Limit, if Limit is usable. Donald Duck,[30] Goofy,[17] Mulan,[34] Beast, Auron, Jack Sparrow, Aladdin, Jack Skellington, Simba, Tron,[35] Riku
Auto Change (オートチェンジ
Ōto Chenji
?)
5 Automatically replaces fallen Party Members. Goofy,[92] Aladdin, Jack Skellington, Tron
Hyper Healing (ハイパーヒーリング
Haipā Hīringu
?)
3 Quickly revives a fallen Party Member and greatly restores their HP. Donald Duck,[93] Goofy,[26] Mulan,[10] Beast, Simba, Riku, Save the Queen, Genji Shield,[KH II FM] Nobody Guard[KH II]
Auto Healing (オートヒーリング
Ōto Hīringu
?)
3 Restores HP while replaced by another Party Member with Change. Donald Duck,[94] Goofy,[95] Jack Sparrow, Simba

Notes and References

  1. ^ Defeat the Twilight Thorn
  2. ^ a b Defeat the Possessor and Thresholder.
  3. ^ Defeat the Hostile Program.[KH II] / Defeat the Grim Reaper at The Black Pearl.[KH II FM]
  4. ^ Defeat the Experiment.[KH II] / Defeat the Blizzard Lord and Volcanic Lord at Agrabah.[KH II FM]
  5. ^ In Lion Form, this is translated as "Retaliating Smash".
  6. ^ Defeat the Dark Thorn.
  7. ^ Free the Cornerstone of Light.[KH II] / Clear the Nobodies at the Betwixt and Between.[KH II FM]
  8. ^ Defeat Cerberus at Olympus Coliseum.[KH II] / Free the Cornerstone of Light.[KH II FM]
  9. ^ Defeat the Prison Keeper.[KH II FM]
  10. ^ a b Clear the trap at the Village Cave.
  11. ^ Defeat the Hostile Program.[KH II FM]
  12. ^ Defeat the Army of 1000 Heartless.
  13. ^ Defeat the Blizzard Lord and Volcanic Lord at Agrabah.[KH II] / Defend the Solar Sailer Simulation.[KH II FM]
  14. ^ a b Defeat Shan-Yu.
  15. ^ Clear "Maniac" Phil's Training test.[KH II FM]
  16. ^ Clear "Maniac" Phil's Training test.[KH II] / Save the Medallion.[KH II FM]
  17. ^ a b c Defeat Captain Barbossa.
  18. ^ Defeat Hades.[KH II FM]
  19. ^ Defeat Hades.[KH II] / Defeat Cerberus at Olympus Coliseum.[KH II FM]
  20. ^ Valor Form (LV2)
  21. ^ Wisdom Form (LV2)
  22. ^ Limit Form (LV2)
  23. ^ Master Form (LV2)
  24. ^ Final Form (LV2)
  25. ^ Get Queen Minnie safely to the throne.
  26. ^ a b Defeat Pete at Olympus Coliseum.
  27. ^ Restore Simba's confidence.
  28. ^ Reach Wildebeest Valley.
  29. ^ Clear the trap at The Cave of Wonders: Stone Guardians.
  30. ^ a b Free the Cornerstone of Light.
  31. ^ Defeat the Grim Reaper at the Harbor.
  32. ^ Defeat Pete at the Wharf.
  33. ^ Defeat the Storm Rider.
  34. ^ a b c d e Mulan loses her disguise.
  35. ^ a b c d Access the DTD.
  36. ^ Valor Form (LV3)
  37. ^ Valor Form (LV5)
  38. ^ Valor Form (LV7)
  39. ^ Wisdom Form (LV3)
  40. ^ Wisdom Form (LV5)
  41. ^ Wisdom Form (LV7)
  42. ^ Limit Form (LV3)
  43. ^ Limit Form (LV5)
  44. ^ Limit Form (LV7)
  45. ^ Master Form (LV3)
  46. ^ Master Form (LV5)
  47. ^ Master Form (LV7)
  48. ^ Final Form (LV3)
  49. ^ Final Form (LV5)
  50. ^ Final Form (LV7)
  51. ^ Defeat Axel.[KH II FM]
  52. ^ Defeat the Dusks at the Station of Serenity.
  53. ^ Defeat Roxas.[KH II FM]
  54. ^ Valor Form (LV4)
  55. ^ Valor Form (LV6)
  56. ^ Master Form (LV4)
  57. ^ Master Form (LV6)
  58. ^ a b c d e f g h i j k l m n o p q r s Choose the Dream Sword at the Awakening.
  59. ^ a b c d e f g h i j k l m n o p q r s Choose the Dream Shield at the Awakening.
  60. ^ a b c d e f g h i j k l m n o p q r s Choose the Dream Rod at the Awakening.
  61. ^ a b c d e f g Available at the beginning of Critical Mode.
  62. ^ Final Form (LV4)
  63. ^ Final Form (LV6)
  64. ^ Defeat the Grim Reaper at The Black Pearl.[KH II] / Clear the trap at The Cave of Wonders: Stone Guardians.[KH II FM]
  65. ^ Limit Form (LV4)
  66. ^ Save the Medallion.
  67. ^ Defeat the Grim Reaper at The Black Pearl.
  68. ^ Defeat the Experiment.
  69. ^ Defeat the Hostile Program.
  70. ^ a b Choose the Dream Sword at the Awakening.[KH II]
  71. ^ a b Choose the Dream Shield at the Awakening.[KH II]
  72. ^ a b Choose the Dream Rod at the Awakening.[KH II]
  73. ^ Limit Form (LV6)
  74. ^ Defeat the Nobodies at The Old Mansion.
  75. ^ Defeat Shenzi, Banzai, and Ed at The King's Den.
  76. ^ a b Choose the Dream Sword at the Awakening.[KH II FM]
  77. ^ a b Choose the Dream Shield at the Awakening.[KH II FM]
  78. ^ a b Choose the Dream Rod at the Awakening.[KH II FM]
  79. ^ Defeat Scar.
  80. ^ Defeat Demyx at Hollow Bastion.
  81. ^ Freeze the computers at the Dataspace.
  82. ^ a b Download the MCP-killer program.
  83. ^ Wisdom Form (LV4)
  84. ^ Defeat Demyx at Olympus Coliseum.
  85. ^ Defeat Shenzi, Banzai, and Ed at the Elephant Graveyard.
  86. ^ Wisdom Form (LV6)
  87. ^ Defend the Solar Sailer Simulation.
  88. ^ Defeat Beast.
  89. ^ Defeat Zexion's Absent Silhouette.
  90. ^ Clear the explosives from the Interceptor.
  91. ^ Defeat Oogie Boogie.
  92. ^ Defeat Lock, Shock, and Barrel.
  93. ^ Defeat the Prison Keeper.
  94. ^ Defeat Xaldin.
  95. ^ Defeat the Heartless at The Cave of Wonders: Treasure Room.

See Also