Kingdom Hearts 358/2 Days

Inquisition: Difference between revisions

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Inquisition's aerial combo consists of a one move combo: Vexen jabs to the left, then spins his shield 360° around him before coming to rest in front of him.
Inquisition's aerial combo consists of a one move combo: Vexen jabs to the left, then spins his shield 360° around him before coming to rest in front of him.
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|y31=ki
|a32pow=1.25
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|{{358Atk
|char=Vexen
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|a11pow=0.5
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{{ShieldV}}
{{ShieldV}}
{{ValorGear}}
{{ValorGear}}

Latest revision as of 17:02, 19 November 2024

Kingdom Hearts 358/2 Days
Inquisition
Inquisition
"A weapon that possesses high Strength. Useful against tough enemies."
Japanese リサーチャー
Rōmaji Risāchā
Translation Researcher
Stats
Strength Magic
Base Unit Ultima Base Unit
+44 +1 +56 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+1 +1 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
Obtained
Valor Gear ② (Vexen)
Kingdom Hearts 358/2 Days
Inquisition+
Inquisition
"An upgraded Inquisition.
Possesses high Strength.
Useful against tough enemies."
Japanese リサーチャー+
Rōmaji Risāchā+
Translation Researcher+
Stats
Strength Magic
Base Unit Ultima Base Unit
+46 +1 +54 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+1 +1 +0 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
Obtained
Valor Gear+ ② (Vexen)

The Inquisition is a Shield that can be wielded by Vexen in Kingdom Hearts 358/2 Days. It can be upgraded to the Inquisition+.

Design[edit]

Inquisition is shaped like an upside-down heart with one circular section taken out of each side. This has the effect of making the top of the shield resemble a spike from the Nobody symbol. The shield also has two more large spikes at the bottom; one protruding from each of the bumps on the heart. Inquisition's border is black and it has a thin, orange inner edge. The face of this shield is grey.

An inquisition is an investigation that violates the privacy or rights of individuals.

Gameplay[edit]

Inquisition's ground combo begins with a sharp jab forward, followed by a thrust to the left. It finishes when Vexen raises the shield behind him, and hurls it forward, hitting the target before flying back into his hands.

Inquisition's aerial combo consists of a one move combo: Vexen jabs to the left, then spins his shield 360° around him before coming to rest in front of him.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Advancing Protrusion
Hit 1 0.5 X X X
(Ground) Horizontal Swing
Hit 1 0.5 X X X
(Ground) Thrust
Hit 1 0.75 X X X
(Ground) Brandish Diagonal Up Throw
Hit 1 0.5 X X (Ground) Brandish Diagonal Up Throw
Hit 2 1.25 Hit 1 0.5 X X X
Hit 2 1.25 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Swing
Hit 1 0.5 X X X
(Air) Horizontal Circle Throw
Hit 1 1.25 x2