Kingdom Hearts 358/2 Days

Rise to Fame: Difference between revisions

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{{game|358}}
{{game|358}}
{{expand|create= Gameplay, Design.}}
{{tab|o-info}}
<div class="tabber" style="float: right;">
{{tab|Rise to Fame}}
<div class="tabbertab" title="Rise to Fame">
{{InfoWeapon358
{{InfoWeapon358
|name=Rise to Fame
|name=Rise to Fame
|katakana=ロードトゥメジャー
|katakana=ロードトゥメジャー
|japname=Road to Major
|romaji=Rōdo tu Mejā
|image=Rise to Fame.PNG
|jpname=Road to Major
|size=*
|fr=Renommée
|de=Der Aufstieg
|es=Ascenso a Fama
|desc=A weapon that performs very well in midair. Excellent for taking on fliers.
|desc=A weapon that performs very well in midair. Excellent for taking on fliers.
|str=+22
|str=+22
|strunit=+1
|strunit=+1
|ultima=+78
|mag=+0
|mag=+0
|magunit=+1
|magunit=+1
Line 22: Line 24:
|ability1=[[Combo-Jump]]
|ability1=[[Combo-Jump]]
|ability2=[[Chain Time]]
|ability2=[[Chain Time]]
|get=[[Fearless Gear|Fearless Gear ③]] (Demyx)
|get=[[Fearless Gear ③]] (Demyx)
|char=Demyx
|char=Demyx
}}
}}
</div><div class="tabbertab" title="+">
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Rise to Fame
|name=Rise to Fame+
|katakana=ロードトゥメジャー+
|katakana=ロードトゥメジャー+
|japname=Road to Major+
|romaji=Rōdo tu Mejā+
|image=Rise to Fame.PNG
|jpname=Road to Major+
|size=*
|image=Rise to Fame
|desc=An upgraded Rise to Fame.<br>Performs very well in midair.<br>Excellent for taking on fliers.
|desc=An upgraded Rise to Fame.<br>Performs very well in midair.<br>Excellent for taking on fliers.
|str=+27
|str=+27
|strunit=+1
|strunit=+1
|ultima=+73
|mag=+0
|mag=+0
|magunit=+1
|magunit=+1
Line 45: Line 48:
|ability1=[[Combo-Jump]]
|ability1=[[Combo-Jump]]
|ability2=[[Chain Power]]
|ability2=[[Chain Power]]
|get=[[Fearless Gear|Fearless Gear+ ③]] (Demyx)
|get=[[Fearless Gear+ ③]] (Demyx)
|char=Demyx
|char=Demyx
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
{{nihongo|'''Rise to Fame'''|ロードトゥメジャー|Rōdo tu Mejā|lit. Road to Major}} is a weapon that can be used by [[Demyx]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Rise to Fame+'''.
The '''Rise to Fame''' is a [[Sitar]] that can be wielded by [[Demyx]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Rise to Fame+'''.
 
==Design==
The Rise to Fame's headstock is roughly oval-shaped with pink edges, a small, triangular notch taken out of its tip, and a silver ring superimposed over it. The neck of the sitar has ridged, indigo edges. Its body is vaguely circular in shape, save for two spikes at its base and two more on its top two corners that curve outward slightly. It is predominantly pink with indigo edges, though there is a small, lavender section near its base and a diamond-shaped, violet section in its center. The Rise to Fame only seems to have one white string that is anchored to the body by a simple, dark-colored, rectangular piece. 
 
Its name refers to the "journey" musicians must take to become famous. Its Japanese name may also be a reference to Japanese rock band Road of Major.
 
==Gameplay==
Rise to Fame's normal ground combo starts with Demyx performing a 360° spinning diagonal slash with the tip of the sitar, followed by the same attack, but in the opposite direction. The combo ends with another 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him. The {{button|dsy}} combo can be activated after the first or second attack, and consists of a leap and a series of very fast airborne spinning attacks.
 
The aerial combo consists of a series of very fast airborne spinning attacks, followed by a downward diagonal slash with the tip of the sitar, and ends with four quick blasts of yellow shockwaves in an outward direction.
 
{{358Atk/o
|{{358Atk
|char=Demyx
|a10=a
|a11pow=0.5
|a12pow=0.5
|a12y=O
|a13a=*
|y13pow=0.63
|a20=i
|y20hit=2
|y20pow=0.75
|y20flin=◯
|y20crit=◯
|a21pow=0.5
|a22pow=0.5
|a22y=O
|a23a=*
|y23pow=0.63
|a30=u
|y30hit=2
|y30pow=0.75
|y30flin=◯
|y30crit=◯
|a31pow=0.63
|a31count=◯
|a32pow=1.13<ref name="close">When close to the enemy.</ref><br>0.75<ref name="out">Outside soundwave.</ref><br>0.63<ref name="origin">Edge of soundwave.</ref>
|a32count=◯
|a32flin=◯<ref name="close"/><br>◯<ref name="out"/><br>X<ref name="origin"/>
|a32crit=◯<ref name="close"/><br>◯<ref name="out"/><br>X<ref name="origin"/>
}}
|{{358Atk
|char=Demyx
|air=*
|a10=O
|a11pow=0.63
|a12pow=0.75
|a12flin=◯
|a12crit=◯
|a13a=*
|a20=A
|a21pow=0.63
|a22a=*
|a30=E
|a31pow=0.75<ref name="close"/><br>0.63<ref name="out"/><br>0.5<ref name="origin"/>
|a31count=◯
|a32pow=0.75<ref name="close"/><br>0.63<ref name="out"/><br>0.5<ref name="origin"/>
|a32count=◯
|a33pow=0.75<ref name="close"/><br>0.63<ref name="out"/><br>0.5<ref name="origin"/>
|a33count=◯
|a34pow=1.13<ref name="close"/><br>0.88<ref name="out"/><br>0.75<ref name="origin"/>
|a34count=◯
|a34flin=◯<ref name="close"/><br>◯<ref name="out"/><br>X<ref name="origin"/>
|a34crit=◯<ref name="close"/><br>◯<ref name="out"/><br>X<ref name="origin"/>
}}}}
 
==Notes and references==
{{Reflist}}
 


Its name refers to the musicians becoming famous. Its Japanese name may also be a reference to Japanese rock band Road of Major.
{{Sitar}}
{{DemyxWeapons}}
{{FearlessGear}}
{{FearlessGear}}

Latest revision as of 13:05, 27 November 2024

Kingdom Hearts 358/2 Days
Rise to Fame
Rise to Fame
"A weapon that performs very well in midair. Excellent for taking on fliers."
Japanese ロードトゥメジャー
Rōmaji Rōdo tu Mejā
Translation Road to Major
Stats
Strength Magic
Base Unit Ultima Base Unit
+22 +1 +78 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +5 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo-Jump
2: Chain Time
Obtained
Fearless Gear ③ (Demyx)
Kingdom Hearts 358/2 Days
Rise to Fame+
Rise to Fame
"An upgraded Rise to Fame.
Performs very well in midair.
Excellent for taking on fliers."
Japanese ロードトゥメジャー+
Rōmaji Rōdo tu Mejā+
Translation Road to Major+
Stats
Strength Magic
Base Unit Ultima Base Unit
+27 +1 +73 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +5 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo-Jump
2: Chain Power
Obtained
Fearless Gear+ ③ (Demyx)

The Rise to Fame is a Sitar that can be wielded by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to the Rise to Fame+.

Design[edit]

The Rise to Fame's headstock is roughly oval-shaped with pink edges, a small, triangular notch taken out of its tip, and a silver ring superimposed over it. The neck of the sitar has ridged, indigo edges. Its body is vaguely circular in shape, save for two spikes at its base and two more on its top two corners that curve outward slightly. It is predominantly pink with indigo edges, though there is a small, lavender section near its base and a diamond-shaped, violet section in its center. The Rise to Fame only seems to have one white string that is anchored to the body by a simple, dark-colored, rectangular piece.

Its name refers to the "journey" musicians must take to become famous. Its Japanese name may also be a reference to Japanese rock band Road of Major.

Gameplay[edit]

Rise to Fame's normal ground combo starts with Demyx performing a 360° spinning diagonal slash with the tip of the sitar, followed by the same attack, but in the opposite direction. The combo ends with another 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him. The Y combo can be activated after the first or second attack, and consists of a leap and a series of very fast airborne spinning attacks.

The aerial combo consists of a series of very fast airborne spinning attacks, followed by a downward diagonal slash with the tip of the sitar, and ends with four quick blasts of yellow shockwaves in an outward direction.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Right Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Horizontal Double Spin Swing
Hit 1 0.63 X X X
(Ground) Left Spin Swing Hit 2 0.75 X
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Horizontal Double Spin Swing
Hit 1 0.63 X X X
(Ground) V-Swing Omnidirectional Sound Wave Hit 2 0.75 X
Hit 1 0.63 X X
Hit 2 1.13[1]
0.75[2]
0.63[3]
[1]
[2]
X[3]
[1]
[2]
X[3]


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Horizontal Double Spin Swing
Hit 1 0.63 X X X
Hit 2 0.75 X
(Air) Downswing
Hit 1 0.63 X X X
(Air) 4-Fold Omnidirectional Sound Waves
Hit 1 0.75[1]
0.63[2]
0.5[3]
X X
Hit 2 0.75[1]
0.63[2]
0.5[3]
X X
Hit 3 0.75[1]
0.63[2]
0.5[3]
X X
Hit 4 1.13[1]
0.88[2]
0.75[3]
[1]
[2]
X[3]
[1]
[2]
X[3]

Notes and references[edit]

  1. ^ a b c d e f g h i When close to the enemy.
  2. ^ a b c d e f g h i Outside soundwave.
  3. ^ a b c d e f g h i Edge of soundwave.