Kingdom Hearts 358/2 Days

Mindel: Difference between revisions

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{{game|358}}
{{game|358}}
{{expand
{{tab|o-info}}
|create= Everything.}}
{{tab|Mindel}}
{{images|Days image}}
{{nihongo|'''Mindel'''|ミンデル|Minderu}} is a weapon that can be used by [[Vexen]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Mindel+'''.
 
Mindel is one of three of Vexen's weapons that draws its name from a [http://en.wikipedia.org/wiki/Mindel glacial period].
 
==Stats==
{|align="center" style="border:solid 2px #FFFFFF; -moz-border-radius: 10px; text-align:center"
|
{{InfoWeapon358
{{InfoWeapon358
|name=Mindel
|name=Mindel
|katakana=ミンデル
|katakana=ミンデル
|japname=
|romaji=Minderu
|image=
|desc=A weapon that lets you string together faster, incredibly long ground combos.
|size= *
|str=+54
|desc=A weapon that lets you string together<br>faster, incredibly long ground combos.
|str=+39
|strunit=+1
|strunit=+1
|ultima=+46
|mag=+0
|mag=+0
|magunit=+1
|magunit=+1
Line 25: Line 16:
|rate=+12
|rate=+12
|rateunit=+2
|rateunit=+2
|bonus=+2
|bonus=+4
|bonusunit=+1
|bonusunit=+1
|atkspd=1.2
|ability1=[[Chain Power]]
|ability1=[[Chain Power]]
|ability2=[[Chain Time]]
|ability2=[[Chain Time]]
|ability3=[[Heart Bonus]]
|ability3=[[Heart Bonus]]
|get=Attach [[Nimble Gear|Nimble Gear ④]]
|get=[[Nimble Gear ④]] (Vexen)
|v1=Würm
}}
}}
|
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Mindel+
|name=Mindel+
|katakana=ミンデル+
|katakana=ミンデル+
|japname=
|romaji=Minderu+
|image=
|image=Mindel
|size= *
|desc=An upgraded Mindel.<br>Lets you string together faster, incredibly long ground combos.
|desc=An upgraded Mindel.<br>Lets you string together faster,<br>incredibly long ground combos.
|str=+70
|str=+55
|strunit=+1
|strunit=+1
|ultima=+30
|mag=+0
|mag=+0
|magunit=+1
|magunit=+1
Line 48: Line 41:
|rate=+9
|rate=+9
|rateunit=+2
|rateunit=+2
|bonus=+2
|bonus=+4
|bonusunit=+1
|bonusunit=+1
|atkspd=1.2
|ability1=[[Combo Boost]]
|ability1=[[Combo Boost]]
|ability2=[[Offensive Block]]
|ability2=[[Offensive Block]]
|ability3=[[Combo-Block]]
|ability3=[[Combo-Block]]
|get=Attach [[Nimble Gear|Nimble Gear+ ④]]
|get=[[Nimble Gear+ ④]] (Vexen)
|char=Vexen
|char=Vexen
|v1=Würm
}}
}}
|}
{{tab|c}}{{tab|c}}
The '''Mindel''' is a [[Shield]] that can be wielded by [[Vexen]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Mindel+'''.


{{VexenWeapons}}
==Design==
The Mindel is a circular shield with three spikes on its top and sides. The side spikes and the edges of the shield are pale gold, while the top spike is navy blue. The center of the shield is sky blue and has a navy blue ring around it. There are also three navy spikes pointing inward on the face of the shield. A long, pale gold, curved piece is present under the bottom of the shield, connected to the main shield by three large, blue spikes.
 
The Mindel is one of three of Vexen's weapons that draws its name from a {{w|Mindel|glacial period}}, the other two being the [[Gunz]] and the [[Würm]].
 
==Gameplay==
The Mindel's ground combo is significantly longer and faster than many of his other equipment's combos, consisting of a quick five move combo. It begins with a sharp jab forward, followed immediately by a sharp thrust to the left. It is then followed by another sharp jab forward, and likewise another sharp thrust to the left. It is finished with Vexen hurling the shield from him, it coming to rest a good distance away for a brief moment before returning to him.
 
His aerial combo is not as versatile. It consists of a simple downward thrust, a sharp jab to the left, and a 360° spinning of the shield.
 
{{358Atk/o
|{{358Atk
|char=Vexen
|a10=i
|a11pow=0.88
|a12a=*
|a20=a
|a21pow=0.63
|a22a=*
|a30=i
|a31pow=0.88
|a32a=*
|a40=a
|a41pow=0.63
|a42a=*
|a50=ka
|a51pow=0.75
|a51count=◯
|a51crit=◯
|a52pow=1.0
|a52count=◯
|a52flin=◯
|a52crit=◯
}}
|{{358Atk
|char=Vexen
|air=*
|a10=A
|a11pow=0.63
|a12a=*
|a20=I
|a21pow=0.63
|a22a=*
|a30=U
|a31pow=1.25 x2
|a31flin=◯
|a31crit=◯
|a31count=◯
}}}}
{{ShieldV}}
{{NimbleGear}}
{{NimbleGear}}
{{Weapon-stub}}
[[Category:Kingdom Hearts 358/2 Days weapons]]

Latest revision as of 16:47, 19 November 2024

Kingdom Hearts 358/2 Days
Mindel
Mindel
"A weapon that lets you string together faster, incredibly long ground combos."
Japanese ミンデル
Rōmaji Minderu
Stats
Strength Magic
Base Unit Ultima Base Unit
+54 +1 +46 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +2 +4 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Chain Power
2: Chain Time
3: Heart Bonus
Obtained
Nimble Gear ④ (Vexen)
Kingdom Hearts 358/2 Days
Mindel+
Mindel
"An upgraded Mindel.
Lets you string together faster, incredibly long ground combos."
Japanese ミンデル+
Rōmaji Minderu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+70 +1 +30 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +9 +2 +4 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Combo Boost
2: Offensive Block
3: Combo-Block
Obtained
Nimble Gear+ ④ (Vexen)

The Mindel is a Shield that can be wielded by Vexen in Kingdom Hearts 358/2 Days. It can be upgraded to the Mindel+.

Design[edit]

The Mindel is a circular shield with three spikes on its top and sides. The side spikes and the edges of the shield are pale gold, while the top spike is navy blue. The center of the shield is sky blue and has a navy blue ring around it. There are also three navy spikes pointing inward on the face of the shield. A long, pale gold, curved piece is present under the bottom of the shield, connected to the main shield by three large, blue spikes.

The Mindel is one of three of Vexen's weapons that draws its name from a glacial period, the other two being the Gunz and the Würm.

Gameplay[edit]

The Mindel's ground combo is significantly longer and faster than many of his other equipment's combos, consisting of a quick five move combo. It begins with a sharp jab forward, followed immediately by a sharp thrust to the left. It is then followed by another sharp jab forward, and likewise another sharp thrust to the left. It is finished with Vexen hurling the shield from him, it coming to rest a good distance away for a brief moment before returning to him.

His aerial combo is not as versatile. It consists of a simple downward thrust, a sharp jab to the left, and a 360° spinning of the shield.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Thrust
Hit 1 0.88 X X X
(Ground) Horizontal Swing
Hit 1 0.63 X X X
(Ground) Thrust
Hit 1 0.88 X X X
(Ground) Horizontal Swing
Hit 1 0.63 X X X
(Ground) Long Distance Front Throw
Hit 1 0.75 X
Hit 2 1.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.63 X X X
(Air) Horizontal Swing
Hit 1 0.63 X X X
(Air) Horizontal Circle Throw
Hit 1 1.25 x2