Percentage (element): Difference between revisions
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{{Game|KH1|FM1}} | {{Game|KH1|FM1}} | ||
{{youmay|the element|[[Status effect#Percentage|the status effect]]}} | |||
{{nihongo|'''Percentage'''|割合攻撃|Wariai Kōgeki|lit. "Percentage Attack"}} is an element that appears in ''{{c|Kingdom Hearts|game}}''. It deals percentage damage relative to the target's current HP. While [[Gravity]] magic is the most prominent, the element is also used for attacks that are meant to be extremely powerful. | {{nihongo|'''Percentage'''|割合攻撃|Wariai Kōgeki|lit. "Percentage Attack"}} is an element that appears in ''{{c|Kingdom Hearts|game}}''. It deals percentage damage relative to the target's current HP. While [[Gravity]] magic is the most prominent, the element is also used for attacks that are meant to be extremely powerful. | ||
Although other games sometimes have attacks that deal damage relative to a target's HP, they no longer have Percentage as an element. | Although other games sometimes have attacks that deal damage relative to a target's HP, they no longer have Percentage as an element, rather as a status effect instead, it being either Percentage or [[Halve HP]]. | ||
==''Kingdom Hearts''== | ==''Kingdom Hearts''== | ||
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{|border="1" cellpadding="2" cellspacing="0" style="width:80%" | {|border="1" cellpadding="2" cellspacing="0" style="width:80%" | ||
|-style="{{style|kh1|a}}" | |-style="{{style|kh1|a}}" | ||
!Attack | !style="width:15%"|Attack | ||
!Type | !style="width:15%"|Type | ||
!Description | !style="width:70%"|Description | ||
|- | |- | ||
|[[Gravity Break]]{{FM}} | |[[Gravity Break]]{{FM}} | ||
Line 41: | Line 42: | ||
|Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. [With companions nearby. Cost: All MP.] | |Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. [With companions nearby. Cost: All MP.] | ||
|- | |- | ||
|[[Proud Roar]] | |[[Proud Roar]]: Charge level 5 | ||
|Summon Ability | |Summon Ability | ||
| | | | ||
|- | |- | ||
|[[Showtime]] | |[[Showtime]]: Gravity | ||
|Summon Ability | |Summon Ability | ||
| | | | ||
|} | |} | ||
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{|class="mw-collapsible mw-collapsed" style="width:80%" | {|class="mw-collapsible mw-collapsed" style="width:80%" | ||
|style="border:1px solid"|<h4>Enemies</h4> | |colspan="4" style="border:1px solid"|<h4>Enemies</h4> | ||
|- | |- | ||
| | |colspan="4"|Most bosses have resistance to Percentage attacks. Most enemies gain Percentage resistance after rescuing Kairi. | ||
Most bosses have resistance to Percentage attacks. Most enemies gain Percentage resistance after rescuing Kairi. | |-valign="top" | ||
{|border="1" cellspacing="0" | |style="width:40%"| | ||
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%" | |||
|+'''Resistance''' | |||
|-style="{{style|kh1|a}}" | |-style="{{style|kh1|a}}" | ||
!rowspan="2"|Enemy | !rowspan="2"|Enemy | ||
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|- | |- | ||
|[[Shadow]] | |[[Shadow]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1">x1.00 in the original Japanese version.</ref> | ||
|- | |- | ||
|[[Soldier]] | |[[Soldier]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Large Body]] | |[[Large Body]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Red Nocturne]] | |[[Red Nocturne]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Blue Rhapsody]] | |[[Blue Rhapsody]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Yellow Opera]] | |[[Yellow Opera]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Green Requiem]] | |[[Green Requiem]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Powerwild]] | |[[Powerwild]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Bouncywild]] | |[[Bouncywild]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Air Soldier]] | |[[Air Soldier]] | ||
|x1. | |x1.00 | ||
|x1. | |x1.00{{KH}}<br>x0.80{{FM}} | ||
|- | |- | ||
|[[Bandit]] | |[[Bandit]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Fat Bandit]] | |[[Fat Bandit]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Pot Spider]] | |[[Pot Spider]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Barrel Spider]] | |[[Barrel Spider]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Search Ghost]] | |[[Search Ghost]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Sea Neon]] | |[[Sea Neon]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Sheltering Zone]] | |[[Sheltering Zone]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Screwdiver]] | |[[Screwdiver]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Aquatank]] | |[[Aquatank]] | ||
|x0. | |x0.90 | ||
|x0.75<ref name="orig9">x0. | |x0.75<ref name="orig9">x0.90 in the original Japanese version.</ref> | ||
|- | |- | ||
|[[Wight Knight]] | |[[Wight Knight]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Gargoyle]] | |[[Gargoyle]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Pirate]] | |[[Pirate]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Air Pirate]] | |[[Air Pirate]] | ||
|x1. | |x1.00 | ||
|x1. | |x1.00{{KH}}<br>x0.80{{FM}} | ||
|- | |- | ||
|[[Battleship]] | |[[Battleship]] | ||
|x0. | |x0.50<ref name="orig6">x0.60 in the original Japanese version.</ref> | ||
|x0. | |x0.50{{KH}}<ref name="orig6"/><br>x0.40{{FM}} | ||
|- | |- | ||
|[[Darkball]] | |[[Darkball]] | ||
|x1. | |x1.00 | ||
|x0. | |x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Defender]] | |[[Defender]] | ||
|x0. | |x0.90 | ||
|x0.75<ref name="orig9"/> | |x0.75<ref name="orig9"/> | ||
|- | |- | ||
|[[Wyvern]] | |[[Wyvern]] | ||
|x0. | |x0.90 | ||
|x0.75<ref name="orig9"/> | |x0.75<ref name="orig9"/> | ||
|- | |- | ||
|[[Wizard]] | |[[Wizard]] | ||
|x0. | |x0.50 | ||
|x0. | |x0.40<ref>x0.50 in the original Japanese version.</ref> | ||
|- | |- | ||
|[[Behemoth]] | |[[Behemoth]] | ||
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|- | |- | ||
|[[Invisible]] | |[[Invisible]] | ||
|colspan="2"|x0. | |colspan="2"|x0.80 | ||
|- | |- | ||
|[[Angel Star]] | |[[Angel Star]] | ||
|colspan="2"|x0. | |colspan="2"|x0.50 | ||
|- | |- | ||
|[[Darkside]] | |[[Darkside]] | ||
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|[[Guard Armor]] | |[[Guard Armor]] | ||
|x0.04<ref name="orig2"/> | |x0.04<ref name="orig2"/> | ||
|x0.03<ref name="orig2"/> | |x0.03{{KH}}<ref name="orig2"/> | ||
|- | |- | ||
|[[Red Armor]]{{FM}} | |[[Red Armor]]{{FM}} | ||
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|[[Stealth Sneak]] | |[[Stealth Sneak]] | ||
|x0.04<ref name="orig2"/> | |x0.04<ref name="orig2"/> | ||
|x0.03<ref name="orig2"/> | |x0.03{{KH}}<ref name="orig2"/> | ||
|- | |- | ||
|[[Sneak Army]]{{FM}} | |[[Sneak Army]]{{FM}} | ||
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|x0.04<ref name="orig2"/> | |x0.04<ref name="orig2"/> | ||
|x0.03<ref name="orig2"/> | |x0.03<ref name="orig2"/> | ||
|- | |- | ||
|{{ns|Game|Ursula}} (Second battle) | |{{ns|Game|Ursula}} (Second battle) | ||
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|{{ns|Game|Oogie Boogie}} | |{{ns|Game|Oogie Boogie}} | ||
|colspan="2"|x0.02<ref name="orig0">x0.01 in the original Japanese version.</ref> | |colspan="2"|x0.02<ref name="orig0">x0.01 in the original Japanese version.</ref> | ||
|- | |- | ||
|[[Shadow Sora]] | |[[Shadow Sora]] | ||
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|{{ns|Game|Captain Hook}} | |{{ns|Game|Captain Hook}} | ||
|colspan="2"|x0.04<ref name="orig2"/> | |colspan="2"|x0.04<ref name="orig2"/> | ||
|- | |- | ||
|{{ns|Game|Maleficent}} | |{{ns|Game|Maleficent}} | ||
|colspan="2"|x0.02<ref name="orig0"/><ref>x1. | |colspan="2"|x0.02<ref name="orig0"/><ref>x1.00 for the platform.</ref> | ||
|- | |- | ||
|{{ns|Game|Maleficent (Dragon)}} | |{{ns|Game|Maleficent (Dragon)}} | ||
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|- | |- | ||
|[[Bit Sniper]] | |[[Bit Sniper]] | ||
|colspan="2"|x0. | |colspan="2"|x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Main Core]]/[[Room Core]] | |[[Main Core]]/[[Room Core]] | ||
|colspan="2"|x0. | |colspan="2"|x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Artillery]] | |[[Artillery]] | ||
|colspan="2"|x0. | |colspan="2"|x0.80<ref name="orig1"/> | ||
|- | |- | ||
|[[Face]] | |[[Face]] | ||
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|x0.04 | |x0.04 | ||
|x0.03 | |x0.03 | ||
|- | |- | ||
|[[Sniperwild]]{{FM}} | |[[Sniperwild]]{{FM}} | ||
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|x0.04 | |x0.04 | ||
|x0.03 | |x0.03 | ||
|- | |- | ||
|[[Chimera]]{{FM}} | |[[Chimera]]{{FM}} | ||
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|x0.04 | |x0.04 | ||
|- | |- | ||
|[[ | |[[Jet Balloon]]{{FM}} | ||
|colspan="2"|x0 | |colspan="2"|x0.10 | ||
|- | |- | ||
|[[Ice Titan]] | |[[Ice Titan]] | ||
|colspan="2"|x0.02 | |colspan="2"|x0.02 | ||
|- | |- | ||
|[[Kurt Zisa]] | |[[Kurt Zisa]] | ||
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|colspan="2"|x0.01 | |colspan="2"|x0.01 | ||
|} | |} | ||
|style="width:25%"| | |||
{|class="sortable" border="1" cellpadding="2" cellspacing="0" style="width:100%" | |||
|+'''Immunity''' | |||
|-style="{{style|kh1|a}}" | |||
!style="width:60%"|Enemy | |||
!style="width:40%"|Resistance | |||
|- | |||
|{{ns|Game|Ursula}} (First battle) | |||
|x0<ref name="orig2"/> | |||
|- | |||
|{{ns|Game|Oogie's Manor}} | |||
|x0 | |||
|- | |||
|[[Phantom]] | |||
|x0 | |||
|- | |||
|{{ns|Game|Riku}} | |||
|x0 | |||
|- | |||
|[[Black Ballade]]{{FM}} | |||
|x0 | |||
|- | |||
|[[Grand Ghost]]{{FM}} | |||
|x0 | |||
|- | |||
|[[Neoshadow]]{{FM}} | |||
|x0 | |||
|- | |||
|[[Missile Diver]]{{FM}} | |||
|x0 | |||
|- | |||
|[[Pink Agaricus]]{{FM}} | |||
|x0<ref>Deals 2 damage while under the effect of Stop.</ref> | |||
|- | |||
|{{ns|Game|Sephiroth}} | |||
|x0 | |||
|} | |||
|style="width:35%"| | |||
|} | |} | ||
==Notes and references== | ==Notes and references== | ||
{{reflist}} | {{reflist|2}} | ||
==See also== | ==See also== | ||
*[[Halve HP]] | *[[Halve HP]] | ||
[[Category: | {{Element}} | ||
[[Category:Elements]] |
Latest revision as of 11:24, 22 May 2024
This article is about the element. You may be looking for the status effect. |
Percentage (割合攻撃 Wariai Kōgeki , lit. "Percentage Attack") is an element that appears in Kingdom Hearts. It deals percentage damage relative to the target's current HP. While Gravity magic is the most prominent, the element is also used for attacks that are meant to be extremely powerful.
Although other games sometimes have attacks that deal damage relative to a target's HP, they no longer have Percentage as an element, rather as a status effect instead, it being either Percentage or Halve HP.
Kingdom Hearts[edit]
Attacks and abilities[edit]
Party members[edit]
Attack | Type | Description |
---|---|---|
Gravity Break[KH I FM] | Combat Ability | Has a 30% chance of unleashing a gravity-based finishing combo attack that deals damage equal to a % of the target's HP. |
Zantetsuken[KH I FM] | Combat Ability | Has a 30% chance of unleashing a finishing combo attack that can destroy a weaker enemy. |
Ghostly Scream | Combat Ability | Summon dark spheres to crush enemies. [Special attack. Cost: 1 MP.] |
Gravity | Magic | Wrings a percentage of HP from the target. Effective against enemies with lots of HP. Consumes 1 MP. |
Gravira | Magic | Wrings a percentage of HP from the target. Wider area of effect than Gravity. Consumes 1 MP. |
Graviga | Magic | Wrings a percentage of HP from the target. Wider area of effect than Gravira. Consumes 1 MP. |
Trinity Limit | Special Ability | Channel the party's remaining MP to crush surrounding foes. Minimum 3 MP. [With companions nearby. Cost: All MP.] |
Proud Roar: Charge level 5 | Summon Ability | |
Showtime: Gravity | Summon Ability |
Enemies[edit]
Enemies do not use any Percentage attacks.
Weakness and Resistance[edit]
Party members[edit]
As enemies do not use Percentage attacks, there is no need to raise Percentage resistance.
Notes and references[edit]
- ^ a b c d e f g h i j k l m n o p q r s t u v w x x1.00 in the original Japanese version.
- ^ a b c x0.90 in the original Japanese version.
- ^ a b x0.60 in the original Japanese version.
- ^ x0.50 in the original Japanese version.
- ^ a b c d e f g h i j k l m n o p q r s t u v w x y z aa ab ac ad ae af ag ah ai aj ak al am an x0.02 in the original Japanese version.
- ^ When fought in the End of the World.
- ^ a b x0.01 in the original Japanese version.
- ^ x1.00 for the platform.
- ^ Deals 2 damage while under the effect of Stop.
See also[edit]
Elements |
---|
Physical - Fire - Blizzard - Thunder - Aero - Water - Light - Dark - Neutral |
Stun - Percentage - Stop - Space - Earth - Illusion - Moon - Time - Flower - Rapid-fire |