Kingdom Hearts 358/2 Days

Dissonance: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Line 54: Line 54:
==Design==
==Design==
A Dissonance Knife has a peculiar design, resembling [[wikipedia:Brass knuckles|brass knuckles]]. The handle is red and bends at an almost 90° angle. The blade is black with gold edges and fans out from the handle.
A Dissonance Knife has a peculiar design, resembling [[wikipedia:Brass knuckles|brass knuckles]]. The handle is red and bends at an almost 90° angle. The blade is black with gold edges and fans out from the handle.
'Dissonance' is a simultaneous combination of tones conventionally accepted as being in a state of unrest and needing completion.


==Gameplay==
==Gameplay==

Revision as of 11:05, 29 September 2012

Kingdom Hearts 358/2 Days
Dissonance
"A weapon that possesses extreme Strength. Devastates tough enemies."
Japanese ディソナンス
Stats
Strength Magic
Base Unit Ultima Base Unit
+68 +2 +32 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +0 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Grand Slam
3: Combo-Block
Obtained
Nimble Gear ④ (Larxene)
Kingdom Hearts 358/2 Days
Dissonance+
"An upgraded Dissonance.
Possesses extreme Strength.
Devastates tough enemies."
Japanese ディソナンス+
Stats
Strength Magic
Base Unit Ultima Base Unit
+87 +2 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +6 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Combo-Block
Obtained
Nimble Gear+ ④ (Larxene)

The Dissonance (ディソナンス Disonansu?, Fra: "Dissonance") is a set of Knives that can be wielded by Larxene in Kingdom Hearts 358/2 Days. It can be upgraded to the Dissonance+.

Design

A Dissonance Knife has a peculiar design, resembling brass knuckles. The handle is red and bends at an almost 90° angle. The blade is black with gold edges and fans out from the handle.


'Dissonance' is a simultaneous combination of tones conventionally accepted as being in a state of unrest and needing completion.

Gameplay

Dissonance's ground combo starts with a horizontal spin, followed by a vertical spin in the air, ending with Larxene shooting and twirling forward. The air combo is comprised of a slash upward with one hand, a slash downward with both hands, and finally a Knives-first dive downward.