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Panel System: Difference between revisions
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===Ring Panels [[File:DaysAccessory.png]]=== | ===Ring Panels [[File:DaysAccessory.png]]=== |
Revision as of 06:01, 10 April 2012
Gawrsh, aren't we here because of the picture?
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The Panel System is the system in Kingdom Hearts 358/2 Days through which the members of Organization XIII upgrade weapons and stats, equip armor and accessories, gain abilities, and use Magic.
Description
There are several types of panels, with different functions. Each panel must be installed in a grid in order to take effect. The grid begins with fifteen open slots, and additional slots are unlocked by obtaining Slot Releasers. There can only be one weapon panel and one ring panel installed in the grid at one time, and multiple ability panels cannot be installed with the same name; otherwise, the panels that can be installed are restricted only by the size of the grid and the size and shape of the panels.
Some panels take up multiple slots. These panels have link zones, where certain panels can be placed to "link" with the main panel for additional effects. For example, Doublecast ④ occupies four slots in the grid, including a link zone that covers three slots, in which magic panels can be installed. Each magic panel in that link zone will grant two casts of its respective magic during missions.
Slot Releasers
List of Panels
Item Panels File:DaysItem.png
Item panels, when installed, provide consumable items at the start of a mission. These items are separate from the backpack, which has a limited capacity; there is no limit to the number of item panels that can be equipped. If the item is consumed during a mission, the panel is consumed, as well.
Support Panels File:DaysArmor.png
Support panels have two types, one which raises the character's level, and one which increases the amount of items that can be picked up from treasure chests or enemy drops during a mission.
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Magic Panels File:DaysMagic.png
- See also: Magic Panel and Magic
Equipping magic panels allows magic to be used during missions. Basic magic panels may be installed individually to grant a single cast of magic each, or they can be placed in the link zones of special magic panels, either granting multiple casts, or increasing the potency of the magic. The effects are cumulative: for example, linking one Fire panel to Doublecast and two to Magic LV2 will grant four casts of Fire LV4, while linking two Fire panels to Triplecast and one to Magic LV3 will grant seven casts of Fire LV3.
Magic panels are not consumed when magic is cast. Used casts can be replenished by using items like Ethers or Elixirs.
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Ability Panels File:DaysAbility.png
- See also: Abilities (Kingdom Hearts 358/2 Days)
Installing ability panels activates corresponding abilities. Some abilities can be activated by multiple panels, with the difference being the size of their link zones, but only one panel can be installed for a single ability. Many ability panels have associated link panels that level up the main panel's associated ability or provide additional abilities. For example, linking Glide LV+ Ⓛ and Homing Glide Ⓛ to Glide ③ provides the Glide LV2 and Homing Glide abilities.
Weapon Panels File:DaysGear.png
Weapon panels modify a character's weapon, with Gears changing it to a new form, with unique attack combos and stats, and Unit link panels further boosting stats and unlocking abilities. While each weapon has a different set of stats, groups of gears will provide weapons with similar stat balances. Each playable character's weapon will be affected by Gears and Units differently. Only one Gear can be equipped at a time.
Ring Panels File:DaysAccessory.png
- See also: Accessory
Sign of Resolve
Brawl Ring
Magic Ring
Soldier Ring
Fencer's Ring
Fire Charm
Flower Charm
Strike Ring
Lucky Ring
Blizzard Charm
White Ring
Knight's Defense
Raider's Ring
Thunder Charm
Recovery Ring
Vitality Ring
Rainforce Ring
Double Up
Storm's Eye
Critical Ring
Fairy Circle
Full Circle
Lucky Star
Charge Ring
Eternal Ring
Carmine Blight
Frozen Blight
Safety Ring
Princess's Crown
Lunar Strike
Crimson Blood
Deep Sky
Protect Ring
Might Crown
Critical Sun
Three Stars
Imperial Crown
Witch's Chaos
Rune Ring
Extreme
Master's Circle
Nothing to Fear
Space in Its Place
Flagging Winds
Ice Breaker
Down to Earth
Lose Your Illusion
Sighing of the Moon
Tears of Flame
Parting of Waters
Test of Time
Flowers Athirst
Stolen Thunder
Dying of the Light
Material Panels
- See also: Item synthesis
Fire Recipe
Fira Recipe
Firaga Recipe
Blizzard Recipe
Blizzara Recipe
Blizzaga Recipe
Thunder Recipe
Thundara Recipe
Thundaga Recipe
Aero Recipe
Aerora Recipe
Aeroga Recipe
Cure Recipe
Cura Recipe
Curaga Recipe
Elixir Recipe
Megalixir Recipe
Blazing Shard
Blazing Gem
Blazing Crystal
Frost Shard
Frost Gem
Frost Crystal
Lightning Shard
Lightning Gem
Lightning Crystal
Gust Shard
Gust Gem
Gust Crystal
Shining Shard
Shining Gem
Shining Crystal
Gear Component A
Gear Component B
Gear Component C
Gear Component D
Combo Tech
Combo Tech+
Combo Tech++
Shield Tech
Shield Tech+
Shield Tech++
Rune Tech
Rune Tech+
Rune Tech++
Power Tech
Power Tech+
Power Tech++
Aerial Tech
Aerial Tech+
Aerial Tech++
Range Tech
Range Tech+
Range Tech++
Ankharite
Luck Tech
Iron
Bronze
Dark Ingot
Silver
Gold
Mithril
Orichalcum
Moonstone
Diamond
Adamantite
Premium Orb
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