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Panel System: Difference between revisions
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The panels fit into a grid, which gains more slots by obtaining Slot Releasers. The grid can only contain one weapon panel and one ring panel. Otherwise, you can place as many of every other type as you wish, provided that they fit in the grid. | The panels fit into a grid, which gains more slots by obtaining Slot Releasers. The grid can only contain one weapon panel and one ring panel. Otherwise, you can place as many of every other type as you wish, provided that they fit in the grid. | ||
Panels may take up multiple slots. These panels have link zones, where certain panels can be placed to "link" with the main panel. For instance, if you place a Doublecast ④ panel, it takes up four spaces, three of which can have certain panels placed inside. In this case, magic would be placed in the empty spaces, allowing you to cast each of those spells two times. | |||
Weapon panels link with unit panels, which can have a variety of effects, from unlocking the abilities of the weapon, to increasing the weapon's attack, to increasing the chance of critical hits. Magic panels give you one cast for however many number of that magic you have equipped; if you have three Fire panels equipped, then you can cast Fire three times. When you have run out of casts, you must use an [[Ether]] to replenish them. Ability panels give you many abilities, such as [[Dodge Roll]], [[Glide]], and [[High Jump]]. Item panels can be equipped, but disappear when the item is used in the field. Level Up panels must be equipped in order to increase your level, and can be linked with certain panels to double, triple, or quadruple the level of the panels linked to it. Material panels aren't meant for use in the grid. By collecting material panels, you can use them at the shop to synthesize new panels. | Weapon panels link with unit panels, which can have a variety of effects, from unlocking the abilities of the weapon, to increasing the weapon's attack, to increasing the chance of critical hits. Magic panels give you one cast for however many number of that magic you have equipped; if you have three Fire panels equipped, then you can cast Fire three times. When you have run out of casts, you must use an [[Ether]] to replenish them. Ability panels give you many abilities, such as [[Dodge Roll]], [[Glide]], and [[High Jump]]. Item panels can be equipped, but disappear when the item is used in the field. Level Up panels must be equipped in order to increase your level, and can be linked with certain panels to double, triple, or quadruple the level of the panels linked to it. Material panels aren't meant for use in the grid. By collecting material panels, you can use them at the shop to synthesize new panels. |
Revision as of 21:57, 28 February 2012
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The Panel System is the system in Kingdom Hearts 358/2 Days through which the members of Organization XIII upgrade weapons and stats, equip armor and accessories, gain abilities, and use Magic.
Description
The panels fit into a grid, which gains more slots by obtaining Slot Releasers. The grid can only contain one weapon panel and one ring panel. Otherwise, you can place as many of every other type as you wish, provided that they fit in the grid.
Panels may take up multiple slots. These panels have link zones, where certain panels can be placed to "link" with the main panel. For instance, if you place a Doublecast ④ panel, it takes up four spaces, three of which can have certain panels placed inside. In this case, magic would be placed in the empty spaces, allowing you to cast each of those spells two times.
Weapon panels link with unit panels, which can have a variety of effects, from unlocking the abilities of the weapon, to increasing the weapon's attack, to increasing the chance of critical hits. Magic panels give you one cast for however many number of that magic you have equipped; if you have three Fire panels equipped, then you can cast Fire three times. When you have run out of casts, you must use an Ether to replenish them. Ability panels give you many abilities, such as Dodge Roll, Glide, and High Jump. Item panels can be equipped, but disappear when the item is used in the field. Level Up panels must be equipped in order to increase your level, and can be linked with certain panels to double, triple, or quadruple the level of the panels linked to it. Material panels aren't meant for use in the grid. By collecting material panels, you can use them at the shop to synthesize new panels.
List of Panels
Item Panels File:DaysItem.png
Support Panels File:DaysArmor.png
Level Up
LV Doubler ⑤, LV Doubler ⑥ (four configurations)
LV Tripler ④ (three configurations)
LV Quadrupler ③ (three configurations)
Backpack
Pack Extender ④
Magic Panels File:DaysMagic.png
- See also: Magic Panel and Magic
Fire
Fira
Firaga
Blizzard
Blizzara
Blizzaga
Thunder
Thundara
Thundaga
Aero
Aerora
Aeroga
Cure
Cura
Curaga
Magic LV2 ④ (three configurations)
Magic LV3 ④ (two configurations)
Magic LV4 ④ (one configuration)
Doublecast ④
Triplecast ③
Quadcast ③
Ability Panels File:DaysAbility.png
Dodge Roll, Dodge Roll ③
Block ②, Block ④
Aerial Recovery, Aerial Recovery ③
Air Slide ②, Air Slide ⑤
Sliding Dash, Sliding Dash ③
Glide ③, Glide ⑤
Haste, Haste ③
High Jump, High Jump ③
Treasure Magnet, Treasure Magnet ③
Auto-Life ③
Limit Boost
Final Limit
Scan
Range Extender
Auto-Lock
Ultima Weapon
Weapon Panels File:DaysGear.png
- See also: Gear
Skill Gear, Skill Gear+ ②
Technical Gear ③, Technical Gear+ ③
Duel Gear ④, Duel Gear+ ④, Duel Gear++ ⑤
Loaded Gear, Loaded Gear+ ②
Chrono Gear ③, Chrono Gear+ ③
Phantom Gear ④, Phantom Gear+ ④, Phantom Gear++ ⑤
Lift Gear ③, Lift Gear+ ③
Nimble Gear ④, Nimble Gear+ ④
Wild Gear ③, Wild Gear+ ③
Ominous Gear ④, Ominous Gear+ ④
Valor Gear ②, Valor Gear+ ②
Fearless Gear ③, Fearless Gear+ ③
Prestige Gear ④, Prestige Gear+ ④
Crisis Gear ⑤, Crisis Gear+ ⑤
Omega Gear ⑥, Omega Gear+ ⑥
Hazard Gear ⑤, Hazard Gear+ ⑤
Rage Gear ⑤, Rage Gear+ ⑤
Champion Gear ⑤, Champion Gear+ ⑤
Ultimate Gear ⑥, Ultimate Gear+ ⑥
Pandora's Gear ⑤, Pandora's Gear+ ⑤
Zero Gear ⑤
Casual Gear ②
Mystery Gear ③
Ability Unit Ⓛ
Power Unit Ⓛ
Magic Unit Ⓛ
Guard Unit Ⓛ
Sight Unit Ⓛ
Ring Panels File:DaysAccessory.png
- See also: Accessory
Sign of Resolve
Brawl Ring
Magic Ring
Soldier Ring
Fencer's Ring
Fire Charm
Flower Charm
Strike Ring
Lucky Ring
Blizzard Charm
White Ring
Knight's Defense
Raider's Ring
Thunder Charm
Recovery Ring
Vitality Ring
Rainforce Ring
Double Up
Storm's Eye
Critical Ring
Fairy Circle
Full Circle
Lucky Star
Charge Ring
Eternal Ring
Carmine Blight
Frozen Blight
Safety Ring
Princess's Crown
Lunar Strike
Crimson Blood
Deep Sky
Protect Ring
Might Crown
Critical Sun
Three Stars
Imperial Crown
Witch's Chaos
Rune Ring
Extreme
Master's Circle
Nothing to Fear
Space in Its Place
Flagging Winds
Ice Breaker
Down to Earth
Lose Your Illusion
Sighing of the Moon
Tears of Flame
Parting of Waters
Test of Time
Flowers Athirst
Stolen Thunder
Dying of the Light
Material Panels
- See also: Item synthesis
Fire Recipe
Fira Recipe
Firaga Recipe
Blizzard Recipe
Blizzara Recipe
Blizzaga Recipe
Thunder Recipe
Thundara Recipe
Thundaga Recipe
Aero Recipe
Aerora Recipe
Aeroga Recipe
Cure Recipe
Cura Recipe
Curaga Recipe
Elixir Recipe
Megalixir Recipe
Blazing Shard
Blazing Gem
Blazing Crystal
Frost Shard
Frost Gem
Frost Crystal
Lightning Shard
Lightning Gem
Lightning Crystal
Gust Shard
Gust Gem
Gust Crystal
Shining Shard
Shining Gem
Shining Crystal
Gear Component A
Gear Component B
Gear Component C
Gear Component D
Combo Tech
Combo Tech+
Combo Tech++
Shield Tech
Shield Tech+
Shield Tech++
Rune Tech
Rune Tech+
Rune Tech++
Power Tech
Power Tech+
Power Tech++
Aerial Tech
Aerial Tech+
Aerial Tech++
Range Tech
Range Tech+
Range Tech++
Ankharite
Luck Tech
Iron
Bronze
Dark Ingot
Silver
Gold
Mithril
Orichalcum
Moonstone
Diamond
Adamantite
Premium Orb
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