Keepers of the Arena: Difference between revisions
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File:Wild Bruiser KHBBS.png|[[Wild Bruiser]] | File:Wild Bruiser KHBBS.png|[[Wild Bruiser]] | ||
File:Blue Sea-Salt KHBBS.png|[[Blue Sea Salt]] | File:Blue Sea-Salt KHBBS.png|[[Blue Sea Salt]] | ||
File:Yellow Mustard.png|[[Yellow Mustard]] | File:Yellow Mustard KHBBS.png|[[Yellow Mustard]] | ||
File:Archraven KHBBS.png|[[Archraven]] | File:Archraven KHBBS.png|[[Archraven]] | ||
File:Axe Flapper KHBBS.png|[[Axe Flapper]] | File:Axe Flapper KHBBS.png|[[Axe Flapper]] |
Revision as of 19:33, 17 June 2011
Keepers of the Arena ★★★★★
| |
Katakana | 闘技場の支配者
|
Romaji | Tougijou no Shihaisha |
Arena Level | 20 |
Rounds | 9 |
Medals | 600 |
Bonus Challenge | ' ' |
Medal Bonus | Medals x
|
Rewards | Terra: Ultima Cannon Ventus: Multivortex Aqua: Lightbloom |
Round | Enemies
|
1 | Axe Flapper x 9 Flood x 6 Buckle Bruiser x 6 Mandrake x 9 |
---|---|
2 | Monotrucker x 14 Archraven x 7 Blue Sea Salt x 6 |
3 | Chrono Twister x 4 Tank Toppler x 13 Mandrake x 6 Buckle Bruiser x 7 |
4 | Iron Imprisoner III |
5 | Triple Wrecker x 6 Bruiser x 10 Scrapper x 10 Blue Sea Salt x 6 |
6 | Thorn Bite x 6 Tank Toppler x 8 Axe Flapper x 7 Yellow Mustard x 9 |
7 | Triple Wrecker x 8 Mandrake x 8 Buckle Bruiser x 7 Scrapper x 7 |
8 | Sonic Blaster x 6 Yellow Mustard x 7 Mandrake x 12 Wild Bruiser x 7 |
9 | Iron Imprisoner IV |
Keepers of the Arena is the twelfth battle of the Mirage Arena in Kingdom Hearts Birth by Sleep.
Strategy
To vanquish the hordes of Unversed that populate this battle, make sure to equip crowd-control Commands like Mega Flare, Quake, or Faith.
Iron Imprisoner III
As always, you will have to rely on a projectile Shotlock, like Bio Barrage, to make it through this round, and you must have at least one Curaga in your deck. It is also a good idea to equip Vanish, to give yourself more breathing room, and Firaga, to deal extra damage while your Shotlock is charging. Template:Section-stub
Iron Imprisoner IV
As always, you will have to rely on a projectile Shotlock, like Bio Barrage, to make it through this round, and you must have at least one Curaga in your deck. It is also a good idea to equip Vanish, to give yourself more breathing room, and Firaga, to deal extra damage while your Shotlock is charging. Template:Section-stub
Enemies
Unversed
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