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'''Keepers of the Arena''' is the semi-final challenge in the [[Mirage Arena]]. It is obtained by reaching Arena Level 20.
{{Arena
|name=Keepers of the Arena
|katakana=闘技場の支配者
|romaji=Tougijou no Shihaisha
|japname=Rulers of the Arena
|image=
|level=20
|risk=5
|rounds=9
|medals=600
|rewardT=[[Ultima Cannon]]
|rewardV=[[Multivortex]]
|rewardA=[[Lightbloom]]
|enem1=Axe Flapper x 9<br>Flood x 6<br>Buckle Bruiser x 6<br>Mandrake x 9
|enem2=Monotrucker x 14<br>Archraven x 7<br>Blue Sea Salt x 6
|enem3=Chrono Twister x 4<br>Tank Toppler x 13<br>Mandrake x 6<br>Buckle Bruiser x 7
|enem4=Iron Imprisoner III
|enem5=Triple Wrecker x 6<br>Bruiser x 10<br>Scrapper x 10<br>Blue Sea Salt x 6
|enem6=Thorn Bite x 6<br>Tank Toppler x 8<br>Axe Flapper x 7<br>Yellow Mustard x 9
|enem7=Triple Wrecker x 8<br>Mandrake x 8<br>Buckle Bruiser x 7<br>Scrapper x 7
|enem8=Sonic Blaster x 6<br>Yellow Mustard x 7<br>Mandrake x 12<br>Wild Bruiser x 7
|enem9=Iron Imprisoner IV
}}
 
'''Keepers of the Arena''' is the twelfth battle of the [[Mirage Arena]] in ''[[Kingdom Hearts Birth by Sleep]]''.


==Strategy==
==Strategy==
Keepers of the Arena is one of the toughest challenges in Mirage Arena, so one must be well prepared before taking on this challenge. Consisting of nine lengthy rounds, players will need to equip powerful crowd control Commands to extinguish hordes of [[Unversed]] such as [[Aqua]]'s [[Mega Flare]], [[Terra]]'s Quake, [[Ventus]]'s Faith, etc. [[Bio Barrage]] is a good choice of [[Shotlock]] for the '''[[Iron Imprisoner|Iron Imprisoner III]]''' and its final form, '''Iron Imprisoner IV''', fought as the mid-boss and end boss, respectively. Clearing this challenge awards the player's character with their unique ultimate Shotlock.
To vanquish the hordes of Unversed that populate this battle, make sure to equip crowd-control Commands like [[Mega Flare]], [[Quake]], or [[Faith]].


==Enemies==
===Iron Imprisoner III===
As always, you will have to rely on a projectile Shotlock, like [[Bio Barrage]], to make it through this round, and you must have at least one [[Curaga]] in your deck.. It is also a good idea to equip [[Vanish]], to give yourself more breathing room, and [[Firaga]], to deal extra damage while your Shotlock is charging.
{{section-stub}}


===Round 1===
===Iron Imprisoner IV===
<gallery>
As always, you will have to rely on a projectile Shotlock, like [[Bio Barrage]], to make it through this round, and you must have at least one [[Curaga]] in your deck.. It is also a good idea to equip [[Vanish]], to give yourself more breathing room, and [[Firaga]], to deal extra damage while your Shotlock is charging.
Axe Flapper.png|[[Axe Flapper]] x9
{{section-stub}}
Flood.png|[[Flood]] x6
Buckle Bruiser.png|[[Buckle Bruiser]] x6
Mandrake.png|[[Mandrake]] x9
</gallery>


===Round 2===
==Enemies==
<gallery>
===Unversed===
Monotracker.png|[[Monotrucker]] x14
{|class="wikitable collapsible collapsed"
Arch Raven.png|[[Archraven]] x7
!
Blue Sea-Salt.png|[[Blue Sea Salt]] x6
|-
</gallery>
|
 
===Round 3===
<gallery>
Chrono Twister.png|[[Chrono Twister]] x4
Illimitable Tank.png|[[Tank Toppler]] x13
Mandrake.png|[[Mandrake]] x6
Buckle Bruiser.png|[[Buckle Bruiser]] x7
</gallery>
 
===Round 4===
<gallery>
Iron Prisoner III.png|'''[[Iron Imprisoner|Iron Imprisoner III]]'''
</gallery>
 
===Round 5===
<gallery>
Vile Face.png|[[Triple Wrecker]] x6
Bruiser.png|[[Bruiser]] x10
Scrapper.png|[[Scrapper]] x10
Blue Sea-Salt.png|[[Blue Sea Salt]] x6
</gallery>
 
===Round 6===
<gallery>
Thorn Bite.png|[[Thornbite]] x6
Illimitable Tank.png|[[Tank Toppler]] x8
Axe Flapper.png|[[Axe Flapper]] x7
Yellow Mustard.png|[[Yellow Mustard]] x9
</gallery>
 
===Round 7===
<gallery>
Vile Face.png|[[Triple Wrecker]] x8
Mandrake.png|[[Mandrake]] x8
Buckle Bruiser.png|[[Buckle Bruiser]] x7
Scrapper.png|[[Scrapper]] x7
</gallery>
 
===Round 8===
<gallery>
Sonic Blaster.png|[[Sonic Blaster]] x6
Yellow Mustard.png|[[Yellow Mustard]] x7
Mandrake.png|[[Mandrake]] x12
Wild Bruiser.png|[[Wild Bruiser]] x7
</gallery>
 
===Round 9===
<gallery>
<gallery>
Iron Prisoner IV.png|'''[[Iron Imprisoner|Iron Imprisoner IV]]'''
File:Flood.png|[[Flood]]
File:Scrapper.png|[[Scrapper]]
File:Bruiser.png|[[Bruiser]]
File:Buckle Bruiser.png|[[Buckle Bruiser]]
File:Wild Bruiser.png|[[Wild Bruiser]]
File:Blue Sea-Salt.png|[[Blue Sea Salt]]
File:Yellow Mustard.png|[[Yellow Mustard]]
File:Arch Raven.png|[[Archraven]]
File:Axe Flapper.png|[[Axe Flapper]]
File:Chrono Twister.png|[[Chrono Twister]]
File:Illimitable Tank.png|[[Tank Toppler]]
File:Mandrake.png|[[Mandrake]]
File:Monotracker.png|[[Monotrucker]]
File:Sonic Blaster.png|[[Sonic Blaster]]
File:Thorn Bite.png|[[Thornbite]]
File:Vile Face.png|[[Triple Wrecker]]
File:Iron Prisoner III.png|'''[[Iron Imprisoner III]]'''
File:Iron Prisoner IV.png|'''[[Iron Imprisoner IV]]'''
</gallery>
</gallery>
|}


{{BBS}}
{{Minigames}}
{{stub}}
[[Category:Mirage Arena]]

Revision as of 19:00, 6 October 2010

Keepers of the Arena
★★★★★


Katakana 闘技場の支配者

Romaji Tougijou no Shihaisha
Arena Level 20
Rounds 9
Medals 600
Bonus Challenge '
'
Medal Bonus Medals x

Rewards Terra: Ultima Cannon
Ventus: Multivortex
Aqua: Lightbloom
Other Battles
Day of Reckoning | Wheels of Misfortune | Risky Riches
Weaver Fever | Sinister Sentinel | Dead Ringer | Combined Threat
Treasure Tussle | Harsh Punishment | A Time to Chill | Copycat Crisis
Keepers of the Arena | Villains' Vendetta
Monster of the Sea | Light's Lessons | Peering into Darkness
Round Enemies

1 Axe Flapper x 9
Flood x 6
Buckle Bruiser x 6
Mandrake x 9
2 Monotrucker x 14
Archraven x 7
Blue Sea Salt x 6
3 Chrono Twister x 4
Tank Toppler x 13
Mandrake x 6
Buckle Bruiser x 7
4 Iron Imprisoner III
5 Triple Wrecker x 6
Bruiser x 10
Scrapper x 10
Blue Sea Salt x 6
6 Thorn Bite x 6
Tank Toppler x 8
Axe Flapper x 7
Yellow Mustard x 9
7 Triple Wrecker x 8
Mandrake x 8
Buckle Bruiser x 7
Scrapper x 7
8 Sonic Blaster x 6
Yellow Mustard x 7
Mandrake x 12
Wild Bruiser x 7
9 Iron Imprisoner IV

Keepers of the Arena is the twelfth battle of the Mirage Arena in Kingdom Hearts Birth by Sleep.

Strategy

To vanquish the hordes of Unversed that populate this battle, make sure to equip crowd-control Commands like Mega Flare, Quake, or Faith.

Iron Imprisoner III

As always, you will have to rely on a projectile Shotlock, like Bio Barrage, to make it through this round, and you must have at least one Curaga in your deck.. It is also a good idea to equip Vanish, to give yourself more breathing room, and Firaga, to deal extra damage while your Shotlock is charging. Template:Section-stub

Iron Imprisoner IV

As always, you will have to rely on a projectile Shotlock, like Bio Barrage, to make it through this round, and you must have at least one Curaga in your deck.. It is also a good idea to equip Vanish, to give yourself more breathing room, and Firaga, to deal extra damage while your Shotlock is charging. Template:Section-stub

Enemies

Unversed