Kingdom Hearts 358/2 Days

Würm

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Kingdom Hearts 358/2 Days
Würm
Würm
"A weapon that offers high Magic and ground combo speed."
Japanese ウルム
Rōmaji Urumu
Stats
Strength Magic
Base Unit Ultima Base Unit
+84 +1 +16 +37 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +3 +12 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Combo Boost
2: Blizzard Finish
3: Combo-Block
Obtained
Hazard Gear ⑤ (Vexen)
Kingdom Hearts 358/2 Days
Würm
Würm
"An upgraded Würm.
Offers high Magic and ground combo speed."
Japanese ウルム
Rōmaji Urumu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+96 +1 +15 +45 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +3 +10 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Combo Boost
2: Blizzard Finish
3: Magic Bracer
Obtained
Hazard Gear+ ⑤ (Vexen)

The Würm is a Shield that can be wielded by Vexen in Kingdom Hearts 358/2 Days. It can be upgraded to the Würm+.

Design[edit]

The Würm is a circular shield with three spikes on its top and sides. The side spikes and the edges of the shield are dull purple on the top and magenta on the bottom, while the top spike is navy blue. The center of the shield is pale gold and has a navy blue ring around it. There are also three navy spikes pointing inward on the face of the shield. A long, curved piece is present under the bottom of the shield, connected to the main shield by three large spikes that are dull purple with magenta tips. The curved piece itself is magenta and has dull purple tips.

The Würm is one of three of Vexen's weapons whose name is derived from a glacial period, the other two being the Mindel and the Gunz.

Gameplay[edit]

The Würm's ground combo is notably faster than most of Vexen's other shield's combos, consisting of five moves. It begins with a sharp forward thrust, followed by a sharp jab to the left. It is followed up by a move identical to the former move, a forward thrust, which is followed by another jab to the left. It is finished when Vexen hurls the shield outward, going a good distance before flying back into his hands.

His aerial combo begins with a sharp undercut, followed by a jab to the left, and finished with a 360° move in which the shield spins around Vexen, then comes to rest in front of him.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Thrust
Hit 1 0.88 X X X
(Ground) Horizontal Swing
Hit 1 0.63 X X X
(Ground) Thrust
Hit 1 0.88 X X X
(Ground) Horizontal Swing
Hit 1 0.63 X X X
(Ground) Long Distance Front Throw
Hit 1 0.75 X
Hit 2 1.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.63 X X X
(Air) Horizontal Swing
Hit 1 0.63 X X X
(Air) Horizontal Circle Throw
Hit 1 1.25 x2