Kingdom Hearts 358/2 Days

The High Priestess

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Kingdom Hearts 358/2 Days
The High Priestess
The High Priestess
"A weapon that lets you string together faster, incredibly long ground combos."
Japanese ザ・ハイプリステス
Rōmaji Za Hai Purisutesu
Stats
Strength Magic
Base Unit Ultima Base Unit
+54 +1 +46 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +2 +4 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Combo Boost
2: Chain Power
3: Critical Boost
Obtained
Nimble Gear ④ (Luxord)
Kingdom Hearts 358/2 Days
The High Priestess+
The High Priestess
"An upgraded The High Priestess.
Lets you string together faster, incredibly long ground combos."
Japanese ザ・ハイプリステス+
Rōmaji Za Hai Purisutesu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+67 +1 +33 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +9 +2 +4 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Chain Time
2: Chain Power
3: Critical Boost
Obtained
Nimble Gear+ ④ (Luxord)

The High Priestess is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to The High Priestess+.

Design[edit]

A card from The High Priestess deck is pale yellow and has a hexagonal shape with a thin, black border. The edges are lined by eight triangular spikes. There is an eight-pronged symbol in the center of the card with a black outline and a thinner, white outline immediately after it. The symbol itself is purple and has a white, "X"-shaped symbol in the middle that resembles the top half of the Nobody logo. Each of the prongs on this design is flat at the tip. There is a small, purple rectangle placed just after the tip of each of the prongs.

The High Priestess is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered II (2).

Gameplay[edit]

The High Priestess's ground combo starts with Luxord throwing a line of cards forwards then flipping them over, followed by a narrow spray of cards forward. These moves are repeated once more before the combo ends with an upward spiral of cards.

The aerial combo consists of Luxord performing a spinning leap, surrounded in an upward spiral of cards before ending with a two-handed diagonal swipe downwards with a large card held in each hand.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Racing Launch
Hit 1 0.38 X X X
(Ground) Front Throw
Hit 1 0.38 x3 X X X
(Ground) Racing Launch
Hit 1 0.38 X X X
(Ground) Front Throw
Hit 1 0.38 x3 X X X
(Ground) Tornado Throw
Hit 1 0.25 x8


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Rising Launch
Hit 1 0.38 x2 X X X
(Air) Both Hands Downswing
Hit 1 1.5