Kingdom Hearts 358/2 Days

Empiricism

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Kingdom Hearts 358/2 Days
Empiricism
Empiricism
"A weapon that possesses extreme Strength. Devastates tough enemies."
Japanese クローズドツール
Rōmaji Kurōzudo Tsūru
Translation Closed Tool
Stats
Strength Magic
Base Unit Ultima Base Unit
+69 +2 +31 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +0 +1 +10 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Defender
2: Vitality Barrier
3: Second Chance
Obtained
Prestige Gear ④ (Vexen)
Kingdom Hearts 358/2 Days
Empiricism+
Empiricism
"An upgraded Empiricism.
Possesses extreme Strength.
Devastates tough enemies."
Japanese クローズドツール+
Rōmaji Kurōzudo Tsūru+
Translation Closed Tool+
Stats
Strength Magic
Base Unit Ultima Base Unit
+85 +2 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +6 +1 +11 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Defender
2: Striker
3: Vitality Surge
Obtained
Prestige Gear+ ④ (Vexen)

The Empiricism is a Shield available to Vexen in Kingdom Hearts 358/2 Days. It can be upgraded to the Empiricism+.

Design[edit]

Empiricism has a circular shape with wide, curved protrusions on each of its sides, a pentagonal spike on its top, and a longer pentagonal spike at the bottom. The two spikes and the two side protrusions are white, and there is a white octagon in the middle of the shield, surrounded two curved, orange shapes on the sides. All of these colored sections are separated by black borders, and the edges of the shield are black too.

Empiricism is a thought system in which knowledge and information arises from a person's sensory experience. It is an important component of the scientific method, in which hypotheses must be tested against and explain observable phenomena.

Gameplay[edit]

Empiricism's ground combo begins with a sharp jab forward, followed by an identical jab forward, and finished when Vexen raises the shield behind him and hurls it forward. A Y combo can be started from after the second blow that transitions to the standard aerial combo. The first Y combo move can be skipped by pressing Y quickly enough.

Its aerial combo begins as a simple thrust upward, and finishes when Vexen poises the shield above him, then strikes it down underneath him.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Advancing Protrusion
Hit 1 0.63 X X X
(Ground) Advancing Protrusion
Hit 1 0.63 X X X
(Ground) Launch
Hit 1 0.75 X X X
(Ground) Brandish Diagonal Up Throw
Hit 1 0.5 X X (Air) Upswing
Hit 2 1.25 Hit 1 0.75[1] X X X
(Air) Upswing Drop Throw
Hit 1 0.25 X X X
Hit 2 1.5 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Upswing
Hit 1 0.75 X X X
(Air) Upswing Drop Throw
Hit 1 0.25 X X
Hit 2 1.5
  1. ^ One can transition to the (Air) Upswing attack before the (Ground) Launch attack has been executed.