Kingdom Hearts 358/2 Days

Brume

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
(Redirected from Brume+)
Jump to navigationJump to search
Kingdom Hearts 358/2 Days
Brume
Brume
"A weapon that enables your attacks to reach a wide area."
Japanese 陽炎
Rōmaji Kagerō
Translation Heat Haze
Stats
Strength Magic
Base Unit Ultima Base Unit
+30 +70 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +4
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Loaded Gear (Xaldin)
Kingdom Hearts 358/2 Days
Brume+
Brume
"An upgraded Brume.
Enables your attacks to reach a wide area."
Japanese 陽炎+
Rōmaji Kagerō+
Translation Heat Haze+
Stats
Strength Magic
Base Unit Ultima Base Unit
+35 +1 +65 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
Obtained
Loaded Gear+ ② (Xaldin)

The Brume is a set of Lances that can be wielded by Xaldin in Kingdom Hearts 358/2 Days. It can be upgraded to the Brume+.

Design[edit]

A Brume lance's shaft is silver in the center and navy on the ends. The two colors are divided by small, khaki-colored rings. The lower blade of the lance is light orange and has a simple arrowhead shape. The upper blade is larger and wider than the lower one, and is also two-pronged. This blade is orange as well.

"Brume" is an obscure term for "fog". "Heat haze" is a type of mirage brought about by hot air.

Gameplay[edit]

Brume's ground combo starts with a sideways slash using one lance, followed by a downward diagonal slash using the other lance, and ends with an attack that consists of Xaldin swinging all six lances in a circle above his head, resembling helicopter blades.

The aerial combo consists of Xaldin swinging his lances above him in a circular formation, like a fan, followed by a thrust of all six lances forwards at once in a pointed, star-like shape.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Swing
Hit 1 0.5 X X X
(Ground) Downswing
Hit 1 0.63 X X X
(Ground) Both Hands Windmill Triple Spin
Hit 1 0.5x2 X X
Hit 2 1.5


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Flying Windmill Double Spin
Hit 1 0.75x3 X X X
(Air) Six Spears Central Thrust
Hit 1 1.56