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[[Image:Kingdom_Hearts_II_logo.png|thumb|200px|Kingdom Hearts II's logo.]]
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Kingdom Hearts II (キングダムハーツII, Kingudamu Hātsu Tsū?) is a 2005/2006 action role-playing game developed by Square Enix and published by both Square Enix and Buena Vista Games (now Disney Interactive Studios) for the Sony PlayStation 2 video game console. Kingdom Hearts II was released on December 22, 2005 in Japan, on March 28, 2006 in North America and on September 29, 2006 in PAL territories. It was later re-released in Japan as Kingdom Hearts II Final Mix on March 29, 2007.
{{suite}}
{{Infobox CVG
|title = Kingdom Hearts II
|image = [[File:Kingdom Hearts II Logo KHII.png|300px]]
|japan = キングダムハーツII
|romaji = Kingudamu Hātsu II
|developer = {{w|Square Enix}}
|publisher = [[File:Flag of Japan.png|20px|Japan]] {{w|Square Enix}}<br> [[File:Flag of the United States.png|20px|United States]]/[[File:Flag of Canada.png|20px|Canada]] {{w|Square Enix}}, Buena Vista Games<br> [[File:Flag of European Union.png|20px|Europe]]/[[File:Flag of Australia.png|20px|Australia]] Sony Computer Entertainment
|release = [[File:Flag of Japan.png|20px|Japan]] December 22, 2005<br>[[File:Flag of the United States.png|20px|United States]]/[[File:Flag of Canada.png|20px|Canada]] March 28, 2006<br>[[File:Flag of European Union.png|20px|Europe]] September 29, 2006<br>[[File:Flag of Australia.png|20px|Australia]]September 28, 2006
| genre = Action RPG
| modes = Single player
|ratings = {{w|ESRB}}:[[File:Ratingsymbol e10.gif|12px|Everyone 10+]]Everyone 10+<br> {{w|PEGI}}:[[File:PEGI 12.png|12px|12+]]12+<br> USK: 6+<br> {{w|OFLC}}:[[File:OFLC small PG.png|12px|PG]]PG<br> {{w|ELSPA}}: 11+
|platforms = {{w|PlayStation 2}}
|style=kh2
}}
{{Q|The story is not over.|Tagline}}
'''''Kingdom Hearts II''''' is the third game in the ''{{c|Kingdom Hearts|series}}'' series, serving as a direct sequel to ''[[Kingdom Hearts Chain of Memories]]''. Like the two previous games, it focuses on [[Sora]] and his friends battling against the forces of [[darkness]].


Kingdom Hearts II is the follow-up to the 2002 PlayStation 2's Disney Interactive/Square action role-playing game Kingdom Hearts, and its 2004 Game Boy Advance sequel, Kingdom Hearts: Chain of Memories. The story centers around a group of heroes searching for lost friends and trying to decipher and defeat the mysterious Organization XIII, along with a large cast of characters from the properties of The Walt Disney Company and Square Enix.
The theme song for the game is "[[Sanctuary]]" (Japanese version: "Passion") performed by Utada Hikaru.


The game met with positive criticism and sales. It received high review ratings from critics. After one month of availability, it sold 1,000,000 copies in North America and was the second best selling game of 2006. As of December of 2006, Kingdom Hearts II had shipped over 3.5 million worldwide with over 1.7 million in North America. Kingdom Hearts II has also been adapted into a novel and manga series.
Chronologically, ''Kingdom Hearts II'' is the eighth game in the timeline, after ''[[Kingdom Hearts χ]]'', ''[[Kingdom Hearts χ Back Cover]]'', ''[[Kingdom Hearts Birth by Sleep]]'', ''[[Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-]]'', ''{{c|Kingdom Hearts|game}}'', ''[[Kingdom Hearts Chain of Memories]]'', and ''[[Kingdom Hearts 358/2 Days]]'', during ''[[Kingdom Hearts coded]]'' and before ''[[Kingdom Hearts 3D: Dream Drop Distance]]''.


Gameplay
==Development==
After the sudden and meteoric success of the original game, a sequel went into conceptualization immediately after ''Kingdom Hearts: Final Mix'' wrapped development, and the concept was finalized around July of 2003. Most of the original staff returned for this sequel. The original plan was for this game to canonically take place one year after the events of the original. The team also wanted Sora to lose a majority of his abilities gained in the previous game. To offer an in-universe explanation for the ability reset and elaborate on the year in between, an interquel was created to bridge the gap. Titled ''Kingdom Hearts Chain of Memories'', this title was outsourced to Jupiter so the team can have less of a work load.


Kingdom Hearts II continues Kingdom Hearts' style of gameplay. Sora, the main character, is directly controlled by the player from a third person camera angle, though there is the option for a first person perspective. Most gameplay occurs on interconnected field maps where battles take place. The game is driven by a linear progression to the next story event, usually told in the form of a cut scene, though there are numerous side quests available that provide bonus benefits to the characters.
The team read and considered feedback they received from players of the original game and took them into account when making the sequel. These included tying the camera to the right analog stick and completely reworking the Gummi Ship segments. The combat was also reworked, with no animations from the first game being reused. Nomura explains that he wanted gameplay and presentation to reflect that the characters are older and have matured. Other changes that were initially planned to be in the original game but were scrapped due to time and technological limitations include different forms Sora can take, smoother integration between exploration and combat, and the inclusion of live-action Disney properties due to new technology that generated the actors' real likenesses into 3D models. One major hurdle the team ran into is their desire to showcase Mickey Mouse more, which required approval from Disney and temporarily slowed down production.


Like many traditional role-playing games, Kingdom Hearts II features an experience point system which determines character development. As enemies are defeated, the player gains experience which culminate in a level up, where the player characters grows stronger and gains access to new abilities. As in Kingdom Hearts, Kingdom Hearts II allows a certain degree of character development customization through a short tutorial found at the beginning of the game. The differences are less pronounced than the last game; instead of granting different increases to strength, magic, and defense, the choice in the tutorial only affects the order of abilities Sora receives as he levels up.
While the original game hinted at the possibility of a sequel, ''Kingdom Hearts II'' was officially revealed alongside ''Chain of Memories'' at the 2003 Tokyo Game Show. The game also appeared at the 2004 at the Square Enix E3 showcase, where they confirmed that "many mysteries of the first game would be answered." A Japanese website was launched in May, 2005, with an English website launching in December of that year. The game finally released on PlayStation 2 on December 22, 2005, with it releasing in the rest of the world throughout 2006.


Combat in Kingdom Hearts II is in real time and involves button presses which initiate attacks by the on-screen character. Also, a role-playing game menu found at the bottom left of the screen provides other combat options such as using magic, summoning beings to assist in battle, combination attacks with other party members and items. A new addition to the series is the Reaction Command, events that are triggered then the player presses the triangle button at specific times during battle. Reaction Commands can be used to defeat regular enemies or avoid damage, and are sometimes necessary to complete a boss battle. In addition to the main character, two party members are usually present who also participate in combat. Though these characters are computer-controlled, the player is allowed to customize their behavior to a certain extent through the menu screen.
==Story==
''Kingdom Hearts II'' begins almost a year after ''Kingdom Hearts Chain of Memories'', and immediately after ''Kingdom Hearts 358/2 Days''.


One of the new features is a meter known as the Drive Gauge. Unlike Hit Points and Magic, it is the only gauge that does not get recharged at a Save Point. The Drive Gauge serves two functions: to transform into a "Drive Form" or to summon a special character. While in Drive Form, Sora bonds with party members to become more powerful, acquire different attributes, and some Forms allow the use of two Keyblades. Drive Forms also give Sora new abilities that can be used outside of battle. At first, his Drive Forms only combine power with one party member; as he gains new ones, he can bond with both party members. When allies are used in a Drive Form, they are temporarily removed in its duration.
A boy named [[Roxas]] wakes up in his room at [[Twilight Town]]. Roxas has dreams of Sora's adventures while increasingly mysterious activities begin taking place in Twilight Town during Roxas's summer vacation with his friends [[Hayner]], [[Pence]] and [[Olette]]. After obtaining the [[Keyblade]] to defend himself from strange white creatures, Roxas comes in contact with a young man in black named [[Axel]]. Axel appears to know Roxas, though Roxas has no recollection of him.


Like the previous game, Sora can summon a Disney character to aid him in battle. A summoned character will replace the two computer-controlled characters and fight alongside Sora for as long as the Drive Gauge allows. Also, instead of being limited to only one action, now Summoned characters have a menu of their own and are capable of performing solo actions or cooperative actions with Sora. Each Drive Form is leveled up separately while Summons can be leveled up through continued use. Both Drive Forms and Summons have a maximum of seven levels; higher levels allow Drive Forms and Summons to last longer.  
[[File:My Summer Vacation... 01 KHII.png|thumb|left|Roxas is unwittingly led to Sora, initiating their reunification.]]
Roxas eventually makes his way into an abandoned mansion where a girl named [[Naminé]] informs him that he is a Nobody, like the strange white creatures, although he doesn't understand at the time. Finally, confronted by a mysterious, red-cloaked man called [[DiZ]], Roxas discovers Sora, [[Donald Duck|Donald]], and [[Goofy]] sleeping in the hidden basement of the mansion, where they have been regaining their memories since their last adventure a year ago. Roxas merges with Sora, and Sora finally awakens, alongside his friends.


Gummi Ship
[[Jiminy Cricket]], who had previously chronicled the trio's adventures, finds that his journal is now completely blank, save for the note: "Thank Naminé", which Jiminy had previously left as a clue to their adventure in [[Castle Oblivion]]. The group begins their journey anew and arrive in the real Twilight Town, instead of the virtual simulation Roxas lived in. The group crosses paths with King [[Mickey Mouse]], who orders them to board a train, before running off. In the station, the real Hayner, Pence and Olette say their farewell to Sora, who cries because of Roxas inside of him, although he does not understand it at the time.


The "Gummi Ship", although retaining its basic system of traveling, had its gameplay altered. In the world map, the player must now control the Gummi Ship from a top-down view and fly to the world the player wishes to enter. Worlds are no longer open from the beginning - the player must unlock the routes to them by entering a new level, controlling the ship from a third-person point of view, and battling enemy ships. After the route is unlocked, travel to the world is unimpeded, unless it becomes so due to the story line.
[[File:Master Yen Sid 01 KHII.png|thumb|Yen Sid prepares Sora for his next adventure.]]
The train takes them to the [[Mysterious Tower]]. After meeting [[Pete]], a new villain, and speaking with [[Yen Sid]], the party is informed that they must once again visit many [[world]]s to protect them from both the [[Heartless]] and the Nobodies in an attempt to stop [[Organization XIII]]. These include both old but greatly changed places, like [[Hollow Bastion]], along with new ones. Sora gains new clothes and powers from [[Flora, Fauna, and Merryweather]], and Yen Sid summons the [[Gummi Ship]] for them to use. After Sora, Donald and Goofy leave, [[Maleficent's Raven]] brings her tattered cloak to the fairies, who unwillingly remember Maleficent, thus bringing her back from the past as shown from the ending of ''Kingdom Hearts Union X''.


Plot
Sora continues his quest by unlocking paths to other worlds, learning of Nobodies and fighting the Heartless, as well as facing the remaining members of the mysterious Organization XIII. As the game progresses, Sora learns about Roxas and how much they have in common. He also gets leads that [[Riku]] may still be alive and out there somewhere. Meanwhile, it is also revealed [[Kairi]] is being dragged into the events by Axel, both of them eventually finding their way to Twilight Town. Although Kairi meets Hayner, Pence and Olette, she ends up being abducted by Axel and taken into a portal.


Setting
[[File:The One Who Rules Over Organization XIII 01 KHII.png|thumb|left|Sora and his friends prepare to fight the army of Heartless.]]
The Heartless, led in two separate groups by a revived Maleficent and the Organization, regain power, eventually forcing Sora to [[Battle of the 1000 Heartless|battle a massive army of Heartless]] that are attacking Hollow Bastion. Along the way, they learn that the [[Ansem, Seeker of Darkness|Ansem]] they fought a year ago was actually the Heartless of [[Terra-Xehanort|Xehanort]], and that the Nobody of Xehanort, [[Xemnas]], is the leader of Organization XIII. They also learn that Xehanort was an apprentice of the real Ansem, who is missing. After the battle of the Heartless, Xemnas appears and leaves with a cryptic note that King Mickey knows where Riku is. When Xemnas leaves, another member of the Organization, [[Saïx]], appears before the group and reveals their ultimate goal: the Nobodies' plan to create another [[Kingdom Hearts]], a doorway to the heart of all worlds that will presumably allow the Nobodies to get their hearts back.


[[File:It's Not a Dream... 01 KHII.png|thumb|Sora reunites with Kairi after a year.]]
After confronting and defeating more members of the Organization including Axel, Sora goes to [[The World That Never Was]] to settle the score with the Organization for good. Sora blanks out and briefly battles Roxas in his heart. In the castle, he finally reunites with his friends Riku and Kairi, although Riku is in Ansem's body. Sora learns the truth about Roxas as well; he and Naminé are, respectively, Sora and Kairi's Nobodies, created when they lost their hearts in the original ''Kingdom Hearts'' game. The group cross paths with Mickey, Ansem the Wise and Xemnas. Ansem's [[Kingdom Hearts Encoder]] explodes, apparently killing him and returning Riku to his original form, and Xemnas has disappeared. Maleficent and Pete also appear to hold off a mass of Heartless so that Sora's group can fight Xemnas, and the duo are not seen again.


The world of Kingdom Hearts II is a collection of various levels that the player progresses through. Each level in Kingdom Hearts is referred to as a "world". As in the first Kingdom Hearts game, Kingdom Hearts II allows the player to travel to different locales from various Disney fiction, along with original worlds specifically created for the series. In the first game, Disney based worlds were primarily derived from the Disney animated features canon. Kingdom Hearts II introduces worlds that are based on Disney live-action films as well.
[[File:Ending 10 KHII.png|thumb|left|Sora, Riku, and Kairi reading Mickey's letter.]]
After defeating [[Xigbar]], Saïx and [[Luxord]], only Xemnas is left of the original thirteen members. Sora and Riku unite to defeat him. Confused how to return, Naminé appears and opens a portal which Mickey, Donald and Goofy pass through. Naminé reunites with Kairi, and a projection of Roxas reunites with Sora. However, it turns out Xemnas' defeat is a false alarm, and Riku and Sora have to finally defeat Xemnas. Afterwards, Xemnas' new Kingdom Hearts is closed. Sora and Riku rest on the Dark Margin. Sora and Riku inexplicably find a bottled letter from Kairi she sent before their reunion, and the Door to Light is somehow opened, which they pass through. Sora and Riku find themselves returned to their homeworld of [[Destiny Islands]]. The pair are welcomed by Kairi, Donald, Goofy and Mickey. Sometime later, Sora, Riku, and Kairi receive a letter from King Mickey.
{{-}}


Some of the worlds introduced in the previous games are reintroduced here as well, but with new and expanded areas. There are also new worlds that are introduced and include the Land of Dragons, a fictionalized account of ancient China from the film Mulan; Beast's Castle, a 1800s-style castle based on French architecture from Beauty and the Beast; Timeless River, a past version of Disney Castle accessed through time travel; Port Royal, from Pirates of the Caribbean: The Curse of the Black Pearl; Pride Land, a great area of African savanna from The Lion King; Space Paranoids, a landscape representing the digital activity of Hollow Bastion's computer network copied from the operating system seen in Tron; the World That Never Was, the headquarters of Organization XIII which is close to darkness.
==Gameplay==
=== Combat changes compared to first game ===
[[File:Master Strike KHII.gif|thumb|Sora fighting Heartless in his "Master" Drive form.]]
''Kingdom Hearts II'' offers a number of key differences from the original ''Kingdom Hearts''. While the core gameplay remains the same, new features have been added to improve the experience.


As in the first game, each world varies differently in appearance and setting, depending on the Disney world that it is based on. The graphics of the world and characters were meant to resemble the artwork style of the environments and characters from their respective Disney film. Each Disney world is inhabited by characters from their respective Disney film; Jack Skellington and Dr. Finklestein inhabit Halloween Town, and Jack Sparrow and Will Turner inhabit Port Royal. Each world is disconnected from the others and exists separately; with few exceptions, players travel from one world to another via a Gummi ship.
* The HUD is more organized so that Goofy's and Donald's HP and MP are beside Sora's instead of a corner.
* The enemy's HP is no longer colored with pink, orange, green, yellow, etc., which made it confusing for players fighting enemies with a lot of HP to know how much health was left. Instead, the HP is entirely green, with sub-icons to easily indicate the amount of health.
* The camera is further away from Sora, allowing the player to see more surrounding area and enemies. The player can also tilt the camera up and down, which is impossible in the original PlayStation 2 release of ''Kingdom Hearts''.
* The player can open Treasure Chests during battle and no longer has to defeat all the enemies first.
* Sora's [[Drive Form]] system allows him to fuse with one or both party allies and assume new powers.
** There are new and revamped Abilities, as well as special abilities, such as Glide, that can only be gained by leveling Sora's Drive Forms, giving incentive for players to use Drive Forms a lot.
** Occasionally, Sora may turn into a shadow version of himself known as [[AntiForm]]. Sora can not heal in AntiForm and is vulnerable, so the player should attack as much as possible to exit AntiForm.
* [[Reaction Command]]s allow Sora and/or members of his party to perform special maneuvers in the course of battle.
* The player can add shortcuts for both items and magic, while in the first game, the player could only add a shortcut for magic.
* The basic combat and leveling systems have also been redesigned. In order to facilitate low-level playthroughs, bosses no longer offer experience upon defeat; rather, they reward the player with boosts to their HP, MP, or AP, or with specific abilities.
* Bosses can no longer be defeated by mere depletion of HP, and must be finished off with a combo finisher.
** Any hit from Magic, Limits, or Summons will also count as a finisher for this purpose, even if the hit is not at the end of a combo.
* Many bosses that can be staggered by basic hitstun animations (mainly humanoid ones) have the ability to break out of Sora's combos if they go on too long. Each consecutive attack by Sora raises a hidden value, colloquially called "Revenge Value" by fans. Once a boss' Revenge Value is hit, they will instantly retaliate by teleporting out of a combo, performing an instant invulnerable attack, or both. If Sora's offense on a boss is halted before hitting the maximum Revenge Value, the Value will be reset and the boss will instead retaliate with a random attack upon recovering. This is one aspect that has made ''Kingdom Hearts II'' more challenging, but arguably more intricate.
[[File:Curaga KHII.gif|thumb|The redesigned MP Gauge in action.]]
* The [[MP Gauge]] has also been retooled to ensure that the player is never left without magic. This now prevents abuse of powerful spells like [[Cure]]—instead of being a quickly refillable gauge that is difficult to refill during battle, the MP Gauge can easily be depleted by three or fewer spells, and refills automatically. Several abilities can empower Sora's offensive abilities during this period to compensate for his temporary inability to heal.


Characters
=== Other features ===
The [[Trinity Mark]]s and [[99 Puppies]] from the first game have been completely removed. For collecting, there are [[Treasure Chest]]s present in the first game, and it is now required that the player open every single chest in order to complete the Journal. If the player is playing the ''Final Mix'' version, there are 144 [[Puzzle]] pieces scattered throughout the world.


The main playable characters in the game are Sora, a 15 year old boy who was chosen to be the master of the Keyblade, a mystical key-shaped weapon that can lock and unlock all manners of locks and destroy Heartless and Nobodies; Donald Duck, the court magician of Disney Castle; and Goofy, the captain of knights of Disney Castle. Both Donald and Goofy were ordered to find and stay with the "key", which was revealed to be the Keyblade. They befriended Sora during their journey in Kingdom Hearts and they all draw strength from this friendship.
[[Item synthesis]] is also retained from the original game, but has been made more complex by allowing the player to use catalysts in the recipe, as well as requiring the player to find hidden [[Recipe]]s or training the Moogle in order to create the more powerful items.


As in the previous installments, there are numerous appearances of characters from both Disney and Square Enix, the majority of which are Disney characters. While some make a return from Kingdom Hearts, new, additional characters from Disney's fiction are also introduced, such as Scar from The Lion King, Scrooge McDuck, and Pete, who acts as a persistent enemy, working with the resurrected Maleficent. Seventeen characters from Final Fantasy games appear, notably, Auron of Final Fantasy X and the return of Leon, Aerith, Cid Highwind, Cloud Strife and Sephiroth. It was stated that although the first game strictly stuck to characters Nomura designed, this time around they were going to "take some risks"; implying characters not designed by Nomura might make an appearance. This led to Vivi Orunitia of Final Fantasy IX appearing in Twilight Town.
As with Treasure Chests, the Journal now tracks the player's prowess in the synthesis sidequest.


The various worlds that Sora explores usually have an optional party character, usually from the fiction that the world is based on. Such party members include Mulan, at first in hiding as "Ping", the woman who passes as a man in order to take her ailing father's place in the army; Beast, the tortured prince turned animal who strives for a relationship with the beautiful Belle, but his stubbornness makes this difficult; Auron, the honorable undead warrior brought to life by Hades to kill Hercules; Captain Jack Sparrow, a pirate who seeks his ship, the Black Pearl, back; Aladdin, a "street rat" commoner in the kingdom of Agrabah that has the heart of Princess Jasmine; Jack Skellington, the Pumpkin King of Halloween Town who desperately wants to get Santa Claus's job of spreading the presents to children again; Simba, the self-exiled lion who is the rightful king of the Pride Lands; Tron, a security program in Hollow Bastion's computer network who seeks to stop the dictatorship of the Master Control Program in the network; and Riku, Sora's friend from Destiny Islands who has joined with DiZ to help Sora's recovery and to end Organization XIII.
''Kingdom Hearts II'' also has a stronger focus on mini-games, as instead of merely rewarding the player with prizes for high scores, the player must meet certain minimum scores in each mini-game simply to fill the Journal. Certain mini-games, like [[Skateboarding]], also appear in many variants throughout the worlds, while [[Atlantica]] has been converted into a mini-game world similar to [[100 Acre Wood]].


Unlike the previous game where Xehanort's Heartless was revealed in the final stages of the game to be the true antagonist, Organization XIII, a group of beings without hearts, was established as the main threat throughout the game. Organization XIII control the Heartless, corrupted hearts that have left beings, and Nobodies, the bodies left over when Heartless are created. Villains unique to the worlds are still prevalent and are often presented as challenges that Sora and the world's unique party character have to overcome. Maleficent returns in the story, but her position in the plot is less relevant than in the previous game. Nevertheless, she creates some issues for Sora to solve.
=== Gummi Ship ===
[[Gummi Ship]]s reappear, but are far more divorced from the main quest than in the original. Sora's progress within the main game is only relevant to the Gummi portion of the game by unlocking new routes, and no longer has any effect on the options available to him in building a Gummi Ship; in return, progress in the Gummi quests have absolutely no effect on the main quest. Changes in the Gummi Ship system include:


Story
* The Gummi Ship is faster paced. Routes themselves are less uniform and monotonous, varying from space battles against a massive pirate ship, to flying through floating islands and waterfalls.
* There is more variety of music.
* A route is more akin to unlocking a "door" to a world, rather than a path that the player needs to travel back and forth between.
* Many new types of Gummis are available, such as [[Teeny Ship]]s that fly alongside the main ship, and the Ships can equip abilities similar to Sora's.


Kingdom Hearts II begins one year after Kingdom Hearts: Chain of Memories. Sora and his companions, Donald and Goofy, have been asleep for the past year in order to regain their lost memories. In the meantime, Roxas is kept in a virtual simulation of Twilight Town created by DiZ so that Roxas, being the Nobody of Sora, may merge with his original self when he finally regains his memory. This was done as part of DiZ's revenge on Organization XIII. The invasion of the virtual town by other Nobodies threatens DiZ's plan, but Roxas is finally forced to merge with Sora. Sora, Donald and Goofy wake up in the real Twilight Town and are sent on another journey by King Mickey and Yen Sid. Their goal is to stop the plans of Organization XIII, who control Nobodies: the body and soul left over when a heart is turned into a Heartless; and find Riku. Sora also receives new clothes that allow him to fuse with party members to gain special abilities, known as Drive Form. Afterwards, Maleficent is resurrected and joins with Pete to continue her quest for power.
==Censorship==
[[File:Xigbar's Arrowgun Comparison KHIIFM.png|200px|thumb|The Japanese release on the top, North American on the bottom.]]
Besides typical English translation and localization, the English version of ''Kingdom Hearts II'' differs from the original Japanese version in the content of gameplay and several scenes:
*When Sora battles the [[Hydra]] in [[Olympus Coliseum]], green blood gushes out whenever Sora harms it. The green blood was changed to black and purple smoke or drool in the English version. The green blood, however, is retained during the cutscene where [[Hercules]] is fighting it.
*[[Xigbar]]'s {{w|telescopic sight}} was changed from a view with a cross-hair and black shading around the sides to three glowing circles.
:*An attack animation was also altered; in the Japanese version, Xigbar combined his two hand-held guns to create a sniper rifle, which was used to shoot the player's party during the telescoping sight sequence. In the English version, Xigbar does not combine his guns, but twirls them around and shoots at Sora with a single gun, holding the other at his side. However, this was reverted in ''[[Kingdom Hearts HD 2.5 ReMIX]]''.
*[[Axel]]'s demise is slightly edited; in the original Japanese version, he bursts into flames during his {{w|suicide attack}}, and the flames are consuming his body as he fades away.
:* This is reverted in the credits for ''[[Kingdom Hearts HD 1.5 ReMIX]]'': Axel bursts into flames during a brief clip of his suicide attack, though the aftermath is not shown.
*At [[Disney Castle]], while chasing Donald around for missing a date, Daisy pounds him on the backside in the Japanese version, while she simply tells him off inaudibly in the English version.
*[[Port Royal]] contains the most content edits:
:*When [[William Turner]] threatens to take his own life, he aims the gun at his head in the Japanese version, while he merely holds it at his side in the English version.
:*[[Undead Pirate]]s do not catch fire when affected by Fire magic, though the [[Grim Reaper]] still does (trying to light pirates on fire results in them running around smoking instead of burning). The pirate's muskets were modified to resemble crossbows, though the crossbows still fire with an audible musket shot sound effect.
:*In the original Japanese version, the blood on the cursed medallions remains throughout the game, but disappears after Barbossa and Will drop them into the chest.
:*In the Japanese version, when [[Jack Sparrow]] is stabbed by Barbossa, the sword sticks out of his chest as he staggers back into the moonlight. In the English version, the sword has been removed.
:*When Barbossa tells Elizabeth of their curse, he mentions lust and women, which is removed in the English version and replaced by "pleasurable company". This is, however, the line used in the movie.


Sora travels to many Disney-themed worlds, both old and new, and resolves the troubles caused by Organization XIII, the Heartless, Maleficent and Pete, and local villains. In the meantime, Kairi is kidnapped by Organization XIII. During a visit to Hollow Bastion, they again meet King Mickey, who reveals the true nature of Ansem, the antagonist of Kingdom Hearts. The Ansem who Sora defeated is in fact the Heartless of Xehanort, a student of Ansem the Wise. Xemnas, the leader of Organization XIII, reveals himself and is found to be the Nobody of Xehanort. Organization XIII's plan is revealed; they seek the power of Kingdom Hearts, which is the sum total of the hearts that composed the Heartless that Sora had destroyed with his Keyblade. Sora then revisits the worlds to solve lingering problems and new complications, while seeking a path to Organization XIII's base of operations.
==Characters==
===Key characters===
Most of the key characters from ''Kingdom Hearts'' return, particularly heroes Sora, Riku, and Kairi, as well as constant party members Donald and Goofy. [[Mickey Mouse|King Mickey]] also returns, having a much larger role in ''Kingdom Hearts II'' than his cameo at the end of the first game. Old foes also return, most notably Maleficent.


Through a passageway in the virtual Twilight Town, Sora, Donald, and Goofy arrive at the World That Never Was, the headquarters of Organization XIII, with Kingdom Hearts looming over as a moon. There, Sora finds Kairi and Riku, who reveals the nature of Sora's and Roxas' relationship. Mickey meets DiZ, who reveals himself to be Ansem the Wise. Ansem the Wise uses a device that dissipates some of Kingdom Hearts' power, but the overload from the infinite complexity of hearts causes the machine to explode and kill Ansem the Wise. The plot climaxes when Sora and his friends battle Xemnas, who uses the remnants of Kingdom Hearts to power his multiple forms. After Xemnas' defeat, Sora and Riku are reunited with their friends at Destiny Islands, their home. The game ends with Sora, Kairi and Riku reading a mysterious letter stamped with the King's seal.
A number of characters first featured in ''Chain of Memories'' also make comebacks in ''Kingdom Hearts II''; most prominently involved are Naminé and DiZ. [[Axel]] of Organization XIII also makes a return appearance, the only member to appear in both games; the Organization members featured in ''Kingdom Hearts II'' are all new to the series. Also new to the series are the mysterious Roxas and Maleficent's lackey [[Pete]].


Audio
===Disney characters===
In addition to the Disney characters that return from ''Kingdom Hearts'', there are also characters from several Disney features making their ''Kingdom Hearts'' debut, most notably characters from the previously unexplored worlds of ''Mulan'', ''Pirates of the Caribbean'', and ''Tron'', as well as a world dedicated to Disney's older black-and-white works, [[Timeless River]]. New but familiar characters have also been added to all of the returning worlds.


Kingdom Hearts II incorporated Sony's "S-FORCE" ATRAC3 decoding middleware. The game is capable of monaural, stereo, and Dolby Pro Logic II audio profiles which allow it use either one, two, four, or five channel sound. Like the first installment, the game featured music by Yoko Shimomura and Utada Hikaru, and an all-star voice cast.
Other characters make prominent appearances in the original Kingdom Hearts worlds of Twilight Town and Hollow Bastion. Yen Sid the sorcerer, Mickey's master in the movie ''Fantasia'', makes an appearance, inhabiting a mysterious tower. [[Flora, Fauna, and Merryweather]] from ''Sleeping Beauty'' give Sora his new outfit. [[Scrooge McDuck]] also has taken residence in Hollow Bastion trying to recreate a "salty flavored ice cream". Merlin returns to Hollow Bastion, now allied with several familiar faces from [[Traverse Town]] in the original game.
Cover of the Kingdom Hearts II soundtrack.
Cover of the Kingdom Hearts II soundtrack.


Musical score
===''Final Fantasy'' characters===
Seventeen characters from six of the ''Final Fantasy'' games make appearances in ''Kingdom Hearts II''. Along with returning characters from ''{{ff|Final Fantasy VII}}'', ''{{ff|Final Fantasy VIII}}'', and ''{{ff|Final Fantasy X}}'', characters from ''{{ff|Final Fantasy VI}}'', ''{{ff|Final Fantasy IX}}'', and ''{{ff|Final Fantasy X-2}}'' debut for the first time.


An original soundtrack CD for Kingdom Hearts II, composed by Yoko Shimomura, was released on January 25, 2006. The main vocal theme for the original Japanese release was "Passion". The English version of "Passion," "Sanctuary," was used in the Western releases. Both versions of the song were performed by Utada Hikaru. Utada's involvement was announced on July 29, 2005. According to Tetsuya Nomura, it ties in even more closely with the game's story than "Hikari" ("Simple And Clean") did with Kingdom Hearts and Kingdom Hearts: Chain of Memories. The CD single for "Passion" was released on December 14, 2005. Sanctuary was first previewed on MTV.com early in 2006.
It had been stated by game designer {{w|Tetsuya Nomura}} that, although the first game strictly stuck to characters Nomura designed, this time around they were going to "take some risks", allowing characters from ''Final Fantasy'' games without involvement from Nomura to make appearances. The involvement of characters from ''VI'' and ''IX'' are the result.{{fact}}
Voice acting


A special effort was made to preserve the original voice actors from the Disney movies used in Kingdom Hearts II. Actors Ming-Na, James Woods, and Zach Braff reprised their animated Disney roles for the game. However, some voice actors from the related television series or direct-to-video sequels were chosen over original voice actors, where applicable (e.g. Robert Costanzo as Philoctetes rather than Danny DeVito). Many of the original voice actors from the first Kingdom Hearts reprised their roles; Haley Joel Osment, David Gallagher, and Hayden Panettiere return as Sora, Riku, and Kairi, respectively. Jesse McCartney, Brittany Snow, and Christopher Lee joined the cast as Roxas, Naminé, and DiZ. Some characters were given new voice actors; Aerith and Leon, who were originally voiced by Mandy Moore and David Boreanaz in the first game, are voiced by Mena Suvari and Doug Erholtz in this installment.
The omnipresent [[Moogle]]s, featured in many different ''Final Fantasy'' titles, return in ''Kingdom Hearts II'' as both the keepers of item synthesis, and also as shopkeepers at various places in worlds. However, because of the dangers of the world, they only appear as holograms, with the exception of the Moogles in Hollow Bastion and Twilight Town. Other constant ''Final Fantasy'' reference include {{ff|Biggs and Wedge}}, who make appearances as shopkeepers, references to the ''Final Fantasy'' job classes in the names of the Nobodies, and the names of various Gummi Ship blueprints.


Development
===Nobodies===
Nobodies are the main enemies in ''Kingdom Hearts II'', appearing alongside [[Heartless]]. They are creatures without hearts, born from the body and soul of a living being who has lost its heart. [[Organization XIII]] are Nobodies who have retained their human forms, albeit a bit changed from their original appearance. Another difference between the Nobodies and Heartless are that the Nobodies attack more tactically, and often together, unlike the instinctive nature of the Heartless. Many of the different kinds of Nobodies are named after {{ff|Job system|job classes}} from the ''{{ff|Final Fantasy (series)|Final Fantasy}} series.''


Plans for Kingdom Hearts II began around the completion of Kingdom Hearts Final Mix, but specific details were undecided until the summer of 2003. To explain the loss of all the abilities from the first Kingdom Hearts at the beginning of this game, Tetsuya Nomura had Sora's memories get mixed around in Kingdom Hearts: Chain of Memories. Many aspects of the gameplay were reworked for this installment. Some additions were added due to user feedback and others were meant to be included in previous games but were omitted either because of time or technological constraints. The camera was switched to the right analog stick of the PS2 controller instead of the shoulder buttons and the Gummi Ship travel was reworked. The combat system was completely redone and did not use any animations from the first game. Nomura stated that because Sora had matured, he wanted his fighting style to reflect that. Other changes included more integration between exploration and battles. The variations in combat styles associated with each Drive Form and the addition of the Reaction Command were added to give players more choices in battles. The inclusion of worlds based on live-action Disney films was aided by technology that generated the character models from live-action pictures.
===Summons===
Like the previous game, Sora can summon certain Disney characters to aid him in battle once he has attained each of their respective items. As summons use the Drive Gauge instead of the MP bar, Sora cannot Drive and summon at the same time. The summoned character will replace the two computer-controlled characters and fight alongside Sora for as long as the Drive Gauge allows. Instead of the summoned character being limited to only one action, the summoned character now has a menu of his own to perform multiple actions, some solo actions and some cooperative actions with Sora. There are four summons total in ''Kingdom Hearts II'', [[Chicken Little]], [[Genie]], [[Stitch]], and [[Peter Pan]] with additional help from [[Tinker Bell]].


An unlockable trailer in the first Kingdom Hearts and Kingdom Hearts Final Mix hinted at the possibility of a sequel. Rumors for a sequel on the PS2 were spurred in Japan when the Japanese videogame site, Quiter, stated that "an internal (and anonymous source) at Square Japan" confirmed that development of Kingdom Hearts II had begun. It was not until Kingdom Hearts II was announced, along with Kingdom Hearts: Chain of Memories, at the Tokyo Game Show in September of 2003 that rumors were confirmed. Initial details were that it would take place some time after Kingdom Hearts: Chain of Memories, which takes place directly after the first game. Other details included the return of Sora, Donald, and Goofy, as well as new costumes. Information about Mickey Mouse's involvement was kept at a minimum. Aside from the game trailer and various screen shots, information regarding the game was kept secret for an extended period of time. Square Enix launched the official Japanese website in May of 2005, followed by the English website in December of 2005. The websites featured videos and information regarding characters and worlds. Though the game was announced in September of 2003, a release date for the game was not set until September of 2005. Nomura stated the game was announced too early and that information regarding the game was not released until a debut period was in sight.
===World party members and assistance===
World-specific party members appear in almost every world in the game; there are nine in total, offering a huge leap from the original game's six. Notable among them are [[Auron]], the first ''Final Fantasy'' character to be a party member, and Sora's best friend Riku. Also notable are assistance characters, who are not part of the party, but can fight alongside of it; they usually appear during key battles and plot moments.


==Worlds and characters==
{|width="100%"
|valign="top" width="25%"|
;[[Dive to the Heart]]


Content editing
;[[Twilight Town]] ([[The Other Twilight Town]], [[Mysterious Tower]])
*[[Roxas]]
*[[Hayner]]
*[[Pence]]
*[[Olette]]
*[[Seifer]]
*[[Rai]]
*[[Fuu]]
*[[Setzer]]
*[[Vivi]]
*[[Yen Sid]]
*[[Flora, Fauna, and Merryweather]]
*[[Naminé]]
*[[Ansem the Wise]]


Besides typical English translation and localization, the English version of Kingdom Hearts II differs from the original Japanese version, in the content of gameplay and several scenes. The Hydra boss in Olympus Coliseum has its green blood from the Japanese version (which in turn was taken from Hercules) changed into black and purple smoke in the English version. An earlier cut scene retains the green blood.
;[[Destiny Islands]] {{note|World only appears in cutscenes}}
*[[Sora]]
*[[Riku]]
*[[Kairi]]
*[[Selphie]]


The World That Never Was boss Xigbar's telescopic sight has been changed from view with a crosshair and black shading around the sides to three glowing circles. An attack animation was also altered; in the Japanese version, Xigbar combined his two hand-held guns to create a sniper rifle, which was used to shoot the player's party during the telescoping sight sequence. In the English version, Xigbar does not combine his guns, but twirls them around and shoots at Sora with a single gun. The death of Organization XIII member Axel was slightly edited, as in the original he caught on fire during his kamikaze attack.
;[[Hollow Bastion]] / [[Radiant Garden]]
*[[Leon]]
*[[Cid]]
*[[Cloud]]
*[[Aerith]]
*[[Tifa]]
*[[Yuffie]]
*[[Merlin]]
*[[Scrooge McDuck]]
*[[Huey, Dewey, and Louie]]
*[[Sephiroth]]
*[[Yuna, Rikku, and Paine]]
*[[Stitch]]
*[[Terra-Xehanort]]


Port Royal contains the most content edits. Cut scenes have been edited to remove some of the violence, such as William Turner threatening to commit suicide while aiming a gun at his head. Also, undead pirates do not catch fire when affected by Fire magic and their muskets have been modified to resemble crossbows, though they still fire with an audible shooting sound effect.
;[[The Land of Dragons]]
*[[Mulan]]
*[[Mushu]]
*[[Captain Li Shang]]
*[[Chien Po, Ling, and Yao]]
*[[The Emperor]]
*[[Shan-Yu]]
*[[Hayabusa]]


Reception
|valign="top" width="25%"|
Review scores Publication Score
;[[Beast's Castle]]
IGN
*[[The Beast]]
*[[Belle]]
7.6 out of 10
*[[Cogsworth]]
1UP.com
*[[Lumière]]
*[[Mrs. Potts]]
9.3 out of 10
*[[Chip]]
X-Play
*[[The Wardrobe]]
4 out of 5
Game Informer
9 out of 10
GameSpot
8.7 out of 10
GameSpy
9 out of 10
Famitsu
39 out of 40
Eurogamer
8 out of 10
Compilations of multiple reviews
Game Rankings
87%
Metacritic
87 out of 100


Kingdom Hearts II received overall positive reviews and met with positive sales figures. During its first week of availability in Japan, Kingdom Hearts II shipped over 1 million copies and sold 727,591 copies. By the end of March 2006, the NPD Group reported that Kingdom Hearts II was the top selling console game in North America, with 614,000 copies. During its first month of availability in North America, Kingdom Hearts II sold over an estimated 1 million copies. The game was also in IGN's "Top 10 Sellers in 2006". As of December of 2006, Kingdom Hearts II had shipped over 3.5 million worldwide with over 1.7 million in North America.
;[[Olympus Coliseum]] ([[Underworld]])
*[[Hercules]]
*[[Philoctetes]]
*[[Megara]]
*[[Pegasus]]
*[[Auron]]
*[[Pain and Panic]]
*[[Hades]]
*[[Cerberus]]
*[[Hydra]]
*[[Rock Titan]]


Critical response
;[[Disney Castle]]
*[[Donald Duck]]
*[[Goofy]]
*[[King Mickey]]
*[[Queen Minnie]]
*[[Daisy Duck]]
*[[Chip and Dale]]
*[[Brooms]]
*[[Jiminy Cricket]]
*[[Pluto]]


The game has received numerous awards and high ratings among reviews. It tied with Biohazard 4 as Famitsu's Game of The Year 2005. Famitsu's readers ranked the game 29th on Famitsu's Top 100 games ever, ten places below the first game of the series. It was ranked as number one for IGN's Reader's Choice for PS2 Games. Electronic Gaming Monthly awarded it "Best sequel" of 2006. Game Rankings has it ranked as the 23rd top game of 2006. Kingdom Hearts II also received a near-perfect score, 39/40, from the Japanese game magazine Famitsu, which is well-known for its extremely harsh grading.
;[[Timeless River]]
*[[Captain Pete]]
*[[Horace Horsecollar]]
*[[Clarabelle Cow]]
*[[Clara Cluck]]
*[[Mickey Mouse]]


Critics commended many aspects of the game. GameSpy praised the quality of the voice acting and cited the graphics as "on par with the best of Square's productions to date." They also commented on the realistic and accurate character models for the characters based on the Pirates of the Caribbean. IGN rated the graphics a 9/10 and stated that the "worlds look very much like their filmed counterparts." GamePro also praised the graphics and audio quality, and rated them 4.5/5 and 5/5 respectively. GameSpot praised the voice acting and music, calling them "excellent." G4TV awarded Kingdom Hearts II "Best Voice Over" and "Best Soundtrack" in their 2006 G-phoria Awards.
;[[Port Royal]]
*[[Jack Sparrow]]
*[[Will Turner]]
*[[Elizabeth Swann]]
*[[Hector Barbossa]]
*[[Undead Pirate]]


Like its predecessors, Kingdom Hearts II's gameplay received mixed reviews. Many compliments were directed at the new camera controls and combat interactions between party members. GamePro stated that the beginning is "sluggishly slow," but praised the action-oriented combat. GameSpot complimented the fixed camera system and new gameplay dynamics, but stated that standard level of difficulty was far too easy and that there was too much button mashing. IGN also commented on the button mashing aspect of the gameplay and criticized the party member AI, citing it as "absolutely terrible," but praised the story, presentation, and new battle features.
|valign="top" width="25%"|
;[[Agrabah]]
*[[Aladdin]]
*[[The Magic Carpet]]
*[[Iago]]
*[[Abu]]
*[[Jasmine]]
*[[Genie]]
*[[Jafar]]
*[[The Peddler]]


Versions and merchandise
;[[Halloween Town]] ([[Christmas Town]])
*[[Jack Skellington]]
*[[Sally]]
*[[Dr. Finkelstein]]
*[[Zero]]
*[[The Mayor]]
*[[Lock, Shock, and Barrel]]
*[[Santa Claus]]
*[[Bathtub]]
*[[Reindeer]]
*[[Oogie Boogie]]
*[[The Experiment]]
*[[Christmas Elves]]


Kingdom Hearts II was released in four different versions. The first three where the normal regional releases, Japan, North America, and PAL, which only differ by minor content editing and localization. The European PAL release was reformatted to run at 50Hz and fit the definition size of PAL. The fourth version has additional content added and was released under the title Kingdom Hearts Final Mix. Like the previous titles, both Square and Disney released numerous types of merchandise before and after the release of the game. Merchandise ranged from toys and figurines to clothing items and books. The game has been adapted into a manga and novel series. Prior to the release of the game, an Ultimania book titled Kingdom Hearts Series Ultimania α ~Introduction of Kingdom Hearts II~ was released that provided information and a walkthrough of the first two games as well as provided information on the unreleased Kingdom Hearts II. After the release of the game, Kingdom Hearts II Ultimania was released and focused on the game itself. Another book, titled Kingdom Hearts II Final Mix+ Ultimania, was released after the Final Mix version was released.
;[[Pride Lands]]
*[[Simba]]
*[[Timon and Pumbaa]]
*[[Nala]]
*[[Mufasa]]
*[[Rafiki]]
*[[Scar]]
*[[The Ghost of Scar]]
*[[Shenzi, Banzai, and Ed]]


;[[Atlantica]]
*[[Ariel]]
*[[Ariel's Sisters]]
*[[King Triton]]
*[[Sebastian]]
*[[Flounder]]
*[[Prince Eric]]
*[[Ursula]]/[[Vanessa]]
*[[Flotsam and Jetsam]]
*[[Dolphin]]


Final Mix+
|valign="top" width="25%"|
;[[100 Acre Wood]]
*[[Winnie the Pooh]]
*[[Tigger]]
*[[Piglet]]
*[[Rabbit]]
*[[Eeyore]]
*[[Owl]]
*[[Kanga]]
*[[Roo]]
*[[Gopher]]


Because the first game was re-released, there was speculation whether Tetsuya Nomura would do the same with Kingdom Hearts II.[64] In a Weekly Shonen Jump interview with Nomura, he expressed interest in a possible international version of Kingdom Hearts II, although there were no definite plans. He said that should a "Final Mix" version arise, he has a "trump card" in mind, with such features as the Mushroom Heartless found in the first Kingdom Hearts.[24] In September 2006, Square Enix announced they would develop Kingdom Hearts II Final Mix+, featuring new scenes and gameplay elements.
;[[Space Paranoids]]
*[[Tron]]
*[[Sark]]
*[[MCP]]
*[[Hostile Program]]


Kingdom Hearts II was re-released in Japan on March 29, 2007 as a 2-disc set titled Kingdom Hearts II Final Mix+. The first disc contains Kingdom Hearts II Final Mix and the second disc contains Kingdom Hearts Re:Chain of Memories, a 3D PS2 version remake of Kingdom Hearts: Chain of Memories with extra scenes and voice over for particular scenes. The battle system continues the card gameplay, with the addition of using Reaction Commands from Kingdom Hearts II. Based on Amazon.com figures, Final Mix+ was the number one PlayStation 2 game in sales during the week of its release in Japan.
;[[The World That Never Was]]
*[[Xemnas]]
*[[Xigbar]]
*[[Xaldin]]
*[[Vexen]]
*[[Lexaeus]]
*[[Zexion]]
*[[Saïx]]
*[[Axel]]
*[[Demyx]]
*[[Luxord]]
*[[Marluxia]]
*[[Larxene]]
*[[Riku-Ansem]]
*[[Dark Figure]]


Literary adaptations
;[[Realm of Darkness]] {{note|World only appears in cutscenes}}


A manga series has started its serialization in the June 2006 issue (released on May 12) of the magazine Monthly Shonen Gangan, published by Square Enix. The artist is Shiro Amano, who also did the Kingdom Hearts and Kingdom Hearts: Chain of Memories manga series. The first volume was released in Japan in December of 2006. Tokyopop licensed the manga and will release volume one in North America in July 10, 2007. There is also a novel series written by Tomoco Kanemaki and illustrated by Shiro Amano. The first volume, titled "Roxas - Seven Days," was released on April 22, 2006 and covers Roxas' story to the part where Sora wakes up and leaves Twilight Town. The novel holds extra scenes that were not seen in the game but were added in the Final Mix version, such as interaction between Organization XIII members and between Axel, Naminé, and Riku. The second book, "The Destruction of Hollow Bastion," was released on July 16, 2006. The third book, "Tears of Nobody," revolving around Roxas' past, was released on September 29, 2006, and the fourth, "Anthem-Meet Again/Axel Last Stand," came out in February 2007.{{start box}}
;[[End of Sea]] {{note|World only appears in cutscenes}}
{{succession box |
  | title = Kingdom Hearts Series
  | before = [[Kingdom Hearts: Chain of Memories]]
  | after = Unknown
|}}


{{end box}}
;[[Keyblade Graveyard]] {{note|Only seen in the secret endings, although it is an arena in Final Mix}}
*[[Lingering Will]] {{note|Only appears in Final Mix}}
*[[Terra]] {{note|''The Gather'' and ''Birth by Sleep'' video}}
*[[Aqua]] {{note|''The Gather'' and ''Birth by Sleep'' video}}
*[[Ventus]] {{note|''The Gather'' and ''Birth by Sleep'' video}}
*[[Master Xehanort]] {{note|''Birth by Sleep'' video}}
*[[Vanitas]] {{note|''Birth by Sleep'' video}}


[[Category: Games]]
;Other
[[Category: Kingdom Hearts II| ]]
*[[Maleficent]]
*[[Pete]]
*[[Chicken Little]] {{note|Summon only}}
*[[Peter Pan]] {{note|Summon only}}
*[[Tinker Bell]] {{note|Summon only}}
*[[Moogle]]s
|}
 
==Other releases==
===''Kingdom Hearts II Final Mix''===
{{main|Kingdom Hearts II Final Mix}}
 
''[[Kingdom Hearts II Final Mix]]'' is an enhanced re-release of ''Kingdom Hearts II'' featuring more enemies, additional scenes, and many other elements like expanded worlds.
 
In Japan, it was released in a package called ''[[Kingdom Hearts II Final Mix+]]'' also containing ''[[Kingdom Hearts Re:Chain of Memories]]'', which gives the player access to more cards if there is a cleared ''Kingdom Hearts II Final Mix'' save file on the memory card.
 
===HD remaster===
The ''Final Mix'' version of the game was ported to PlayStation 3 as part of ''[[Kingdom Hearts HD 2.5 ReMIX]]''. It was later ported to PlayStation 4, Xbox One, and PC as part of ''[[Kingdom Hearts HD 1.5 + 2.5 ReMIX]]'', this time with the ability to run at 60 frames per second.
 
==Trivia==
*In the English version, Sora's [[Wisdom Form]] slightly differs between the official artwork and in-game; in the artwork, his sleeves and pants bear a flame emblem, while in-game the sleeves erroneously bear [[Master Form]]'s emblem. This is corrected in ''[[Kingdom Hearts II Final Mix]]''.
 
==See also==
*[[Kingdom Hearts II Official Strategy Guide]]
 
==External links==
*[http://na.square-enix.com/games/kingdomhearts/kh2/ Official US website]
*[http://www.square-enix.co.jp/kingdom2/ Official JP website]
<!--Wayback replacement, please:
*[http://www.kingdomhearts2.eu.com/ Official EU website]-->
 
{{KH2}}
{{KH series}}
 
[[fr:Kingdom Hearts II]]
[[de:Kingdom Hearts II]]
[[Category:Games]]
[[Category:Kingdom Hearts II]]

Latest revision as of 18:33, 25 November 2023

Kingdom Hearts II
The logo for Kingdom Hearts II
キングダムハーツII
Kingudamu Hātsu II
Developer(s) Square Enix
Publisher(s) Japan Square Enix
United States/Canada Square Enix, Buena Vista Games
Europe/Australia Sony Computer Entertainment
Release date(s) Japan December 22, 2005
United States/Canada March 28, 2006
Europe September 29, 2006
AustraliaSeptember 28, 2006
Genre Action RPG
Game modes Single player
Ratings ESRB:Everyone 10+Everyone 10+
PEGI:12+12+
USK: 6+
OFLC:PGPG
ELSPA: 11+
Platform(s) PlayStation 2
"The story is not over."
—Tagline

Kingdom Hearts II is the third game in the Kingdom Hearts series, serving as a direct sequel to Kingdom Hearts Chain of Memories. Like the two previous games, it focuses on Sora and his friends battling against the forces of darkness.

The theme song for the game is "Sanctuary" (Japanese version: "Passion") performed by Utada Hikaru.

Chronologically, Kingdom Hearts II is the eighth game in the timeline, after Kingdom Hearts χ, Kingdom Hearts χ Back Cover, Kingdom Hearts Birth by Sleep, Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, Kingdom Hearts, Kingdom Hearts Chain of Memories, and Kingdom Hearts 358/2 Days, during Kingdom Hearts coded and before Kingdom Hearts 3D: Dream Drop Distance.

Development[edit]

After the sudden and meteoric success of the original game, a sequel went into conceptualization immediately after Kingdom Hearts: Final Mix wrapped development, and the concept was finalized around July of 2003. Most of the original staff returned for this sequel. The original plan was for this game to canonically take place one year after the events of the original. The team also wanted Sora to lose a majority of his abilities gained in the previous game. To offer an in-universe explanation for the ability reset and elaborate on the year in between, an interquel was created to bridge the gap. Titled Kingdom Hearts Chain of Memories, this title was outsourced to Jupiter so the team can have less of a work load.

The team read and considered feedback they received from players of the original game and took them into account when making the sequel. These included tying the camera to the right analog stick and completely reworking the Gummi Ship segments. The combat was also reworked, with no animations from the first game being reused. Nomura explains that he wanted gameplay and presentation to reflect that the characters are older and have matured. Other changes that were initially planned to be in the original game but were scrapped due to time and technological limitations include different forms Sora can take, smoother integration between exploration and combat, and the inclusion of live-action Disney properties due to new technology that generated the actors' real likenesses into 3D models. One major hurdle the team ran into is their desire to showcase Mickey Mouse more, which required approval from Disney and temporarily slowed down production.

While the original game hinted at the possibility of a sequel, Kingdom Hearts II was officially revealed alongside Chain of Memories at the 2003 Tokyo Game Show. The game also appeared at the 2004 at the Square Enix E3 showcase, where they confirmed that "many mysteries of the first game would be answered." A Japanese website was launched in May, 2005, with an English website launching in December of that year. The game finally released on PlayStation 2 on December 22, 2005, with it releasing in the rest of the world throughout 2006.

Story[edit]

Kingdom Hearts II begins almost a year after Kingdom Hearts Chain of Memories, and immediately after Kingdom Hearts 358/2 Days.

A boy named Roxas wakes up in his room at Twilight Town. Roxas has dreams of Sora's adventures while increasingly mysterious activities begin taking place in Twilight Town during Roxas's summer vacation with his friends Hayner, Pence and Olette. After obtaining the Keyblade to defend himself from strange white creatures, Roxas comes in contact with a young man in black named Axel. Axel appears to know Roxas, though Roxas has no recollection of him.

Roxas is unwittingly led to Sora, initiating their reunification.

Roxas eventually makes his way into an abandoned mansion where a girl named Naminé informs him that he is a Nobody, like the strange white creatures, although he doesn't understand at the time. Finally, confronted by a mysterious, red-cloaked man called DiZ, Roxas discovers Sora, Donald, and Goofy sleeping in the hidden basement of the mansion, where they have been regaining their memories since their last adventure a year ago. Roxas merges with Sora, and Sora finally awakens, alongside his friends.

Jiminy Cricket, who had previously chronicled the trio's adventures, finds that his journal is now completely blank, save for the note: "Thank Naminé", which Jiminy had previously left as a clue to their adventure in Castle Oblivion. The group begins their journey anew and arrive in the real Twilight Town, instead of the virtual simulation Roxas lived in. The group crosses paths with King Mickey Mouse, who orders them to board a train, before running off. In the station, the real Hayner, Pence and Olette say their farewell to Sora, who cries because of Roxas inside of him, although he does not understand it at the time.

Yen Sid prepares Sora for his next adventure.

The train takes them to the Mysterious Tower. After meeting Pete, a new villain, and speaking with Yen Sid, the party is informed that they must once again visit many worlds to protect them from both the Heartless and the Nobodies in an attempt to stop Organization XIII. These include both old but greatly changed places, like Hollow Bastion, along with new ones. Sora gains new clothes and powers from Flora, Fauna, and Merryweather, and Yen Sid summons the Gummi Ship for them to use. After Sora, Donald and Goofy leave, Maleficent's Raven brings her tattered cloak to the fairies, who unwillingly remember Maleficent, thus bringing her back from the past as shown from the ending of Kingdom Hearts Union X.

Sora continues his quest by unlocking paths to other worlds, learning of Nobodies and fighting the Heartless, as well as facing the remaining members of the mysterious Organization XIII. As the game progresses, Sora learns about Roxas and how much they have in common. He also gets leads that Riku may still be alive and out there somewhere. Meanwhile, it is also revealed Kairi is being dragged into the events by Axel, both of them eventually finding their way to Twilight Town. Although Kairi meets Hayner, Pence and Olette, she ends up being abducted by Axel and taken into a portal.

Sora and his friends prepare to fight the army of Heartless.

The Heartless, led in two separate groups by a revived Maleficent and the Organization, regain power, eventually forcing Sora to battle a massive army of Heartless that are attacking Hollow Bastion. Along the way, they learn that the Ansem they fought a year ago was actually the Heartless of Xehanort, and that the Nobody of Xehanort, Xemnas, is the leader of Organization XIII. They also learn that Xehanort was an apprentice of the real Ansem, who is missing. After the battle of the Heartless, Xemnas appears and leaves with a cryptic note that King Mickey knows where Riku is. When Xemnas leaves, another member of the Organization, Saïx, appears before the group and reveals their ultimate goal: the Nobodies' plan to create another Kingdom Hearts, a doorway to the heart of all worlds that will presumably allow the Nobodies to get their hearts back.

Sora reunites with Kairi after a year.

After confronting and defeating more members of the Organization including Axel, Sora goes to The World That Never Was to settle the score with the Organization for good. Sora blanks out and briefly battles Roxas in his heart. In the castle, he finally reunites with his friends Riku and Kairi, although Riku is in Ansem's body. Sora learns the truth about Roxas as well; he and Naminé are, respectively, Sora and Kairi's Nobodies, created when they lost their hearts in the original Kingdom Hearts game. The group cross paths with Mickey, Ansem the Wise and Xemnas. Ansem's Kingdom Hearts Encoder explodes, apparently killing him and returning Riku to his original form, and Xemnas has disappeared. Maleficent and Pete also appear to hold off a mass of Heartless so that Sora's group can fight Xemnas, and the duo are not seen again.

Sora, Riku, and Kairi reading Mickey's letter.

After defeating Xigbar, Saïx and Luxord, only Xemnas is left of the original thirteen members. Sora and Riku unite to defeat him. Confused how to return, Naminé appears and opens a portal which Mickey, Donald and Goofy pass through. Naminé reunites with Kairi, and a projection of Roxas reunites with Sora. However, it turns out Xemnas' defeat is a false alarm, and Riku and Sora have to finally defeat Xemnas. Afterwards, Xemnas' new Kingdom Hearts is closed. Sora and Riku rest on the Dark Margin. Sora and Riku inexplicably find a bottled letter from Kairi she sent before their reunion, and the Door to Light is somehow opened, which they pass through. Sora and Riku find themselves returned to their homeworld of Destiny Islands. The pair are welcomed by Kairi, Donald, Goofy and Mickey. Sometime later, Sora, Riku, and Kairi receive a letter from King Mickey.

Gameplay[edit]

Combat changes compared to first game[edit]

Sora fighting Heartless in his "Master" Drive form.

Kingdom Hearts II offers a number of key differences from the original Kingdom Hearts. While the core gameplay remains the same, new features have been added to improve the experience.

  • The HUD is more organized so that Goofy's and Donald's HP and MP are beside Sora's instead of a corner.
  • The enemy's HP is no longer colored with pink, orange, green, yellow, etc., which made it confusing for players fighting enemies with a lot of HP to know how much health was left. Instead, the HP is entirely green, with sub-icons to easily indicate the amount of health.
  • The camera is further away from Sora, allowing the player to see more surrounding area and enemies. The player can also tilt the camera up and down, which is impossible in the original PlayStation 2 release of Kingdom Hearts.
  • The player can open Treasure Chests during battle and no longer has to defeat all the enemies first.
  • Sora's Drive Form system allows him to fuse with one or both party allies and assume new powers.
    • There are new and revamped Abilities, as well as special abilities, such as Glide, that can only be gained by leveling Sora's Drive Forms, giving incentive for players to use Drive Forms a lot.
    • Occasionally, Sora may turn into a shadow version of himself known as AntiForm. Sora can not heal in AntiForm and is vulnerable, so the player should attack as much as possible to exit AntiForm.
  • Reaction Commands allow Sora and/or members of his party to perform special maneuvers in the course of battle.
  • The player can add shortcuts for both items and magic, while in the first game, the player could only add a shortcut for magic.
  • The basic combat and leveling systems have also been redesigned. In order to facilitate low-level playthroughs, bosses no longer offer experience upon defeat; rather, they reward the player with boosts to their HP, MP, or AP, or with specific abilities.
  • Bosses can no longer be defeated by mere depletion of HP, and must be finished off with a combo finisher.
    • Any hit from Magic, Limits, or Summons will also count as a finisher for this purpose, even if the hit is not at the end of a combo.
  • Many bosses that can be staggered by basic hitstun animations (mainly humanoid ones) have the ability to break out of Sora's combos if they go on too long. Each consecutive attack by Sora raises a hidden value, colloquially called "Revenge Value" by fans. Once a boss' Revenge Value is hit, they will instantly retaliate by teleporting out of a combo, performing an instant invulnerable attack, or both. If Sora's offense on a boss is halted before hitting the maximum Revenge Value, the Value will be reset and the boss will instead retaliate with a random attack upon recovering. This is one aspect that has made Kingdom Hearts II more challenging, but arguably more intricate.
The redesigned MP Gauge in action.
  • The MP Gauge has also been retooled to ensure that the player is never left without magic. This now prevents abuse of powerful spells like Cure—instead of being a quickly refillable gauge that is difficult to refill during battle, the MP Gauge can easily be depleted by three or fewer spells, and refills automatically. Several abilities can empower Sora's offensive abilities during this period to compensate for his temporary inability to heal.

Other features[edit]

The Trinity Marks and 99 Puppies from the first game have been completely removed. For collecting, there are Treasure Chests present in the first game, and it is now required that the player open every single chest in order to complete the Journal. If the player is playing the Final Mix version, there are 144 Puzzle pieces scattered throughout the world.

Item synthesis is also retained from the original game, but has been made more complex by allowing the player to use catalysts in the recipe, as well as requiring the player to find hidden Recipes or training the Moogle in order to create the more powerful items.

As with Treasure Chests, the Journal now tracks the player's prowess in the synthesis sidequest.

Kingdom Hearts II also has a stronger focus on mini-games, as instead of merely rewarding the player with prizes for high scores, the player must meet certain minimum scores in each mini-game simply to fill the Journal. Certain mini-games, like Skateboarding, also appear in many variants throughout the worlds, while Atlantica has been converted into a mini-game world similar to 100 Acre Wood.

Gummi Ship[edit]

Gummi Ships reappear, but are far more divorced from the main quest than in the original. Sora's progress within the main game is only relevant to the Gummi portion of the game by unlocking new routes, and no longer has any effect on the options available to him in building a Gummi Ship; in return, progress in the Gummi quests have absolutely no effect on the main quest. Changes in the Gummi Ship system include:

  • The Gummi Ship is faster paced. Routes themselves are less uniform and monotonous, varying from space battles against a massive pirate ship, to flying through floating islands and waterfalls.
  • There is more variety of music.
  • A route is more akin to unlocking a "door" to a world, rather than a path that the player needs to travel back and forth between.
  • Many new types of Gummis are available, such as Teeny Ships that fly alongside the main ship, and the Ships can equip abilities similar to Sora's.

Censorship[edit]

The Japanese release on the top, North American on the bottom.

Besides typical English translation and localization, the English version of Kingdom Hearts II differs from the original Japanese version in the content of gameplay and several scenes:

  • When Sora battles the Hydra in Olympus Coliseum, green blood gushes out whenever Sora harms it. The green blood was changed to black and purple smoke or drool in the English version. The green blood, however, is retained during the cutscene where Hercules is fighting it.
  • Xigbar's telescopic sight was changed from a view with a cross-hair and black shading around the sides to three glowing circles.
  • An attack animation was also altered; in the Japanese version, Xigbar combined his two hand-held guns to create a sniper rifle, which was used to shoot the player's party during the telescoping sight sequence. In the English version, Xigbar does not combine his guns, but twirls them around and shoots at Sora with a single gun, holding the other at his side. However, this was reverted in Kingdom Hearts HD 2.5 ReMIX.
  • Axel's demise is slightly edited; in the original Japanese version, he bursts into flames during his suicide attack, and the flames are consuming his body as he fades away.
  • This is reverted in the credits for Kingdom Hearts HD 1.5 ReMIX: Axel bursts into flames during a brief clip of his suicide attack, though the aftermath is not shown.
  • At Disney Castle, while chasing Donald around for missing a date, Daisy pounds him on the backside in the Japanese version, while she simply tells him off inaudibly in the English version.
  • Port Royal contains the most content edits:
  • When William Turner threatens to take his own life, he aims the gun at his head in the Japanese version, while he merely holds it at his side in the English version.
  • Undead Pirates do not catch fire when affected by Fire magic, though the Grim Reaper still does (trying to light pirates on fire results in them running around smoking instead of burning). The pirate's muskets were modified to resemble crossbows, though the crossbows still fire with an audible musket shot sound effect.
  • In the original Japanese version, the blood on the cursed medallions remains throughout the game, but disappears after Barbossa and Will drop them into the chest.
  • In the Japanese version, when Jack Sparrow is stabbed by Barbossa, the sword sticks out of his chest as he staggers back into the moonlight. In the English version, the sword has been removed.
  • When Barbossa tells Elizabeth of their curse, he mentions lust and women, which is removed in the English version and replaced by "pleasurable company". This is, however, the line used in the movie.

Characters[edit]

Key characters[edit]

Most of the key characters from Kingdom Hearts return, particularly heroes Sora, Riku, and Kairi, as well as constant party members Donald and Goofy. King Mickey also returns, having a much larger role in Kingdom Hearts II than his cameo at the end of the first game. Old foes also return, most notably Maleficent.

A number of characters first featured in Chain of Memories also make comebacks in Kingdom Hearts II; most prominently involved are Naminé and DiZ. Axel of Organization XIII also makes a return appearance, the only member to appear in both games; the Organization members featured in Kingdom Hearts II are all new to the series. Also new to the series are the mysterious Roxas and Maleficent's lackey Pete.

Disney characters[edit]

In addition to the Disney characters that return from Kingdom Hearts, there are also characters from several Disney features making their Kingdom Hearts debut, most notably characters from the previously unexplored worlds of Mulan, Pirates of the Caribbean, and Tron, as well as a world dedicated to Disney's older black-and-white works, Timeless River. New but familiar characters have also been added to all of the returning worlds.

Other characters make prominent appearances in the original Kingdom Hearts worlds of Twilight Town and Hollow Bastion. Yen Sid the sorcerer, Mickey's master in the movie Fantasia, makes an appearance, inhabiting a mysterious tower. Flora, Fauna, and Merryweather from Sleeping Beauty give Sora his new outfit. Scrooge McDuck also has taken residence in Hollow Bastion trying to recreate a "salty flavored ice cream". Merlin returns to Hollow Bastion, now allied with several familiar faces from Traverse Town in the original game.

Final Fantasy characters[edit]

Seventeen characters from six of the Final Fantasy games make appearances in Kingdom Hearts II. Along with returning characters from Final Fantasy VII, Final Fantasy VIII, and Final Fantasy X, characters from Final Fantasy VI, Final Fantasy IX, and Final Fantasy X-2 debut for the first time.

It had been stated by game designer Tetsuya Nomura that, although the first game strictly stuck to characters Nomura designed, this time around they were going to "take some risks", allowing characters from Final Fantasy games without involvement from Nomura to make appearances. The involvement of characters from VI and IX are the result.[citation needed]

The omnipresent Moogles, featured in many different Final Fantasy titles, return in Kingdom Hearts II as both the keepers of item synthesis, and also as shopkeepers at various places in worlds. However, because of the dangers of the world, they only appear as holograms, with the exception of the Moogles in Hollow Bastion and Twilight Town. Other constant Final Fantasy reference include Biggs and Wedge, who make appearances as shopkeepers, references to the Final Fantasy job classes in the names of the Nobodies, and the names of various Gummi Ship blueprints.

Nobodies[edit]

Nobodies are the main enemies in Kingdom Hearts II, appearing alongside Heartless. They are creatures without hearts, born from the body and soul of a living being who has lost its heart. Organization XIII are Nobodies who have retained their human forms, albeit a bit changed from their original appearance. Another difference between the Nobodies and Heartless are that the Nobodies attack more tactically, and often together, unlike the instinctive nature of the Heartless. Many of the different kinds of Nobodies are named after job classes from the Final Fantasy series.

Summons[edit]

Like the previous game, Sora can summon certain Disney characters to aid him in battle once he has attained each of their respective items. As summons use the Drive Gauge instead of the MP bar, Sora cannot Drive and summon at the same time. The summoned character will replace the two computer-controlled characters and fight alongside Sora for as long as the Drive Gauge allows. Instead of the summoned character being limited to only one action, the summoned character now has a menu of his own to perform multiple actions, some solo actions and some cooperative actions with Sora. There are four summons total in Kingdom Hearts II, Chicken Little, Genie, Stitch, and Peter Pan with additional help from Tinker Bell.

World party members and assistance[edit]

World-specific party members appear in almost every world in the game; there are nine in total, offering a huge leap from the original game's six. Notable among them are Auron, the first Final Fantasy character to be a party member, and Sora's best friend Riku. Also notable are assistance characters, who are not part of the party, but can fight alongside of it; they usually appear during key battles and plot moments.

Worlds and characters[edit]

Dive to the Heart
Twilight Town (The Other Twilight Town, Mysterious Tower)
Destiny Islands Symbol - Crown.png
Hollow Bastion / Radiant Garden
The Land of Dragons
Beast's Castle
Olympus Coliseum (Underworld)
Disney Castle
Timeless River
Port Royal
Agrabah
Halloween Town (Christmas Town)
Pride Lands
Atlantica
100 Acre Wood
Space Paranoids
The World That Never Was
Realm of Darkness Symbol - Crown.png
End of Sea Symbol - Crown.png
Keyblade Graveyard Symbol - Crown.png
Other

Other releases[edit]

Kingdom Hearts II Final Mix[edit]

Kingdom Hearts II Final Mix is an enhanced re-release of Kingdom Hearts II featuring more enemies, additional scenes, and many other elements like expanded worlds.

In Japan, it was released in a package called Kingdom Hearts II Final Mix+ also containing Kingdom Hearts Re:Chain of Memories, which gives the player access to more cards if there is a cleared Kingdom Hearts II Final Mix save file on the memory card.

HD remaster[edit]

The Final Mix version of the game was ported to PlayStation 3 as part of Kingdom Hearts HD 2.5 ReMIX. It was later ported to PlayStation 4, Xbox One, and PC as part of Kingdom Hearts HD 1.5 + 2.5 ReMIX, this time with the ability to run at 60 frames per second.

Trivia[edit]

  • In the English version, Sora's Wisdom Form slightly differs between the official artwork and in-game; in the artwork, his sleeves and pants bear a flame emblem, while in-game the sleeves erroneously bear Master Form's emblem. This is corrected in Kingdom Hearts II Final Mix.

See also[edit]

External links[edit]