Kingdom Hearts 358/2 Days

Justice

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Kingdom Hearts 358/2 Days
Justice
Justice
"A weapon that enables your attacks to reach a wide area."
Japanese ジャスティス
Rōmaji Jasutisu
Stats
Strength Magic
Base Unit Ultima Base Unit
+30 +70 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +4
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Loaded Gear (Luxord)
Kingdom Hearts 358/2 Days
Justice+
Justice
"An upgraded Justice.
Enables your attacks to reach a wide area."
Japanese ジャスティス+
Rōmaji Jasutisu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+35 +1 +65 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
Obtained
Loaded Gear+ ② (Luxord)

The Justice is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to the Justice+.

Design[edit]

A card from Luxord's Justice deck is a rectangle with a large ridge on each side, a thick black border, and a white diamond with a semi-circle taken out of the side corners placed in the center. The diamond has a black outline. The rest of the face of the card is green. The backside of this type of card is grey with a white border.

Justice is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered XI (11).

Gameplay[edit]

Justice's ground combo starts with Luxord performing a 360° spin, with his cards surrounding his legs, and ends with large versions of the cards protruding from the ground around him.

The aerial combo consists of Luxord slashing diagonally downwards with a larger version of the card held in his right hand, before riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Circle Throw
Hit 1 0.38 x3 X X X
(Ground) Surrounding 5-Directional Protrusion
Hit 1 1.5 x5


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Right Hand Downswing
Hit 1 0.5 X X X
(Air) Both Hands Horizontal Spin Swing
Hit 1 0.75 X
Hit 2 0.75