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Squirming Evil

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Kingdom Hearts
Squirming Evil
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimormura
Length 1:54
Kingdom Hearts HD 1.5 ReMIX
Squirming Evil
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Length 1:56

"Squirming Evil" is a musical composition by Yoko Shimomura that appears in the Kingdom Hearts series. It is the boss theme of various Disney bosses.

Appearances

Kingdom Hearts

Battles
Cutscenes
  • Olympus Coliseum: "Cerberus", "Hades, Lord of the Dead"
  • Deep Jungle: "Sabor Returns"
  • Agrabah: "The Royal Vizier"
  • Atlantica: "Ursula's Lair"
  • Halloween Town: "Come and Get It"
  • Neverland: "Battle VS Captain Hook"
  • Hollow Bastion: "Mistress of all Evil"

Kingdom Hearts Re:Coded

  • Olympus Coliseum: "The Definition of a Hero"

Kingdom Hearts Union χ

Battles
  • Olympus Coliseum: Cerberus, Hades[KH χ]
Cutscenes
  • Daybreak Town (Main Story): "A Waypoint", "The Way Out"
  • Olympus Coliseum: "Cerberus", "Plan B", "Fighting Together"

Kingdom Hearts III

Kingdom Hearts Dark Road

  • Olympus Coliseum: "Gatekeeper", "Leave it to Baldr", "Cerberus Defeated"

Composition

"Squirming Evil" is approximately one minute and fifty-four seconds long in Kingdom Hearts. In the HD remake, the piece is one minute and fifty-six seconds long.

The in-game versions have a time signature of 4/4 time and a tempo of 160 beats per minute.

The piece has a four-measure introduction consisting of strings, low brass, percussion, piano, synthesizer, and woodwinds. The tone throughout the piece is tensive and ominous. Being a major boss battle theme, the piece is typically louder in dynamics- at the minimum, a forte- and very percussive and brass heavy. The woodwind flourishes that interrupt throughout the piece tie it back to "Villains of a Sort" and heighten the tension. The instrumentation for both versions consists of: strings, woodwinds, brass, piano, synthesizer, drums, and crash cymbals.

Albums

  1. ^ Japanese version only