Kingdom Hearts 358/2 Days

Corona

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 19:32, 7 March 2019 by KHWikiBot (talk | contribs) (TSH, replacing tabber code with tab template)
Jump to navigationJump to search
This article is about Axel's Chakram.
You may be looking for the world from Kingdom Hearts III.
Kingdom Hearts 358/2 Days
Corona
"A weapon that possesses extreme Strength. Devastates tough enemies."
Japanese クラウニング
Rōmaji Kurauningu
Stats
Strength Magic
Base Unit Ultima Base Unit
+67 +2 +33 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +0 +1 +10 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Striker
3: Grand Slam
Obtained
Prestige Gear ④ (Axel)
Kingdom Hearts 358/2 Days
Corona+
"An upgraded Corona.
Possesses extreme Strength.
Devastates tough enemies."
Japanese クラウニング+
Rōmaji Kurauningu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+77 +2 +23 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +6 +1 +11 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Striker
3: Damage Control
Obtained
Prestige Gear+ ④ (Axel)

The Corona is a pair of Chakrams available to Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Corona+.

Design

A Corona Chakram's main wheel is actually comprised of eight protrusions of alternating small and large sizes. The four smaller protrusions are roughly square-shaped and are red with a black outline. The four larger protrusions are similar in shape to the ones found on Sizzling Edge and resemble squared-off arrowheads. These too are red with black outlines. The handle is a light blue cross that attaches to the four larger protrusions.

A corona is a sort of "atmosphere" of plasma surrounding the sun and other heavenly bodies.

Gameplay

The Corona Chakrams are great weapons for long-range and aerial combat. The ground combo is very long and can end in multiple ways. Axel first will make two basic strikes with his Chakrams; he then will have the chance to execute a Y-Combo. If he does not, the combo will end with a long-range forward toss of his Chakrams after a short pause. If the player does execute the Y-Combo, Axel will swing his Chakrams upward in an uppercut-like fashion. He then shall be presented with another chance for a Y-Combo. If the player does not take this, the combo will end. If the player does execute this additional Y-Combo, Axel shall leap into the air and throw his Chakrams down to the ground.

The aerial combo is much simpler: it is just one attack, in which Axel throws his Chakrams to the ground.